gargor, chaotic male felid Bard ,q#, ,,@# ,,,# ,%,| ,,,+ ,,# ,,# ,,# #,,# #,,# #### #,,,# #,,###,,,, #,,<,,,,#, ##,,,,,,, [Gargor the Rhymer] St7 Dx12 Co6 In4 Wi10 Ch11 BrdFelMalCha S81 Dlvl:2 $11 HP-2(12) Pw7(7) AC7 Xp1/5 T64 Latest messages Never mind. There is a wall in the way! (2x) You can't open anything -- you have no hands! Try to open it with another part of your body instead? [yn] (n) There is a wall in the way! You hit the wild sheep. The wild sheep touches you! [-1 -> 10] [-3 -> 7] You hit the wild sheep. The wild sheep misses. You hear a door open. You hit the wild sheep. The wild sheep misses. You hit the wild sheep. The wild sheep touches you! [-1 -> 6] [-3 -> 3] You are hit by a vulgar polearm! You die... Your inventory Armor b - an uncursed +1 leather cloak (being worn) {7} Comestibles c - 9 uncursed apples {0} d - 7 uncursed oranges {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Potions e - 3 uncursed potions of booze {0} f - an uncursed finalized potion of booze {0} g - an uncursed strongly greased finalized potion of booze {0} Tools a - an uncursed wooden flute {0} h - an uncursed bell {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: psi resistance You could not have this property intrinsically: quad attacks Potion identification only worked 3 times out of 21 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 25 Gem identification only worked 100 times out of 335 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 91% Potion drop chance was reduced to 79% Armor drop chance was reduced to 41% Tool drop chance was reduced to 86% Monster death drops spawned with only 94% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 123) You had blown your chance of training the bare-handed combat skill The following skill became untrainable if you tried to train it too early: matter spells (turn 570) The following skill became untrainable after a while: spear (turn 55825) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 44952) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 62768 Monster spawn increase reached its maximum at turn 185402 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 728242 The monster class that cannot be genocided was blob The monster class that was spawned more often: vampire (freq bonus 3) The monster color that was spawned more often: yellow (freq bonus 4) The monster species that spawned more often: Deth (freq bonus 20) The monster species that spawned more often: jikiniki (freq bonus 20) The monster species that spawned more often: scribing solemnizing (freq bonus 60) The monster species that spawned more often: topaz warp patch (freq bonus 14) The monster species that spawned more often: huge grey bat (freq bonus 42) The monster species that spawned more often: recreance bringing ohmmeter (freq bonus 5) The monster species that spawned more often: colorful patch (freq bonus 12) The monster species that spawned more often: maga elemental (freq bonus 4) The monster species that spawned more often: red river hog (freq bonus 90) The monster species that spawned more often: ignoring structural clemency britisher (freq bonus 4) The monster species that spawned more often: vrock (freq bonus 15) The monster species that spawned more often: clock warp patch (freq bonus 18) The monster species that spawned more often: hell temptress (freq bonus 24) The monster species that spawned more often: sticky growth (freq bonus 78) The monster species that spawned more often: golden force fungus (freq bonus 8) The monster species that spawned more often: icicle crasher (freq bonus 8) The monster species that spawned more often: giant venus flytrap (freq bonus 24) The monster species that spawned more often: pustulent force patch (freq bonus 28) The monster species that spawned more often: clitoral how lionizer (freq bonus 8) The monster species that spawned more often: black dragon bat (freq bonus 9) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 2) The monster trait that was more common: monsters that eat meat (freq bonus 2) The monster trait that was more common: monsters that squawk (freq bonus 20) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 4) The monster trait that was more common: monsters with vampire dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 6) The monster trait that was more common: monsters that have hug attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 4) The monster species that never randomly spawned: large rust monster The monster species that never randomly spawned: ECM archer The monster species that never randomly spawned: default horror The monster species that never randomly spawned: obsidian gargoyle The monster species that never randomly spawned: mishapen golem The monster species that never randomly spawned: Theresa Flauschebueschel May The monster species that never randomly spawned: loggerhead curtly The monster species that never randomly spawned: dangerous large eel The monster species that never randomly spawned: actual snowman The monster species that never randomly spawned: greater omochi beast The RNG hath decreed that this item was never generated: swimming (aquatic) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was never generated: evil leather armor ((null)) The RNG hath decreed that this item was never generated: beautiful shirt ((null)) The RNG hath decreed that this item was never generated: binning kit ((null)) The RNG hath decreed that this item was never generated: initialization stone (gray) The RNG hath decreed that this item was never generated: stone of misfiring (gray) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was never generated: gravity beam (heavy) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 4) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 6) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 15) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 15) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 17) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 6) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 3) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 5) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 8) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 3) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 7) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 85) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this item was always generated cursed: troll shield ((null)) The RNG hath decreed that this item was always generated cursed: helm of teleport control (space helmet) The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao) The RNG hath decreed that this item was always generated cursed: brown shit cloak (rifling power cloak) The RNG hath decreed that this item was always generated cursed: platinum spell stone (gray) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: thunder hammer ((null)) The RNG hath decreed that this item was always generated cursed: implant of searing (omniscient) The RNG hath decreed that this trap was always invisible: glass arrow trap The RNG hath decreed that this trap was generated more often: manler trap (freq bonus 2) Trap randomization happened for 1 in 926 traps Next attribute increase check would have come at turn 513 Strength training was 4 Dexterity training was 4 Wisdom training was 0 Constitution training was 7 Your sanity was 0 You had 9 lives left You had not decided on your sexuality yet You were prevented from having displacement (0) You had 1427 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Garl Glittergold, Flandal Steelskin and Urdlen Your deity was Urdlen The version you were playing was: Unix SlashEMExtended Version 2.4.2 (06dd280) - last build Sun Dec 30 15:31:32 2018. You could have safely prayed (45) You are dead You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Amulets * amulet of own race warning (dev) Implants * implant of fervor (burnstave) Armor * cloak of magical drainage (prolo cloak) * sinful heels (calf-leather sandals) Scrolls * scroll of immobility (ZUKKO MY GOOK) scroll of healing (LITTLE INJURED DOUBLE PAY) scroll of mana (TFIRHCS EGILIEH) scroll of phase door (IYI) scroll of standard id (GET YOUR PET GIRL IN SLEX) scroll of cure (LOMA ZATH AION ACHTHASE MA) * scroll of extra healing (TERRAHACK TRASHED THE SAMURAI ROLE) * scroll of greater mana restoration (IS THERE A WAY TO DONATE 2 DT) Spellbooks * spellbook of sleep (ephemeral) * spellbook of confuse monster (patterned) * spellbook of slow monster (sorrowful) * spellbook of cause fear (multiplicative) * spellbook of charm monster (tan) * spellbook of magic mapping (discharged) Potions potion of booze (chocolate) Tools * wooden flute (flute) * tin whistle (whistle) * grass whistle (whistle) * magic whistle (whistle) * dark magic whistle (whistle) * magic flute (flute) * tooled horn (horn) * fog horn (horn) * frost horn (horn) * fire horn (horn) * tempest horn (horn) * horn of plenty (horn) * wooden harp (harp) * magic harp (harp) * leather drum (drum) * drum of earthquake (drum) Gems * loadstone (gray) * metal spell stone (gray) * blacky stone (gray) * latency stone (gray) * stealer stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) implants [Unskilled] (max Basic) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye gargor the Bard...