The November NetHack Tournament (2020) Unix NetHack Version 3.6.6-0 post-release - last build Wed Nov 11 13:00:54 2020 (6be7df930e5dd98265155865e22855fbd8ef0799,branch:master). Game began 2020-11-17 17:31:57, ended 2020-11-17 17:43:07. aoei, chaotic female elven Wizard ---------- |........| |.......<. |........| |........| -----.---- # # ####### -----.-------- --.---- |............| |.....| |............| |.....| |.............##### |.....-################0|............| ## |.>_..| #.............| ## ------- -------------- @ Aoei the Evoker St:10 Dx:14 Co:15 In:15 Wi:12 Ch:9 Chaotic Dlvl:4 $:58 HP:15(15) Pw:34(34) AC:9 Exp:2 T:663 Latest messages: Your scroll called light fades. You spot a gem in the sparkling waters! What do you want to adjust? [a-ejkq-twyAEGHP or ?*] Adjust letter to what [f-jl-pu-xzB-DFI-OQ-Z] (? see used letters)? Merging: j - 3 uncursed unlabeled scrolls. What do you want to dip? [$a-ejkq-tyAEGHP or ?*] Dip it into the fountain? [yn] (n) Your crude dagger rusts! What do you want to dip? [$a-ejkq-tyAEGHP or ?*] Dip it into the fountain? [yn] (n) Your crude dagger rusts further! What do you want to dip? [$a-ejkq-tyAEGHP or ?*] Dip it into the fountain? [yn] (n) Your crude dagger rusts completely! What do you want to drop? [$a-ejkq-tyAEGHP or ?*] q - an uncursed thoroughly rusty crude dagger. I - a white gem. There is a fountain here. What do you want to dip? [$a-ejkq-tyAEG-IP or ?*] Dip it into the fountain? [yn] (n) What do you want to dip? [$a-ejkq-tyAEG-IP or ?*] Dip it into the fountain? [yn] (n) The water glows for a moment. The fountain dries up! What do you want to dip? [$a-ejkq-tyAEG-IP or ?*] Dip it into the fountain? [yn] (n) The fountain dries up! Talk to whom? (in what direction) What a strange direction! Talk to whom? (in what direction) What a strange direction! There is an altar to Thoth (neutral) here. There is an altar to Thoth (neutral) here. A dagger lands on the altar. There is a black flash as a clear potion named B/C hits the altar. There is an amber flash as a scroll of identify hits the altar. A lock pick lands on the altar. A white gem lands on the altar. H - an uncursed dagger. y - a cursed clear potion named B/C. A - a blessed scroll of identify. e - an uncursed lock pick. I - an uncursed white gem. What do you want to name? [$a-ejkq-tyAEG-IP or ?*] The door opens. With great effort you move the boulder. You try to move the boulder, but in vain. You try to move the boulder, but in vain. You try to move the boulder, but in vain. # Inventory: Coins $ - 58 gold pieces Weapons H - a +0 dagger q - a thoroughly rusty +1 orcish dagger a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) Comestibles r - an uncursed food ration Wands c - a wand of enlightenment (0:13) Rings G - an uncursed ring of polymorph control d - an uncursed ring of teleport control Potions t - a blessed potion of invisibility E - an uncursed potion of object detection y - a potion of unholy water Scrolls j - 3 uncursed scrolls of blank paper s - an uncursed scroll of food detection A - a blessed scroll of identify Spellbooks k - a blessed spellbook of blank paper Tools P - an uncursed blindfold e - an uncursed lock pick Gems/Stones I - an uncursed opal Aoei the Wizard's attributes: Background: You were an Evoker, a level 2 female elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 4. You entered the dungeon 663 turns ago. There was a new moon in effect when your adventure ended. You had 26 experience points, 14 more were needed to attain level 3. Basics: You had all 15 hit points. You had all 34 energy points (spell power). Your armor class was 9. Your wallet contained 58 zorkmids. Autopickup was on for '$?!/' plus thrown, with exceptions. Final Characteristics: Your strength was 10 (limit:18). Your dexterity was 14 (limit:18). Your constitution was 15 (limit:16). Your intelligence was 15 (limit:20). Your wisdom was 12 (limit:20). Your charisma was 9 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were fervently aligned. You were magic-protected. You had infravision. You were warded. You survived. Vanquished creatures: a coyote a hobbit 2 jackals a fox a goblin 2 grid bugs 3 newts 11 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You went without food. You read items or engraved 1 time. You never engraved Elbereth. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never died. You never removed an item from a swap chest. You never allowed your nemesis to die. You never allowed Vlad to die. You never allowed the Wizard to die. You never allowed a high priest to die. You never allowed a Rider to die. You never touched an artifact. You never had a pet. The Dungeons of Doom: levels 1 to 5 Level 1: Level 2: An altar, a fountain, a sink. Level 3: A general store. Level 4: <- You were here. An altar. Level 5: Goodbye aoei the Wizard... You quit in The Dungeons of Doom on dungeon level 4 with 362 points, and 58 pieces of gold, after 663 moves. You were level 2 with a maximum of 15 hit points when you quit.