# Curse interface settings OPTIONS=windowtype:curses OPTIONS=windowborders:3 OPTIONS=perm_invent #OPTIONS=align_message:top,align_status:bottom #OPTIONS=popup_dialog ## Automatically dig if you are wielding a digging tool and moving ## into a place that can be dug #OPTIONS=autodig ## Walking into a door attempts to open it #OPTIONS=autoopen ## Disable bones levels and in-game mail OPTIONS=!bones ## Show out-of-sight areas of lit rooms OPTIONS=dark_room ## Use inverse for pets OPTIONS=hilite_pet ## Use inverse for piles of items OPTIONS=hilite_pile ## How recalled messages (ctrl-p) are displayed. OPTIONS=msg_window:reversed ## VI KEYS OPTIONS=number_pad:0 ## Graphics OPTIONS=symset:DECgraphics OPTIONS=term_cols:213,term_rows:40 #OPTIONS=IBMgraphics ## Change symbols SYMBOLS=S_ghost:8 SYMBOLS=S_boulder:0 ## Sort items by name. One of "none", "loot", or "full" OPTIONS=sortloot:full ## Require explicit yes for some prompts #OPTIONS=paranoid_confirmation:Confirm quit attack pray wand Remove ## Conducts #OPTIONS=nudist #OPTIONS=blind ## Messagetypes # ## Don't repeat the message. MSGTYPE=norep "You see here a .*" MSGTYPE=norep "You see here an .*" ## Hide messages MSGTYPE=hide "You swap places with your .*" MSGTYPE=hide "You swap places with .*" MSGTYPE=hide "You find a hidden door" MSGTYPE=hide "With great effort you move the boulder." MSGTYPE=hide "You descend .*" MSGTYPE=hide "You (climb|fly) (up|down) .*" # shop MSGTYPE=hide "Fine goods for sale:" MSGTYPE=hide "Your credit is reduced by .* zorkmid*." MSGTYPE=hide "The .* will cost you .* zorkmids." MSGTYPE=hide "You bought .*" MSGTYPE=hide "You sold .*" MSGTYPE=hide ".?For you, .*; only .*" MSGTYPE=hide ".?For you, good .*; only for this .*" MSGTYPE=hide ".?Thank you for shopping in .*" # Hide bag messages MSGTYPE=hide "You put a +.? .* into the bag .* holding named .*" MSGTYPE=hide "You put a +.? * into the bag .* holding named .*" ## Messages that should not be missed MSGTYPE=stop "The couatl swings itself around you!" MSGTYPE=stop "The electric eel swings itself around you!" MSGTYPE=stop "The giant eel swings itself around you!" MSGTYPE=stop "The kraken swings itself around you!" MSGTYPE=stop "The python grabs you!" MSGTYPE=stop "The .* (grabs|swings itself around) you!" MSGTYPE=stop "You don't feel very well." MSGTYPE=stop "You are turning a little green." MSGTYPE=stop "Your limbs are getting oozy." MSGTYPE=stop "Your skin begins to peel away." MSGTYPE=stop "You are turning into a green slime." MSGTYPE=stop "You are slowing down." MSGTYPE=stop "Your limbs are stiffening." MSGTYPE=stop "It constricts your throat!" MSGTYPE=stop "You find it hard to breathe." MSGTYPE=stop "You're gasping for air." MSGTYPE=stop "Your blood is having trouble reaching your brain." MSGTYPE=stop "You can no longer breathe." MSGTYPE=stop "You're turning blue." MSGTYPE=stop "Your consciousness is fading." MSGTYPE=stop "You feel deathly sick." MSGTYPE=stop "You feel much worse." MSGTYPE=stop "You feel even worse." MSGTYPE=stop "You feel (much|even) worse." MSGTYPE=stop "You are turning a little .*" MSGTYPE=stop "You feel feverish*" MSGTYPE=stop "You see here a cockatrice corpse." MSGTYPE=stop "You see here a chickatrice corpse." MSGTYPE=stop "You are beginning to feel weak." MSGTYPE=stop "You fail to cast the spell correctly." MSGTYPE=stop "Your wielded * rots away." MSGTYPE=stop "You find a*" MSGTYPE=stop "You feel more confident in your*skills." MSGTYPE=stop "You feel a strange vibration*" MSGTYPE=stop "You have a .* feeling for a moment, then it passes." MSGTYPE=stop "You sense a faint wave of psychic energy" MSGTYPE=stop "You are beginning to feel weak." MSGTYPE=stop "The scroll turns to dust as you pick it up." MSGTYPE=stop "You see here a c(hi|o)ckatrice corpse." MSGTYPE=stop "You wrest .*" MSGTYPE=stop ".*Vorpal Blade.*" MSGTYPE=stop ".*You move right into.*" MSGTYPE=stop ".*You feel worried.*" MSGTYPE=stop "You feel more confident.*" MSGTYPE=stop "You remember this level.*" MSGTYPE=stop "You don't have anything.*" MSGTYPE=stop "Sorry, I don't know how to use that." MSGTYPE=stop ".*silly thing.