btimofeev, chaotic male rougelike Cracker --------------- |.............|## |..............,# |.............|`,##,. |...........`..,,,%,# ----.--.-------#,##,# #,##,,###,## #,## #,###,,,,,,# #,,, #,########,# #,## #,,# #,# ,,, ##,`# #,,####,# ## ##,# #,,,,#,,# -- -------#,--------|---- ------,## |...HHH%(%,@|...........| |.....,# |..H.HH..|#H............| |<...|## |H....... #,|...........| |....| |...\... ------------- |....| |....... |||{.| -------- ------ [Btimofeev the File Sharer] St8 Dx15 Co10 In16 Wi6 Ch4 CraRogMalCha S12133 Spa:38 *67 HP-2(33) Pw31(31) AC6 Xp3/63 T571 Latest messages The small gless hits Signal 11. The stone giant misses. Signal 11 bites the small gless. You hit the stone giant. Signal 11 bites the small gless. The small gless is killed! You miss the stone giant. You hear some noises. The stone giant hits you! [-4 -> 14] You miss the stone giant. Signal 11 drops a small thrower corpse {500}. You hit the stone giant. The stone giant hits you! [-5 -> 9] You miss the stone giant by a league. You miss the stone giant. The large humanoid is killed! The stone giant hits you! You die... Your inventory Weapons a - an uncursed +0 flintlock (weapon in hand) {10} b - 50 uncursed +0 bullets (in quiver) {1} u - 2 uncursed +0 knives {4} v - an uncursed +0 elven dagger {4} Armor c - an uncursed +0 healer uniform (being worn) {6} Scrolls d - an uncursed scroll of scare monster {0} e - an uncursed scroll of confuse monster {0} f - an uncursed scroll of chaos terrain {0} g - an uncursed scroll of remove curse {0} h - an uncursed scroll of identify {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} q - an uncursed scroll of charging {0} r - an uncursed finalized scroll of enchant weapon {0} s - an uncursed scroll of earth {0} Potions i - an uncursed potion of coffee {0} t - an uncursed potion of water {0} Tools j - an uncursed hairclip {0} k - an uncursed charger {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 14 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: invisibility You could not have this property intrinsically: displacement Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 323 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 95% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 91% Food drop chance was reduced to 98% Monster death drops spawned with only 97% chance The following skill was trained at half the usual rate: healing spells The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 5) The following skill couldn't be trained before a certain turn number is reached: shield (turn 30179) Number of artifacts generated was 0 Number of fake artifacts generated was 5 Monster spawn increase started at turn 78198 Monster spawn increase reached its maximum at turn 148811 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 251904 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: elemental (freq bonus 2) The monster color that was spawned more often: orange (freq bonus 3) The monster species that spawned more often: thematic astral elemental (freq bonus 12) The monster species that spawned more often: evasive homunculus (freq bonus 78) The monster species that spawned more often: calorimetric verifiable creeping uncloak strongman (freq bonus 12) The monster species that spawned more often: snakeman (freq bonus 12) The monster species that spawned more often: crummie maunder (freq bonus 8) The monster species that spawned more often: carrion creeper (freq bonus 6) The monster species that spawned more often: falling mold (freq bonus 16) The monster species that spawned more often: terrorism squirrel (freq bonus 16) The monster species that spawned more often: black rat (freq bonus 5) The monster species that spawned more often: invoker inauspiciously geese (freq bonus 12) The monster species that spawned more often: naddel (freq bonus 8) The monster species that spawned more often: unkenneled prefabbing (freq bonus 6) The monster species that spawned more often: majane (freq bonus 12) The monster species that spawned more often: laughingstock gravel (freq bonus 12) The monster species that spawned more often: ghostly wolf (freq bonus 32) The monster species that spawned more often: vopal bunny (freq bonus 4) The monster species that spawned more often: easy ripper (freq bonus 20) The monster species that spawned more often: adult yellow dragon (freq bonus 30) The monster species that spawned more often: Officer Lieutenant (freq bonus 20) The monster species that spawned more often: kohag sephirah (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 4) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 1) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 4) The monster trait that was more common: monsters whose attacks time you (freq bonus 2) The monster species that never randomly spawned: grimer The monster species that never randomly spawned: filthy guttersnipe The monster species that never randomly spawned: grunt nightmare The monster species that never randomly spawned: dark elea The monster species that never randomly spawned: azure mushroom The monster species that never randomly spawned: bestowed axiom The monster species that never randomly spawned: mean nurse The monster species that never randomly spawned: moonbeast The monster species that never randomly spawned: acid gurgler The monster