OPTIONS=autopickup OPTIONS=pickup_types:$"?!=/ OPTIONS=pickup_burden:unencumbered OPTIONS=symset:Enhanced1 SYMBOLS=S_altar:_,S_bars:\m{,S_sink:U+0023 # Sensible settings OPTIONS=boulder:0 # Minimal menucolors OPTIONS=menucolors MENUCOLOR=" blessed "=green MENUCOLOR=" holy "=green MENUCOLOR=" cursed "=red MENUCOLOR=" unholy "=red MENUCOLOR=" uncursed "=cyan MENUCOLOR=" cursed .* \(being worn\)"=red&bold # Ensure changes will be shown for a few turns after they happen. OPTIONS=statushilites:10 # Always show gold as the proper color. OPTIONS=hilite_status:gold/always/yellow # Show when the character is Lawful, for some reason. OPTIONS=hilite_status:alignment/lawful/green&bold # the above line is equivalent to: OPTIONS=hilite_status:alignment/lawful/lightgreen # Show when XL changes. OPTIONS=hilite_status:experience-level/changed/white/cyan # the above line is equivalent to: OPTIONS=hilite_status:experience-level/changed/white/always/cyan # Specify multiple cutoffs for all ability scores. OPTIONS=hilite_status:characteristics/<5/red OPTIONS=hilite_status:characteristics/>6/orange OPTIONS=hilite_status:characteristics/>8/brown OPTIONS=hilite_status:characteristics/>11/yellow OPTIONS=hilite_status:characteristics/>13/green OPTIONS=hilite_status:characteristics/>16/cyan OPTIONS=hilite_status:characteristics/>18/lightblue # the above lines are equivalent to: OPTIONS=hilite_status:characteristics/<5/red/>6/orange/>8/brown/>11/yellow/>13/green/>16/cyan/>18/lightblue # Hilight multiple encumbrance statuses. OPTIONS=hilite_status:carrying-capacity/burdened/yellow/stressed/orange # Percentage cutoffs for hitpoints. OPTIONS=hilite_status:hitpoints/100%/brightgreen OPTIONS=hilite_status:hitpoints/<100%/green OPTIONS=hilite_status:hitpoints/<60%/yellow OPTIONS=hilite_status:hitpoints/<40%/red OPTIONS=HILITE_STATUS: hitpoints/<100%/bright-green/<99%/green OPTIONS=HILITE_STATUS: hitpoints/<66%/yellow/<50%/orange/<33%/red&bold OPTIONS=HILITE_STATUS: hitpoints/<15%/red OPTIONS=HILITE_STATUS: hitpoints/<1%/red&inverse&blink OPTIONS=HILITE_STATUS: power/<100%/cyan OPTIONS=HILITE_STATUS: power/<50%/magenta OPTIONS=HILITE_STATUS: power/<25%/red OPTIONS=HILITE_STATUS: hitpoints-max/always/green/up/bright-green/down/orange OPTIONS=HILITE_STATUS: power-max/always/cyan/up/bright-cyan/down/bright-blue #OPTIONS=altmeta OPTIONS=HILITE_STATUS: hunger/Satiated/cyan&bold OPTIONS=HILITE_STATUS: hunger/Hungry/yellow OPTIONS=HILITE_STATUS: hunger/Weak/orange OPTIONS=HILITE_STATUS: hunger/Fainting/red&inverse OPTIONS=HILITE_STATUS: hunger/Fainted/red OPTIONS=HILITE_STATUS: carrying-capacity/Burdened/yellow OPTIONS=HILITE_STATUS: carrying-capacity/Stressed/orange OPTIONS=HILITE_STATUS: carrying-capacity/Strained/red OPTIONS=HILITE_STATUS: carrying-capacity/Overtaxed/bright-red OPTIONS=HILITE_STATUS: carrying-capacity/Overloaded/bright-red # Status effects {{{2 # Health conditions {{{3 # Terminal illness (red,inverse) {{{4 OPTIONS=hilite_status:condition/termill/red&inverse # Food poisoning (red,inverse) {{{4 OPTIONS=hilite_status:condition/foodpois/red&inverse # Grabbed (red, inverse) OPTIONS=hilite_status:condition/grab/red&inverse # Sliming (red,inverse) {{{4 OPTIONS=hilite_status:condition/slime/red&inverse # Stoning (red,inverse) {{{4 OPTIONS=hilite_status:condition/stone/red&inverse # Strangulation (red,inverse) {{{4 OPTIONS=hilite_status:condition/strngl/red&inverse # Blindness (gray) {{{4 OPTIONS=hilite_status:condition/blind/gray # Deafness (gray) {{{4 OPTIONS=hilite_status:condition/deaf/gray # Mental conditions {{{3 # Confusion (orange) {{{4 OPTIONS=hilite_status:condition/conf/orange # Stun (red,bold) {{{4 OPTIONS=hilite_status:condition/stun/red&bold # Hallucination (magenta,underline) {{{4 OPTIONS=hilite_status:condition/hallu/magenta&underline # Movement modifiers {{{3 # Levitation (cyan,inverse) {{{4 OPTIONS=hilite_status:condition/lev/cyan&inverse # Flying (cyan,inverse) {{{4 OPTIONS=hilite_status:condition/fly/cyan&inverse # Riding (yellow,bold) {{{4 OPTIONS=hilite_status:condition/ride/yellow&bold