gargor, lawful male engchip Psyker -}---}---- |..{.....| |....|..<| |......... } --....%...| }} } }|......}..} } } }}}}}}.}...}}.}| } }}}}}@.}.....} }}}} }.........| --------}-- [Gargor the Odd Ball] St5 Dx12 Co8 In12 Wi13 Ch5 PsyEngMalLaw S12200 Spa:45 $0 HP-1(10) Pw31(31) AC7 Xp1/0 T158 Latest messages Count: 22 Randomized Script Monster concentrates. A wave of psychic energy pours over you! It feels quite soothing. A wave of psychic energy pours over you! It feels quite soothing. Something is engraved here on the headstone. Use "r." to read it. What do you want to read? [a-dj-o or ?*.] Something is engraved here on the headstone. You read: "'Tis just a flesh wound...". You see here a drained sewer rat corpse {20}. Count: 22 You sense a faint wave of psychic energy. Count: 22 You sense a faint wave of psychic energy. This is a lava tile that can burn you to a crisp. Really step on it? [yn] (n) Are you really sure [yes/no]? You fall into the lava! You burn to a crisp... Your inventory Weapons e - an uncursed +1 hand blaster (weapon in hand) {12} f - 50 uncursed +0 blaster bolts (in quiver) {1} Armor g - an uncursed +1 healer uniform (being worn) {6} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} m - an uncursed scroll of standard id {0} Spellbooks a - an uncursed spellbook of psybeam (0:5) {0} c - an uncursed spellbook of extra healing (3:4) {0} d - an uncursed spellbook of jumping (0:5) {0} Potions h - an uncursed potion of healing {0} i - an uncursed potion of cure insanity {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: full nutrients Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 129 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 89% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 97% Armor drop chance was reduced to 42% Tool drop chance was reduced to 84% Monster death drops spawned with only 92% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: enchantment spells The following skill couldn't be trained before a certain turn number is reached: lance (turn 29107) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 73158 Monster spawn increase reached its maximum at turn 184079 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1078910 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: Rosy's leather pump (freq bonus 3) The monster species that spawned more often: hitec spore (freq bonus 6) The monster species that spawned more often: grandmaster light wall (freq bonus 36) The monster species that spawned more often: phaser fungus (freq bonus 60) The monster species that spawned more often: covetousleon (freq bonus 8) The monster species that spawned more often: serrated lance carrier (freq bonus 18) The monster species that spawned more often: nexus naga hatchling (freq bonus 4) The monster species that spawned more often: antipyretic dp pustuliform wouldst (freq bonus 6) The monster species that spawned more often: training beam (freq bonus 12) The monster species that spawned more often: stu nymph (freq bonus 4) The monster species that spawned more often: slowling (freq bonus 3) The monster species that spawned more often: quibble alberta savourier hairwork trebly hefter (freq bonus 3) The monster species that spawned more often: purple unicorn (freq bonus 6) The monster species that spawned more often: silent snail (freq bonus 6) The monster species that spawned more often: psychlich (freq bonus 7) The monster species that spawned more often: thruput reheeled played (freq bonus 2) The monster species that spawned more often: elan chief (freq bonus 5) The monster species that spawned more often: lance golem (freq bonus 3) The monster species that spawned more often: outback centerpiece (freq bonus 12) The monster species that spawned more often: necro archer (freq bonus 6) The monster trait that was more common: monsters that love to collect gold (freq bonus 2) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 1) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 4) The monster trait that was more common: monsters with death resistance (freq bonus 2) The monster species that never randomly spawned: disease sphere The monster species that never randomly spawned: stoker dechlorination The monster species that never randomly spawned: scornful nymph The monster species that never randomly spawned: dwarven warrior The monster species that never randomly spawned: lasch mummy The monster species that never randomly spawned: pit lich The monster species that never randomly spawned: backwoodsmen locoism beguine The monster species that never randomly spawned: shadow recluse The monster species that never randomly spawned: ganymede rock shrimp The monster species that never randomly spawned: deadly gazer The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: frequentation spawn stone (gray) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: implant of absorption (saintly) The RNG hath decreed that this item was never generated: piano ((null)) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 81) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 22) The RNG hath decreed that this item was generated more often: appearance shuffling stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 24) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 41) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 22) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 31) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 4) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 100) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: diving (CLAM DIVING, freq bonus 5) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: elesde cloak (unostentatious cloak, freq bonus 8) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 7) The RNG hath decreed that this item was always generated cursed: disintegration (stable) The RNG hath decreed that this item was always generated cursed: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was always generated cursed: vermin swatter ((null)) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: implant of dawn (sacred) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this item was always generated cursed: course javelin ((null)) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was always generated cursed: manacloak (dragonhide cloak) The RNG hath decreed that this trap was always invisible: force trap The RNG hath decreed that this trap was generated more often: tempohunger trap (freq bonus 4) Trap randomization happened for 1 in 550 traps Next attribute increase check would have come at turn 723 Strength training was 1 Dexterity training was 0 Wisdom training was -1 Constitution training was 7 Your sanity was 0 You had not decided on your sexuality yet You saw invisible You had 1342 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bill Rizer, Lance Bean and Haggle Man Your deity was Bill Rizer The version you were playing was: Unix SlashEMExtended Version 2.5.0 (03fe788) - last build Mon Jun 10 12:15:06 2019. You could have safely prayed (8) You are dead Spells known in the end Name Level Category Fail Memory a - psybeam 6 body 98% 499% b - cure blindness 2 healing 0% 99% c - extra healing 3 healing 0% 199% d - jumping 1 body 0% 99% Techniques known in the end Name Level Status zap em 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor healer uniform (clean white clothes) Scrolls scroll of healing (PHOL ENDE WODAN) scroll of mana (ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZE) scroll of phase door (ONLY EFFECTIVE STUNT IS HITTING) scroll of standard id (MEGASUPEROMEGAGIANT GAY LEGACY) scroll of cure (THE NOTEYE INTERFACE IS NOT AN EYE) * scroll of extra healing (ABJ LBH SHPXRQ HC LBH FUVGGL PHAG) * scroll of greater mana restoration (KLAATU BARADA NIKTO) Spellbooks spellbook of psybeam (light blue) spellbook of cure blindness (shining) spellbook of extra healing (adorable) spellbook of jumping (spotted) Potions potion of healing (wormwood) potion of cure insanity (plaid) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 45: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Basic] (max Master) (23 of 160) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) firearms [Basic] (max Expert) (21 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye gargor the Psyker...