# junethack habib ## setseed speedrun specific options #OPTIONS=seed= #OPTIONS=seed=F5ynWT #OPTIONS=realtime:w #OPTIONS=realtime_format:u OPTIONS=!mail,runmode=teleport,!legacy,!sparkle ## General options OPTIONS=windowtype:tty OPTIONS=showexp,showscore,time,color,!timed_delay OPTIONS=fruit:durian,boulder:0,hitpointbar,!implicit_uncursed OPTIONS=autodescribe,autodig,autoquiver,hilite_pet,hilite_pile OPTIONS=paranoid_confirmation:all,pickup_burden=N SYMBOLS=S_ghost:X OPTIONS=lit_corridor,dark_room,use_darkgray OPTIONS=catname:cat,dogname:dog,horsename:Glue OPTIONS=showrace # Curses interface is available on this server. Some common settings: ## Curses interface (be sure to disable windowtype:tty) # OPTIONS=windowtype:curses OPTIONS=align_status:bottom OPTIONS=align_message:top OPTIONS=windowborders:2 OPTIONS=petattr:I # Set terminal window for same dimensions OPTIONS=term_cols:124 OPTIONS=term_rows:32 ## HILITE_STATUS Settings OPTIONS=statushilites OPTIONS=HILITE_STATUS: hitpoints/<100%/bright-green/<99%/green OPTIONS=HILITE_STATUS: hitpoints/<80%/yellow/<60%/brown/<40%/orange/<20%/red OPTIONS=HILITE_STATUS: hitpoints/<10%/bright-red/<5/bright-red&inverse OPTIONS=HILITE_STATUS: hitpoints-max/always/green/up/bright-green/down/orange OPTIONS=HILITE_STATUS: power/<100%/bright-cyan/<80%/cyan OPTIONS=HILITE_STATUS: power/<60%/bright-blue/<40%/blue/<20%/magenta/<4/inverse OPTIONS=HILITE_STATUS: power-max/always/cyan/up/bright-cyan/down/bright-blue OPTIONS=HILITE_STATUS: hunger/Satiated/yellow/Hungry/brown OPTIONS=HILITE_STATUS: hunger/Weak/orange/Fainting/red OPTIONS=HILITE_STATUS: carrying-capacity/Burdened/yellow/Stressed/brown OPTIONS=HILITE_STATUS: carrying-capacity/Strained/orange/ OPTIONS=HILITE_STATUS: carrying-capacity/Overtaxed/bright-red/Overloaded/gray&inverse # Conditions: Major Troubles OPTIONS=HILITE_STATUS: condition/stone/red&inverse/termill/red&inverse OPTIONS=HILITE_STATUS: condition/strngl/red&inverse OPTIONS=HILITE_STATUS: condition/foodpois/red&inverse/slime/red&inverse # Conditions: Minor Troubles OPTIONS=HILITE_STATUS: condition/blind/yellow/deaf/yellow OPTIONS=HILITE_STATUS: condition/stun/yellow OPTIONS=HILITE_STATUS: condition/conf/yellow/hallu/bright-magenta ## MSGTYPE Stops MSGTYPE=stop "You descend the stairs." MSGTYPE=stop "You climb up the stairs." MSGTYPE=stop "The couatl swings itself around you!" MSGTYPE=stop "The electric eel swings itself around you!" MSGTYPE=stop "The giant eel swings itself around you!" MSGTYPE=stop "The kraken swings itself around you!" MSGTYPE=stop "The python grabs you!" MSGTYPE=stop "The .* (grabs|swings itself around) you!" MSGTYPE=stop "You don't feel very well." MSGTYPE=stop "You are turning a little green." MSGTYPE=stop "Your limbs are getting oozy." MSGTYPE=stop "Your skin begins to peel away." MSGTYPE=stop "You are turning into a green slime." MSGTYPE=stop "You are slowing down." MSGTYPE=stop "Your limbs are stiffening." MSGTYPE=stop "It constricts your throat!" MSGTYPE=stop "You find it hard to breathe." MSGTYPE=stop "You're gasping for air." MSGTYPE=stop "Your blood is having trouble reaching your brain." MSGTYPE=stop "You can no longer breathe." MSGTYPE=stop "You're turning blue." MSGTYPE=stop "Your consciousness is fading." MSGTYPE=stop "You feel deathly sick." MSGTYPE=stop "You feel much worse." MSGTYPE=stop "You feel even worse." MSGTYPE=stop "You feel (much|even) worse." MSGTYPE=stop "You are turning a little .