Unix GnollHack Version 4.1.0 Pre-Alpha 4 - last build Sun Oct 3 20:54:57 2021 (753795fd8f83a320b400f680ab311c387fad1577). Game began 2021-12-10 22:24:36, ended 2021-12-11 01:09:13. davez, chaotic male human Barbarian ìññññññññññññññë øþþþþþþþþþþþþþþø ìñ ññññññññññë ìññññññññññññññë øþþþþ<%þþþþþþþþ+ øþþþþþþþþþþþþø øþþþþþþþþþþþþþþø øþþþþþþþþþþþþþþø +þþþþþþþþþþþþþ# ###þþþþþþþþþþþþþþþø íññññññññññþñññê øþþþþþþþþþþþþø ##### íñþññññññññññññê ## íññþñññññáñññê ##%##### # # ########### # ######## # ###### ########0 ###%## ìññáññë ###### @# øþþþ%>ø # ñ:ñ øþþþþþø# ìþññë # þ@þ øþþþþþá######þþþþþ # N@þ íñññññê ###øþþþø % $$ þþþ øþþþþ######### ø$$ þþ%$þ øþþþø þþ$ þþþþø øþþþø íñññê Davez the Brigand St:18/03 Dx:16 Co:18 In:19 Wi:7 Ch:6 $:129 x DL:12 HP:0(268) MP:145(151) AC:-2 XL:12/5795 M:16 W:2hM T:10509 Latest messages: The rust monster touches you for 1 damage! Your elven cloak is not affected by oxidation. The rust monster touches you for 1 damage! Your elven cloak is not affected by oxidation. What do you want to zap? In what direction? j The magic missile misses the rust monster. The magic missile hits the gargoyle for 8 damage! It gets angry! The magic missile misses it. What do you want to zap? In what direction? j The magic missile hits the rust monster for 7 damage! The magic missile misses the gargoyle. The magic missile hits it for 8 damage! It is killed! You gain 10 experience points. The magic missile hits it for 6 damage! The rust monster touches you for 1 damage! Your elven cloak is not affected by oxidation. The rust monster touches you for 1 damage! Your elven cloak is not affected by oxidation. What do you want to zap? In what direction? j The magic missile hits the rust monster for 9 damage! The rust monster is killed! You gain 65 experience points. The magic missile hits the black naga for 12 damage! The magic missile misses the gargoyle. The magic missile hits it for 8 damage! The magic missile hits it for 11 damage! What do you want to eat? This healing mushroom is delicious! You smite the large cat for 20 damage! You smite the large cat for 27 damage! The large cat is killed! You gain 50 experience points. You smite the crocodile for 27 damage! The crocodile bites for 8 damage! The crocodile hits for 14 damage! You smite the crocodile for 23 damage! The crocodile bites for 11 damage! The crocodile hits for 13 damage! You die... You were playing on expert difficulty. Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 129 gold pieces Weapons Q - 4 +1 shuriken (at the ready) a - a blessed +0 battle-axe (weapon in hands) b - a +0 short sword (readied as alternate weapon) Armor m - an uncursed thoroughly rusty +0 dwarvish iron helm of providence (being worn) q - an uncursed rotted +0 pair of gauntlets of dexterity (being worn) X - a cursed -1 pair of speed boots I - an uncursed thoroughly rusty +0 pair of spiked boots (being worn) o - an uncursed +0 elven cloak (being worn) B - an uncursed +0 pair of bracers of reflection (being worn) f - an uncursed +0 dwarvish mithril-coat (being worn) T - an uncursed +0 dwarvish mithril-coat Miscellaneous v - an uncursed belt of fortitude (being worn) O - an uncursed headband of intellect (being worn) G - an uncursed nose ring of cerebral safeguarding (on nose) g - an uncursed pair of goggles of eye protection (being worn) Rings J - an uncursed ring of fire resistance N - an uncursed ring of levitation i - an uncursed ring of regeneration (on left hand) K - an uncursed ring of sustain ability Comestibles p - an uncursed slime mold V - 4 uncursed cram rations M - an uncursed cream