Unix NetHack Version 3.7.0-28 Work-in-progress - last build Sat Dec 5 23:28:01 2020 (1d28f16c8a2f22c498d9cae15d3c159464f67e83,branch:3.7-hdf).
Game began 2020-12-06 09:29:01, ended 2020-12-07 08:45:58.
elenmirie, neutral female human Tourist
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┌wall
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┌wall
─wall
┘wall
.dark part of a room
│wall
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
│wall
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│wall
.dark part of a room
.dark part of a room
.dark part of a room
0a boulder
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
├wall
─wall
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┐wall
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─wall
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0a boulder
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.dark part of a room
│wall
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
│wall
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.dark part of a room
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─wall
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.dark part of a room
.dark part of a room
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.dark part of a room
│wall
.dark part of a room
.dark part of a room
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.dark part of a room
.dark part of a room
│wall
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─wall
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0a boulder
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.dark part of a room
.dark part of a room
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.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
│wall
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.dark part of a room
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┤wall
.dark part of a room
.dark part of a room
.dark part of a room
<staircase up
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│wall
.dark part of a room
.dark part of a room
.dark part of a room
0a boulder
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
│wall
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
│wall
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.dark part of a room
─wall
─wall
.floor of a room
.dark part of a room
.dark part of a room
│wall
.dark part of a room
.dark part of a room
.dark part of a room
│wall
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
│wall
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│wall
.dark part of a room
.floor of a room
.floor of a room
.floor of a room
─wall
.floor of a room
├wall
─wall
─wall
─wall
┤wall
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
│wall
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@elf-lord
@elf-lord
@elf-lord
.floor of a room
└wall
─wall
─wall
─wall
┴wall
─wall
─wall
─wall
─wall
─wall
─wall
+closed door
┤wall
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│wall
.floor of a room
@human tourist called elenmirie
.floor of a room
>staircase down
.floor of a room
.floor of a room
.floor of a room
.floor of a room
.floor of a room
.floor of a room
.floor of a room
^hole
^hole
^hole
^hole
.floor of a room
│wall
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┘wall
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Elenmirie the Peregrinatrix St:17 Dx:14 Co:18 In:13 Wi:13 Ch:15 Neutral
Dlvl:7 $:0 HP:0(89) Pw:40(40) AC:-4 Xp:11/11343 T:25256 Burdened
Latest messages:
The elf-lord thrusts his runed short sword.
The elf-lord hits!
The elf-lord thrusts his runed short sword.
The elf-lord misses!
The elf-lord thrusts his runed short sword.
The elf-lord hits!
You kill the elf-lord!
You hit the elf-lord!
You hit the elf-lord!
The elf-lord wields a runed dagger!
The elf-lord swings his runed broadsword.
The elf-lord hits!
The elf-lord swings his runed broadsword.
The elf-lord hits!
The elf-lord thrusts his runed short sword.
The elf-lord misses!
The elf-lord thrusts his runed short sword.
The elf-lord misses!
You hit the elf-lord!
You hit the elf-lord!
The elf-lord swings his runed broadsword.
The elf-lord misses!
The elf-lord swings his runed broadsword.
The elf-lord hits!
The elf-lord thrusts his runed short sword.
The elf-lord hits!
The elf-lord thrusts his runed short sword.
The elf-lord hits!
What do you want to put on? [axS or ?*] s
You don't have that object.
What do you want to put on? [axS or ?*] S
S - a ring called conflict named u (on left hand).
The elf-lord thrusts his runed dagger at the elf-lord.
The elf-lord hits the elf-lord.
The elf-lord thrusts his runed dagger at the elf-lord.
The elf-lord misses the elf-lord.
The elf-lord swings his runed broadsword at the elf-lord.
The elf-lord hits the elf-lord.
The elf-lord swings his runed broadsword at the elf-lord.
The elf-lord hits the elf-lord.
The elf-lord thrusts his runed short sword.
The elf-lord hits!
The elf-lord thrusts his runed short sword.
The elf-lord hits!
