Unix NetHack Version 3.7.0-42 Work-in-progress - last build Oct 4 2021 17:19:00. Game began 2021-10-08 11:54:07, ended 2021-10-08 12:56:28. gelrath, neutral male gnomish Caveman ------- ------------ ###-.....-# |..........| ------------- # |....<|######## #...........| |.....(.....| # -.----- # #|..........| |...........| #### # # #-.---------- |.......)...| # # ####### # |........+..| --------- # ###### ## # ----------)^- #........| # ### #### # ####|.......| ##### ##### # ) # #-.......|## HH@ # ) # #|........# -----------'--- ##### ## #######|.......| |.............. # #### ##### --------- |.............| # --.---#### |.............| # |....|## |.............-####### -.----- |...)-# --------------- ####-.....| |....| |...>.| ------ |{....| ------- Gelrath the Wanderer St:18/01 Dx:11 Co:16 In:9 Wi:11 Ch:7 Neutral S:6351 Dlvl:6 $:0 HP:0(49) Pw:26(26) AC:0 Xp:6/543 T:6230 Satiated Burdened Latest messages: The baby gray dragon misses the iron piercer. You swap places with your baby gray dragon. Slasher drops a bow. You begin bashing monsters with your gloved hands. You miss the iron piercer. What do you want to wield? [- abwR or ?*] a - a +1 club (weapon in hand). You kill the iron piercer! You see here an iron piercer corpse. There is an iron piercer corpse here; eat it? [ynq] (n) This iron piercer corpse tastes okay. The baby gray dragon drops a curved sword. You finish eating the iron piercer corpse. The baby gray dragon picks up a curved sword. You hear the splashing of a naiad. There is a doorway here. There are several objects here. Slasher picks up a kobold shaman corpse. There are many objects here. Slasher drops a kobold shaman corpse. The baby gray dragon picks up a kobold shaman corpse. You swap places with your fire giant. Slasher steps reluctantly over a crude short sword. You swap places with your fire giant. You see here a crude dagger. You swap places with Slasher. Where do you want to travel to? (For instructions type a '?') You swap places with Slasher. You miss the gold golem. You hit the gold golem! The gold golem hits! The gold golem hits! You hit the gold golem! The gold golem hits! The gold golem hits! You hit the gold golem! The gold golem hits! The gold golem hits! You hit the gold golem! The gold golem hits! The gold golem hits! The gold golem hits! The gold golem hits! You stop. Slasher is in the way! The gold golem hits! The gold golem hits! You die... Do you want your possessions identified? [ynq] (y) Do you want to see your attributes? [ynq] (y) Inventory: Amulets B - a cursed amulet versus poison Weapons b - a blessed +2 sling a - a +1 club (weapon in hand) w - a +0 long sword Armor o - an uncursed +0 helmet (being worn) F - an uncursed +0 pair of leather gloves (being worn) z - an uncursed +0 pair of iron shoes (being worn) P - an uncursed +0 small shield (being worn) U - a blessed +0 dwarvish cloak (being worn) u - an uncursed +0 elven mithril-coat (being worn) Comestibles I - 2 uncursed fortune cookies g - an uncursed tripe ration Scrolls r - an uncursed scroll of confuse monster C - a cursed scroll of create monster q - an uncursed scroll of enchant armor x - a cursed scroll of food detection M - a cursed scroll of identify A - a cursed scroll of teleportation Potions Q - a cursed potion of confusion Rings h - a cursed ring of fire resistance K - a cursed +3 ring of protection k - an uncursed ring of see invisible T - an uncursed ring of see invisible L - a cursed ring of sustain ability X - a cursed ring of teleport control Wands V - a cursed wand of digging (0:7) j - a wand of magic missile (0:6) N - a wand of nothing (0:15) m - a wand of polymorph (0:0) d - a cursed wand of sleep (0:7) p - a wand of slow monster (0:7) i - a wand of striking (0:5) Tools s - an uncursed sack containing 20 items J - an uncursed leash y - a cursed magic lamp G - a magic marker (0:68) H - a magic marker (0:43) R - a +0 pick-axe (alternate weapon; not wielded) O - an uncursed skeleton key e - a cursed stethoscope v - an uncursed towel Gems/Stones n - an uncursed agate stone t - 3 uncursed worthless pieces