asdf, lawful male ironman Geek ############ ##,),,,,,,,,# ### #####,,###-----,# #,# #,,,,,## |...|,`# . --.--#[#######--...--,## ,## |.`.[,[,,,,,,,.^....+,,##,, |{.)|########,--.^.--,),,,,----- |{.`| #,#|...|,,,,,,#|...| |.[`| ,#-.---,,,,,,,-...| |.^.| ,,,,,,,,,,,#,,|..<| ----- #####,,,,`,,,%|...| ,,,,,,,,`!.III| ######|#,,,|.@I| ..| #,|...| . |...| | |...| ----- [Asdf the C Programmer] St16 Dx8 Co11 In11 Wi7 Ch9 GeeIroMalLaw S18020 Dlvl:3 $364 HP-2(106) Pw78(78) AC-7 Xp9/4324 T4391 Par Bli Latest messages It just misses! It hits you! You hear the howling of the CwnAnnwn... [-3 -> 9] Warning: HP low! It hits you! [-4 -> 5] Warning: HP low! It bites you! [-1 -> 4] Warning: HP low! # Are you sure you want to pray? [yn] (n) You begin praying to UNIX. It bites you! [-1 -> 3] Warning: HP low! It misses. It hits you! You die... Your inventory Amulets V - a heavily cursed amulet of change {0} Weapons a - a blessed rusty +1 electric sword (weapon in hand) {16} Armor c - a blessed +1 pair of gauntlets of typing (being worn) {4} n - an uncursed rustproof +0 orcish helm (being worn) {12} p - an uncursed +0 pair of jumping boots (being worn) {8} t - an uncursed +0 elven shield (being worn) {20} z - an uncursed +0 dwarvish mithril-coat (being worn) {60} Comestibles f - an uncursed Hacker's Food {0} x - 4 uncursed carrots {0} D - an uncursed food ration {0} E - an uncursed sprig of wolfsbane {0} H - 5 uncursed slime molds {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 5 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} l - an uncursed scroll of cure {0} q - a cursed scroll of create monster {0} r - 6 uncursed scrolls of standard id {0} B - a blessed scroll of mana {0} C - a blessed scroll of enchant weapon {0} J - a blessed scroll of remove curse {0} L - a blessed scroll of standard id {0} Spellbooks A - an uncursed spellbook of teleport away (0:2) {0} Potions d - 3 uncursed potions of Jolt Cola {0} e - a blessed potion of Jolt Cola {0} F - an uncursed potion of water {0} G - an uncursed finalized potion of water {0} P - an uncursed potion of fruit juice {0} T - an uncursed potion of object detection {0} Rings y - a cursed ring of sleeping {0} U - an uncursed ring of teleportation {0} Wands o - an uncursed wand of acquirement (1:3) {0} Q - an invisible uncursed wand of undead turning (0:2) {0} R - an uncursed wand of banishment called girly, vanishes (0:9) {0} Tools b - 5 uncursed ICs {5} g - an uncursed pack of floppies {3} k - a cursed skeleton key {0} s - an uncursed magic whistle {0} S - an uncursed oil lamp (150) (lit) {0} Final attributes You were piously aligned Your alignment was 37 Your max alignment was 37 You carried 0 sins You could not have this property at all: drunken boxing Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 41 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 40 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 94% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 98% Food drop chance was reduced to 74% Concealing monsters were spawned underneath items 77% of the time only The following skill could not be trained at all: knife The following skill was trained at half the usual rate: techniques The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: attack spells (turn 49) The following skill became untrainable if you tried to train it too early: occult spells (turn 2560) The following skill became untrainable after a while: polymorphing (turn 31791) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 16147) Number of artifacts generated was 4 Number of fake artifacts generated was 16 Monster spawn increase started at turn 33379 Monster spawn increase reached its maximum at turn 100027 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 4500955 The monster class that cannot be genocided was eye or sphere The monster species that spawned more often: living bonfire (freq bonus 4) The monster species that spawned more often: synaptic dismaying (freq bonus 18) The monster species that spawned more often: frenzywall (freq bonus 20) The monster species that spawned more often: suck monster (freq bonus 6) The monster species that spawned more often: Inky (freq bonus 6) The monster species that spawned more often: Tatjana (freq bonus 6) The monster species that spawned more often: delicacy auditorial ecology (freq bonus 8) The monster species that spawned more often: stalactite ripper (freq bonus 3) The monster species that spawned more often: grandmaster owlbear (freq bonus 4) The monster species that spawned more often: communicator separable (freq bonus 72) The monster species that spawned more often: grand grue (freq bonus 6) The monster species that spawned more often: cutter ogre (freq bonus 3) The monster species that spawned more often: lovebea (freq bonus 6) The monster species that spawned more often: Flying Spaghetti Monster (freq bonus 24) The monster species that spawned more often: ivory monk (freq bonus 32) The monster species that spawned more often: wolf beast (freq bonus 2) The monster species that spawned more often: anticipative glady (freq bonus 6) The monster species that spawned more often: anthrazite force fungus (freq bonus 1) The monster species that spawned more often: genier (freq bonus 6) The monster species that spawned more often: colorless force patch (freq bonus 8) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 2) The monster trait that was more common: monsters that have spit attacks (freq bonus 2) The monster trait that was more common: monsters that have claw attacks (freq bonus 3) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 36) The monster trait that was more common: monsters that burble (freq bonus 8) The monster species that never randomly spawned: four-footed snake The monster species that never randomly spawned: eleven-tentacle hententmon The monster species that never randomly spawned: goldentail scorpion The monster species that never