You die...
Do you want your possessions identified? [ynq] (y) y
Do you want to see your attributes? [ynq] (y) y
Do you want an account of creatures vanquished? [ynaq] (y) y
Do you want to see your conduct and achievements? [ynq] (y) y
Do you want to see the dungeon overview? [ynq] (y) y
Inventory:
Amulets
F - a blessed amulet of reflection (being worn)
Weapons
l - the uncursed rustproof +0 Cleaver (weapon in hands)
Armor
d - an uncursed +1 elven leather helm (being worn)
p - an uncursed +0 pair of gauntlets of dexterity (being worn)
X - an uncursed +0 pair of elven boots (being worn)
n - an uncursed +0 cloak of protection (being worn)
i - a blessed +0 Hawaiian shirt (being worn)
v - a blessed +1 dwarvish mithril-coat (being worn)
Comestibles
U - an uncursed food ration
L - an uncursed lizard corpse
Rings
S - an uncursed ring of conflict named u (on left hand)
a - an uncursed ring of fire resistance
c - an uncursed ring of teleport control (on right hand)
Wands
o - an uncursed wand of cancellation (0:1)
h - an uncursed wand of cold (0:4)
f - an uncursed wand of create monster (0:13)
z - an uncursed wand of light (0:10)
M - an uncursed wand of lightning (0:0)
K - an uncursed wand of opening (0:5)
T - an uncursed wand of slow monster (0:7)
N - an uncursed wand of striking (0:3)
G - an uncursed wand of undead turning (0:3)
Tools
w - a blessed bag of holding containing 97 items
C - an uncursed brass lantern
j - an uncursed expensive camera (0:73)
e - an uncursed skeleton key
x - an uncursed towel
u - an uncursed +0 unicorn horn
Gems/Stones
k - an uncursed luckstone
g - 2 blessed touchstones
Contents of the bag of holding:
- 7005 gold pieces
- an uncursed amulet of reflection
- 4 blessed +1 daggers
- 4 blessed +0 daggers
- 14 uncursed +0 daggers
- 9 uncursed food rations
- an uncursed fortune cookie
- 2 uncursed fortune cookies
- 3 uncursed tripe rations
- an uncursed lizard corpse
- a blessed scroll of blank paper
- 3 uncursed scrolls of blank paper
- an uncursed scroll of confuse monster
- 3 cursed scrolls of create monster
- a blessed scroll of destroy armor
- 2 uncursed scrolls of earth
- a cursed scroll of enchant armor
- an uncursed scroll of enchant weapon
- an uncursed scroll of enchant weapon
- a cursed scroll of enchant weapon
- an uncursed scroll of fire
- a cursed scroll of food detection
- an uncursed scroll of genocide
- an uncursed scroll of gold detection
- 2 uncursed scrolls of identify
- 2 cursed scrolls of identify
- an uncursed scroll of light
- an uncursed scroll of magic mapping
- 5 uncursed scrolls of magic mapping
- an uncursed scroll of remove curse
- 2 uncursed scrolls of remove curse
- an uncursed scroll of scare monster
- a cursed scroll of taming
- an uncursed scroll of teleportation
- an uncursed scroll of teleportation
- a cursed scroll of teleportation
- an uncursed potion of blindness
- 2 cursed potions of blindness
- a cursed potion of booze
- 2 uncursed potions of extra healing
- a cursed potion of extra healing
- a cursed potion of extra healing
- a cursed potion of full healing
- an uncursed potion of gain ability
- a cursed potion of gain level
- a blessed potion of hallucination
- an uncursed potion of healing
- an uncursed potion of invisibility
- an uncursed potion of levitation
- an uncursed potion of levitation
- a blessed potion of object detection
- 2 uncursed potions of object detection
