gargor, lawful male suxxor Shapeshifter #### #,,# ##--.-- #,....| #,|...|## #,|<..|M+ #,|`...,# ##,-----## +,,# #### [Gargor the Polymorph Trainee] St9 Dx8 Co12 In16 Wi16 Ch14 ShaSuxMalLaw+T S0 Dlvl:1 $0 HP18(18) Pw26(26) AC9 Xp1/0 T303 Par Latest messages The door resists! (6x) The RNG turns into a tearfran! The door resists! (2x) You touch The RNG. Your status starts changing to statue. The RNG turns into a dreamer cockatrice! You are slowing down. The door resists! You are feeling a dangerous process in your body. The door resists! The RNG turns into a gecko mummy! You are struggling to keep your movements. The door resists! Your limbs are stiffening. The door resists! Your limbs have turned to stone. The door resists! You have turned to stone. The door resists! You are a statue. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 13 Book drop chance was reduced to 96% Ring drop chance was reduced to 73% Potion drop chance was reduced to 79% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 74% of the time only The following skill was trained at one fifth the usual rate: polearms The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: body spells (turn 135) The following skill became untrainable after a while: body spells (turn 60599) Heavy curses were more common by 3% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 52596 Monster spawn increase reached its maximum at turn 117404 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1204660 The monster class that cannot be genocided was light The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: cavewoman (freq bonus 15) The monster species that spawned more often: hocussed sonatine (freq bonus 6) The monster species that spawned more often: fucked-up person (freq bonus 12) The monster species that spawned more often: shimmering dragon (freq bonus 4) The monster species that spawned more often: damper postmortem alkalinize (freq bonus 20) The monster species that spawned more often: +2 mm barricade (freq bonus 24) The monster species that spawned more often: swarm nymph (freq bonus 10) The monster species that spawned more often: holy fishing rod (freq bonus 12) The monster species that spawned more often: force couatl (freq bonus 9) The monster species that spawned more often: highly explosive bomb (freq bonus 24) The monster species that spawned more often: grevvt lich (freq bonus 18) The monster species that spawned more often: turn fondler (freq bonus 15) The monster species that spawned more often: gain floored (freq bonus 15) The monster species that spawned more often: mannerly maidhood essayer (freq bonus 12) The monster species that spawned more often: kaam wall (freq bonus 6) The monster species that spawned more often: Juen's wooden sandal (freq bonus 6) The monster species that spawned more often: wonderful trove (freq bonus 48) The monster species that spawned more often: frost bird (freq bonus 5) The monster species that spawned more often: hidden force patch (freq bonus 10) The monster species that spawned more often: surya deva (freq bonus 18) The monster trait that was more common: monsters with disintegration resistance (freq bonus 4) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 1) The monster trait that was more common: monsters that are unsolid (freq bonus 4) The monster trait that was more common: monsters that have lash attacks (freq bonus 6) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 4) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 8) The monster trait that was more common: monsters that walk through walls (freq bonus 1) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 2) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster species that never randomly spawned: changing boomer The monster species that never randomly spawned: red monster The monster species that never randomly spawned: varuna The monster species that never randomly spawned: shop ghost The monster species that never randomly spawned: dwarven Bull-Man packleader The monster species that never randomly spawned: blessedest judder The monster species that never randomly spawned: undead form changer The monster species that never randomly spawned: frozenly aidmen palest The monster species that never randomly spawned: mood cube The monster species that never randomly spawned: despotic tickled The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was never generated: heavy chain ((null)) The RNG hath decreed that this item was never generated: implant of thawing (ambergris) The RNG hath decreed that this item was never generated: amulet of sanity treble (tremolo) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: chainwhip ((null)) The RNG hath decreed that this item was never generated: highway (A HIGHWAY TO THE LEFT) The RNG hath decreed that this item was never generated: magic device stone (gray) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 7) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 2) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 9) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 6) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 29) The RNG hath decreed that this item was generated more often: nownsible stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: bad part stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 7) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 7) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 15) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 59) The RNG hath decreed that this item was always generated cursed: energy bolt (infinity plus one) The RNG hath decreed that this item was always generated cursed: implant of enforcing (underwhelming) The RNG hath decreed that this item was always generated cursed: evil leather armor ((null)) The RNG hath decreed that this item was always generated cursed: synthetic sandals (korean sandals) The RNG hath decreed that this item was always generated cursed: random intrinsic (finicky) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: mill pail ((null)) The RNG hath decreed that this item was always generated cursed: magic dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: styx trap The RNG hath decreed that this trap was generated more often: goldspell trap (freq bonus 6) Trap randomization happened for 1 in 168 traps Next attribute increase check would have come at turn 502 Strength training was 50 Dexterity training was 50 Wisdom training was 0 Constitution training was 12 Your sanity was 100 You were paralyzed (-3) You had not decided on your sexuality yet You had 1198 points of nutrition remaining You were riding The RNG You were extremely unlucky (-13) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dulcis, Cleptia and Scabies Your deity was Dulcis The version you were playing was: Unix SlashEMExtended Version 2.5.0 (03fe788) - last build Mon Jun 10 12:15:06 2019. You could not have safely prayed (618) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (THE AI IS OUTWITTING THE HUMANS) scroll of mana (FIREWALL STUNT IS MORE POWERE WHEN TIRED) scroll of phase door (WOE TO THE PLIERS) scroll of standard id (PHORBEA BRIMO NEREATO DAMON BRIMON SEDNA DARDAR) scroll of cure (DELICATE SENSIBILITIES) * scroll of extra healing (TOTALLY THE GIANT ERECTION) * scroll of greater mana restoration (HACKEM MUCHE) Potions potion of polymorph (blinding) Wands wand of polymorph (gnarled) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Buh-Bye gargor the Shapeshifter...