*" MSGTYPE=stop "You feel feverish*" MSGTYPE=stop "You see here a cockatrice corpse." MSGTYPE=stop "You see here a chickatrice corpse." MSGTYPE=stop "You are beginning to feel weak." MSGTYPE=stop "You fail to cast the spell correctly." MSGTYPE=stop "Your wielded * rots away." MSGTYPE=stop "You find a*" MSGTYPE=stop "You feel more confident in your*skills." MSGTYPE=stop "You feel a strange vibration*" MSGTYPE=stop "You have a .* feeling for a moment, then it passes." MSGTYPE=stop "You sense a faint wave of psychic energy" MSGTYPE=stop "You are beginning to feel weak." MSGTYPE=stop "The scroll turns to dust as you pick it up." MSGTYPE=stop "You see here a c(hi|o)ckatrice corpse." MSGTYPE=stop "You wrest .*" MSGTYPE=stop ".*Vorpal Blade.*" #Hide Messages MSGTYPE=hide "With great effort you move the boulder." ## Menu Colors OPTIONS=menucolors # Enhance MENUCOLOR="^ *[a-z] - +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=white # Random items with known BUC status MENUCOLOR="blessed"=green MENUCOLOR="blessed clear potion"=lightcyan MENUCOLOR="blessed clear potions"=lightcyan MENUCOLOR="blessed potion called water"=lightcyan MENUCOLOR="blessed potions called water"=lightcyan MENUCOLOR="holy"=lightcyan MENUCOLOR="cursed"=red MENUCOLOR="cursed clear potion"=magenta MENUCOLOR="cursed clear potions"=magenta MENUCOLOR="cursed potion called water"=magenta MENUCOLOR="cursed potions called water"=magenta MENUCOLOR="unholy"=magenta MENUCOLOR="uncursed"=white #MENUCOLOR="\+0"=white #kludge for implicit_ucnursed option MENUCOLOR="implicit_uncursed"=gray # Tools and unused items with known enchantments and charges MENUCOLOR="\([0-9]:.*\)"=yellow MENUCOLOR="\([0-9]:0\)"=brown MENUCOLOR="\(-1:0\)"=brown&underline #MENUCOLOR="\+[1-9]"=yellow MENUCOLOR="-[1-9]"=magenta MENUCOLOR="worthless"=brown MENUCOLOR="named empty"=brown #markers MENUCOLOR="blessed .*marker"=lightgreen MENUCOLOR="blessed .*marker.*1:"=green MENUCOLOR="cursed .*marker"=orange MENUCOLOR="cursed .*marker.*1:"=red MENUCOLOR="uncursed .*marker"=white MENUCOLOR="named empty"=brown MENUCOLOR="\([0-9]:0\)"=brown # Cursed items in use MENUCOLOR="cursed .* \(weapon in .*\)"=orange&underline MENUCOLOR="cursed .* \(wielded.*\)"=orange&underline MENUCOLOR="cursed .* \(alternate weapon\)"=orange&underline MENUCOLOR="cursed .* \(in quiver\)"=orange&underline MENUCOLOR="cursed .* \(at the ready\)"=orange&underline MENUCOLOR="cursed .* \(being worn\)"=orange&underline MENUCOLOR="cursed .* \(embedded in your skin\)"=orange&underline MENUCOLOR="cursed .* \(on left .*\)"=orange&underline MENUCOLOR="cursed .* \(on right .*\)"=orange&underline MENUCOLOR="cursed .* \(in use\)"=orange&underline MENUCOLOR="cursed .* tethered"=orange&underline # Items in use. MENUCOLOR="\(weapon in .*\)"=white&underline MENUCOLOR="\(wielded.*\)"=white&underline MENUCOLOR="\(alternate weapon\)"=white&underline MENUCOLOR="\(in quiver\)"=white&underline MENUCOLOR="\(at the ready\)"=white&underline MENUCOLOR="\(being worn\)"=white&underline MENUCOLOR="\(embedded in your skin\)"=white&underline MENUCOLOR="\(on left .