Unix NetHack Version 3.7.0-28 Work-in-progress - last build Tue Dec 15 04:26:18 2020 (773bb1f23e23efa9767817ea6b55d45539be0a3b,branch:3.7-hdf). Game began 2020-12-26 06:50:03, ended 2020-12-26 10:03:13. elenmirie, chaotic female elven Priestess ---------------------------------------------- ---...k.............................d.......lS.| ---..(........................................dY- ---.....}}...>..................................- ---........}}...................................- ---.....!.....}}........?.......................- ---..............}}.............................- ---..[.......^......}}...........'.......(......- ---....................}}....f..................--- ---.......................}}....j...............--- ---.Y........................}}v................--- ---.............................}}..............--- ---...........%..................o.}}v........=.--- ---.^......................%<%........}}...(....--- ---.......)..........%................T..}}....s--- --............%.[.....................@........--- |..........*...........^.....................--- ---------------------------------------------- Elenmirie the Priestess St:15 Dx:14 Co:15 In:10 Wi:20 Ch:10 Chaotic Dlvl:10 $:15 HP:0(65) Pw:91(152) AC:3 Xp:10/6381 T:10106 Fly Latest messages: You see here a cursed topaz ring. W - a cursed topaz ring. What do you want to zap? [hlmQS or ?*] ? In what direction? h The bolt of lightning misses the water troll. What do you want to zap? [hlmQS or ?*] l In what direction? h The bolt of lightning hits the water troll! What do you want to zap? [hlmQS or ?*] l In what direction? k The bolt of lightning hits the water troll! The black blade draws the life from the water troll! The black blade draws the life from the water troll! You kill the water troll! What do you want to use or apply? [hl-nuwxCMNQ-S or ?*] n Improvise? [ynq] (q) y You start playing your bugle. You extract a loud noise from your bugle. The fog cloud turns to flee. The ochre jelly turns to flee. The energy vortex turns to flee. The goblin turns to flee. The jaguar turns to flee. The straw golem turns to flee. There is an uncursed water troll corpse here; eat it? [ynq] (n) y This water troll corpse tastes okay. The bite-covered water troll rises from the dead! You stop eating the water troll corpse. The water troll hits! The water troll hits! The water troll bites! The black blade draws the life from the water troll! The water troll hits! The water troll hits! The water troll bites! What do you want to use or apply? [hl-nuwxCMNQ-S or ?*] n Improvise? [ynq] (q) y You start playing your bugle. You extract a loud noise from your bugle. The jaguar turns to flee. The black blade draws the life from the water troll! The water troll just misses! The water troll hits! The water troll bites! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct and achievements? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 15 gold pieces Amulets s - an uncursed amulet of flying (being worn) G - an uncursed amulet of reflection Weapons D - a blessed +2 dagger r - 8 uncursed +0 daggers a - a blessed +4 mace T - the uncursed rustproof +3 Stormbringer (weapon in hand) Armor H - a blessed +0 orcish helm (being worn) E - an uncursed +0 pair of speed boots (being worn) c - an uncursed +0 small shield (being worn) b - an uncursed +0 robe (being worn) Comestibles L - an uncursed lizard corpse Rings W - a cursed ring of polymorph z - an uncursed +2 ring of protection (on right hand) g - an uncursed ring of protection from shape changers (on left hand) Wands m - an uncursed wand of digging (0:5) l - an uncursed wand of lightning (0:0) Q - an uncursed wand of slow monster (0:7) S - an uncursed wand of striking (0:2) h - an uncursed wand of teleportation (0:5) Tools w - a blessed bag of holding containing 50 items C - an empty uncursed oilskin sack n - an uncursed bugle x - an uncursed blindfold R - a cursed magic lamp M - an uncursed skeleton key N - an uncursed tinning kit (0:50) u - an uncursed +0 unicorn horn Gems/Stones J - an uncursed agate stone k - an uncursed luckstone Contents of the bag of holding: 340 gold pieces an uncursed clove of garlic an uncursed cram ration 3 uncursed eucalyptus leaves 7 uncursed food rations an uncursed sprig of wolfsbane 5 uncursed tripe rations 2 uncursed scrolls of amnesia 6 uncursed scrolls of blank paper 2 cursed scrolls of blank paper a blessed scroll of confuse monster an uncursed scroll of confuse monster an uncursed scroll of create monster 2 uncursed scrolls of earth an uncursed scroll of enchant armor a cursed scroll of enchant armor an uncursed scroll of enchant weapon an uncursed scroll of fire a cursed scroll of food detection a cursed scroll of identify an uncursed scroll of light a blessed scroll of punishment 2 uncursed scrolls of remove curse