Unix NetHack Version 3.6.2 - last build Sat May 11 14:37:58 2019 (4848e2cf5a0d16b032801f5d9e6baed39552ca33). Game began 2019-05-16 09:54:56, ended 2019-05-16 10:04:13. farfar, neutral female human Wizard -------- --------- ######)-.......# |)[..[[.| ------- # |..<...|# ---------- ----- |.[[.[[.| |......## |......|## |...$....-############# |...| |[[%)[[.| |...{.| |.......####@#%#-........| ###-.>.| |.[[[.[.%# |.....| ----.--- ## |........| ---|- ---------# -.--.-- ##.......... # # |........| # ## |........| # # ---------- # # ## # #-----.------- #|...........| %|...........| #............| |...........| |...........| ------------- Farfar the Conjurer St:13 Dx:15 Co:12 In:18 Wi:11 Ch:8 Neutral Dlvl:3 $:0 HP:0(26) Pw:22(22) AC:9 Xp:3/64 T:924 Hungry Blind Latest messages: The door opens. You are beginning to feel hungry. You kill the yellow mold! You see here a yellow mold corpse. You have a little trouble lifting a yellow mold corpse. Continue? [ynq] (q) n The Keystone Kop throws a cream pie! The cream pie hits the Keystone Kop. The Keystone Kop is blinded by the cream pie. You hear the footsteps of a guard on patrol. Tirebolu zaps a wand of striking! Boing! Tirebolu zaps a wand of striking! Boing! Tirebolu zaps a wand of striking! Boing! You are not able to teleport at will. Tirebolu zaps a wand of striking! Boing! The wand hits it. You see here a rubber hose. The Kop Sergeant hits! The Kop Sergeant hits! Tirebolu zaps a wand of striking! Boing! A door appears in the wall! The door crashes open! You hear a door open. The cream pie misses the Kop Sergeant. You are hit by a cream pie. Yecch! You've been creamed. You hear a nearby zap. Boing! It hits! You hear a nearby zap. Boing! It hits! You hear a nearby zap. Boing! You are hit. There's something sticky all over your face. Wait! There's something there you can't see! It hits! It hits! It hits! Wait! There's something there you can't see! It hits! You die... Tirebolu takes all your possessions. Do you want to see what you had when you died? [ynq] (y) y Do you want to see your attributes? [ynq] (y) q Inventory: Amulets t - an uncursed amulet of ESP Weapons r - a cursed +0 boomerang a - a blessed +1 quarterstaff (weapon in hands) Armor w - an uncursed +0 pair of speed boots x - an uncursed +0 cloak of invisibility A - an uncursed +0 cloak of invisibility b - an uncursed +0 cloak of magic resistance (being worn) z - an uncursed +2 elven cloak y - an uncursed +0 studded leather armor Comestibles v - an uncursed slime mold u - 2 uncursed food rations Scrolls i - an uncursed scroll of confuse monster h - an uncursed scroll of identify j - an uncursed scroll of light Spellbooks k - a blessed spellbook of force bolt l - an uncursed spellbook of sleep Potions g - an uncursed potion of confusion o - 2 uncursed potions of gain energy s - a blessed potion of healing p - a blessed potion of levitation f - 2 uncursed potions of water Rings m - an uncursed ring of polymorph control e - an uncursed ring of teleport control (on right hand) d - an uncursed ring of teleportation (on left hand) Wands c - a wand of striking (0:4) Gems/Stones q - an uncursed worthless piece of black glass n - an uncursed worthless piece of blue glass Farfar the Wizard's attributes: Background: You were a Conjurer, a level 3 female human Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 3. You entered the dungeon 924 turns ago. You had 64 experience points. Basics: You had 0 out of 26 hit points. You had all 22 energy points (spell power). Your armor class was 9. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 13 (limit:18/100). Your dexterity was 15 (limit:18). Your constitution was 12 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 11 (limit:18). Your charisma was 8 (limit:18). Final Status: You were temporarily blind. You were hungry. You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were stridently aligned. You were magic-protected. You could teleport. You had teleport control. You were warded. You are dead. Vanquished creatures: a small mimic a hobbit a giant rat a yellow mold a Keystone Kop a gecko 2 jackals a sewer rat 2 grid bugs 2 lichens a kobold zombie a newt 15 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You followed a strict vegan diet. You were an atheist. You were illiterate. You never engraved Elbereth. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 3 Level 1: Level 2: Many fountains, a grave. Level 3: <- You were here. An armor shop, a fountain. Final resting place for you, killed by a Keystone Kop. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | farfar | | 0 Au | | killed by a | | Keystone Kop | | | | | | 2019 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye farfar the Wizard... You died in The Dungeons of Doom on dungeon level 3 with 356 points, and 0 pieces of gold, after 924 moves. You were level 3 with a maximum of 26 hit points when you died.