Unix GnollHack Version 4.1.0 Pre-Alpha 4 - last build Sun Oct 3 20:54:57 2021 (753795fd8f83a320b400f680ab311c387fad1577). Game began 2021-12-22 23:11:52, ended 2022-01-07 20:47:52. davez, chaotic male human Barbarian ìññññññññññññññññññññññë øþþþþþþþþþþþþþþþþþþþþþþø øþ%ìñññññññññññññññññë)ø ìñöëþø ìñññë øþø øþþøþíë ìêþþþø ìñññññõþø øþ(þþþôññõþþþþø øþþþþþøþø ø0þþþþøþþøþþþþø øþ%þþþø%ø íë0þ9þøþþþþþþìê øþþþþþøþø øþþþþþþþøþþþø ôññþññõþø øþþþ[øþþøþþþø ìñõþþ%þþøþø øþþþþíññõþþþø øþáþþ%þþøþø øþþþþþþþøþþìê ôñõþþ@þþøþø íññëþþþþøþìê øþá%þþþþ%þø í÷ñþñêþø ôñõþg%þþôñê øþþþþþø øþáuþ@þþø ø>þøþþø íñõþþþþþø íññöññê íñññññê Davez the Raider St:18/** Dx:16 Co:18 In:9 Wi:7 Ch:7 $:1284 x DL:3 HP:109(323) MP:111(111) AC:-3 XL:14/12397 M:16 W:2hM T:18146 Satiated Latest messages: Talk to whom? (in what direction) k What do you want to call? Call an antiquated bag: holding? What do you want to examine? What do you want to use or apply? Really save? [yn] (n) y Saving... Restoring save file... Hello davez, the human Barbarian, welcome back to GnollHack! What do you want to use or apply? You are now swapping weapons only in your right hand. You are now swapping weapons in your both hands. You can't jump very far. Please move the cursor to an unknown object. (For instructions type a '?') @ - a human or elf (a human barbarian called davez) More info about "human barbarian"? [yn] (n) y Pick an object. Really save? [yn] (n) y Saving... Restoring save file... Hello davez, the human Barbarian, welcome back to GnollHack! Really quit? [yn] (n) y You were playing on expert difficulty. Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 1284 gold pieces Amulets K - a blessed amulet of life saving (being worn) Z - an uncursed amulet versus undeath Weapons n - a +2 elven long bow a - a blessed greased +0 battle-axe (weapon in hands) b - a +0 short sword Armor B - an uncursed +1 pair of gauntlets of ogre power (being worn) R - a blessed +1 pair of high boots (being worn) F - an uncursed +0 cloak of displacement (being worn) v - an uncursed +0 dwarvish cloak P - an uncursed +0 pair of bracers of reflection (being worn) Miscellaneous O - a blessed +3 belt of dwarvenkind m - an uncursed belt of fortitude (being worn) i - an uncursed brooch of shielding (being worn) A - an uncursed pair of goggles of night (being worn) Rings L - an uncursed ring of fortitude (on left hand) e - a cursed ring of free action p - a cursed ring of polymorph y - a cursed ring of polymorph Y - an uncursed ring of sustain ability q - a cursed ring of teleportation Comestibles M - 5 uncursed slime molds h - 3 uncursed carrots D - an uncursed cloudberry o - 2 uncursed cream pies W - 2 uncursed dragon fruits X - an uncursed fig Q - 2 uncursed handfuls of nuts g - 4 uncursed healing mushrooms C - an uncursed tin of spinach u - an uncursed lizard corpse Wands S - an uncursed wand of digging (0:7) f - an uncursed wand of fire (0:35) t - a cursed wand of magic missile (0:122) s - an uncursed wand of opening (0:7) U - an uncursed wand of opening (0:4) V - an uncursed wand of sleep (0:3) w - an uncursed wand of striking (0:51) E - an uncursed wand of teleportation (0:6) Tools j - an empty uncursed bag of holding r - an empty uncursed bag of holding z - an empty uncursed bag of holding H - an uncursed bag of the glutton containing 18 items c - an uncursed bag of wizardry containing 25 items d - an uncursed sack containing 43 items I - an uncursed tooled horn (0:29) l - a +0 exceptional pick-axe k - a +0 exceptional unicorn horn (0:4) T - a blessed oil lamp N - an uncursed skeleton key J - an uncursed stethoscope x - an uncursed towel Gems/Stones G - an uncursed luckstone Contents of the bag of wizardry: 1 - an uncursed scroll of blank paper 2 - 2 uncursed scrolls of earth 3 - a cursed scroll of earth 4 - an uncursed scroll of enchant armor 5 - a blessed scroll of identify 6 - 5 uncursed scrolls of identify 7 - a cursed scroll of identify 8 - a cursed scroll of identify 9 - a blessed scroll of light 10 - 2 uncursed scrolls of light 11 - an uncursed scroll of protect weapon 12 - an uncursed scroll of remove curse 13 - an uncursed