Unix NetHack Version 3.7.0-22 Work-in-progress - last build Mon Aug 24 10:41:25 2020 (48ac60dc14c8a71257afb14173c7d7ee4a73bfbc,branch:3.7-hdf).
Game began 2020-09-05 05:53:55, ended 2020-09-05 13:46:31.
Vis, lawful male human Archeologist
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┌wall
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┐wall
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│wall
venergy vortex
.floor of a room
.floor of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
>staircase down
.dark part of a room
.dark part of a room
.dark part of a room
│wall
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├wall
@human archeologist called Vis
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┬wall
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┐wall
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
└wall
─wall
┐wall
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│wall
.floor of a room
.floor of a room
.floor of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
├wall
─wall
─wall
─wall
┤wall
.dark part of a room
─wall
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
│wall
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│wall
.floor of a room
.floor of a room
.floor of a room
.floor of a room
.floor of a room
.dark part of a room
.dark part of a room
│wall
.dark part of a room
.dark part of a room
.dark part of a room
│wall
.dark part of a room
.dark part of a room
.dark part of a room
─wall
─wall
.dark part of a room
│wall
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│wall
.floor of a room
.floor of a room
.floor of a room
.floor of a room
.floor of a room
.floor of a room
.floor of a room
│wall
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
│wall
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│wall
.floor of a room
.floor of a room
.floor of a room
<staircase up
.floor of a room
.floor of a room
.floor of a room
├wall
─wall
.dark part of a room
─wall
┐wall
.dark part of a room
─wall
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
│wall
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│wall
%a food ration
.floor of a room
.floor of a room
.floor of a room
.floor of a room
.floor of a room
/a wand
│wall
.dark part of a room
.dark part of a room
.dark part of a room
│wall
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
─wall
.dark part of a room
│wall
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│wall
.floor of a room
.floor of a room
.floor of a room
%some food rations
.floor of a room
.floor of a room
.floor of a room
│wall
.dark part of a room
`a boulder
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
─wall
.dark part of a room
.dark part of a room
.dark part of a room
│wall
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│wall
.floor of a room
.floor of a room
.floor of a room
.floor of a room
.floor of a room
.floor of a room
.floor of a room
│wall
.dark part of a room
│wall
`a boulder
`a boulder
─wall
.dark part of a room
`a boulder
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─wall
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│wall
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┤wall
.dark part of a room
.dark part of a room
`a boulder
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
│wall
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.dark part of a room
┌wall
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┘wall
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Vis the Investigator St:17 Dx:11 Co:15 In:18 Wi:16 Ch:11 Lawful S:14008
Dlvl:5 $:78 HP:0(64) Pw:32(39) AC:-7 Xp:8/2420 T:12120 Burdened
Latest messages:
The boulder falls into and plugs a hole in the floor!
With great effort you move the boulder.
With great effort you move the boulder.
The boulder falls into and plugs a hole in the floor!
With great effort you move the boulder.
The boulder falls into and plugs a hole in the floor!
You start digging.
This wall is too hard to dig into.
You continue digging.
This wall is too hard to dig into.
With great effort you move the boulder.
You continue digging.
This wall is too hard to dig into.
You have a little trouble lifting V - a ring of polymorph.
With great effort you move the boulder.
You try to move the boulder, but in vain.
The boulder falls into and plugs a hole in the floor!
This door is locked.
Unlock it with your key? [yn] (n) y
You succeed in unlocking the door.
The door opens.
You hit the yellow light!
What do you want to put on? [mryKOV or ?*] y
You are now wearing a towel around your head.
You can't see any more.
It explodes!
You seem unaffected by it.
What do you want to remove? [yE or ?*] y
You were wearing an uncursed towel.
You can see again.
You hit the energy vortex.
You are jolted with electricity!
The energy vortex engulfs you!
The air around you crackles with electricity.
You feel your magical energy drain away.
You hit the energy vortex.
The air around you crackles with electricity.
You feel your magical energy drain away.
You hit the energy vortex.
You are jolted with electricity!
