galadriel, neutral male bastard Feminist --------------- |.............| |....(%.......| |.....<.......| |.............| |.............| |.............| |.............|I% |............I@I, ---------------I, [Galadriel the Wannabe Maneater] St18/01 Dx12 Co12 In3 Wi5 Ch17 FemBasMalNeu S1216 Dlvl:4 $60 HP0(43) Pw42(42) AC5 Xp5/244 T1379 Bli Fea Stn Latest messages Warning: HP low! It hits you! That felt evil and sinister! [-2 -> 4] Warning: HP low! What do you want to read? [nopw or ?*] Never mind. You don't know any spells right now. What do you want to read? [nopw or ?*] As you pronounce the formula on it, the scroll disappears. This is a standard identify scroll. g - a cursed +0 loadstone. It misses. It produces beautiful farting noises with its sexy butt. You are prevented from having curse resistance! It bites you! [-4 -> 1] Warning: HP low! It blasts you! You die... Your inventory Implants v - the cursed implant of karma named Sinful Repenter (being worn) {0} Weapons a - an uncursed +1 high-heeled sandal (weapon in hand) {1} b - 20 uncursed +0 shuriken (in quiver) {0} c - an uncursed +0 lance (alternate weapon; not wielded) {75} Armor d - a cursed +0 pair of killer heels (being worn) {8} Comestibles x - 3 uncursed lemons {0} A - 4 uncursed cream pies {0} Scrolls n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - an uncursed scroll of standard id {0} Rings w - a heavily cursed ring of polymorph control {0} Tools e - an uncursed leather leash {0} f - an uncursed stethoscope {0} l - an uncursed blindfold {0} t - 7 uncursed tallow candle (2000)'s {0} Gems g - a cursed +0 loadstone h - 31 uncursed +0 rocks {0} i - an uncursed +0 worthless piece of orange glass {1} j - a blessed +0 worthless piece of black glass {1} Final attributes You were stridently aligned Your alignment was 4 Your max alignment was 4 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: reflection You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 94 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 21 Tool identification only worked 5 times out of 15 Monsters only dropped their equipment with 90% chance Book drop chance was reduced to 92% Scroll drop chance was reduced to 69% Musable item generation frequency had a negative bias of 39% Ring drop chance was reduced to 85% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 58% Weapon drop chance was reduced to 73% Armor drop chance was reduced to 46% Food drop chance was reduced to 71% Concealing monsters were spawned underneath items 27% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: form V (Shien) The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: unicorn horn (turn 2) The following skill became untrainable if you tried to train it too early: body armor (turn 580) The following skill became untrainable after a while: protection spells (turn 22690) The following skill couldn't be trained before a certain turn number is reached: searching (turn 42174) Heavy curses were more common by 34% Number of artifacts generated was 5 Number of fake artifacts generated was 3 Monster spawn increase started at turn 112495 Monster spawn increase reached its maximum at turn 268105 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 2086308 The monster class that cannot be genocided was dragon The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: black dragon (freq bonus 16) The monster species that spawned more often: deified rhubarb (freq bonus 12) The monster species that spawned more often: rust golem (freq bonus 4) The monster species that spawned more often: special fungus (freq bonus 5) The monster species that spawned more often: block-heeled girl (freq bonus 16) The monster species that spawned more often: scruffy looking hobbit (freq bonus 8) The monster species that spawned more often: porter army ant (freq bonus 12) The monster species that spawned more often: giant roc (freq bonus 18) The monster species that spawned more often: lethe warp patch (freq bonus 6) The monster species that spawned more often: lethe mushroom (freq bonus 24) The monster species that spawned more often: unwitted geometer waifing (freq bonus 5) The monster species that spawned more often: indigo mold (freq bonus 18) The monster species that spawned more often: nasty growth (freq bonus 6) The monster species that spawned more often: cursed lizard (freq bonus 16) The monster species that spawned more often: hc beardfreak (freq bonus 6) The monster species that spawned more often: radbeetle (freq bonus 8) The monster species that spawned more often: palpitation dizzily (freq bonus 6) The monster species that spawned more often: rad southerner (freq bonus 10) The monster species that spawned more often: enginah sephirah (freq bonus 10) The monster species that spawned more often: hemophage (freq bonus 32) The monster trait that was more common: monsters that have no eyes (freq bonus 6) The monster trait that was more common: monsters that eat meat (freq bonus 1) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 3) The monster trait that was more common: monsters that eat stone (freq bonus 6) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 1) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster trait that was more common: monsters that make cow sounds (freq bonus 3) The monster trait that was more common: monsters that bark (freq bonus 4) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2) The monster species that never randomly spawned: Amadeus The monster species that never randomly spawned: massive moulter The monster species that never randomly spawned: work houses The monster species that never randomly spawned: punting penetrate The monster species that never randomly spawned: abyss spider The monster species that never randomly spawned: Pos Recursive The monster species that never randomly spawned: big white unicorn The monster species that never randomly spawned: petty moaning spirit The monster species that never randomly spawned: chaotic hulk The monster species that never randomly spawned: stalactite smasher The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was never generated: implant of bile (pure) The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was never generated: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was never generated: implant of evisceration (screaming) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was never generated: mill pail ((null)) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cruncher helmet (breath control helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 6) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of bad part (anable, freq bonus 6) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 21) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 37) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 7) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gravation stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 5) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 3) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: soil-clinging boots (noble sandals, freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 88) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this item was always generated cursed: treasure chest ((null)) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: implant of maggots (hexing) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this item was always generated cursed: implant of badness (prismatic) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this trap was always invisible: back to start trap The RNG hath decreed that this trap was generated more often: limitation trap (freq bonus 5) Trap randomization happened for 1 in 732 traps Next attribute increase check would have come at turn 3454 Strength training was 3 Dexterity training was 15 Wisdom training was 22 Constitution training was 43 Your sanity was 1039 Your protection was reduced by 4 You were stunned (21) You were blinded (157) You were stricken with fear (1784) You were punished You had the following problem: Monsters build new traps for you to blunder into. (0) You had the following problem: Monsters didn't respect Elbereth. (0) You were possessed by the ghost of Meltem. (996) You had not decided on your sexuality yet You were suffering from very slight contamination. (2) You were prevented from having cold resistance (0) You were prevented from having curse resistance (357) You had 791 points of nutrition remaining You aggravated monsters You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.4.2 (06dd280) - last build Sun Dec 30 15:31:32 2018. You could not have safely prayed (481) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Artifacts 106Dot1 Alien Radio [unaligned hard hat] Implants implant of karma (ambergris) Weapons shuriken (throwing star) Armor killer heels (jungle boots) Scrolls * scroll of extra healing (CLONE MONSTER) * scroll of greater mana restoration (HOLLANDS ANTJE) scroll of identify (THE SAVEGAME ERROR IS AMYS QUEST NEMESIS) scroll of healing (KNEELHACK CHARACTERS ALWAYS DEAL SCRATCH DAMAGE) scroll of mana (OH CAPTAIN MY CAPTAIN) scroll of phase door (THERTHENITHOR DYAGOTHERE THERTHENITHOR SYAPOTHEREUO KODOCHOR) scroll of cure (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) scroll called ench weap (VALHOG UNLEASHED) scroll of standard id (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) Potions potion of blindness (squishy) Rings ring of polymorph control (stibotantalite) Tools leather leash (leash) tallow candle (candle) Gems loadstone (gray) worthless piece of orange glass (orange) worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Vanquished creatures an effect butterfly 2 giant ticks 0 unnatural acid blobs (1 created) 0 combo fuel barrels (2 created) 0 hounddogs (1 created) 0 kittens (1 created) 0 hobbit revellers (1 created) 0 hobbit veterans (1 created) 0 tentacle pseudos (1 created) 0 hobbits (3 created) 0 ringing hobbits (1 created) 0 group hobbits (1 created) 0 dwarves (2 created) 0 camo dwarves (1 created) 0 force dwarves (1 created) 0 army dwarves (1 created) 0 normal dwarves (1 created) 0 large hobbits (1 created) a minidemon a kobold a baby mimic (2 created) 0 mynocks (1 created) 2 mini mimics (3 created) 0 hill orcs (3 created) an easy piercer a shardash a hare 2 giant garbage rats a petit pseudo rat 0 sock moles (1 created) a millipede a healthy cave spider a yellow centipede a mutated plant 0 psytexes (1 created) 0 grid bugs (1 created) 0 group bugs (1 created) 0 monobugs (1 created) 0 housebats (1 created) a lichen 2 colony lichens 0 brown growths (1 created) 0 yellow fungi (1 created) 0 volatile mushrooms (1 created) 0 luminescent molds (1 created) 0 green mushrooms (1 created) 2 New Kops a kestrel an allusory Kop Sergeant 0 EQ Sergeants (1 created) 2 mininagas a slimebesu a white snake 0 baby umber hulks (1 created) 0 grid xorns (1 created) a human a block-heeled girl 0 item masters (3 created) 0 shopkeepers (3 created) 2 infernals (6 created) an infernal potato (3 created) a gene jinn (4 created) 2 hungry demons (3 created) 0 Joker Blacks (1 created) 0 beauties (1 created) a desert jinn a grudge (5 created) Weitzer (0 times) 0 humanoid devils (1 created) 2 newts a twen 0 iguanas (1 created) 0 eggmen (7 created) 0 lime killer tomatoes (2 created) a +1 nl wall a +4 nd cutoff 0 kaam walls (1 created) a fire trove a scroll trove 121 creatures born. 46 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 40 times You killed 28 monsters You read items or engraved 17 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (7 slots left) Fighting Skills high heels [Unskilled] (max Grand Master) (15 of 20) general combat [Unskilled] (max Expert) (4 of 20) body armor [Unskilled] (max Expert) (4 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (18 of 20) implants [Unskilled] (max Basic) (15 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Master) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Master) (0 of 20) form VII (Juyo) [Unskilled] (max Master) (0 of 20) form VIII (Wedi) [Unskilled] (max Master) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Master) (0 of 20) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Master) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (40 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Master) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Master) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (1 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye galadriel the Feminist... You died in The Dungeons of Doom on dungeon level 4 with 1210 points, and 60 pieces of gold, after 1379 moves. Killer: a monster (grudge) You were level 5 with a maximum of 43 hit points when you died. You reached the 248th place on the top 10000 list. No Points Name Hp [max] 1 35659804 Tariru-Fen-Inc-Fem-Neu (Wish) ascended to demigoddess-hood. 626 [655] 2 31013326 Tariru-Pal-Nag-Fem-Law (Art) ascended to demigoddess-hood. 594 [633] 3 30770207 Tariru-Arc-Esp-Mal-Cha (Art-Geno) ascended to demigod-hood. 527 [560] 246 1237 winsalot-Psi-Ins-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (petty tunnel wight), while frozen by breathing a potion. - [20] 247 1230 winsalot-Psi-Wis-Mal-Cha died in The Dungeons of Doom on level 4. Killed by a monster (furry rothe). - [19] *248 1210 galadriel-Fem-Bas-Mal-Neu died in The Dungeons of Doom on level 4. Killed by a monster (grudge). - [43] 249 1184 AmyBSOD-Sco-Und-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (raging ogre). - [54] 250 1184 Luxidream-Use-Zru-Mal-Law quit in The Dungeons of Doom on level 3 [max 4]. 28 [63]