randomly spawned: ong sephirah The monster species that never randomly spawned: real disintegration hound The monster species that never randomly spawned: warp trove The monster species that never randomly spawned: potterer laceier The monster species that never randomly spawned: steam-powered mechanical dragon The monster species that never randomly spawned: theme lion The monster species that never randomly spawned: furious dwarf The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was never generated: evil dragon scales ((null)) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: unlevitate (posh) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fluckering boots (spooky boots, freq bonus 16) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: farming (poultry, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of flight (feathery cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: failure stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 15) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 7) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 8) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 10) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 116) The RNG hath decreed that this item was generated more often: possession identification (catched, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 2) The RNG hath decreed that this item was generated more often: tennis racket ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 49) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 62) The RNG hath decreed that this item was always generated cursed: time (momentary) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: holy wafer ((null)) The RNG hath decreed that this item was always generated cursed: difficult shield ((null)) The RNG hath decreed that this item was always generated cursed: confuse monster (orange) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: amulet of undressing (uplift) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this trap was always invisible: boss trap The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 10) Trap randomization happened for 1 in 173 traps Next attribute increase check would have come at turn 6925 Strength training was 22 Dexterity training was 32 Wisdom training was 12 Constitution training was 9 Your sanity was 2 You were shock resistant You were poison resistant You were paralyzed (-3) You were blinded (91) You had the following problem: You randomly polymorph into werecreatures. (363) You had not decided on your sexuality yet You were prevented from drunken boxing (0) Your chance to block was 22% You had 1760 points of nutrition remaining You aggravated monsters You could jump You had teleport control You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of UNIX, the PDP-7 and VMS Your deity was UNIX The version you were playing was: Unix SlashEMExtended Version 2.5.0 (03fe788) - last build Mon Jun 10 12:15:06 2019. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 9 R Prepared(0) panic digging 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) disarm 1 O Prepared(0) Discoveries Amulets amulet of change (purpur) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor gauntlets of typing (even pair of gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spired helmet) * sedge hat (red helmet) * skullcap (frequent helmet) * flack helmet (full helmet) * crystal helm (etheric helmet) * mining helm (middle-earth helmet) * field helm (transversal helmet) * helm of safeguard (cold-blooded helmet) * war hat (green bowel) * plasteel gloves (white gloves) * leather gloves (parked gloves) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (padded gloves) * commander gloves (polnish gloves) * field gloves (boxing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (korean sandals) * field boots (princess pumps) * boots of safeguard (thick-soled boots) jumping boots (feelgood heels) Scrolls scroll of healing (MASH EM EXTENDED POTATO DINNER) scroll of mana (EIT ME) scroll of phase door (BERUEHRSKI NIXI SONST IS FEHLVERSUCHSKI) scroll of standard id (ALLITERATION ABLIGATION) scroll of cure (CRASH EM EXTENDED SEGFAULTS AHOY) * scroll of extra healing (GENTLY CARESS YOU TOO) * scroll of greater mana restoration (AS IF FEEL SOMETHING) scroll of fire (QUARACTAR) scroll of create monster (YIKES) scroll of enchant weapon (YOU DONT STAND A CHANCE) scroll of remove curse (SODALG) Spellbooks spellbook of teleport away (metal-colored) Potions * potion of Jolt Cola (present) potion of full healing (stevia) potion of water (clear) potion of fruit juice (vermillion) potion of object detection (brilliant blue) Rings ring of sleeping (wooden) ring of teleportation (palladium) Wands wand of acquirement (patterned) wand of banishment called girly, vanishes (girly) wand of undead turning (fake) Tools * IC (many-wired thing) * pack of floppies (box containing little plastic cards) * diode (two-wired thing) * transistor (three-wired thing) magic whistle (whistle) red lightsaber (lightsaber) skeleton key (key) oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 14 times You eaten food with animal by-products 7 times You eaten meat 6 times You have communicated with the gods 14 times You prayed to the gods 2 times You hit with a wielded weapon 260 times You killed 142 monsters You read items or engraved 20 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (20 of 20) high heels [Basic] (max Master) (63 of 160) general combat [Basic] (max Expert) (28 of 160) shield [Basic] (max Expert) (57 of 160) body armor [Basic] (max Expert) (25 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (7 of 20) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (14 of 20) petkeeping [Basic] (max Expert) (58 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) long sword [Skilled] (max Expert) (280 of 540) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye asdf the Geek...