# This is an example nethackrc file for xNetHack 0.1.0. You should edit # this file to meet your play style needs. # Available editors: rnano or virus via the terminal, or see our web-based RC Editor # at https://www.hardfought.org/nethack/rcedit #### Custom Options ------------------------------------------------------------------ OPTIONS=pickup_types:$"=/!?+ # always pick these: ------------------------------------------- AUTOPICKUP_EXCEPTION="<*Amulet of Yendor*" AUTOPICKUP_EXCEPTION="<*Candelabrum of Invocation*" AUTOPICKUP_EXCEPTION="<*candelabrum*" AUTOPICKUP_EXCEPTION="<*Bell of Opening*" AUTOPICKUP_EXCEPTION="<*silver bell*" AUTOPICKUP_EXCEPTION="<*Book of the Dead*" AUTOPICKUP_EXCEPTION="<*papyrus spellbook*" AUTOPICKUP_EXCEPTION="<*magic lamp*" AUTOPICKUP_EXCEPTION="<*wand of wishing*" AUTOPICKUP_EXCEPTION="<*wand of death*" AUTOPICKUP_EXCEPTION="<*wand of polymorph*" AUTOPICKUP_EXCEPTION="<*dilithium crystal*" AUTOPICKUP_EXCEPTION="<*diamond*" AUTOPICKUP_EXCEPTION="<*ruby*" AUTOPICKUP_EXCEPTION="<*jacinth*" AUTOPICKUP_EXCEPTION="<*sapphire*" AUTOPICKUP_EXCEPTION="<*black opal*" AUTOPICKUP_EXCEPTION="<*emerald*" AUTOPICKUP_EXCEPTION="<*detonation*" AUTOPICKUP_EXCEPTION="<*thirsty*" AUTOPICKUP_EXCEPTION="<*vorpal*" AUTOPICKUP_EXCEPTION="<*named ammo" AUTOPICKUP_EXCEPTION="<*called ammo" # Misc Options------------------------------------------------------------------ OPTIONS=dogname:idfix,catname:felix,horsename:Farrah,fruit:almond don't pick these: -------------------------------------------------------------- AUTOPICKUP_EXCEPTION=">*cheap plastic imitation of the Amulet of Yendor*" AUTOPICKUP_EXCEPTION=">*worthless piece of*" # AUTOPICKUP_EXCEPTION=">*stone*" AUTOPICKUP_EXCEPTION=">*loadstone*" AUTOPICKUP_EXCEPTION=">*rock*" AUTOPICKUP_EXCEPTION=">*chunk*" AUTOPICKUP_EXCEPTION=">*meatball*" AUTOPICKUP_EXCEPTION=">*scare monster*" AUTOPICKUP_EXCEPTION=">*spellbook of*" # Emergencies MSGTYPE=stop "The (couatl.*eel|kraken) swings itself around you!" MSGTYPE=stop "The python grabs you!" MSGTYPE=stop "You don't feel very well." MSGTYPE=stop "You are turning a little *" MSGTYPE=stop "Your limbs are getting oozy." MSGTYPE=stop "Your skin begins to peel away." MSGTYPE=stop "You are turning into a green slime." MSGTYPE=stop "* hits you with the (cockatrice|chickatrice) corpse." MSGTYPE=stop "You are slowing down." MSGTYPE=stop "Your limbs are stiffening." MSGTYPE=stop "It constricts your throat!" MSGTYPE=stop "You find it hard to breathe." MSGTYPE=stop "You're gasping for air." MSGTYPE=stop "Your blood is having trouble reaching your brain." MSGTYPE=stop "You can no longer breathe." MSGTYPE=stop "You're turning blue." MSGTYPE=stop "Your consciousness is fading." MSGTYPE=stop "You feel deathly sick." MSGTYPE=stop "You feel much worse." MSGTYPE=stop "You feel even worse." MSGTYPE=stop "* reaches out, and you feel fever and chills." MSGTYPE=stop "* reaches out, and your body shrivels." of common defaults: # vibrating square MSGTYPE=stop "You feel a strange vibration *" # enhance MSGTYPE=stop "You feel more confident *" # status effects MSGTYPE=stop "You feel hungry." MSGTYPE=stop "You are beginning to feel hungry." MSGTYPE=stop "You are getting the munchies." MSGTYPE=stop "You feel weak now." MSGTYPE=stop "You still have the munchies." MSGTYPE=stop "You feel weak." MSGTYPE=stop "You are beginning to feel weak." MSGTYPE=stop "The munchies are interfering with your motor capabilities." MSGTYPE=stop "* needs food, badly!" MSGTYPE=stop "You only feel hungry now." MSGTYPE=stop "You now have a lesser case of the munchies." MSGTYPE=stop "You faint from lack of food." MSGTYPE=stop "You regain consciousness." MSGTYPE=stop "You die from starvation." MSGTYPE=stop "You die from hunger and exhaustion." MSGTYPE=stop "You feel deathly sick." MSGTYPE=stop "You feel even worse." MSGTYPE=stop "You feel much worse." MSGTYPE=stop "You die from your illness." MSGTYPE=stop "You feel feverish." # encumbrance STATUSCOLOR=Burdened:lightcyan STATUSCOLOR=Stressed:orange STATUSCOLOR=Strained:red STATUSCOLOR=Overtaxed:lightmagenta STATUSCOLOR=Overloaded:lightmagenta STATUSCOLOR=Brd:lightcyan STATUSCOLOR=Ssd:orange STATUSCOLOR=Snd:red STATUSCOLOR=Otd:lightmagenta STATUSCOLOR=Old:lightmagenta # Examples of common defaults: #OPTIONS=windowtype:curses # use colour in non-map areas (true) #OPTIONS=guicolor # OPTIONS=symset:curses OPTIONS=symset:DECgraphics # OPTIONS=symset:IBMgraphics # OPTIONS=windowtype:tty OPTIONS=showexp,showscore,time,color,!autopickup OPTIONS=autodig,fruit:slime mold,boulder:0 # statushitlites is a popular option for 3.6.1 - some common settings: OPTION=statushilites OPTIONS=hilite_status: hitpoints-max/green&normal OPTIONS=hilite_status: hitpoints/100%/green&normal OPTIONS=hilite_status: hitpoints/<100%/lightgreen&normal OPTIONS=hilite_status: hitpoints/<76%/yellow&normal OPTIONS=hilite_status: hitpoints/<51%/orange&normal OPTIONS=hilite_status: hitpoints/<26%/red&normal OPTIONS=hilite_status: hitpoints/<11%/black&normal OPTIONS=hitpointbar OPTIONS=color,menucolors,statushilites MENUCOLOR="blessed"=green MENUCOLOR="cursed"=red MENUCOLOR="uncursed"=white MENUCOLOR="gold piece"=yellow # Display inventory window permanently on right of screen (false) OPTIONS=perm_invent # https://nethackwiki.com/wiki/Options # Happy hacking!