engelson, chaotic male cockatrice Doom Marine #,# #,# #,# #,# ----|----- |@@.I....# |((((%(( -------- [Engelson the Demon Blaster] St16 Dx14 Co18 In4 Wi5 Ch3 MarCocMalCha S391 Dlvl:2 $21 HP-1(64) Pw23(23) AC-4 Xp4/80 T274 Latest messages You are hit! [-34 -> 16] It misses. You hear a flinging sound. It misses. Unknown command '^J'. What do you want to read? [g-l or ?*] As you pronounce the formula on it, the scroll disappears. You feel revitalized. Papar tries to wield a spear {12}. Papar's sawed-off shotgun is welded to his hand! Pick an object. @ a human or elf (Papar) (base level 24) (male) Accessing Pokedex entry for shopkeeper... Base statistics of this monster type: Base level = 24, difficulty = 29, AC = -6, magic resistance = 50, alignment 0. Fast (18). Special generation. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous flyer. Is the same race as you. Can be seen with infravision. Can spontaneously betray you if tame. Can't be tamed. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Attacks: 4d4, uses weapon - ordinary physical 4d4, uses weapon - ordinary physical Papar swings his sawed-off shotgun. Papar hits you! [-7 -> 9] Warning: HP low! Papar swings his sawed-off shotgun. Papar hits you! You die... Your inventory Weapons a - an uncursed +0 pistol (weapon in foreclaw) {8} b - 50 uncursed +0 bullets (in quiver) {1} Armor c - an uncursed +0 pair of leather gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - an uncursed thoroughly rotted scroll of phase door {0} j - 2 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 13 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: wallwalking You could not have this property intrinsically: drain resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 161 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 84% Potion drop chance was reduced to 63% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 79% Tool drop chance was reduced to 85% Food drop chance was reduced to 98% The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: divination spells (turn 5) The following skill became untrainable if you tried to train it too early: firearms (turn 196) You had blown your chance of training the firearms skill The following skill became untrainable after a while: spirituality (turn 27913) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 64768) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 60670 Monster spawn increase reached its maximum at turn 123912 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 368232 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: sea monster (freq bonus 4) The monster species that spawned more often: everchanging light (freq bonus 14) The monster species that spawned more often: stained jelly (freq bonus 20) The monster species that spawned more often: bright violet warp fungus (freq bonus 18) The monster species that spawned more often: wereeel (freq bonus 5) The monster species that spawned more often: trailer (freq bonus 24) The monster species that spawned more often: ill growth (freq bonus 10) The monster species that spawned more often: giant yellow bat (freq bonus 36) The monster species that spawned more often: edgy warp patch (freq bonus 30) The monster species that spawned more often: biologist reappoint (freq bonus 12) The monster species that spawned more often: peanut, butter and jelly sandwich (freq bonus 72) The monster species that spawned more often: leopard frog (freq bonus 36) The monster species that spawned more often: tentacool (freq bonus 15) The monster species that spawned more often: black wasp (freq bonus 12) The monster species that spawned more often: disintegrator lord (freq bonus 12) The monster species that spawned more often: grandmaster mystic (freq bonus 16) The monster species that spawned more often: overrun chicken (freq bonus 48) The monster species that spawned more often: baal cold mage (freq bonus 36) The monster species that spawned more often: lethe fish (freq bonus 28) The monster species that spawned more often: slow shadow (freq bonus 11) The monster species that spawned more often: wood elf priest (freq bonus 20) The monster trait that was more common: monsters with djinni dialogue (freq bonus 4) The monster trait that was more common: monsters that are slithy (freq bonus 1) The monster trait that was more common: monsters that can multiply (freq bonus 2) The monster species that never randomly spawned: night marauder The monster species that never randomly spawned: vampiric mushroom The monster species that never randomly spawned: couple murderer The monster species that never randomly spawned: drydrip colony The monster species that never randomly spawned: dishabille interviewer The monster species that never randomly spawned: arcane vortex The monster species that never randomly spawned: what is this The monster species that never randomly spawned: sniper The