Unix SpliceHack Version 0.6.4-0 - last build Sat Aug 24 14:15:19 2019 (bb2c523f642fa0335bede5483925a93339019dc4,branch:Master). Game began 2019-08-29 22:25:32, ended 2019-08-29 22:31:27. asdf, neutral male gnomish Cartomancer -------- |......| ------------+- ----- #-.....>| |..........<.| |.{.-# #|......| |....x........# |#..|# #-.------ |............|# |...|## # #### |............|# ---|- # # ### -|------------# ### ## # ### ### ## # # ---------# ---|---------- # # # # |.......|# |..@.........| # # # ##-.......|# |....?%)..*!)| ## # ----.-- |.......|# |."..%.%.[![.| --|------- ###......| |........# |?![.@m%)*%)%| |...*.....######|.....| +.......| |(?*).d.(?%!!| |........| #-...... --------- -------------- |.........######------- |.....*..| # -------.-- Asdf the Learner St:10 Dx:12 Co:12 In:19 Wi:12 Ch:11 Neutral Dlvl:2 $:0 HP:0(11) Pw:7(7) AC:10 Xp:1/11 T:635 Latest messages: What do you want to use or apply? [kqtxy or ?*] y You produce a high whistling sound. What do you want to call? [d-imnp-rt-y or ?*] y Call a whistle: tin Something is written here in the dust. You read: "??". You see no objects here. What do you want to write with? [- bcmtx or ?*] - Do you want to add to the current engraving? [ynq] (y) n You wipe out the message that was written in the dust here. You write in the dust with your fingertip. What do you want to write in the dust here? as What do you want to write with? [- bcmtx or ?*] ? The engraving on the ground vanishes! You write in the dust with a jeweled wand. What do you want to write in the dust here? The jeweled wand glows, then fades. What do you want to call? [d-imnp-rt-y or ?*] ? Call a jeweled wand: jeweled, vanishes "Hello, asdf! Welcome again to Adjama's general store!" You stop. Joey is in the way! You see here a convex amulet (for sale, 200 zorkmids). You see here a puce potion (for sale, 178 zorkmids). You see here a super rare spell card labeled ELBIB YLOH (for sale, 267 zorkmids). (For instructions type a '?') Call a super rare spell card labeled ELBIB YLOH: elbib, 200 You see here a stethoscope (for sale, 100 zorkmids). Joey picks up a rare spell card. Joey drops a rare spell card. You see here a puce potion (for sale, 178 zorkmids). You stop. Joey is in the way! You see here a chain mail (for sale, 100 zorkmids). Joey picks up a candle. You see here 8 crossbow bolts (for sale, 24 zorkmids). You stop. Joey is in the way! Joey drops a candle. Joey picks up a lembas wafer. You find a small mimic. Joey drops a lembas wafer. The small mimic claws you! You see here a gray stone (for sale, 80 zorkmids). Joey picks up a gem. The small mimic claws you! You die... Adjama gratefully inherits all your possessions. Do you want to see what you had when you died? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Weapons c - 60 +0 razor cards (at the ready) b - a +1 dagger (weapon in hand) Armor a - a blessed +0 graphic tee (being worn) Comestibles o - 2 uncursed slime molds j - an uncursed fortune cookie Spell Cards e - an uncursed common spell card of identify f - an uncursed common spell card of warding words h - a blessed super rare spell card of create monster g - 2 uncursed super rare spell cards of create monster i - an uncursed super rare spell card of create monster n - an uncursed uncommon spell card of blank paper r - an uncursed uncommon spell card of enchant armor d - 2 uncursed uncommon spell cards of remove curse Potions w - a blessed potion of healing v - an uncursed potion of monster detection p - an uncursed potion of see invisible u - an uncursed potion of water Wands x - a wand of teleportation (0:5) t - a wand of undead turning (0:3) Tools k - an uncursed lantern q - an uncursed oil lamp y - an uncursed pea whistle Gems/Stones m - 2 uncursed worthless pieces of green glass Asdf the Cartomancer's attributes: Background: You were a Learner, a level 1 gnomish Cartomancer. You were neutral, on a mission for Spike who was opposed by Johnny (lawful) and Timmy (chaotic). You were in the Dungeons of Doom, on level 2. You entered the dungeon 635 turns ago. It was nighttime. There was a new moon in effect when your adventure ended. You had 11 experience points, 9 more were needed to attain level 2. Basics: You had 0 out of 11 hit points. You had all 7 energy points (spell power). Your armor class was 10. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 10 (limit:18/50). Your dexterity was 12 (limit:18). Your constitution was 12 (limit:18). Your intelligence was 19 (limit:19). Your wisdom was 12 (limit:18). Your charisma was 11 (limit:18). Final Status: You were unencumbered. You were wielding a dagger. You had basic skill with dagger. Final Attributes: You were nominally aligned. You had automatic searching. You had infravision. You are dead. Vanquished creatures: 2 jackals 2 foxes a goblin 2 grid bugs 5 lichens a newt 13 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You went without food. You were a teetotaler. You were an atheist. You read items or engraved 3 times. You never engraved Elbereth. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 2 Level 1: Level 2: <- You were here. A general store, a fountain, a tree. Final resting place for you, exterminated by a small mimic. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | asdf | | 0 Au | | sent to the | | grave by a small | | mimic | | | | 2019 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye asdf the Cartomancer... You died in The Dungeons of Doom on dungeon level 2 with 104 points, and 0 pieces of gold, after 635 moves. You were level 1 with a maximum of 11 hit points when you died.