engelson, lawful male trainer Sage ###------ ##################,,-....| `,,,,,,,,,,,,,,,%,,#|....| ####################|....| ----------------###,,,,,,,.....| |<..............,,,,######-.---- |..............|,,### #,,# |..............| #,## ---------.------ ##,# #,,# ##,## #;,# ----@---- ...};;.}| |..--}.}| |. #|}.| |. -}.| | {.| ---- [Engelson the Invoker] St5 Dx5 Co9 In17 Wi16 Ch9 SagTrnMalLaw S165 Dlvl:2 $49 HP-2(18) Pw28(28) AC8 Xp1/14 T504 Latest messages The hata-hata bites you! [-2 -> 14] This is a water tile that can cause you to drown. Really step on it? [yn] (n) The piranha bites you! [-3 -> 11] You miss the piranha. The hata-hata bites you! [-1 -> 10] The piranha bites you! [-6 -> 4] You hit the piranha! The hata-hata bites you! [-2 -> 2] Warning: HP low! The hata-hata bites you! You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! The piranha bites you! You die... Your inventory Amulets s - a cursed amulet of strangulation {0} Weapons a - the blessed +1 mace named Phases of Time (weapon in hand) {12} Armor b - a blessed +2 robe (being worn) {16} Comestibles t - an uncursed porter lichen corpse {20} Scrolls c - an uncursed scroll of message {0} d - an uncursed scroll of enchant weapon {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks e - a blessed spellbook of force bolt (0:2) {0} f - a blessed spellbook of healing (4:5) {0} g - a blessed spellbook of slow monster (3:3) {0} q - an uncursed spellbook of flame sphere (0:3) {0} Potions h - a potion of holy water {0} i - a blessed potion of amnesia {0} j - 2 blessed potions of healing {0} r - an uncursed potion of see invisible {0} Tools k - an uncursed magic marker (1:100) {0} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: slow digestion You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 48 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 27 Gem identification only worked 100 times out of 111 Monsters only dropped their musable items with 46% chance Wand drop chance was reduced to 86% Amulet drop chance was reduced to 69% Armor drop chance was reduced to 69% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: protection spells (turn 48) The following skill became untrainable if you tried to train it too early: club (turn 432) The following skill became untrainable after a while: body spells (turn 42142) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 49230) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 29455 Monster spawn increase reached its maximum at turn 99550 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 11526768 The monster class that cannot be genocided was blob The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: drain turret (freq bonus 3) The monster species that spawned more often: volt growth (freq bonus 16) The monster species that spawned more often: fuck ghost (freq bonus 20) The monster species that spawned more often: clanking chains (freq bonus 6) The monster species that spawned more often: ice paraelemental (freq bonus 12) The monster species that spawned more often: iron wolf (freq bonus 18) The monster species that spawned more often: jora hawk (freq bonus 6) The monster species that spawned more often: real dwarven warrior (freq bonus 18) The monster species that spawned more often: bilge rat (freq bonus 5) The monster species that spawned more often: galilei escarpment (freq bonus 6) The monster species that spawned more often: player permamimic (freq bonus 3) The monster species that spawned more often: exchanging shingly (freq bonus 6) The monster species that spawned more often: sukiya (freq bonus 2) The monster species that spawned more often: parallelogram dairymen (freq bonus 24) The monster species that spawned more often: dyspeptically swayer (freq bonus 15) The monster species that spawned more often: suppertime hotzone (freq bonus 3) The monster species that spawned more often: omen (freq bonus 9) The monster species that spawned more often: dim force fungus (freq bonus 24) The monster species that spawned more often: obscener repackage (freq bonus 12) The monster species that spawned more often: jabbering aphrodite dissimulation (freq bonus 36) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 3) The monster species that never randomly spawned: tromp medicator unchanging The monster species that never randomly spawned: Minator Sergeant The monster species that never randomly spawned: weremimic The monster species that never randomly spawned: turkish woman The monster species that never randomly spawned: rowdy dog The monster species that never randomly spawned: water warp fungus The monster species that never randomly spawned: transfix soothsaid The monster species that never randomly