You feel your magical energy drain away.
You hit the energy vortex.
You are jolted with electricity!
The air around you crackles with electricity.
You get expelled!
The energy vortex misses!
You hit the energy vortex!
You are jolted with electricity!
You die...
Do you want your possessions identified? [ynq] (y) q
Inventory:
Coins
$ - 78 gold pieces
Amulets
E - an uncursed amulet of ESP (being worn)
Weapons
a - a +2 bullwhip (alternate weapon; not wielded)
Armor
p - an uncursed +0 elven leather helm
B - an uncursed +0 orcish helm (being worn)
t - a blessed +0 pair of leather gloves (being worn)
S - an uncursed +0 pair of iron shoes (being worn)
v - an uncursed +0 small shield (being worn)
H - an uncursed +0 cloak of displacement
N - an uncursed +3 oilskin cloak (being worn)
L - an uncursed +0 Hawaiian shirt
M - an uncursed +0 Hawaiian shirt
k - an uncursed +1 elven mithril-coat (being worn)
Comestibles
n - 3 uncursed food rations
w - an uncursed food ration
i - an uncursed tripe ration
l - an uncursed tripe ration
x - an uncursed giant ant egg
F - 2 uncursed eggs
o - an uncursed lichen corpse
Q - an uncursed lichen corpse
Rings
O - a cursed -1 ring of gain constitution
r - a cursed ring of polymorph
V - a cursed ring of polymorph
m - an uncursed ring of regeneration
K - an uncursed ring of regeneration
Wands
q - a wand of digging (0:5)
J - a wand of magic missile (0:0)
z - a cursed wand of secret door detection (0:10)
R - a wand of striking (0:4)
A - a wand of striking (0:2)
Tools
s - an uncursed sack containing 27 items
c - a bag of tricks (0:9)
e - a +0 pick-axe (weapon in hand)
I - an uncursed skeleton key
C - an uncursed tallow candle
W - 7 uncursed tallow candles
f - a tinning kit (0:95)
y - an uncursed towel
Gems/Stones
D - an uncursed amethyst stone
u - an uncursed obsidian stone
j - a cursed obsidian stone
T - an uncursed turquoise stone
b - an uncursed worthless piece of yellowish brown glass
X - an uncursed luckstone
g - an uncursed touchstone
Contents of the sack:
- 3820 gold pieces
- 2 uncursed scrolls of enchant weapon
- a blessed scroll of gold detection
- an uncursed scroll of remove curse
- an uncursed scroll of enchant armor
- an uncursed scroll of confuse monster
- an uncursed scroll of light
- an uncursed scroll of teleportation
- an uncursed scroll of teleportation
- a cursed scroll of blank paper
- 2 uncursed scrolls of earth
- 2 uncursed scrolls of identify
- a cursed scroll of identify
- an uncursed potion of object detection
- a potion of holy water
- an uncursed potion of monster detection
- a cursed potion of acid
- an uncursed potion of sickness
- an uncursed potion of enlightenment
- an uncursed potion of levitation
- an uncursed potion of restore ability
- an uncursed potion of restore ability
- a cursed potion of full healing
- an uncursed potion of oil
- an uncursed potion of booze
- an uncursed potion of invisibility
- a blessed potion of gain energy
Vis the Archeologist's attributes:
Background:
- You were an Investigator, a level 8 male human Archeologist.
- You were lawful, on a mission for Quetzalcoatl
- who was opposed by Camaxtli (neutral) and Huhetotl (chaotic).
- You were in Sokoban, on level 5.
- You entered the dungeon 12120 turns ago.
- You had 2420 experience points, 140 more were needed to attain level 9.
- Your score was 14008 before end-of-game adjustments.
Basics:
- You had 0 out of 64 hit points.
- You had 32 out of 39 energy points (spell power).
- Your armor class was -7.
- Your wallet contained 78 zorkmids.
- Autopickup was on for '$?!/"=' plus thrown.
Final Characteristics:
- Your strength was 17 (limit:18/100).
- Your dexterity was 11 (limit:18).
