OPTIONS=fruit:toenail OPTIONS=pettype:dog OPTIONS=number_pad:1 OPTIONS=autodig OPTIONS=autoopen OPTIONS=bones OPTIONS=autopickup OPTIONS=pickup_types:$ OPTIONS=pickup_burden:unencumbered AUTOPICKUP_EXCEPTION=">chest" AUTOPICKUP_EXCEPTION=">large box" AUTOPICKUP_EXCEPTION=">scroll of scare monster" AUTOPICKUP_EXCEPTION=">scroll called scare monster" autopickup_exception=":0Ą)" AUTOPICKUP_EXCEPTION="> named empty" OPTIONS=force_invmenu:true OPTIONS=dark_room OPTIONS=hilite_pet OPTIONS=hilite_pile OPTIONS=msg_window:reversed OPTIONS=symset:IBMgraphics SYMBOL=S_corr:# SYMBOL=S_litcorr:# SYMBOL=S_sink:\xE2 SYMBOL=S_golem:} SYMBOL=S_hodoor:\x7C SYMBOL=S_vodoor:- OPTIONS=windowtype:curses OPTIONS=splash_screen OPTIONS=align_message:bottom OPTIONS=align_status:right OPTIONS=term_cols:120 OPTIONS=term_rows:38 OPTIONS=windowborders:1 OPTIONS=petattr:i OPTIONS=showexp OPTIONS=showscore OPTIONS=time SYMBOLS=S_boulder:0 ## Sort items by name. One of "none", "loot", or "full" #OPTIONS=sortloot:full ## Require explicit yes for some prompts #OPTIONS=paranoid_confirmation:Confirm quit attack pray wand Remove ## Conducts #OPTIONS=nudist #OPTIONS=blind ## Colored menus. Regular expressions allowed. # OPTIONS=menucolors MENUCOLOR=" blessed "=green MENUCOLOR=" holy "=green MENUCOLOR=" cursed "=red MENUCOLOR=" unholy "=red MENUCOLOR=" cursed .* (being worn)"=orange&underline ## Messagetypes # ## displacing pets. hide the message. MSGTYPE=hide "You swap places with your .*" ## items on floor. don't repeat the message. #MSGTYPE=norep "You see here a .*" #MSGTYPE=norep "You see here an .*" ## delayed instadeaths. always prompt for -more- #MSGTYPE=stop "You are slowing down." #MSGTYPE=stop "You find it hard to breathe." #MSGTYPE=stop "You are turning a little .*" ## moving up or down stairs MSGTYPE=hide "You descend .*" MSGTYPE=hide "You (climb|fly) (up|down) .*" MSGTYPE=hide "^With great effort you move the boulder" ## Use status hilites # OPTIONS=statushilites # HP OPTIONS=hitpointbar OPTIONS=hilite_status:hitpoints/100%/grey&normal OPTIONS=hilite_status:hitpoints/<100%/green&normal OPTIONS=hilite_status:hitpoints/<66%/yellow&normal OPTIONS=hilite_status:hitpoints/<50%/orange&normal OPTIONS=hilite_status:hitpoints/<33%/red&bold OPTIONS=hilite_status:hitpoints/<15%/red&inverse ## Pw OPTIONS=hilite_status:power/100%/grey&normal OPTIONS=hilite_status:power/<100%/green&normal OPTIONS=hilite_status:power/<66%/yellow&normal OPTIONS=hilite_status:power/<50%/orange&normal OPTIONS=hilite_status:power/<33%/red&bold ## Carry OPTIONS=hilite_status:cap/burdened/yellow/stressed/orange/strained/red&bold/overtaxed/red&inverse/overloaded/red&inverse&blink ## Hunger OPTIONS=hilite_status:hunger/satiated/yellow/hungry/orange/weak/red&bold/fainting/red&inverse/fainted/red&inverse&blink ## Mental OPTIONS=hilite_status:condition/hallu/yellow OPTIONS=hilite_status:condition/conf/orange OPTIONS=hilite_status:condition/stun/red&bold ## Health OPTIONS=hilite_status:condition/termill/red&inverse OPTIONS=hilite_status:condition/foodpois/red&inverse OPTIONS=hilite_status:condition/slime/red&inverse # Str, Con, Dex, Int, Wis, Cha OPTIONS=hilite_status:characteristics/up/green/down/red # gold OPTIONS=hilite_status: gold/up/yellow/down/brown