Morgabyth Moorhart, neutral female gnomish Wizard ---------------- ---------- |.....`=........# |......... |..............|# |........| |..............+# |........| --------.-+-----### |........| # # # # |........| ### #############.........| # # # -----.---- # # ###### ### ####### ## ###` # # ## # ## ###############d## -|--------- #------q |.........+ ..| #...(.|@ |.....`...| ..-#%#%|.(.%-# |.........| ..|####....%| |.....<.... ------ ----------- Morgabyth Moorhart the Magician Experience level: 10 Strength: 16 Dexterity: 18 Constitution: 16 Intelligence: 17 Wisdom: 12 Charisma: 11 Health: 0(70) Energy: 85(105) Def: 9 Gold: 0 Moves: 10794 Dungeon seed: 02nBHZqVOTrfYObR Game ID: Morgabyth Moorhart_1530009262 Your Inventory: Amulets I - an uncursed amulet of ESP (being worn) Weapons a - a blessed +1 quarterstaff (weapon in hands) p - a blessed +1 elven dagger Armor r - an uncursed greased +2 elven leather helm (being worn) A - a blessed +1 leather armor (being worn) F - an uncursed greased +1 cloak of magic resistance (being worn) N - an uncursed +0 pair of water walking boots (being worn) Comestibles q - an uncursed food ration L - an uncursed lizard corpse Scrolls k - an uncursed scroll of magic mapping Rings f - an uncursed ring of teleport control (on left hand) g - an uncursed ring of poison resistance i - a cursed ring of teleportation o - an uncursed ring of slow digestion C - a blessed +2 ring of protection D - a cursed ring of polymorph Q - an uncursed ring of invisibility Y - an uncursed ring of fire resistance Wands b - an uncursed wand of magic missile (0:2) d - an uncursed wand of digging (0:3) h - an uncursed wand of magic missile (0:2) O - an uncursed wand of light (0:11) U - an uncursed wand of magic missile (0:0) X - an uncursed wand of speed monster (0:3) Tools e - an uncursed skeleton key n - an uncursed tooled horn named THE HORN OF YENDOR w - an uncursed bag of holding x - an uncursed towel G - an uncursed magic lamp (lit) P - an uncursed stethoscope Gems y - an uncursed luckstone Contents of the bag of holding: 5038 gold pieces a blessed +0 dagger 2 uncursed +0 daggers an uncursed +2 elven dagger a blessed +0 elven dagger an uncursed +0 elven dagger an uncursed +0 oilskin cloak 2 uncursed carrots an uncursed cram ration 8 uncursed food rations 2 uncursed lembas wafers an uncursed tripe ration 2 blessed scrolls of blank paper 5 uncursed scrolls of blank paper a cursed scroll of blank paper 2 uncursed scrolls of create monster an uncursed scroll of destroy armor 2 uncursed scrolls of earth an uncursed scroll of enchant weapon an uncursed scroll of food detection an uncursed scroll of genocide 2 uncursed scrolls of identify an uncursed scroll of magic mapping an uncursed potion of blindness an uncursed potion of booze an uncursed potion of confusion a blessed potion of fruit juice an uncursed potion of fruit juice a blessed potion of full healing an uncursed potion of gain energy 2 uncursed potions of hallucination a cursed potion of hallucination an uncursed potion of healing an uncursed potion of invisibility a blessed potion of levitation a cursed potion of monster detection 2 blessed potions of object detection an uncursed potion of object detection 2 uncursed potions of restore ability a cursed potion of restore ability an uncursed potion of water named u an uncursed ring of conflict an uncursed ring of polymorph an uncursed ring of regeneration an uncursed wand of create monster (0:12) an uncursed wand of secret door detection (0:12) an uncursed can of grease (0:18) 4 blessed wax candles (0:400) Spells and supernatural/magical abilities: Name Level Category Fail Memory a - force bolt 1 attack 0% 47% l - light 1 divination 0% 70% S - stone to flesh 3 healing 77% 47% V - teleportitis -- ability ? -- W - pray for help -- divine ? -- Your skills at the end: Fighting Skills Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Skilled] enchantment spells [Basic] Final Attributes: You were piously aligned. You were sleep resistant. You were poison resistant. You were magic-protected. You were telepathic. You had infravision. You could teleport. You had teleport control. You could walk on water. You were fast. