The November NetHack Tournament (2019) Unix NetHack Version 3.6.3-1 Work-in-progress - last build Thu Nov 7 21:16:22 2019 (ebcafd7fecfdf004d3da37162463acae14be412d,branch:master). Game began 2019-11-01 16:01:49, ended 2019-11-08 19:22:27. attie, chaotic female orcish Rogue -------- ------ |)|>...---....| |^|-..[[od....| |.||.00.|'....| |0||....|.....| |.|------.----| |.| |.*....| |.------......| |.....[.......| |..-----......| ---- -------- Attie the Rogue St:14 Dx:16 Co:18 In:8 Wi:10 Ch:10 Chaotic Dlvl:5 $:183 HP:0(41) Pw:22(22) AC:1 Exp:6 T:5658 Latest messages: You see here a rothe corpse. A trap door in the ceiling opens and a rock falls on your head! Fortunately, you are wearing a hard helmet. l - a rock. Where do you want to travel to? (For instructions type a '?') You swap places with your little dog. You climb up the stairs. Wau picks up a hooded cloak. Where do you want to travel to? (For instructions type a '?') You swap places with Wau. Wau drops a hooded cloak. You hit the gold golem. The gold golem hits! The gold golem just misses! What do you want to throw? [$a or ?*] Never mind. What do you want to throw? [$a or ?*] l In what direction? j The rock misses the gold golem. What do you want to throw? [$a or ?*] l In what direction? j The rock hits the gold golem. You hit the gold golem. You hit the gold golem. The gold golem misses! The gold golem hits! You hit the gold golem. You hit the gold golem. The gold golem hits! The gold golem hits! You hit the gold golem. You hit the gold golem. The gold golem misses! The gold golem hits! You hit the gold golem. The gold golem hits! The gold golem hits! You hit the gold golem. The gold golem hits! The gold golem just misses! Wau picks up a hooded cloak. Wau drops a hooded cloak. You swap places with Wau. The gold golem hits! The gold golem hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) q Inventory: Coins $ - 183 gold pieces Amulets P - an uncursed amulet versus poison (being worn) Weapons a - a blessed +0 dagger (weapon in hand) Armor c - an uncursed +0 dwarvish iron helm (being worn) Q - an uncursed +0 pair of water walking boots (being worn) L - an uncursed +0 dwarvish cloak (being worn) g - a blessed +1 mummy wrapping named !c Y - an uncursed +0 dwarvish mithril-coat (being worn) Comestibles H - an uncursed clove of garlic D - 3 uncursed food rations S - an uncursed orange j - an uncursed tripe ration q - an uncursed lizard corpse Rings h - an uncursed ring of shock resistance named !c Wands B - an uncursed wand of locking (0:6) R - an uncursed wand of speed monster (0:3) W - an uncursed wand of striking (0:1) Tools b - an uncursed sack containing 22 items k - an uncursed lock pick v - an uncursed oil lamp t - an uncursed towel r - an uncursed wax candle Gems/Stones y - an uncursed agate stone n - an uncursed amber stone o - an uncursed worthless piece of black glass w - an uncursed worthless piece of green glass M - an uncursed worthless piece of red glass Z - an uncursed worthless piece of white glass l - an uncursed rock Contents of the sack: 85 gold pieces 4 uncursed food rations an uncursed scroll of blank paper an uncursed scroll of destroy armor a blessed scroll of earth an uncursed scroll of earth 2 uncursed scrolls of fire a blessed scroll of identify 2 uncursed scrolls of identify an uncursed scroll of teleportation a cursed scroll of teleportation an uncursed potion of blindness a blessed potion of enlightenment an uncursed potion of hallucination a cursed potion of invisibility an uncursed potion of levitation an uncursed potion of see invisible an uncursed potion of sickness a blessed potion of sleeping an uncursed ring of polymorph control an uncursed ring of regeneration an uncursed ring of teleport control Attie the Rogue's attributes: Background: You were a Rogue, level 6 female orc. You were chaotic, on a mission for Kos who was opposed by Issek (lawful) and Mog (neutral). You were in Sokoban, on level 5. You entered the dungeon 5658 turns ago. You had 540 experience points, 100 more were needed to attain level 7. Basics: You had 0 out of 41 hit points. You had all 22 energy points (spell power). Your armor class was 1. Your wallet contained 183 zorkmids. Autopickup was on for '$?/"=!%' plus thrown, with exceptions. Final Characteristics: Your strength was 14 (limit:18/50). Your dexterity was 16 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 8 (limit:16). Your wisdom was 10 (limit:16). Your charisma was 10 (limit:16). Final Status: You were unencumbered. You were wielding a dagger. You were skilled in dagger. Final Attributes: You were piously aligned. You were poison resistant. You were telepathic. You had infravision. You were stealthy. You could walk on water. You were guarded. You were fast. You are dead. Vanquished creatures: a small mimic a gold golem a lizard a dwarf lord 2 Woodland-elves an orc shaman a rock piercer a fog cloud a shrieker a violet fungus 3 gnome lords 3 gnomish wizards a kobold mummy 2 little dogs 2 floating eyes a kitten 4 dwarves a homunculus 2 kobold shamans a rothe 2 giant bats 4 orc zombies 5 dwarf zombies 5 iguanas a killer bee 2 acid blobs 2 coyotes a hobbit 2 manes a large kobold a hobgoblin 2 giant rats a brown mold 2 yellow molds a red mold 10 gnomes 3 geckos 5 jackals a fox a kobold 4 goblins 11 grid bugs 9 lichens 8 newts 115 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You read items or engraved 5 times. You engraved Elbereth 2 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never removed an item from a swap chest. You never allowed your nemesis to die. You never allowed Vlad to die. You never allowed the Wizard to die. You never allowed a high priest to die. You never allowed a Rider to die. You never touched an artifact. The Dungeons of Doom: levels 1 to 7 Level 1: A fountain, a grave. Level 2: A general store, a fountain. Level 3: A general store. Stairs down to The Gnomish Mines. Level 4: A fountain. Level 5: Many fountains. Level 6: A general store, a fountain. Stairs up to Sokoban, level 5. Level 7: The Gnomish Mines: levels 4 to 7 Level 4: Level 5: Level 6: Many shops, a temple, some fountains. Level 7: Sokoban: Level 5: <- You were here. Unsolved. Final resting place for you, killed by a gold golem. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | attie | | 268 Au | | killed by a gold | | golem | | | | | | 2019 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye attie the Rogue... You died in Sokoban on dungeon level 5 with 2702 points, and 268 pieces of gold, after 5658 moves. You were level 6 with a maximum of 41 hit points when you died.