spawned: bramble mushroom The monster species that never randomly spawned: conjoined germinated The monster species that never randomly spawned: skeleton archer The RNG hath decreed that this item was never generated: enthronization (XUS MODA) The RNG hath decreed that this item was never generated: white spell cloak (woven cloak) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: compost chain ((null)) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 4) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 15) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 10) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 6) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 52) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 14) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 9) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 7) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 101) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 8) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 3) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: sentou ((null)) The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this trap was always invisible: covetousness trap The RNG hath decreed that this trap was generated more often: freezing trap (freq bonus 4) Next attribute increase check would have come at turn 944 Strength training was 5 Dexterity training was 3 Wisdom training was 0 Constitution training was 2 You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having slow digestion (0) You had 1254 points of nutrition remaining You had full nutrients You could train skills and attributes faster Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Cassandra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (cf436c8) - last build Sun May 20 17:59:29 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 95% b - healing 1 healing 0% 95% c - slow monster 2 enchant 0% 95% d - flame sphere 1 matter 0% 98% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Amulets amulet of strangulation (error message) Armor robe (cyan robe) Scrolls scroll of message (HI GUYS IM ON MY TABLETTEN) scroll of enchant weapon (BUNDLEBUNDLEBUNDLE) scroll of healing (JUFFO WUP) scroll of mana (LIFE RESTORATION) scroll of phase door (SEXY FARTING BUTT EDITION) scroll of standard id (SIGNAL 11 WAS RAISED) scroll of cure (MORAL RISE WHEN BURN) * scroll of extra healing (MERRY XMAS JOYEUX NOEL FELIZ NAVIDAD) * scroll of greater mana restoration (X 14 39 ZS) scroll of flooding (I AM THE BEST) Spellbooks spellbook of force bolt (talkative) spellbook of healing (switching) spellbook of slow monster (monospace) spellbook of flame sphere (appearing) Potions potion of water (clear) potion of amnesia (sparkling) potion of healing (spiritual) potion of see invisible (silvervine) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 mimic ants (1 created) a firefly a turkey chick a jackal (3 created) 0 kittens (1 created) 0 kobolds (2 created) 0 pack kobolds (1 created) 0 drains rats (2 created) 0 spark bugs (1 created) a lichen a porter lichen a grid xorn 0 item masters (10 created) 0 shopkeepers (1 created) a hata-hata (3 created) 0 jellyfish (1 created) 0 babelfish (1 created) 0 piranhas (1 created) 3 newts a twen 0 frogmen (1 created) 0 jumping babelfish (1 created) 0 small item troves (1 created) 40 creatures born. 11 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 8 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (4 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (12 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (40 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye engelson the Sage... You died in The Dungeons of Doom on dungeon level 2 with 161 points, and 49 pieces of gold, after 504 moves. Killer: a monster (piranha) You were level 1 with a maximum of 18 hit points when you died. You reached the 139th place on the top 10000 list. No Points Name Hp [max] 1 35659804 Tariru-Fen-Inc-Fem-Neu (Wish) ascended to demigoddess-hood. 626 [655] 2 31013326 Tariru-Pal-Nag-Fem-Law (Art) ascended to demigoddess-hood. 594 [633] 3 4109571 AmyBSOD-Sco-Her-Mal-Neu died in The Subquest on level 30 [max 51]. Killed by a splash of venom. - [352] 137 164 winsalot-Psi-Ins-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (blat). - [8] 138 162 AmyBSOD-Fem-Lvl-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (shark). - [14] *139 161 engelson-Sag-Trn-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (piranha). - [18] 140 152 AmyBSOD-Sli-Ven-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (pack jackal). - [7] 141 150 AmyBSOD-Fem-Mai-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (hallucinogen-distorted farting boy). - [23]