- Your constitution was 15 (limit:18).
- Your intelligence was 18 (limit:18).
- Your wisdom was 16 (limit:18).
- Your charisma was 11 (limit:18).
Final Status:
- You were not hungry.
- You were burdened; movement was slightly slowed.
- You were wielding a pick-axe.
- You had expert skill with pick-axe.
Final Attributes:
- You were piously aligned.
- You were poison resistant.
- You saw invisible.
- You were telepathic.
- You were stealthy.
- You had a small defense bonus (+2).
- You were guarded.
- You were fast.
- You were lucky.
- You had extra luck.
- Bad luck did not time out for you.
- Good luck did not time out for you.
- You are dead.
Vanquished creatures:
- a freezing sphere
- a shocking sphere
- a large cat
- a tiger
- 2 ettin zombies
- 2 watchmen
- 2 crocodiles
- a giant beetle
- 2 quivering blobs
- a wolf
- a winter wolf cub
- a panther
- 2 leprechauns
- an orc-captain
- an iron piercer
- 2 giant spiders
- a black light
- a gnome king
- a yeti
- a jaguar
- a raven
- 3 snakes
- an ape
- a Woodland-elf
- 3 soldier ants
- 9 bugbears
- an imp
- a quasit
- a water nymph
- 6 Mordor orcs
- 4 rock piercers
- 2 rock moles
- a fog cloud
- 7 yellow lights
- a shrieker
- 2 violet fungi
- 9 gnome lords
- 4 gnomish wizards
- 4 elf zombies
- a paper golem
- 14 giant ants
- 5 floating eyes
- 8 dwarves
- 5 homunculi
- a kobold lord
- 2 hill orcs
- a rabid rat
- a centipede
- 2 giant bats
- a wererat
- 2 iguanas
- 8 killer bees
- an acid blob
- 5 hobbits
- 3 large kobolds
- 12 hobgoblins
- 8 giant rats
- 6 cave spiders
- 2 yellow molds
- a red mold
- 26 gnomes
- 7 geckos
- 6 jackals
- 4 kobolds
- 3 goblins
- 4 sewer rats
- 12 grid bugs
- 6 lichens
- 3 kobold zombies
- 9 newts
256 creatures vanquished.
No species were genocided or became extinct.
Voluntary challenges:
- You read items or engraved 14 times.
- You engraved Elbereth 2 times.
- You never genocided any monsters.
- You never polymorphed an object.
- You never changed form.
- You used no wishes.
- You did not violate any of the special Sokoban rules.
Achievements:
- You entered a shop.
- You entered the Gnomish Mines.
- You attained the rank of Field Worker.
- You entered Minetown.
- You attained the rank of Investigator.
- You entered a temple.
- You entered Sokoban.
The Dungeons of Doom: levels 1 to 9
Level 1:
A fountain.
Level 2:
A potion shop.
Level 3:
An armor shop, a fountain.
Level 4:
An armor shop, some fountains.
Stairs down to The Gnomish Mines.
Level 5:
A fountain.
Level 6:
A fountain.
Level 7:
Many fountains.
Level 8:
A fountain, a grave.
Stairs up to Sokoban, level 7.
Level 9:
The Gnomish Mines: levels 5 to 8
Level 5:
Level 6:
Level 7:
Level 8:
Many shops, a temple, some fountains.
Sokoban: levels 7 up to 5
Level 5: <- You were here.
Solved.
Final resting place for
you, killed by an energy vortex.
Level 6:
Solved.
Level 7:
Solved.
Game over:
----------
/ \
/ REST \
/ IN \
/ PEACE \
/ \
| Vis |
| 3898 Au |
| killed by an |
| energy vortex |
| |
| |
| 2020 |
*| * * * | *
_________)/\\_//(\/(/\)/\//\/|_)_______
Goodbye Vis the Archeologist...
You died in Sokoban on dungeon level 5 with 13619 points,
and 3898 pieces of gold, after 12120 moves.
You were level 8 with a maximum of 64 hit points when you died.