Unix NetHack Version 3.6.3-1 Work-in-progress - last build Thu May 23 05:06:59 2019 (ac5bd8764b4d11ec423d5c968bb8a71ee29d9d75,branch:hardfought). Game began 2019-05-24 22:12:02, ended 2019-05-25 00:48:07. galadriel, chaotic female human Monk ------------------------- | | | " | ######################. | ########################### ############## --------------------.---- # # # # # ############# ------.------------- --.--------------- -----.--------------- | | | * | |.<...............%.| | | | | |...................| | | ------------------ |...................| | | |...................| ----------------.--- ----.---------------- # ################### -.------------------ | ..>@Z.. | ....... | ..... | ..% ---------------- Galadriel the Initiate St:18/02 Dx:15 Co:15 In:9 Wi:16 Ch:8 Chaotic Dlvl:15 $:6383 HP:0(80) Pw:50(55) AC:0 Xp:9/3715 T:14486 Latest messages: You hit Kenneth Arnold's ghost! You hit Kenneth Arnold's ghost! You hit Kenneth Arnold's ghost. You hit Kenneth Arnold's ghost. You hit Kenneth Arnold's ghost. You miss Kenneth Arnold's ghost. You destroy Kenneth Arnold's ghost! There are several objects here. V - a food ration. You see here a scroll called enchweap. Your knapsack cannot accommodate any more items. You see here a scroll labeled KERNOD WEL. Your knapsack cannot accommodate any more items. What do you want to throw? [$cHY or ?*] In what direction? What do you want to throw? [$cHY or ?*] In what direction? G - a scroll labeled KERNOD WEL. You see here a scroll called enchweap. N - a scroll called enchweap. What do you want to throw? [$cHY or ?*] Never mind. What do you want to drop? [$a-zA-Z or ?*] You drop an uncursed black gem. You hear some noises in the distance. You are carrying too much to get through. You find a hidden passage. You hear some noises in the distance. You see here a scroll called eiris 100. M - a scroll called eiris 100. You find a hidden passage. You find a hidden passage. The stairs are solidly fixed to the floor. Pick an object. In what direction? The sleep ray hits the giant zombie. You hit the giant zombie. You hit the giant zombie! The giant zombie hits! The giant zombie hits! You hit the giant zombie! You hit the giant zombie! The giant zombie hits! The giant zombie hits! You die... Do you want your possessions identified? [ynq] (y) Do you want to see your attributes? [ynq] (y) Do you want an account of creatures vanquished? [ynaq] (y) Do you want to see your conduct? [ynq] (y) Do you want to see the dungeon overview? [ynq] (y) Inventory: Coins $ - 6383 gold pieces Amulets F - an uncursed amulet versus poison (being worn) Weapons c - a +1 dwarvish spear (at the ready) H - a +0 dwarvish spear Y - a +0 dwarvish mattock (alternate weapon; not wielded) Armor z - an uncursed greased +0 dwarvish iron helm (being worn) a - an uncursed +2 pair of leather gloves (being worn) A - an uncursed +1 pair of speed boots (being worn) b - an uncursed +1 robe (being worn) Comestibles p - an uncursed clove of garlic R - a cursed clove of garlic V - 10 uncursed food rations j - an uncursed fortune cookie l - an uncursed fortune cookie S - 2 cursed fortune cookies y - 3 uncursed oranges T - a cursed sprig of wolfsbane m - 2 uncursed tripe rations Scrolls E - a blessed scroll of blank paper M - an uncursed scroll of confuse monster f - an uncursed scroll of create monster O - a blessed scroll of enchant armor C - an uncursed scroll of enchant armor N - an uncursed scroll of enchant weapon G - an uncursed scroll of food detection r - an uncursed scroll of gold detection K - an uncursed scroll of remove curse Q - an uncursed scroll of teleportation Potions u - an uncursed potion of booze e - an uncursed potion of extra healing X - a cursed potion of gain ability Z - an uncursed potion of oil I - an uncursed potion of polymorph n - an uncursed potion of sleeping Rings g - an uncursed ring of stealth Wands d - a wand of digging (0:5) P - a wand of enlightenment (0:13) W - a wand of fire (0:1) U - a wand of light (0:12) h - a wand of light (0:11) v - a wand of magic missile (0:4) o - a wand of magic missile (0:3) w - a cursed wand of make invisible (0:4) J - a wand of probing (0:5) x - a cursed wand of probing (0:5) i - a wand of secret door detection (0:12) Tools q - a can of grease (0:21) L - an uncursed magic lamp (lit) k - an uncursed