pie j - 5 uncursed figs e - 4 uncursed food rations U - 2 uncursed healing mushrooms h - 2 uncursed penny buns R - an uncursed lizard corpse Scrolls w - an uncursed scroll of enchant weapon Potions x - an uncursed potion of greater regeneration Wands r - an uncursed wand of cold (0:0) t - an uncursed wand of magic missile (0:127) l - an uncursed wand of ore detection (0:3) s - an uncursed wand of polymorph (0:6) Y - an uncursed wand of striking (0:56) Tools y - an uncursed bag of treasure hauling containing 1 item d - an uncursed sack containing 50 items W - a +0 exceptional pick-axe F - an uncursed magic whistle H - an uncursed oil lamp (lit) k - an uncursed skeleton key Reagents Z - an uncursed sprig of wolfsbane Gems/Stones z - an uncursed obsidian stone A - 2 uncursed worthless pieces of yellowish brown glass Contents of the sack: 1 - a +0 dagger of troll slaying 2 - a +0 javelin of wounding 3 - a +0 radiant silver long sword 4 - a blessed +2 dwarvish cloak 5 - an uncursed +0 dwarvish cloak 6 - an uncursed +0 dwarvish cloak 7 - an uncursed +0 dwarvish cloak 8 - a cursed -1 dwarvish cloak 9 - a cursed -1 dwarvish cloak 10 - an uncursed +0 robe of eyes 11 - an uncursed ring of fire resistance 12 - a blessed +2 ring of gain wisdom 13 - a cursed -1 ring of gain wisdom 14 - an uncursed ring of replenishment 15 - an uncursed ring of stealth 16 - an uncursed elven waybread 17 - 3 uncursed tripe rations 18 - an uncursed scroll of enchant accessory 19 - a cursed scroll of enchant armor 20 - 3 uncursed scrolls of identify 21 - a blessed scroll of teleportation 22 - an uncursed spellbook of divine endurance 23 - an uncursed spellbook of haste self 24 - an uncursed spellbook of levitation 25 - an uncursed spellbook of protection from acid 26 - an uncursed spellbook of teleport self 27 - a blessed potion of dwarven stout 28 - an uncursed potion of dwarven stout 29 - an uncursed potion of dwarven stout 30 - a blessed potion of greater rejuvenation 31 - a blessed potion of greater speed 32 - an uncursed potion of healing 33 - an uncursed potion of levitation 34 - an uncursed potion of lightning speed 35 - an uncursed potion of titan strength 36 - a potion of holy water 37 - an uncursed potion of water 38 - an uncursed wand of enlightenment (0:9) 39 - an uncursed wand of magic missile (0:112) 40 - an uncursed wand of magic missile (0:83) 41 - an uncursed wand of magic missile (0:98) 42 - an uncursed wand of ore detection (0:6) 43 - an uncursed wand of secret door detection (0:14) 44 - an uncursed wand of secret door detection (0:12) 45 - an uncursed magic marker (0:94) 46 - 11 uncursed tallow candles 47 - 2 uncursed wax candles 48 - a cursed wax candle 49 - an uncursed worthless piece of green glass 50 - 2 uncursed worthless pieces of yellow glass Contents of the bag of treasure hauling: 51 - 11819 gold pieces Davez the Barbarian's attributes: Background: You were a Brigand, a level 12 male human Barbarian. You were chaotic, on a mission for Set who was opposed by Mitra (lawful) and Crom (neutral). You were in the Dungeons of Doom, on level 12. You entered the dungeon 10509 turns ago. You had 5795 experience points. Your game score was 55000 before end-of-game adjustments. Basics: You had 0 out of 268 hit points. You had 145 out of 151 mana. Your armor class was -2. Your magic cancellation was 9 (70% chance). Your wallet contained 129 gold pieces. Autopickup was on for thrown only. Your game difficulty was expert (100% monster damage, 100% player damage). Final Characteristics: Your strength was 18/03 (limit:18/100): +3-4 to-hit