*" # level and area sounds MSGTYPE=norep "You hear someone cursing shoplifters." MSGTYPE=norep "You hear the chime of a cash register." MSGTYPE=hide "You hear the foodsteps of a guard on patrol." MSGTYPE=hide "You find a hidden passage." ## Use status hilites # OPTIONS=statushilites # HP OPTIONS=hitpointbar OPTIONS=hilite_status:hitpoints/100%/grey&normal OPTIONS=hilite_status:hitpoints/<100%/green&normal OPTIONS=hilite_status:hitpoints/<66%/yellow&normal OPTIONS=hilite_status:hitpoints/<50%/orange&normal OPTIONS=hilite_status:hitpoints/<33%/red&bold OPTIONS=hilite_status:hitpoints/<15%/red&inverse ## Pw OPTIONS=hilite_status:power/100%/grey&normal OPTIONS=hilite_status:power/<100%/green&normal OPTIONS=hilite_status:power/<66%/yellow&normal OPTIONS=hilite_status:power/<50%/orange&normal OPTIONS=hilite_status:power/<33%/red&bold ## Carry OPTIONS=hilite_status:cap/burdened/yellow/stressed/orange/strained/red&bold/overtaxed/red&inverse/overloaded/red&inverse&blink ## Hunger OPTIONS=hilite_status:hunger/satiated/yellow/hungry/orange/weak/red&bold/fainting/red&inverse/fainted/red&inverse&blink ## Mental OPTIONS=hilite_status:condition/hallu/yellow OPTIONS=hilite_status:condition/conf/orange OPTIONS=hilite_status:condition/stun/red&bold ## Health OPTIONS=hilite_status:condition/termill/red&inverse OPTIONS=hilite_status:condition/foodpois/red&inverse OPTIONS=hilite_status:condition/slime/red&inverse # Str, Con, Dex, Int, Wis, Cha OPTIONS=hilite_status:characteristics/up/green/down/red # gold OPTIONS=hilite_status: gold/up/yellow/down/brown ## Colored menus. Regular expressions allowed. # OPTIONS=menucolors #kludge for implicit_uncursed option MENUCOLOR="implicit_uncursed"=gray MENUCOLOR=" blessed "=green MENUCOLOR=" holy "=green MENUCOLOR=" cursed "=red MENUCOLOR=" unholy "=red MENUCOLOR=" cursed .* (being worn)"=orange&underline MENUCOLOR=" cursed .* (in hands)"=orange&underline MENUCOLOR=" rusted "=orange MENUCOLOR=" rotted "=orange MENUCOLOR=" burned "=orange MENUCOLOR=" cursed| C($| )"=red # Mark potentially dangerous things (and a kludge for BoH looting prompts) MENUCOLOR=" holding"=lightmagenta MENUCOLOR="Put .* holding"=gray MENUCOLOR="Take .* holding"=gray MENUCOLOR="holding .* empty"=gray MENUCOLOR="Do what with your .* holding"=gray MENUCOLOR="Do what with the bag .* holding"=gray MENUCOLOR="Look inside the .* holding"=gray MENUCOLOR="stash one item into the .* holding"=gray MENUCOLOR="tricks"=lightmagenta MENUCOLOR="cancel"=lightmagenta MENUCOLOR="vanish"=lightmagenta #lamps MENUCOLOR="magic lamp"=blue&bold MENUCOLOR=" \(lit\)"=white&underline MENUCOLOR="magic lamp \(lit\)"=lightblue&underline MENUCOLOR="lamp called magic \(lit\)"=lightblue&underline #food MENUCOLOR="corpse"=brown MENUCOLOR="(meatball|meat ring|meat stick|egg|tripe ration|huge chunk of meat)"=brown # vegan MENUCOLOR="(food |cram |K-|C-)ration|gunyoki"=lightgreen MENUCOLOR="lembas wafer|melon|carrot|tins? .* spinach"=lightgreen MENUCOLOR=" oranges?( named.*)?$"=lightgreen MENUCOLOR=" pears?( named.*)?$"=lightgreen MENUCOLOR=" (apple|banana|kelp|eucalyptus|garlic|wolfsbane)"=lightgreen MENUCOLOR=" (slime mold|loadboulder)"=lightgreen MENUCOLOR="(tins? of )?(gelatinous cube|acid blob|quivering blob)( corpse)?"=lightgreen MENUCOLOR="(tins? of )?(blue|spotted|ochre) jelly( corpse)?"=lightgreen MENUCOLOR="(tins? of )?lichen|shrieker|violet fungus|(brown|yellow|green|red) mold( corpse)?"=lightgreen # vegetarian MENUCOLOR="egg|pancake|fortune cookie|candy bar|royal jelly|cream pie"=green MENUCOLOR="(tin of )?brown pudding|gray ooze( corpse)?"=green #Items of interest MENUCOLOR="blessed unicorn horn"=blue&bold MENUCOLOR="blessed .* unicorn horn"=blue&bold MENUCOLOR="blessed stone called luck.*"=blue&bold MENUCOLOR="blessed luckstone"=blue&bold MENUCOLOR="lizard corpse"=blue&bold MENUCOLOR="wand .* wishing"=blue&bold #markers MENUCOLOR="blessed .*marker"=lightgreen MENUCOLOR="blessed .*marker.*1:"=green MENUCOLOR=" cursed .*marker"=orange MENUCOLOR=" cursed .*marker.*1:"=red #invocation items MENUCOLOR=" (Bell of Opening\|silver bell\|Candelabrum of Invocation\|candelabrum\|Book of the Dead\|papyrus spellbook)"=magenta OPTIONS=fruit:blueberry muffin OPTIONS=SHOWEXP ## Pickup automatically: Money and readied weapons OPTIONS=autopickup OPTIONS=pickup_types:$ OPTIONS=autoquiver ## Names NAME=greenbourne CATNAME=hobbes DOGNAME=rex HORSENAME=flash