skeleton key t - an uncursed towel Gems/Stones B - 2 uncursed worthless pieces of blue glass s - 2 uncursed worthless pieces of green glass D - a blessed luckstone Galadriel the Monk's attributes: Background: You were an Initiate, a level 9 female human Monk. You were chaotic, on a mission for Huan Ti who was opposed by Shan Lai Ching (lawful) and Chih Sung-tzu (neutral). You were in the Dungeons of Doom, on level 15, a primitive area. You entered the dungeon 14486 turns ago. You had 3715 experience points. Basics: You had 0 out of 80 hit points. You had 50 out of 55 energy points (spell power). Your armor class was 0. Your wallet contained 6383 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18/02 (limit:18/100). Your dexterity was 15 (limit:18). Your constitution was 15 (limit:18). Your intelligence was 9 (limit:18). Your wisdom was 16 (limit:18). Your charisma was 8 (limit:18). Final Status: You were unencumbered. You were empty handed. You were skilled in martial arts and could have enhanced that. Final Attributes: You were piously aligned. You were sleep resistant. You were poison resistant. You saw invisible. You were warned. You had automatic searching. You were stealthy. You were guarded. You were very fast. You were lucky. You had extra luck. Good luck did not time out for you. You are dead. Vanquished creatures: 3 ghosts 3 giant mimics a wumpus a stalker an air elemental a giant zombie 3 small mimics 2 xans 4 quantum mechanics a troll a pyrolisk 2 flaming spheres 3 shocking spheres a tiger an ochre jelly a leocrotta an energy vortex a human mummy a python a pit viper a cobra 4 soldiers a watchman a succubus a crocodile a giant beetle a quivering blob a lynx a spotted jelly 2 giant spiders a horse a baby long worm 2 black lights a gnome king an orc mummy 3 owlbears 2 yetis a chickatrice 2 dogs a jaguar a dust vortex a raven 2 plains centaurs a gnome mummy 4 apes a Woodland-elf 3 fire ants 2 bugbears a wood nymph 2 water nymphs 13 Uruk-hai 4 rock piercers a rock mole 2 ponies a fog cloud 3 yellow lights 2 violet fungi 7 gnome lords 2 gnomish wizards a kobold mummy a red naga hatchling a black naga hatchling 3 gray oozes 3 elf zombies a straw golem a paper golem a baby crocodile 9 giant ants 2 little dogs 3 floating eyes 3 kittens 10 dwarves 2 homunculi a kobold lord 3 kobold shamans 2 hill orcs 2 rothes a rabid rat a centipede a giant bat 5 monkeys 2 orc zombies a dwarf zombie a wererat 2 iguanas 9 killer bees an acid blob a gas spore 4 hobbits 3 large kobolds a hobgoblin 6 giant rats 6 cave spiders 4 yellow molds 2 red molds 23 gnomes 2 garter snakes a gnome zombie 4 geckos 8 jackals a fox 2 kobolds 7 goblins 2 sewer rats 17 grid bugs 9 lichens 4 kobold zombies 8 newts 303 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were vegetarian. You read items or engraved 24 times. You engraved Elbereth 7 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 15 Level 1: An altar to Huan Ti, a fountain. Level 2: A general store, a fountain. Level 3: Stairs down to The Gnomish Mines. Level 4: An armor shop. Level 5: An altar. Final resting place for Karnac-Pri-Hum-Mal-Neu, killed by a homunculus. Level 6: "vault" An armor shop, a fountain. Level 7: Many fountains, a grave. Oracle of Delphi. Final resting place for Guthix-Pri-Hum-Fem-Law, killed by a rabid rat. Level 8: "stash <" Stairs up to Sokoban, level 7. Level 9: Some fountains. Level 10: Level 11: A fountain, a grave. Level 12: "vault" A general store, many fountains. Portal to Fort Ludios. Level 13: Level 14: Summoned by the Grand Master. Portal to The Quest. Level 15: <- You were here. A primitive area. Final resting place for you, killed by a giant zombie. The Gnomish Mines: levels 4 to 6 Level 4: "books" Level 5: Level 6: Some shops, a temple, some fountains, a sink. The Quest: Level 1: Many trees. Home. Sokoban: levels 7 up to 4 Level 4: Solved. Level 5: Solved. Level 6: Solved. Level 7: Solved. Fort Ludios: Level 1: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | galadriel | | 6383 Au | | killed by a | | giant zombie | | | | | | 2019 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye galadriel the Monk... You died in The Dungeons of Doom on dungeon level 15 with 21525 points, and 6383 pieces of gold, after 14486 moves. You were level 9 with a maximum of 80 hit points when you died.