Unix NetHack Version 3.7.0-22 Work-in-progress - last build Mon Aug 24 10:41:25 2020 (48ac60dc14c8a71257afb14173c7d7ee4a73bfbc,branch:3.7-hdf). Game began 2020-09-01 16:39:34, ended 2020-09-01 16:55:02. Vis, lawful male human Archeologist ------------ |........... #----- ---- --------------- --- |....).....| #|...| |..| |..........|..| . |..)).......#########|...- |..| |..........|.. |.| |<.........| #|...----..--+-..........-|-----.| |..........- ##|...............................| ---|------.- ##....---|----|-.....%..%.----|--.| # #|...| ..| ..|{.........| |..|.| # |...|...|....|..........| |..|.| # |...|...|._..|..........-- ----.| # |...|...|....|....{.............| ## |...|----------.-------+-------.| ## |...| |.-.((.| |..!.|.| ## |)..- +.|.(((| |(.C@-@| -.-.------- |...| |.|.(((| |."h |.| |.>........ |...-----------.---------------.| |..^......| |...............................| ----------- --------------------------------- Vis the Investigator St:25 Dx:11 Co:14 In:13 Wi:13 Ch:8 Lawful S:3280 Dlvl:7 $:1548 HP:0(41) Pw:26(26) AC:8 Xp:6/358 T:3008 Burdened Latest messages: You hear some noises in the distance. "Hello, Vis! Welcome to Izchak's lighting store!" "Will you please leave your pick-axe outside?" You stop. Izchak is in the way! What do you want to use or apply? [ace-gikstvwyGINQZ or ?*] s You put a +0 pick-axe into the sack. You stop. The watchman is in the way! You see here a candle (for sale, 13 zorkmids). Nabru's ghost touches you! You see here a brass lantern (for sale, 16 zorkmids). You see here a lamp (for sale, 13 zorkmids). "For you, good sir; only 13 zorkmids for this lamp." You have a little trouble lifting e - a lamp (unpaid, 13 zorkmids). What do you want to call? [egprsvyFGIKNPR-WZ or ?*] e Call a lamp: p What do you want to drop? [$a-pr-tvwyzB-DFGIKNP-Z or ?*] e You drop a lamp called p (unpaid, 13 zorkmids). You see here a brass lantern (for sale, 16 zorkmids). You are beginning to feel weak. You see here a candle (for sale, 36 zorkmids). You begin bashing monsters with your gloved hands. You miss nabru's ghost. What do you want to eat? [dhjlnzD or ?*] ? This food really hits the spot! You stop eating the food ration. You see here a candle (for sale, 36 zorkmids). What do you want to use or apply? [acfgikstvwyGINQZ or ?*] s "You sneaky cad! Get out of here with that pick!" You have a little trouble removing e - a +0 pick-axe. What do you want to wield? [- aceoBC or ?*] e e - a +0 pick-axe (weapon in hand). You start digging. You hit the rock with all your might. You stop digging. Nabru's ghost touches you! You swap places with your pony. The pony misses nabru's ghost. The pony misses nabru's ghost. You hear some noises. You hear some noises in the distance. You hear some noises in the distance. The plains centaur zaps a copper wand! The death ray misses Kopasker. The death ray hits you! Kopasker looks at your corpse and sighs. Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) n Do you want an account of creatures vanquished? [ynaq] (y) n Do you want to see your conduct and achievements? [ynq] (y) n Do you want to see the dungeon overview? [ynq] (y) n Inventory: Coins $ - 1548 gold pieces Weapons B - 9 +0 arrows C - a cursed -1 dagger o - a +1 orcish dagger a - a +2 bullwhip (alternate weapon; not wielded) Armor p - an uncursed +0 pair of gauntlets of power (being worn) R - an uncursed +0 pair of iron shoes X - a cursed +0 small shield Y - a cursed +0 small shield S - an uncursed +0 dwarvish cloak (being worn) T - an uncursed +0 dwarvish cloak U - a cursed +0 dwarvish cloak m - a cursed +0 robe b - an uncursed +0 leather jacket (being worn) Comestibles j - an uncursed cram ration d - an uncursed partly eaten food ration h - 2 uncursed food rations n - a cursed lembas wafer z - an uncursed tripe ration D - a cursed egg l - an uncursed lichen corpse Rings F - a blessed +1 ring of adornment K - a cursed ring of cold resistance r - an uncursed ring of levitation W - an uncursed ring