Unix NetHack Version 3.7.0-102 Work-in-progress - last build Apr 6 2024 13:22:21 (d302a6a9ff6341f1a922d8f5af178406b35fdf99,branch:master). Game began 2024-04-22 13:08:37, ended 2024-04-22 18:17:17. fstd, chaotic male elven Wizard ------------- -------- |...........| |......| |...........| |......| ###-%..........| |......| ### |...........| |......-#### |...........| |.<....| ---------.--- ---.---- ##### #### # ------ ## ## |.....# ## --.----- # #-.^..| #### |..>...-############# # |...%| ### ## ------ |......| # ### |....-###########@@#..lll| |......| ############### |....|# ##### |.$ll| -------- ---------------# |....|# ## ..$$$| |...........%..# ------# ----- |.............|###%####**#### ----#---------- ? Fstd the Magician St:25 Dx:16 Co:16 In:20 Wi:16 Ch:11 Chaotic S:60514 Dlvl:14 $:0 HP:0(73) Pw:131(131) AC:6 Xp:10 T:25270 Latest messages: You smell rotting flesh. You enter a leprechaun hall! The woman-at-arms turns into a pilferer! Muad turns into a guardian naga! You hit it. Muad bites! You are frozen by Muad! Muad touches you! Muad bites! Muad touches you! Muad slips off of your greased cloak of magic resistance! Muad bites! Muad touches you! Muad bites! Muad touches you! Muad bites! Muad touches you! Muad bites! Muad touches you! Muad bites! Muad touches you! Muad bites! Muad touches you! Muad bites! Muad touches you! You can move again. Pick an object. The magic-absorbing blade probes Muad! Muad bites! You are frozen by Muad! Muad touches you! Muad turns into a brigand! AlbertB hits! AlbertB hits again! AlbertB hits! AlbertB hits again! AlbertB hits! AlbertB hits again! AlbertB hits! AlbertB hits again! AlbertB hits! AlbertB hits again! AlbertB hits! AlbertB hits again! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct and achievements? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Amulets ('"') m - a blessed amulet of reflection (being worn) Weapons (')') r - 3 uncursed +0 elven daggers a - the blessed rustproof +6 Magicbane (weapon in right hand) Armor ('[') s - an uncursed greased +0 dwarvish iron helm (being worn) P - an uncursed rusty +0 pair of gauntlets of power (being worn) E - an uncursed burnt +0 pair of elven boots (being worn) b - an uncursed greased very burnt rotted +0 cloak of magic resistance (being worn) D - an uncursed +0 leather armor (being worn) Comestibles ('%') L - an uncursed partly eaten lizard corpse Rings ('=') g - an uncursed ring of conflict d - an uncursed ring of regeneration j - an uncursed ring of slow digestion (on left hand) Wands ('/') w - an uncursed wand of digging (0:6) y - an uncursed wand of digging (0:8) z - an uncursed wand of sleep (0:5) B - an uncursed wand of teleportation (0:4) Tools ('(') u - a blessed bag of holding containing 52 items q - an uncursed leather drum n - an uncursed blindfold l - an uncursed magic lamp (lit) M - an uncursed +1 pick-axe (alternate weapon; not wielded) o - an uncursed skeleton key named dis x - an uncursed stethoscope I - an uncursed tin whistle v - a blessed +0 unicorn horn Gems/Stones ('*') t - a blessed luckstone Contents of the bag of holding: 2940 gold pieces an uncursed amulet of reflection 11 blessed +2 crossbow bolts 22 uncursed +0 crossbow bolts 15 uncursed +0 elven arrows 7 uncursed poisoned +0 orcish arrows 35 uncursed +0 darts an uncursed +0 knife 3 uncursed +0 orcish daggers an uncursed +0 pair of leather gloves an uncursed +0 pair of jumping boots an uncursed +0 pair of kicking boots an uncursed +0 robe 2 uncursed puddis 6 uncursed food rations 2 uncursed fortune cookies a blessed scroll of amnesia an uncursed scroll of confuse monster an uncursed scroll of create monster a cursed scroll of create monster an uncursed scroll of earth 3 uncursed scrolls of enchant armor an uncursed scroll of light an uncursed scroll of punishment an uncursed scroll of scare monster an uncursed scroll of taming 2 uncursed scrolls of teleportation an uncursed spellbook of confuse monster an uncursed spellbook of cure blindness an uncursed spellbook of wizard lock a blessed potion of fruit juice a blessed potion of full healing an uncursed potion of gain energy a blessed potion of healing an uncursed potion of monster detection an uncursed potion of paralysis 3 potions of holy water an uncursed potion of water an uncursed ring of levitation an uncursed ring of slow digestion an uncursed wand of create monster (0:15) a cursed wand of sleep (0:3) an uncursed blindfold an uncursed magic marker (0:20) an uncursed skeleton key an uncursed tin whistle an uncursed +0 unicorn horn an uncursed +0 unicorn horn 4 uncursed emeralds an uncursed worthless piece of green glass an uncursed worthless piece of orange glass an uncursed flint stone Fstd the Wizard's attributes: Background: You were a Magician, a level 10 male elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were right-handed. You were in the Dungeons of Doom, on level 14. You entered the dungeon 25270 turns ago. There was a full moon in effect when your adventure ended. You had 9326 experience points, 674 more were needed to attain level 11. Your score was 60514 before end-of-game adjustments. Basics: You had 0 out of 73 hit points. You had all 131 energy points (spell power). Your armor class was 6. Your wallet was empty, but you had 2940 zorkmids stashed away in your pack. Autopickup was on for '$"?!