engelson, lawful male moonelven Rocker #### #,,# #,##---############ - ------ #,# $$|#,,,,,,,,,,, ........| #,# $.|#,#--|------### #,#$..|,,,|......<| #,...%|,#,|.......---- #,#$.`.,, |..........| #,#---#:# |........... #,,,###@# |..........| ###,,,D,# ------------ ####### [Engelson the Tooter] St8 Dx9 Co14 In11 Wi5 Ch5 RocMooMalLaw S619 Dlvl:3 $199 HP-1(49) Pw10(26) AC10 Xp4/80 T1034 Latest messages You hit the lizard. The lizard bites you! [-1 -> 26] The young sky dragon bites you! [-10 -> 16] You hit the lizard. The young sky dragon bites you! [-8 -> 8] Warning: HP low! You just miss the lizard. The lizard bites you! [-3 -> 6] Warning: HP low! You hit the lizard! The young sky dragon bites you! You hear the wailing of the Banshee... [-5 -> 1] Warning: HP low! The lizard bites you! You die... Your inventory Weapons e - a blessed +2 sling (weapon in hand) {2} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 2 uncursed scrolls of phase door {0} l - 3 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of force bolt (0:5) {0} Potions o - an uncursed potion of sleeping {0} p - an uncursed potion of booze {0} Tools f - an uncursed wooden harp {0} g - a blessed +1 pick-axe (alternate weapon; not wielded) {32} Gems a - 11 blessed +0 rocks (in quiver) {0} b - 14 uncursed +0 rocks {0} c - 19 uncursed -1 rocks {0} d - a blessed +0 flint stone Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: searching You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 455 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 16 Monsters only dropped their equipment with 98% chance Musable item generation frequency had a negative bias of 31% Ring drop chance was reduced to 61% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 82% Armor drop chance was reduced to 67% Tool drop chance was reduced to 66% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: devices The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: shuriken (turn 151) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 360) The following skill became untrainable after a while: protection spells (turn 49763) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 34451) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 36529 Monster spawn increase reached its maximum at turn 77099 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3928878 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: rub monster (freq bonus 1) The monster species that spawned more often: strangler (freq bonus 32) The monster species that spawned more often: space monkey (freq bonus 6) The monster species that spawned more often: necro archer (freq bonus 9) The monster species that spawned more often: slime mold (freq bonus 8) The monster species that spawned more often: silver patch (freq bonus 8) The monster species that spawned more often: dead ant (freq bonus 3) The monster species that spawned more often: petro warp patch (freq bonus 6) The monster species that spawned more often: leader badger (freq bonus 3) The monster species that spawned more often: armed cockatrice (freq bonus 6) The monster species that spawned more often: boomeranged infanticide (freq bonus 36) The monster species that spawned more often: definite bladder (freq bonus 2) The monster species that spawned more often: osyluth (freq bonus 9) The monster species that spawned more often: big spellbook trove (freq bonus 6) The monster species that spawned more often: camo rust monster (freq bonus 4) The monster species that spawned more often: inalienably declaratively (freq bonus 32) The monster species that spawned more often: excruciatingly meliorate (freq bonus 24) The monster species that spawned more often: Dickmouth (freq bonus 36) The monster species that spawned more often: Ella's wedge sandal (freq bonus 5) The monster species that spawned more often: golden mushroom (freq bonus 4) The monster species that spawned more often: red crab (freq bonus 8) The monster trait that was more common: monsters with petrification resistance (freq bonus 6) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 1) The monster trait that was more common: monsters whose attacks banish you (freq bonus 2) The monster trait that was more common: monsters from the Evil Variant (freq bonus 3) The monster trait that was more common: monsters that count as bats (freq bonus 3) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 4) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 2) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster trait that was more common: monsters that can see invisible (freq bonus 1) The monster species that never randomly spawned: primed endured quatrain torpidity The monster species that never randomly spawned: Nicole's block-heeled combat boot The monster species that never randomly spawned: loonite The monster species that never randomly spawned: storm of unmagic The monster species that never randomly spawned: chaotic beastman The monster species that never randomly spawned: sand barrier The monster species that never randomly spawned: World's End The monster species that never randomly spawned: exceptional paying The monster species that never randomly spawned: Lupin the Third The monster species that never randomly spawned: lavender warp patch The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was never generated: scaler mittens (dusty gloves) The RNG hath decreed that this item was never generated: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was never generated: maid dress (little black dress) The RNG hath decreed that this item was never generated: lycanthropy (transforming) The