of black glass Y - an uncursed worthless piece of blue glass l - 2 uncursed worthless pieces of white glass E - 2 uncursed worthless pieces of yellowish brown glass c - 19 uncursed flint stones (in quiver pouch) Contents of the sack: 3859 gold pieces 2 cursed scrolls of enchant weapon a cursed scroll of fire 2 cursed scrolls of identify an uncursed scroll of light a cursed scroll of light 2 cursed scrolls of magic mapping a cursed scroll of remove curse an uncursed scroll of teleportation a cursed scroll of teleportation an uncursed spellbook of blank paper an uncursed spellbook of healing an uncursed spellbook of slow monster a cursed potion of booze 2 uncursed potions of healing an uncursed potion of object detection an uncursed potion of restore ability an uncursed potion of speed an uncursed potion of water 5 potions of unholy water Gelrath the Caveman's attributes: Background: You were a Wanderer, a level 6 gnomish Caveman. You were neutral, on a mission for Ishtar who was opposed by Anu (lawful) and Anshar (chaotic). You were in the Dungeons of Doom, on level 6. You entered the dungeon 6230 turns ago. There was a new moon in effect when your adventure ended. You had 543 experience points, 97 more were needed to attain level 7. Your score was 6351 before end-of-game adjustments. Basics: You had 0 out of 49 hit points. You had all 26 energy points (spell power). Your armor class was 0. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 18/01 (limit:18/50). Your dexterity was 11 (limit:18). Your constitution was 16 (limit:18). Your intelligence was 9 (limit:19). Your wisdom was 11 (limit:18). Your charisma was 7 (limit:18). Final Status: You were satiated. You were burdened; movement was slightly slowed. You were wielding a club. You were skilled in club. Final Attributes: You were piously aligned. You were telepathic. You had infravision. You were guarded. You are dead. Miscellaneous: You encountered 2 bones levels. Total elapsed playing time was 1 hour, 2 minutes and 20 seconds. Vanquished creatures: a shopkeeper an aligned cleric a watch captain 3 ghosts a small mimic 4 watchmen a leprechaun an iron piercer a gnome ruler a lizard 2 imps a wood nymph 2 water nymphs 2 Mordor orcs 2 Uruk-hai a rock mole a fog cloud 3 yellow lights 4 shriekers a violet fungus 3 gnome leaders a gnomish wizard a gray ooze 2 ghouls 3 giant ants 5 floating eyes 2 kittens 8 dwarves a kobold leader a kobold shaman 14 hill orcs 4 rothes a centipede 3 orc zombies 2 dwarf zombies a wererat a werejackal 5 iguanas 5 killer bees an acid blob 4 hobbits 3 hobgoblins 6 cave spiders a green mold 16 gnomes 8 garter snakes 8 geckos 17 jackals a fox a kobold 4 goblins 3 sewer rats 4 grid bugs 3 lichens a kobold zombie 2 newts 180 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You read items or engraved 3 times. You never engraved Elbereth. You never genocided any monsters. You never polymorphed an object. You used no wishes. Achievements: You entered the Gnomish Mines. You attained the rank of Aborigine. You entered Minetown. You entered a temple. You entered a shop. You attained the rank of Wanderer. The Dungeons of Doom: levels 1 to 7 Level 1: A fountain. Level 2: An altar, many fountains. Stairs down to The Gnomish Mines. Level 3: Some fountains. Level 4: Level 5: A sink. Level 6: <- You were here. A fountain. Final resting place for you, killed by a gold golem, Kontroller-Bar-Hum-Mal-Cha, killed by an Elvenking. Level 7: The Gnomish Mines: levels 3 to 7 Level 3: Level 4: Level 5: Some graves. Final resting place for gelrath-Cav-Gno-Mal-Neu, killed by a killer bee, Blueorb-Hea-Hum-Fem-Neu, killed by a giant bat. Level 6: Many shops, a temple, some fountains. Level 7: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | gelrath | | 3859 Au | | killed by a gold | | golem | | | | | | 2021 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye gelrath the Caveman... You died in The Dungeons of Doom on dungeon level 6 with 5966 points, and 3859 pieces of gold, after 6230 moves. You were level 6 with a maximum of 49 hit points when you died.