Unix NetHack Version 3.7.0-71 Work-in-progress - last build Jan 31 2023 02:41:03 (7ba98a1283f2b7cec35fde026edb48fc825ab8ae,branch:master). Game began 2023-02-06 20:06:54, ended 2023-02-06 21:36:26. galadriel, chaotic male human Rogue ----------- |..........#### |........[| ######## |.......).| ####### --------.-- #####)# ---------- # ----.-------- |...>....| |C.).......C| ##-%.......| +.....C...... # |....d...| |...----- ..| #H@#.........| )...| | ---------- |..C| |... |...- |... |C.. ----- Galadriel the Rogue St:15 Dx:18 Co:17 In:10 Wi:10 Ch:9 Chaotic S:4340 Dlvl:8 $:422 HP:0(68) Pw:31(31) AC:0 Xp:7/798 T:7224 Latest messages: Pick an object. In what direction? j You throw 2 daggers. The 1st dagger hits the mountain nymph. The mountain nymph wakes up! The mountain nymph screams! The 2nd dagger hits the mountain nymph! You hear some noises in the distance. In what direction? j The dagger hits the mountain nymph. In what direction? j You throw 3 daggers. The 1st dagger hits the mountain nymph! The 2nd dagger hits the mountain nymph! You kill the mountain nymph! F - a potion called magenta, nymph (2 in total). What do you want to call? [dfhkqrvyBDF-LNS-UX-Z or ?*] F Call a potion called magenta, nymph: object detection You see here a +0 dagger. b - a +0 dagger (at the ready) (4 in total). b - 2 +0 daggers (at the ready) (6 in total). You see here 3 +0 daggers. b - 3 +0 daggers (at the ready) (9 in total). You hear some noises in the distance. You hear a nearby zap. The sleep ray hits you! You dream that you hear a nearby zap. The magic missile whizzes by you! You dream that you hear a nearby zap. The magic missile hits you! The stone giant zaps a wand of magic missile! The magic missile hits you! You dream that you hear some noises in the distance. The stone giant thrusts his elven dagger. The stone giant hits! The stone giant thrusts his elven dagger. The stone giant hits! The stone giant thrusts his elven dagger. The stone giant hits! You dream that you hear some noises in the distance. The stone giant thrusts his elven dagger. The stone giant hits! The stone giant thrusts his elven dagger. The stone giant hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct and achievements? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 422 gold pieces Amulets Z - an uncursed amulet versus poison (being worn) Weapons W - a blessed +2 dagger b - 9 +0 daggers (at the ready) w - a +0 dagger V - 9 +0 daggers a - a rusty +0 short sword (weapon in hand) Armor K - an uncursed +0 orcish helm (being worn) q - an uncursed +0 pair of low boots (being worn) M - a blessed +0 robe (being worn) x - a cursed +0 T-shirt with text "Real men are valkyries" (being worn) j - an uncursed +0 dwarvish mithril-coat (being worn) Comestibles R - an uncursed cream pie e - an uncursed food ration Scrolls f - an uncursed scroll of blank paper D - 3 uncursed scrolls of blank paper d - a cursed scroll of blank paper X - an uncursed scroll of create monster G - an uncursed scroll of identify B - a cursed scroll of identify Y - a cursed scroll of magic mapping Q - an uncursed scroll of teleportation Potions N - an uncursed potion of fruit juice r - a blessed potion of hallucination J - an uncursed potion of levitation F - 2 uncursed potions of object detection v - an uncursed potion of water Wands C - a wand of magic missile (0:4) I - a wand of slow monster (0:3) O - a wand of speed monster (0:8) c - a wand of teleportation (0:8) g - a wand of teleportation (0:3) Tools i - an uncursed sack containing 9 items L - an uncursed magic lamp (lit) s - an uncursed magic whistle k - an uncursed skeleton key Gems/Stones U - 2 uncursed black opals h - 2 uncursed topaz stones H - 2 uncursed worthless pieces of green glass y - 3 uncursed worthless pieces of orange glass S - 2 uncursed worthless pieces of white glass T - 3 uncursed worthless pieces of yellowish brown glass Contents of the sack: 226 gold pieces an uncursed scroll of charging an uncursed scroll of create monster an uncursed scroll of magic mapping