of warning Wands v - a cursed wand of lightning (0:3) Z - a cursed wand of sleep (0:1) N - a cursed wand of slow monster (0:3) Tools s - an uncursed sack containing 21 items w - an uncursed bugle y - a magic harp (0:7) Q - an expensive camera (0:93) t - an uncursed figurine of a newt c - a +0 grappling hook k - an uncursed lock pick e - a +0 pick-axe (weapon in hand) G - an uncursed skeleton key I - 2 cursed tallow candles i - an uncursed tin opener f - a tinning kit (0:53) Gems/Stones V - an uncursed agate stone P - a cursed garnet stone g - an uncursed touchstone Contents of the sack: a cursed scroll of destroy armor a cursed scroll of earth an uncursed scroll of enchant armor a cursed scroll of enchant armor an uncursed scroll of genocide a blessed scroll of identify a cursed scroll of identify an uncursed scroll of stinking cloud a cursed spellbook of create monster a cursed spellbook of light a cursed potion of blindness 2 uncursed potions of booze a cursed potion of confusion a cursed potion of extra healing an uncursed potion of fruit juice a cursed potion of fruit juice a cursed potion of healing an uncursed potion of levitation an uncursed potion of paralysis 4 potions of holy water an uncursed potion of water Vis the Archeologist's attributes: Background: You were an Investigator, a level 6 male human Archeologist. You were lawful, nominally on a mission for Quetzalcoatl who was opposed by Camaxtli (neutral) and Huhetotl (chaotic). You were in the Gnomish Mines, on level 7. You entered the dungeon 3008 turns ago. There was a full moon in effect when your adventure ended. You had 358 experience points, 282 more were needed to attain level 7. Your score was 3280 before end-of-game adjustments. Basics: You had 0 out of 41 hit points. You had all 26 energy points (spell power). Your armor class was 8. Your wallet contained 1548 zorkmids. Autopickup was on for '$?!/"=' plus thrown. Final Characteristics: Your strength was 25 (base:16, innate limit:18/100). Your dexterity was 11 (limit:18). Your constitution was 14 (limit:18). Your intelligence was 13 (limit:18). Your wisdom was 13 (limit:18). Your charisma was 8 (limit:18). Final Status: You were not hungry. You were burdened; movement was slightly slowed. You were wielding a pick-axe. You had basic skill with pick-axe. Final Attributes: You were piously aligned. You were telepathic. You were stealthy. You were warded. You were fast. You were lucky. You are dead. Vanquished creatures: a shrieker a violet fungus 2 gnome lords a gnomish wizard a ghoul 2 giant ants 2 floating eyes 3 dwarves 2 rothes 2 giant bats a werejackal 2 iguanas 2 acid blobs a coyote 2 hobbits 7 giant rats a cave spider 2 yellow molds 16 gnomes 4 jackals a goblin 2 sewer rats 8 grid bugs a bat 3 lichens a kobold zombie 12 newts 83 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were an atheist. You were illiterate. You never engraved Elbereth. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. Achievements: You attained the rank of Field Worker. You entered the Gnomish Mines. You entered Minetown. You attained the rank of Investigator. You entered a shop. The Dungeons of Doom: levels 1 to 5 Level 1: Level 2: A fountain. Level 3: Some fountains. Stairs down to The Gnomish Mines. Level 4: A fountain. Level 5: The Gnomish Mines: levels 4 to 7 Level 4: Level 5: A grave. Final resting place for Raisse-Pri-Hum-Fem-Law, killed by a rothe. Level 6: Level 7: <- You were here. A lighting shop, an altar, some fountains, a grave. Final resting place for you, killed by a death ray, nabru-Val-Dwa-Fem-Law, killed by a crossbow bolt. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Vis | | 1548 Au | | killed by a | | death ray | | | | | | 2020 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Vis the Archeologist... You died in The Gnomish Mines on dungeon level 7 with 3126 points, and 1548 pieces of gold, after 3008 moves. You were level 6 with a maximum of 41 hit points when you died.