scroll of teleportation 14 - an uncursed scroll of teleportation 15 - an uncursed spellbook of create paper golem 16 - an uncursed spellbook of enchant armor 17 - an uncursed spellbook of protection from cold 18 - an uncursed wand of create monster (0:13) 19 - an uncursed wand of create monster (0:14) 20 - an uncursed wand of light (0:14) 21 - an uncursed wand of light (0:13) 22 - an uncursed wand of light (0:11) 23 - an uncursed wand of secret door detection (0:12) 24 - an uncursed wand of striking (0:54) 25 - a cursed wand of striking (0:48) Contents of the sack: 26 - 7499 gold pieces 27 - an uncursed periapt of vitality 28 - 31 cursed +0 elite arrows 29 - 5 flaming +0 arrows 30 - a +0 exceptional double-headed flail 31 - an uncursed +0 pair of gauntlets of dexterity 32 - a cursed -3 pair of gauntlets of fumbling 33 - a blessed +1 pair of leather gloves 34 - an uncursed +0 pair of kicking boots 35 - an uncursed +0 dwarvish roundshield of cold resistance 36 - an uncursed +0 cloak of displacement 37 - an uncursed +0 cloak of protection 38 - a cursed -4 tailored silk robe 39 - an uncursed +0 pair of bracers of defense 40 - an uncursed +0 pair of bracers of reflection 41 - a cursed -2 pair of leather bracers 42 - a cursed +0 elven mithril-coat 43 - a cursed belt of change 44 - an uncursed gnollish leather mask 45 - a cursed ring of fortitude 46 - a cursed -1 ring of gain wisdom 47 - an uncursed ring of teleport control 48 - an uncursed can of grease (0:13) 49 - a blessed tallow candle 50 - 6 uncursed tallow candles 51 - an uncursed partly used tallow candle 52 - an uncursed partly used wax candle 53 - 2 uncursed wax candles 54 - a cursed wax candle 55 - an uncursed agate stone 56 - an uncursed amethyst stone 57 - an uncursed jasper stone 58 - 2 uncursed pearls 59 - an uncursed topaz stone 60 - an uncursed worthless piece of orange glass 61 - an uncursed worthless piece of yellow glass 62 - an uncursed worthless piece of yellowish brown glass 63 - 2 uncursed nuggets of copper ore 64 - an uncursed nugget of gold ore 65 - 4 uncursed nuggets of iron ore 66 - 3 uncursed nuggets of orichalcum ore 67 - an uncursed nugget of platinum ore 68 - 3 uncursed nuggets of silver ore Contents of the bag of the glutton: 69 - 11 uncursed cram rations 70 - 2 uncursed food rations 71 - 11 uncursed lumps of royal jelly 72 - 3 uncursed lizard corpses 73 - an uncursed potion of acid 74 - a cursed potion of confusion 75 - 4 uncursed potions of dwarven stout 76 - 2 uncursed potions of full healing 77 - an uncursed potion of gain energy 78 - a cursed potion of gain level 79 - 2 uncursed potions of greater healing 80 - an uncursed potion of invisibility 81 - an uncursed potion of monster detection 82 - an uncursed potion of object detection 83 - a cursed potion of object detection 84 - an uncursed potion of poison 85 - a blessed potion of restore ability 86 - an uncursed potion of shock immunity Davez the Barbarian's attributes: Background: You were a Raider, a level 14 male human Barbarian. You were chaotic, on a mission for Set who was opposed by Mitra (lawful) and Crom (neutral). You were in Sokoban, on level 3. You entered the dungeon 18146 turns ago. You had 12397 experience points. Your game score was 95000 before end-of-game adjustments. Basics: You had 109 out of 323 hit points. You had 111 mana in total. Your armor class was -3. Your magic cancellation was 8 (65% chance). Your wallet contained 1284 gold pieces. Autopickup was on for thrown only. Your game difficulty was expert (100% monster damage, 100% player damage). Final Characteristics: Your strength was 18/100 (base:18/05, limit:18/100): +4 to-hit bonus and +8 damage bonus. Your dexterity was 16 (limit:18): +3 to-hit bonus and -4 AC bonus. Your constitution was 18 (limit:18): +5.5 HP bonus per level. Your intelligence was 9 (limit:18). Your wisdom was 7 (limit:18). Your charisma was 7 (limit:18). Final Status: You were satiated. You were unencumbered. You were wielding an axe. You had master skill with axes (+12 to hit and +9 to damage). Final Attributes: You were piously aligned. You were strongly (75%) magic