an uncursed potion of sickness a wand of nothing (0:4) a cursed jasper stone an uncursed worthless piece of red glass an uncursed worthless piece of yellow glass Galadriel the Rogue's attributes: Background: You were a Rogue, level 7 male human. You were chaotic, on a mission for Kos who was opposed by Issek (lawful) and Mog (neutral). You were in the Dungeons of Doom, on level 8. You entered the dungeon 7224 turns ago. There was a full moon in effect when your adventure ended. You had 798 experience points, 482 more were needed to attain level 8. Your score was 4340 before end-of-game adjustments. Basics: You had 0 out of 68 hit points. You had all 31 energy points (spell power). Your armor class was 0. Your wallet contained 422 zorkmids, and you had 226 more stashed away in your pack. Autopickup was off. Final Characteristics: Your strength was 15 (limit:18/100). Your dexterity was 18 (limit:18). Your constitution was 17 (limit:18). Your intelligence was 10 (limit:18). Your wisdom was 10 (limit:18). Your charisma was 9 (limit:18). Final Status: You were not hungry. You were unencumbered. You were wielding a short sword. You were skilled in short sword. Final Attributes: You were piously aligned. You were poison resistant. You were telepathic. You were stealthy. You were guarded. You were lucky. You are dead. Miscellaneous: You encountered 2 bones levels. Total elapsed playing time was 1 hour, 29 minutes and 29 seconds. Major events: Turn 1: galadriel the chaotic male human Rogue entered the dungeon 582: entered the Gnomish Mines 2216: attained the rank of Cutpurse (level 3) 3728: reached Mine Town 4509: attained the rank of Rogue (level 6) 7125: entered Sokoban 7224: killed by a stone giant, while sleeping Vanquished creatures: a small mimic an ettin mummy a stone giant a watchman a giant beetle an iron piercer a horse 2 gnome rulers a housecat a jaguar a snake 2 rope golems 4 fire ants a wood nymph 2 mountain nymphs 12 Mordor orcs a rock piercer 2 ponies a shrieker 5 gnome leaders 3 gnomish wizards 4 elf zombies 2 paper golems 3 giant ants 8 floating eyes a kitten 11 dwarves a homunculus a kobold leader 2 kobold shamans a rothe a giant bat an orc zombie a dwarf zombie a wererat 2 iguanas 7 killer bees an acid blob a coyote a hobbit 2 manes a large kobold 2 giant rats 3 cave spiders 2 yellow molds 29 gnomes 2 garter snakes a gnome zombie 5 geckos 8 jackals 3 foxes a kobold a goblin 6 sewer rats 5 grid bugs 3 bats 3 lichens a kobold zombie 10 newts 183 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You read items or engraved 8 times. You engraved Elbereth 2 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You did not violate any of the special Sokoban rules. Achievements: You entered the Gnomish Mines. You entered a shop. You attained the rank of Cutpurse. You entered Minetown. You entered a temple. You attained the rank of Rogue. You entered Sokoban. The Dungeons of Doom: levels 1 to 11 Level 1: An altar to Kos, some fountains. Level 2: An altar. Stairs down to The Gnomish Mines. Level 3: A general store. Level 4: Level 5: A potion shop, a grave. Final resting place for galadriel-Pri-Hum-Fem-Neu, killed by a kitten. Level 6: A sink. Level 7: A sink. Level 8: <- You were here. Final resting place for you, killed by a stone giant, while sleeping, Gandelf-Mon-Hum-Mal-Neu, killed by a Grey-elf, Gandelf-Mon-Hum-Mal-Neu, killed by a hallucinogen-distorted leocrotta. Level 9: Some fountains. Stairs up to Sokoban, level 8. Level 10: "vault" Level 11: The Gnomish Mines: levels 3 to 7 Level 3: Level 4: Level 5: Level 6: Many shops, a temple, some fountains. Level 7: Sokoban: Level 8: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | galadriel | | 648 Au | | killed by a | | stone giant | | | | | | 2023 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye galadriel the Rogue... You died in The Dungeons of Doom on dungeon level 8 with 4276 points, and 648 pieces of gold, after 7224 moves. You were level 7 with a maximum of 68 hit points when you died.