- 3 cursed potions of object detection
- a blessed potion of paralysis
- an uncursed potion of paralysis
- 3 uncursed potions of restore ability
- an uncursed potion of see invisible
- an uncursed potion of sleeping
- an uncursed potion of speed
- 4 uncursed potions of speed
- 4 potions of holy water
- an uncursed potion of water
- 3 uncursed potions of water
- a cursed +2 ring of adornment
- an uncursed ring of cold resistance
- a cursed ring of conflict
- a cursed ring of free action
- a cursed +2 ring of gain strength
- a cursed +1 ring of increase accuracy
- an uncursed +1 ring of increase damage
- a cursed ring of invisibility
- a cursed ring of levitation
- an uncursed ring of poison resistance
- an uncursed ring of polymorph control
- a cursed ring of polymorph control
- an uncursed +1 ring of protection
- a cursed +1 ring of protection
- a cursed -1 ring of protection
- an uncursed ring of protection from shape changers
- an uncursed ring of regeneration
- an uncursed ring of searching
- a cursed ring of searching
- an uncursed ring of shock resistance
- an uncursed ring of shock resistance
- a cursed ring of slow digestion
- a cursed ring of stealth
- an uncursed ring of warning
- an uncursed +0 pick-axe
- an uncursed tinning kit (0:90)
- an uncursed wax candle
- 2 uncursed amethyst stones
- an uncursed amethyst stone
- an uncursed diamond
- an uncursed emerald
- an uncursed emerald
- an uncursed ruby
- an uncursed ruby
Elenmirie the Tourist's attributes:
Background:
- You were a Peregrinatrix, a level 11 female human Tourist.
- You were neutral, on a mission for The Lady
- who was opposed by Blind Io (lawful) and Offler (chaotic).
- You were in Sokoban, on level 7.
- You entered the dungeon 25256 turns ago.
- You had 11343 experience points, 8657 more were needed to attain level 12.
Basics:
- You had 0 out of 89 hit points.
- You had all 40 energy points (spell power).
- Your armor class was -4.
- Your wallet was empty.
- Autopickup was on for '$' plus thrown.
Final Characteristics:
- Your strength was 17 (limit:18/100).
- Your dexterity was 14 (limit:18).
- Your constitution was 18 (limit:18).
- Your intelligence was 13 (limit:18).
- Your wisdom was 13 (limit:18).
- Your charisma was 15 (limit:18).
Final Status:
- You were not hungry.
- You were burdened; movement was slightly slowed.
- You were wielding an axe.
- You had basic skill with axe.
Final Attributes:
- You were piously aligned.
- You were cold resistant.
- You were sleep resistant.
- You were poison resistant.
- You were telepathic.
- You had automatic searching.
- You were stealthy.
- You caused conflict.
- You could teleport.
- You had teleport control.
- You were protected.
- You had reflection.
- You were very lucky.
- You had extra luck.
- Bad luck did not time out for you.
- Good luck did not time out for you.
- You are dead.
Vanquished creatures:
- a vampire
- 2 ghosts
- an Elvenking
- a black naga
- a giant zombie
- an elf-lord
- 3 small mimics
- a warhorse
- a steam vortex
- 2 xans
- an ettin mummy
- an ogre lord
- a quantum mechanic
- a gelatinous cube
- a freezing sphere
- 3 flaming spheres
- a shocking sphere
- a large cat
- a dwarf king
- a tengu
- a leocrotta
- a python
- a pit viper
- a carnivorous ape
- an ettin zombie
- a succubus
- an incubus
- 3 chameleons
- a crocodile
- 5 giant beetles
- 2 quivering blobs
- 2 cockatrices
- 2 wolves
- 5 winter wolf cubs
- 4 panthers