RNG hath decreed that this item was never generated: radioglasses ((null)) The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was never generated: apply nail polish (sublime) The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 16) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 60) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 6) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 21) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 2) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 4) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 9) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 6) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of virility (frantic, freq bonus 8) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 77) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 8) The RNG hath decreed that this item was always generated cursed: blindfold ((null)) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: implant of fast repair (arcing) The RNG hath decreed that this item was always generated cursed: magic shield (pure) The RNG hath decreed that this item was always generated cursed: robe of randomness (cyan robe) The RNG hath decreed that this item was always generated cursed: red spell heels (lolita boots) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this trap was always invisible: level trap The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 27) Next attribute increase check would have come at turn 3949 Strength training was 35 Dexterity training was 24 Wisdom training was 12 Constitution training was 28 You were petrification resistant You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having flying (0) You saw invisible You had infravision You had 642 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Classic Rock, Symphonic Metal and Hardcore Punk Your deity was Classic Rock The version you were playing was: Unix SlashEMExtended Version 2.2.2 (cf436c8) - last build Sun May 20 17:59:29 2018. You could not have safely prayed (1176) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 115% Techniques known in the end Name Level Status egg bomb 4X Prepared(0) missile flurry 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Scrolls scroll of healing (ARE YOU HAVING FUN YET) scroll of mana (CHINTAI LOOKS LIKE A GIRL) scroll of phase door (GEHMA DOENER) scroll of standard id (A EE EEE III OOOOO YYYYYY OOOOOOO) scroll of cure (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) * scroll of extra healing (ODE BURUKU OLOSHE OLORIBU IYALAYAEH) * scroll of greater mana restoration (ECANNOT SNATION ED) Spellbooks spellbook of force bolt (fleecy) Potions potion of sleeping (cloudy) potion of booze (sweet basil) Tools wooden harp (harp) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Vanquished creatures 0 giant grasshoppers (1 created) 0 phasing acid blobs (1 created) a jackal (2 created) 2 thick jackals 0 stoats (1 created) 0 gas spores (2 created) 0 jermlaines (8 created) 0 homunculi (1 created) a kobold (2 created) 0 large kobolds (1 created) a goblin 0 sewer rats (1 created) a visor sewer rat (2 created) a wild rabbit a millipede a speedhorse 8 group bugs a bat (2 created) a tiny pseudodragon (3 created) 0 baby shimmering dragons (1 created) 0 baby black dragons (1 created) 0 baby blue dragons (1 created) a baby yellow dragon 0 baby green dragons (2 created) 0 young sky dragons (1 created) 0 lichens (1 created) a porter lichen 0 spore lichens (1 created) 0 ivy lichens (1 created) 0 passivity lichens (1 created) 0 immobile stalks (2 created) 0 red molds (1 created) a New Kop 0 Keystone Kops (2 created) 0 kobold zombies (1 created) a goblin zombie 0 blabbering otakus (1 created) 0 squint-eyed rogues (1 created) 0 woodsmen (1 created) 0 bad lance carriers (1 created) 0 shopkeepers (1 created) a minighost 0 tortoises (1 created) 0 twens (1 created) 0 lizards (1 created) 0 cold troves (1 created) 71 creatures born. 24 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 30 times You killed 19 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Grand Master) (20 of 160) general combat [Basic] (max Master) (23 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (2 of 20) petkeeping [Basic] (max Master) (23 of 160) missile weapons [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (50 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (26 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye engelson the Rocker... You died in The Dungeons of Doom on dungeon level 3 with 600 points, and 199 pieces of gold, after 1034 moves. Killer: a monster (lizard) You were level 4 with a maximum of 49 hit points when you died. You reached the 99th place on the top 10000 list. No Points Name Hp [max] 1 35659804 Tariru-Fen-Inc-Fem-Neu (Wish) ascended to demigoddess-hood. 626 [655] 2 31013326 Tariru-Pal-Nag-Fem-Law (Art) ascended to demigoddess-hood. 594 [633] 3 4109571 AmyBSOD-Sco-Her-Mal-Neu died in The Subquest on level 30 [max 51]. Killed by a splash of venom. - [352] 97 732 winsalot-Psi-Ins-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (visor piranha), while paralyzed by a monster's passive attack. - [26] 98 620 BSOD2-Kur-Trp-Fem-Cha died in Gamma Caves on level 1. Killed by a sucking tentacle attack. - [41] *99 600 engelson-Roc-Moo-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (lizard). - [49] 100 533 Goreval-Sai-Dra-Mal-Neu turned to stone in The Dungeons of Doom on level 2. Petrified by a bashing a petrifying monster. 3 [49] 101 529 engelson-Dru-Sov-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (armed panther). - [38]