species that never randomly spawned: feasance hacking The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was never generated: checkerboard stone (gray) The RNG hath decreed that this item was never generated: strangling (choking) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: lubricant can ((null)) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 16) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 19) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 8) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 9) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 20) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 8) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 6) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: table furniture (GANG ONE THROUGH FOUR, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of evil variant (voicer, freq bonus 5) The RNG hath decreed that this item was generated more often: ground stomp (groundbreaking, freq bonus 7) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 8) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 31) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this item was always generated cursed: robe of weakness (green robe) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: numbness (constricting) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this trap was always invisible: dark mode trap The RNG hath decreed that this trap was generated more often: starlit trap (freq bonus 1) Trap randomization happened for 1 in 915 traps Next attribute increase check would have come at turn 664 Strength training was 25 Dexterity training was 9 Wisdom training was 5 Constitution training was 29 Your sanity was 99 You had not decided on your sexuality yet You were prevented from having infravision (0) You had 1894 points of nutrition remaining You aggravated monsters You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Wikileaks, Guccifer 2.0 and Anonymous Your deity was Anonymous The version you were playing was: Unix SlashEMExtended Version 2.5.0 (38dc258) - last build Tue May 28 12:56:31 2019. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status zap em 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons elven dagger (runed dagger) Armor healer uniform (clean white clothes) Scrolls scroll of scare monster (EAT FRUIT FASTLY) scroll of confuse monster (FLEECY BOUFFANT COLORS) scroll of chaos terrain (CRASH EM EXTENDED DEMOLITION DERBY) scroll of remove curse (PHORBEA BRIMO NEREATO DAMON BRIMON SEDNA DARDAR) scroll of identify (EYEHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) scroll of healing (ANGEL WITH THE SAMPLE) scroll of mana (NETHACK 360 APPEARED IN DECEMBER 2015) scroll of phase door (HCUO) scroll of standard id (EIESOUS OUAIR AMOUN OUTHI) scroll of cure (SEXY PRINCESS CATHLETTE) * scroll of extra healing (ALL TEAM ELFS IS MORE POWER IN SUNNY) * scroll of greater mana restoration (NO TNILCYR ALLIK) scroll of charging (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) scroll of enchant weapon (NR 9) scroll of earth (SEXY SLYTHERIN SLUTS) Potions potion of coffee (palmarosa) potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: levels 37 to 38 Level 38: <- You are here Vanquished creatures a blot 0 jackals (1 created) 2 exploding jackals a large hobbit 0 kobolds (1 created) a newtechaun a nilbog 0 large rats (1 created) 2 group bugs 0 software bugs (1 created) a lichen 3 giant children (10 created) 0 gless children (1 created) 0 thrower children (2 created) a large humanoid (8 created) 0 small giants (3 created) a small gless a small thrower 0 humiants (3 created) 0 stone giants (1 created) 0 hider nagas (1 created) a strict snake 0 gud vamps (1 created) a scratchy girl 2 aaah aaahs a farting brat 0 shopkeepers (1 created) 0 confined ghosts (1 created) a dwen 53 creatures born. 21 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 32 times You killed 12 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (3 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Unskilled] (max Expert) (2 of 20) techniques [Basic] (max Master) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Master) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (52 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye btimofeev the Cracker... You died in Space Base on dungeon level 38 with 12130 points, and 67 pieces of gold, after 571 moves. Killer: a monster (stone giant) You were level 3 with a maximum of 33 hit points when you died. You reached the 127th place on the top 10000 list. No Points Name Hp [max] 1 35659804 Tariru-Fen-Inc-Fem-Neu (Wish) ascended to demigoddess-hood. 626 [655] 2 31013326 Tariru-Pal-Nag-Fem-Law (Art) ascended to demigoddess-hood. 594 [633] 3 30770207 Tariru-Arc-Esp-Mal-Cha (Art-Geno) ascended to demigod-hood. 527 [560] 125 12496 AmyBSOD-Sli-Ven-Fem-Cha died in The Dungeons of Doom on level 29 [max 37]. Killed by a cowardly attack on her breasts. - [1] 126 12199 Mickmane-Psy-Dev-Mal-Cha died in Space Base on level 44. Killed by a thorn bee. - [13] *127 12130 btimofeev-Cra-Rog-Mal-Cha died in Space Base on level 38. Killed by a monster (stone giant). - [33] 128 12000 Goreval-Lad-Sus-Mal-Neu escaped the dungeon [max level 1]. 14 [14] 129 11986 AmyBSOD-Gof-Ske-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (water elemental). - [87]