an uncursed scroll of scare monster a cursed scroll of teleportation an uncursed potion of fruit juice a blessed potion of healing 2 uncursed potions of levitation an uncursed potion of object detection an uncursed potion of oil an uncursed potion of paralysis an uncursed potion of restore ability a cursed potion of see invisible a blessed potion of sickness 3 potions of holy water an uncursed potion of water 2 potions of unholy water a blessed +1 ring of adornment a cursed ring of aggravate monster a cursed ring of teleportation an uncursed wand of create monster (0:12) an uncursed wand of death (0:8) an uncursed wand of digging (0:5) an uncursed wand of digging (0:5) an uncursed wand of light (0:14) an uncursed wand of light (0:11) an uncursed wand of probing (0:6) an uncursed wand of teleportation (0:7) an uncursed +0 pick-axe an uncursed +0 unicorn horn Elenmirie the Priestess's attributes: Background: You were a Priestess, level 10 elf. You were chaotic, on a mission for Poseidon who was opposed by Athena (lawful) and Hermes (neutral). You were in the Dungeons of Doom, on level 10, a very big room. You entered the dungeon 10106 turns ago. You had 6381 experience points, 3619 more were needed to attain level 11. Basics: You had 0 out of 65 hit points. You had 91 out of 152 energy points (spell power). Your armor class was 3. Your wallet contained 15 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 15 (limit:18). Your dexterity was 14 (limit:18). Your constitution was 15 (limit:16). Your intelligence was 10 (limit:20). Your wisdom was 20 (limit:20). Your charisma was 10 (limit:18). Final Status: You were flying. You were not hungry. You were unencumbered. You were wielding a broadsword. You had basic skill with broadsword. Final Attributes: You were piously aligned. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were telepathic. You had infravision. You had a small defense bonus (+2). You were protected. You were protected from shape changers. You were very fast. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: a water troll 3 giant mimics a flesh golem 2 large mimics a fire elemental a winter wolf 5 small mimics a wood golem a flaming sphere a shocking sphere 2 large cats a tiger a tengu a wraith a carnivorous ape an incubus 2 chameleons 3 giant beetles 2 cockatrices 3 wolves 3 winter wolf cubs a lynx a panther 2 iron piercers a mumak 3 horses a black light a gnome king 2 orc mummies a rust monster an owlbear 2 yetis a werewolf a lizard a chickatrice 2 dogs a housecat a dwarf lord a blue jelly 3 white unicorns a gray unicorn 2 dust vortices 2 gnome mummies 2 snakes 7 water moccasins an ape 2 human zombies a rope golem a soldier ant 4 fire ants 2 water nymphs 2 mountain nymphs 4 Mordor orcs 2 orc shamans 2 rock moles 2 ponies 4 fog clouds 3 yellow lights 5 gnome lords 3 kobold mummies 2 gray oozes an elf zombie 2 straw golems 3 paper golems 7 giant ants 3 little dogs 3 floating eyes a kitten 6 dwarves a homunculus a kobold lord 18 hill orcs 3 rothes 2 giant bats 2 monkeys 4 orc zombies a dwarf zombie 3 iguanas 3 acid blobs 2 coyotes 2 gas spores 5 hobbits 2 manes 2 hobgoblins 3 giant rats 3 cave spiders a yellow mold a red mold 22 gnomes a garter snake 3 gnome zombies 7 geckos 13 jackals a fox 3 kobolds 4 goblins 3 sewer rats 8 grid bugs 4 bats 14 lichens 3 kobold zombies 6 newts 295 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You read items or engraved 6 times. You never engraved Elbereth. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You did not violate any of the special Sokoban rules. Achievements: You attained the rank of Acolyte. You entered a shop. You attained the rank of Adept. You entered the Gnomish Mines. You entered Minetown. You entered a temple. You entered Sokoban. You attained the rank of Priestess. You completed Sokoban. You entered the Big Room. The Dungeons of Doom: levels 1 to 10 Level 1: Level 2: Stairs down to The Gnomish Mines. Level 3: Level 4: A general store. Level 5: A general store. Level 6: Oracle of Delphi. Level 7: Many fountains. Stairs up to Sokoban, level 6. Level 8: A fountain, a grave. Level 9: A general store. Level 10: <- You were here. A very big room. Final resting place for you, killed by a water troll. The Gnomish Mines: levels 3 to 5 Level 3: Level 4: Level 5: Many shops, a temple to Poseidon, some fountains, some trees. Sokoban: levels 6 up to 3 Level 3: Solved. Level 4: Solved. Level 5: Solved. Level 6: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | elenmirie | | 355 Au | | killed by a | | water troll | | | | | | 2020 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye elenmirie the Priestess... You died in The Dungeons of Doom on dungeon level 10 with 17250 points, and 355 pieces of gold, after 10106 moves. You were level 10 with a maximum of 65 hit points when you died.