bonus and +6-8 damage bonus. Your dexterity was 16 (limit:18): +3 to-hit bonus and -4 AC bonus. Your constitution was 18 (limit:18): +5.5 HP bonus per level. Your intelligence was 19 (base:7, innate limit:18). Your wisdom was 7 (limit:18). Your charisma was 6 (limit:18). Final Status: You were unencumbered. You were wielding an axe. You had master skill with axes (+12 to hit and +9 to damage). Final Attributes: You were piously aligned. You were weakly (50%) cold resistant. You were sleep resistant. You were poison resistant innately. You were protected from eye damage because of your goggles of eye protection. You were protected from brain damage because of your nose ring of cerebral safeguarding. You were telepathic when blind. You were stealthy because of your elven cloak. You regenerated hit points because of a temporary effect (49 rounds remaining). You were fast innately. You had reflection because of your bracers of reflection. You were lucky. You had extra luck. You are dead. Vanquished creatures: a stone golem a titanothere a nurse 2 long worms a flesh golem a gnoll royal a large mimic a wumpus a water elemental a sergeant a small mimic a warhorse a xan 2 black lichens a gelatinous cube 2 pyrolisks 2 freezing spheres a shocking sphere 2 large cats a tiger a gargoyle 2 dwarf royals a tengu an ochre jelly 2 ettin zombies 2 pit vipers 2 pythons a wraith a human mummy a crocodile a giant beetle 2 cockatrices a winter wolf cub a wolf a lynx 4 gnoll wardens 2 gnome royals a leprechaun a giant spider a horse an ice vortex 2 black lights 2 vampire bats 4 brown puddings a rust monster a yeti 2 lizards 2 dingoes 16 dwarf nobles a pegasus 8 gnoll zombies a human zombie a raven 2 white lichens 3 apes a gnome mummy a rope golem a soldier ant 3 gnolls 10 gnome nobles 8 gnomish wizards 10 bugbears a wood nymph a water nymph 2 mountain nymphs a black orc an orc shaman a ram a pony a fog cloud 4 yellow lights 5 elf zombies 3 ghouls a violet fungus a gray ooze a straw golem 13 giant ants a little dog a direwolf cub 2 floating eyes a kitten 37 dwarves a kobold noble 5 kobold shamans 3 hill orcs 3 rothes 2 rabid rats a centipede 2 orc zombies 3 dwarf zombies 7 giant bats 2 wererats 3 iguanas 33 gnomes a halfling 3 manes 2 large kobolds 6 hobgoblins 5 giant rats 2 cave spiders a gnome zombie 2 yellow molds a green mold 12 garter snakes 2 geckos 20 jackals a fox 12 kobolds 3 goblins 4 sewer rats 12 grid bugs a kobold zombie 5 bats 2 newts 376 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 12 Level 1: An altar to Set, a fountain, a grave. Level 2: "gold" A fountain. Level 3: A general store, a fountain. Level 4: A fountain, a sink. Stairs down to The Gnomish Mines. Level 5: An altar to Set. Level 6: Many fountains. Oracle of Delphi. Level 7: "gold" A fountain. Stairs up to Sokoban, level 6. Level 8: An altar, a tree. Level 9: "gold" Level 10: A tree. Level 11: "gold" A temple. Level 12: <- You were here. Final resting place for you, killed by a crocodile. The Gnomish Mines: levels 5 to 9 Level 5: Level 6: Level 7: Many shops, a temple, a smithy, many residences, some fountains, a signpost. Level 8: Level 9: Sokoban: Level 6: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | davez | | 11948 Au | | killed by a | | crocodile | | | | | | 2021 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye davez the Barbarian... You died in The Dungeons of Doom on dungeon level 12 with 23180 points, and 11948 pieces of gold, after 10509 moves. You played on expert difficulty. You were level 12 with a maximum of 179 hit points when you died.