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: 3 ghosts a giant mimic a large mimic 3 small mimics an ogre lord a tengu an elf mummy a python an ettin zombie 2 leather golems 3 Grey-elves 3 soldiers 4 giant beetles a cockatrice a lynx 21 leprechauns an orc-captain an iron piercer 2 giant spiders a horse an ice vortex 2 orc mummies a dwarf mummy 3 lizards 6 chickatrices a dingo 3 dust vortices a raven 7 apes 3 Woodland-elves a soldier ant a bugbear an imp 2 wood nymphs a water nymph a mountain nymph 5 Mordor orcs 2 rock piercers 2 rock moles 2 fog clouds 3 yellow lights 2 shriekers a violet fungus 2 gray oozes 3 elf zombies 3 ghouls 3 straw golems 2 paper golems 3 giant ants 3 floating eyes 2 kittens a dwarf 2 homunculi a kobold lord 2 kobold shamans 2 rabid rats a centipede 2 giant bats a monkey 4 orc zombies a dwarf zombie 2 wererats 2 iguanas 2 acid blobs 11 coyotes 4 gas spores 5 hobbits a large kobold 3 hobgoblins 8 giant rats 2 cave spiders a brown mold a yellow mold 3 red molds 12 garter snakes 8 gnome zombies 7 geckos 8 jackals 2 foxes 5 kobolds 4 goblins 3 sewer rats 8 grid bugs 2 bats 4 lichens a kobold zombie 16 newts 268 creatures vanquished. Voluntary challenges: You had been an atheist until turn 2231. You used a wielded weapon 638 times, starting on turn 40. You read items or engraved 4 times, starting on turn 1. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never split a pudding. You never wrote Elbereth's name. You violated your moral code, losing 31 points of alignment, starting on turn 6635. Dungeon overview: The Dungeons of Doom: levels 1 to 12 Level 1 some fountains a long staircase Level 2 Level 3 (marker in shop) a hardware shop, a fountain stairs to The Gnomish Mines Level 4 a general store Level 5 some fountains Level 6 a fountain Level 7 a general store, some fountains, a sink Level 8 (huge lep hall) Level 9 many fountains Level 10 many fountains stairs to Sokoban Level 11 a general store Level 12 <- You were here The Gnomish Mines: levels 4 to 7 Level 4 stairs to The Dungeons of Doom Level 5 Level 6 Level 7 many shops, a temple to Ptah, some fountains, some trees Sokoban: levels 6 to 9 Level 6 Level 7 Level 8 Level 9 stairs to The Dungeons of Doom History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:406 you reached level 2 of The Dungeons of Doom. On T:641 you advanced to experience level 2. On T:920 you reached level 3 of The Dungeons of Doom. On T:1404 you reached level 1 of The Gnomish Mines. On T:1418 you advanced to experience level 3. On T:1781 you advanced to experience level 4. On T:1865 you reached level 2 of The Gnomish Mines. On T:2187 you reached level 3 of The Gnomish Mines. On T:2237 you advanced to experience level 5. On T:2589 you reached level 4 of The Gnomish Mines. On T:2623 you advanced to experience level 6. On T:3560 you reached level 4 of The Dungeons of Doom. On T:4008 you reached level 5 of The Dungeons of Doom. On T:4092 you advanced to experience level 7. On T:4481 you reached level 6 of The Dungeons of Doom. On T:4625 you reached level 7 of The Dungeons of Doom. On T:5376 you reached level 8 of The Dungeons of Doom. On T:5757 you advanced to experience level 8. On T:6025 you reached level 9 of The Dungeons of Doom. On T:6255 you reached level 10 of The Dungeons of Doom. On T:6259 you reached level 4 of Sokoban. On T:7169 you reached level 3 of Sokoban. On T:7925 you reached level 2 of Sokoban. On T:7995 you advanced to experience level 9. On T:8244 you reached level 1 of Sokoban. On T:10588 you reached level 12 of The Dungeons of Doom. On T:10717 you advanced to experience level 10. Score breakdown: Gold: 5038 (12594 points) Experience: 10 levels (16712 points) Exploration: 12 levels ( 24.00%) (14214 points) Discoveries: 21 items ( 7.32%) ( 8115 points) Valuables value: (no points given unless you survive) Artifact value: 0 ( 0 points) Variety of kills: 87 monsters ( 22.83%) (14335 points) Turncount: 10794 turns (-2491 points) Survival: died (score multiplied by 80%) Total score: 50783 Latest messages: You see here a wizard corpse named Morgabyth Moorh. The door opens. The large dog drops a chest. You stop running. The leocrotta hits! The leocrotta bites! The leocrotta hits! The spell misses the leocrotta. The leocrotta misses. The leocrotta bites! The leocrotta hits! The spell hits the leocrotta. The leocrotta hits! The leocrotta bites! The leocrotta hits! (2x) The leocrotta bites! The leocrotta hits! You die... Final status: Goodbye Morgabyth Moorhart the Wizard, killed by a leocrotta... You died in The Dungeons of Doom on dungeon level 12 with 50783 points, and 5038 pieces of gold, after 10794 moves. You were level 10 with a maximum of 70 hit points when you died.