missile resistant because of your brooch of shielding. You were weakly (50%) cold resistant. You were poison resistant innately. You were telepathic when blind. You had infravision because of your goggles of night. You were displaced because of your cloak of displacement. You were stealthy innately. You were endowed with divine protection (-2 to AC and +0 to MC). You were fast innately. You had reflection because of your bracers of reflection. Your life would have been saved. You were lucky. You had extra luck. You survived. Vanquished creatures: 2 stone golems a gray dragon hatchling a silver dragon hatchling a white dragon hatchling 2 blue dragon hatchlings a vampire noble a clay golem 4 nurses a gargantuan beetle 2 lurkers above 3 vampires a lieutenant a ghost a queen bee 3 giant mimics 2 long worms a treant 3 large mimics 3 giant zombies a giant skeleton a water elemental 2 stalkers a black naga 2 otyughs a xorn 2 sergeants 3 winter wolves a warg a large direwolf 4 small mimics 2 glass piercers a warhorse 3 xans 2 black lichens 4 quantum mechanics a troll 3 sasquatches an ettin mummy 2 wood golems 13 hyenas 2 large dogs 2 freezing spheres a flaming sphere 2 shocking spheres 2 large cats 2 tigers a gargoyle 2 dwarf royals 3 tengu an ochre jelly a mumak a leucrotta 3 skeletons 2 ettin zombies an ettin skeleton a stone giant a pit viper a cobra 2 wraiths a gnoll mummy 4 human mummies a soldier 2 giant beetles a quivering blob 2 cockatrices 8 winter wolf cubs 3 wolves a lynx a panther a gnoll warden 7 gnome royals a gremlin a leprechaun 3 iron piercers 2 scorpions 3 giant spiders 3 horses a large ram a black light a ghast 4 vampire bats 2 ogres 4 brown puddings a rust monster 2 yetis 3 owlbears 2 dwarf mummies 2 orc mummies a gold golem 6 lizards a chickatrice 2 dingoes a housecat 2 jaguars a gnoll noble 11 dwarf nobles 2 pegasi a white unicorn a dust vortex 3 human zombies a plains centaur a snake 2 apes a gnome mummy a rope golem 2 fire ants 6 soldier ants 7 gnolls 16 gnome nobles 6 gnomish wizards a quasit 2 wood nymphs 2 water nymphs 4 mountain nymphs an orc shaman 2 rock piercers a rock mole a ram a pony 2 fog clouds a yellow light 10 elf zombies 2 violet fungi 3 shriekers 2 red naga hatchlings a black naga hatchling 2 guardian naga hatchlings 2 barrow wights 2 kobold mummies 2 paper golems a straw golem a baby crocodile 11 giant ants a direwolf cub 4 floating eyes 2 kittens 28 dwarves a homunculus 2 kobold nobles 6 kobold shamans 3 hill orcs 6 rothes 6 rabid rats 4 orc zombies 9 dwarf zombies 13 giant bats 4 wererats a werejackal 6 iguanas 31 killer bees a coyote a gas spore 72 gnomes 10 halflings 6 manes 3 large kobolds 6 hobgoblins 2 giant rats 5 cave spiders a gnome zombie 2 yellow molds 6 geckos 2 jackals a fox 9 kobolds 2 goblins 5 sewer rats 6 grid bugs a kobold zombie 10 bats 2 lichens 3 newts 599 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were illiterate. You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 16 Level 1: An altar to Set. Level 2: Some fountains, many trees. Stairs down to The Gnomish Mines. Level 3: Level 4: A fountain, a sink. Level 5: A grave. Level 6: Many fountains. Oracle of Delphi. Level 7: A general store. Stairs up to Sokoban, level 6. Level 8: An altar, some fountains. Level 9: A fountain. Level 10: An altar to Set, a grave. Level 11: A temple. Level 12: A general store. Summoned by Pelias. Portal to The Quest. Level 13: A fountain, many trees. Level 14: A smithy. Level 15: Level 16: A primitive area. The Gnomish Mines: levels 3 to 10 Level 3: Level 4: Level 5: Level 6: Many shops, a temple, a smithy, many residences, some fountains, a signpost. Level 7: Level 8: Level 9: "magic trap" Level 10: Some fountains. The Quest: Level 1: Many trees. Home. Sokoban: levels 6 up to 3 Level 3: <- You were here. A laboratory. Solved. Level 4: Solved. Level 5: Solved. Level 6: Solved. Goodbye davez the Barbarian... You quit in Sokoban on dungeon level 3 with 59228 points, and 8783 pieces of gold, after 18146 moves. You played on expert difficulty. You were level 14 with a maximum of 323 hit points when you quit.