- 2 leprechauns
- an orc-captain
- 2 mumakil
- 2 giant spiders
- 3 scorpions
- a horse
- a black light
- 2 vampire bats
- 2 forest centaurs
- 3 gnome kings
- 2 orc mummies
- 2 dwarf mummies
- 2 ogres
- a rust monster
- 2 owlbears
- 5 yetis
- a gold golem
- a werewolf
- 2 Green-elves
- 8 lizards
- a chickatrice
- a dingo
- 2 dogs
- 2 jaguars
- a dwarf lord
- a blue jelly
- 2 white unicorns
- 2 dust vortices
- 5 ravens
- 2 gnome mummies
- 4 snakes
- 6 water moccasins
- 3 apes
- a human zombie
- 6 Woodland-elves
- a soldier ant
- 2 fire ants
- 2 bugbears
- an imp
- 4 quasits
- a wood nymph
- 6 water nymphs
- 3 mountain nymphs
- 12 Mordor orcs
- 3 rock piercers
- 2 rock moles
- a pony
- a fog cloud
- a yellow light
- 2 shriekers
- a violet fungus
- 12 gnome lords
- 6 gnomish wizards
- a kobold mummy
- a gray ooze
- 3 barrow wights
- 2 elf zombies
- a ghoul
- a straw golem
- a paper golem
- 7 giant ants
- a little dog
- 11 floating eyes
- 4 kittens
- 18 dwarves
- 4 homunculi
- 2 kobold lords
- a kobold shaman
- 21 hill orcs
- 14 rothes
- 2 centipedes
- a giant bat
- 2 monkeys
- 5 orc zombies
- 2 dwarf zombies
- a wererat
- a werejackal
- 11 iguanas
- 25 killer bees
- 2 acid blobs
- 6 coyotes
- a gas spore
- 8 hobbits
- 10 manes
- 4 large kobolds
- a hobgoblin
- 6 giant rats
- 5 cave spiders
- a brown mold
- a yellow mold
- a green mold
- a red mold
- 54 gnomes
- 7 gnome zombies
- 9 geckos
- 17 jackals
- 2 foxes
- 4 kobolds
- 4 goblins
- 7 sewer rats
- 15 grid bugs
- 4 bats
- 8 lichens
- 3 kobold zombies
- 10 newts
536 creatures vanquished.
No species were genocided or became extinct.
Voluntary challenges:
- You read items or engraved 20 times.
- You never engraved Elbereth.
- You never genocided any monsters.
- You never polymorphed an object.
- You never changed form.
- You used 1 wish.
- You did not wish for any artifacts.
- You did not violate any of the special Sokoban rules.
Achievements:
- You entered a shop.
- You attained the rank of Sightseer.
- You entered the Gnomish Mines.
- You attained the rank of Excursionist.
- You entered Minetown.
- You entered a temple.
- You attained the rank of Peregrinatrix.
- You completed the Gnomish Mines.
- You entered the Big Room.
- You entered Sokoban.
The Dungeons of Doom: levels 1 to 10
Level 1:
Level 2:
A general store.
Level 3:
A general store.
Stairs down to The Gnomish Mines.
Level 4:
A general store.
Level 5:
A fountain, a sink.
Level 6:
A fountain.
Level 7:
Level 8:
A sink, a grave.
Final resting place for
gargor-Tou-Hum-Mal-Neu, killed by an Elvenking,
ezion-Val-Dwa-Fem-Law, killed by an Elvenking.
Level 9:
Many fountains.
Oracle of Delphi.
Level 10:
A very big room.
Stairs up to Sokoban, level 9.
The Gnomish Mines: levels 4 to 11
Level 4:
Level 5:
Level 6:
Many shops, a temple to The Lady, some fountains.
Level 7:
Level 8:
Level 9:
Level 10:
Level 11:
Some fountains.
Sokoban: levels 9 up to 7
Level 7: <- You were here.
Unsolved.
Final resting place for
you, killed by an elf-lord.
Level 8:
Solved.
Level 9:
Solved.
Game over:
----------
/ \
/ REST \
/ IN \
/ PEACE \
/ \
| elenmirie |
| 7005 Au |
| killed by an |
| elf-lord |
| |
| |
| 2020 |
*| * * * | *
_________)/\\_//(\/(/\)/\//\/|_)_______
Aloha elenmirie the Tourist...
You died in Sokoban on dungeon level 7 with 51591 points,
and 7005 pieces of gold, after 25256 moves.
You were level 11 with a maximum of 89 hit points when you died.