monster species that never randomly spawned: zegrump The monster species that never randomly spawned: Olog-hai pounder The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: leather saddle (saddle) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was never generated: bombing (exciting) The RNG hath decreed that this item was never generated: secret key ((null)) The RNG hath decreed that this item was never generated: treasure chest ((null)) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 15) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 10) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 331) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 14) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 7) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 6) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 9) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 2) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 5) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 14) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 3) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 11) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 11) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 2) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 40) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 56) The RNG hath decreed that this item was always generated cursed: quasimodular boots (femmy boots) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this item was always generated cursed: acid venom (splash of venom) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this item was always generated cursed: two-handed sword ((null)) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this trap was always invisible: nonintrinsical trap The RNG hath decreed that this trap was generated more often: wakeup call trap (freq bonus 1) Next attribute increase check would have come at turn 1108 Strength training was 1 Dexterity training was 2 Wisdom training was -1 Constitution training was 4 You were poison resistant You were petrification resistant You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having discount action (0) You had 1211 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was Cyberdemon MkIII Deluxe The version you were playing was: Unix SlashEMExtended Version 2.2.2 (cf436c8) - last build Sun May 20 17:59:29 2018. You could have safely prayed (92) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 4X Prepared(0) egg bomb 4 R Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) disarm 4 O Prepared(0) Discoveries Armor leather gloves (vampiric gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (less helmet) Scrolls scroll of healing (HARPON KNOUPHI BRINTANTEN) scroll of mana (HCUO) scroll of phase door (ATTACK BY MOVING FAST) scroll of standard id (PRIME DOT ZIP) scroll of cure (GEEEEE) * scroll of extra healing (RTFM) * scroll of greater mana restoration (ACHAT SHTAYIM SHALOSH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 2 kobolds 0 pack kobolds (1 created) a small kobold 0 baby mimics (1 created) a goblin 0 papier-mache cows (1 created) 0 sewer rats (1 created) 0 egg-laying mammals (1 created) 0 lichens (1 created) 2 spore lichens 0 green stalks (1 created) a New Kop 0 boil-covered wretches (1 created) 0 shopkeepers (1 created) 0 soldiers (1 created) a minighost 0 twens (1 created) 0 leopard frogs (1 created) 0 shrieker mushroom patches (1 created) a novice dark wall a dart turret 23 creatures born. 10 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 10 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Unskilled] (max Expert) (1 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye engelson the Doom Marine... You died in The Dungeons of Doom on dungeon level 2 with 370 points, and 0 pieces of gold, after 274 moves. Killer: a monster (Mr. Papar, the shopkeeper) You were level 4 with a maximum of 64 hit points when you died. You reached the 119th place on the top 10000 list. No Points Name Hp [max] 1 35659804 Tariru-Fen-Inc-Fem-Neu (Wish) ascended to demigoddess-hood. 626 [655] 2 31013326 Tariru-Pal-Nag-Fem-Law (Art) ascended to demigoddess-hood. 594 [633] 3 4109571 AmyBSOD-Sco-Her-Mal-Neu died in The Subquest on level 30 [max 51]. Killed by a splash of venom. - [352] 117 397 winsalot-Psi-Ins-Mal-Cha died in The Dungeons of Doom on level 2. Killed by trying to remove an implant. - [7] 118 394 winsalot-Psi-Ins-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (hallucinogen-distorted inducting doggie). - [16] *119 370 engelson-Mar-Coc-Mal-Cha died in The Dungeons of Doom * on level 2. Killed by a monster (Mr. Papar, the shopkeeper). - [64] 120 364 infinigon-Mur-Mai-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (agrotroll). - [28] 121 363 AmyBSOD-Cam-Amn-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (panther), while praying unsuccessfully. - [32]