=+/(*' plus thrown, with exceptions. Final Characteristics: Your strength was 25 (base:13, innate limit:18). Your dexterity was 16 (limit:18). Your constitution was 16 (limit:16). Your intelligence was 20 (limit:20). Your wisdom was 16 (limit:20). Your charisma was 11 (limit:18). Final Status: You weren't hungry. You were unencumbered. You were wielding a dagger. You were skilled in dagger. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You were cold resistant. You were sleep resistant. You were poison resistant. You saw invisible. You were telepathic. You had infravision. You were stealthy. You had slower digestion. You were warded. You had reflection. You were extremely lucky. You had extra luck. Good luck did not time out for you. You are dead. Miscellaneous: You disabled loading of bones levels. Total elapsed playing time was 5 hours, 8 minutes and 14 seconds. Major events: Turn 1: fstd the chaotic male elven Wizard entered the dungeon 541: entered the Gnomish Mines 877: attained the rank of Conjurer (level 3) 3492: attained the rank of Thaumaturge (level 6) 4852: reached Mine Town 11973: entered Sokoban 12380: was bestowed with Magicbane by Anhur 13304: completed 1st Sokoban level 14095: completed 2nd Sokoban level 14746: completed 3rd Sokoban level 15762: completed 4th Sokoban level 16076: attained the rank of Magician (level 10) 16718: acquired the Sokoban amulet of reflection 19526: acquired the Mines' End luckstone 25270: killed by a doppelganger imitating a barbarian, while paralyzed Vanquished creatures: a baby orange dragon a winged gargoyle 6 giant mimics a long worm 2 zruties an ice troll an elven monarch 2 large mimics a couatl a stalker a black naga 2 wargs 9 small mimics 2 warhorses a xan a troll a wood golem 2 gelatinous cubes a pyrolisk a flaming sphere 3 shocking spheres a large cat a tiger a gargoyle a dwarf ruler 2 tengu 2 ochre jellies an energy vortex an elf mummy a red naga a pit viper a carnivorous ape an ettin zombie 3 leather golems 2 Grey-elves 3 chameleons 3 crocodiles a giant beetle 3 quivering blobs 4 cockatrices 4 wolves 2 winter wolf cubs 3 lynxes a panther 11 leprechauns 7 orc-captains 2 iron piercers 2 giant spiders 2 horses an ice vortex a black light a vampire bat a forest centaur 6 gnome rulers an orc mummy a dwarf mummy 2 brown puddings a rust monster an owlbear 3 yetis a Green-elf 2 lizards a chickatrice a dingo a housecat 5 jaguars 2 dwarf leaders 3 white unicorns a gray unicorn 5 dust vortices 4 ravens 4 plains centaurs a gnome mummy 3 snakes 7 apes a human zombie 4 rope golems 2 soldier ants a fire ant 7 bugbears a water nymph 2 mountain nymphs 8 Mordor orcs 7 Uruk-hai 7 orc shamans 2 rock piercers 2 rock moles 3 ponies 3 fog clouds 7 yellow lights 2 shriekers 3 violet fungi 14 gnome leaders 3 gnomish wizards 2 kobold mummies a red naga hatchling a guardian naga hatchling 4 gray oozes a barrow wight 9 elf zombies 4 straw golems a paper golem 11 giant ants 4 little dogs 11 floating eyes 4 kittens 26 dwarves 3 homunculi 2 kobold leaders 6 kobold shamans 25 hill orcs 14 rothes a rabid rat 4 giant bats a monkey 7 dwarf zombies 2 wererats 13 iguanas 13 killer bees 5 acid blobs 7 coyotes 2 gas spores 7 hobbits 3 manes a large kobold 10 hobgoblins 2 orcs 8 giant rats 2 cave spiders 2 brown molds 5 green molds 2 red molds 54 gnomes 3 garter snakes 3 gnome zombies 7 geckos 11 jackals 3 foxes 3 kobolds 7 goblins 3 sewer rats 7 grid bugs 2 bats 9 lichens 3 kobold zombies 14 newts 602 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You read items or engraved 25 times. You never engraved Elbereth. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You did not violate any of the special Sokoban rules. Achievements: You entered a shop. You entered the Gnomish Mines. You attained the rank of Conjurer. You attained the rank of Thaumaturge. You entered Minetown. You entered Sokoban. You attained the rank of Magician. You completed Sokoban. You completed the Gnomish Mines. The Dungeons of Doom: levels 1 to 15 Level 1: "kat" Level 2: "kat+rings" Some fountains. Stairs down to The Gnomish Mines. Level 3: "vault+water+armor shop" A fountain. Level 4: "vault" Level 5: "junk" An altar to Anhur. Level 6: "vault+gstore" Some fountains. Level 7: Many fountains. Level 8: Many fountains. Level 9: Stairs up to Sokoban, level 8. Level 10: A grave. Level 11: Level 12: A sink, a grave. Level 13: A grave. Level 14: <- You were here. Final resting place for you, killed by a doppelganger imitating a barbarian, while paralyzed. Level 15: A primitive area. Summoned by Neferet the Green. The Gnomish Mines: levels 3 to 10 Level 3: Level 4: Level 5: Level 6: An altar, some fountains. Level 7: Level 8: Level 9: Level 10: "stuff" Sokoban: levels 8 up to 5 Level 5: Solved. Level 6: Solved. Level 7: Solved. Level 8: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | fstd | | 2940 Au | | killed by a | | doppelganger | | imitating a | | barbarian | | 2024 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye fstd the Wizard... You died in The Dungeons of Doom on dungeon level 14 with 60220 points, and 2940 pieces of gold, after 25270 moves. You were level 10 with a maximum of 73 hit points when you died.