*\)"=white&underline MENUCOLOR="\(on right .*\)"=white&underline MENUCOLOR="\(in use\)"=white&underline MENUCOLOR="tethered"=white&underline # Blessed items in use MENUCOLOR="blessed .* \(weapon in .*\)"=lightgreen&underline MENUCOLOR="blessed .* \(wielded.*\)"=lightgreen&underline MENUCOLOR="blessed .* \(alternate weapon\)"=lightgreen&underline MENUCOLOR="blessed .* \(in quiver\)"=lightgreen&underline MENUCOLOR="blessed .* \(at the ready\)"=lightgreen&underline MENUCOLOR="blessed .* \(being worn\)"=lightgreen&underline MENUCOLOR="blessed .* \(embedded in your skin\)"=lightgreen&underline MENUCOLOR="blessed .* \(on left .*\)"=lightgreen&underline MENUCOLOR="blessed .* \(on right .*\)"=lightgreen&underline MENUCOLOR="blessed .* \(in use\)"=lightgreen&underline MENUCOLOR="blessed .* tethered"=lightgreen&underline # Mark potentially dangerous things (and a kludge for BoH looting prompts) MENUCOLOR=" holding"=lightmagenta MENUCOLOR="Put .* holding"=gray MENUCOLOR="Take .* holding"=gray MENUCOLOR="holding .* empty"=gray MENUCOLOR="Do what with your .* holding"=gray MENUCOLOR="Do what with the bag .* holding"=gray MENUCOLOR="Look inside the .* holding"=gray MENUCOLOR="stash one item into the .* holding"=gray MENUCOLOR="tricks"=lightmagenta MENUCOLOR="cancel"=lightmagenta MENUCOLOR="vanish"=lightmagenta # Spell failure rates MENUCOLOR=" 0% "=lightcyan MENUCOLOR=" [1-9]% "=lightgreen MENUCOLOR=" 1[0-9]% "=green MENUCOLOR=" 2[0-4]% "=green MENUCOLOR=" 2[5-9]% "=brown MENUCOLOR=" [34][0-9]% "=brown MENUCOLOR=" [56][0-9]% "=red MENUCOLOR=" 7[0-4]% "=red MENUCOLOR=" 7[5-9]% "=orange MENUCOLOR=" [89][0-9]% "=orange MENUCOLOR=" 100% "=orange&underline MENUCOLOR="[a-zA-Z] - [a-zA-Z ]+ [0-9]\* [a-z]+ +[0-9]+%"=magenta #lamps MENUCOLOR="magic lamp"=blue&bold MENUCOLOR=" \(lit\)"=white&underline MENUCOLOR="magic lamp \(lit\)"=lightblue&underline MENUCOLOR="lamp called magic \(lit\)"=lightblue&underline #food MENUCOLOR="corpse"=brown #MENUCOLOR=" tin"=cyan ##Need exceptions for tin wand, tin opener, tin whistle MENUCOLOR="(meatball|meat ring|meat stick|egg|tripe ration|huge chunk of meat)"=brown # vegan MENUCOLOR="(food |cram |K-|C-)ration|gunyoki"=lightgreen MENUCOLOR="lembas wafer|melon|carrot|tins? .* spinach"=lightgreen MENUCOLOR=" oranges?( named.*)?$"=lightgreen MENUCOLOR=" pears?( named.*)?$"=lightgreen MENUCOLOR=" (apple|banana|kelp|eucalyptus|garlic|wolfsbane)"=lightgreen MENUCOLOR=" (slime mold|loadboulder)"=lightgreen MENUCOLOR="(tins? of )?(gelatinous cube|acid blob|quivering blob)( corpse)?"=lightgreen MENUCOLOR="(tins? of )?(blue|spotted|ochre) jelly( corpse)?"=lightgreen MENUCOLOR="(tins? of )?lichen|shrieker|violet fungus|(brown|yellow|green|red) mold( corpse)?"=lightgreen # vegetarian MENUCOLOR="egg|pancake|fortune cookie|candy bar|royal jelly|cream pie|candle"=green MENUCOLOR="(tin of )?brown pudding|gray ooze( corpse)?"=green #Items of interest MENUCOLOR="blessed unicorn horn"=blue&bold MENUCOLOR="blessed .* unicorn horn"=blue&bold MENUCOLOR="blessed stone called luck.*"=blue&bold MENUCOLOR="blessed luckstone"=blue&bold MENUCOLOR="lizard corpse"=blue&bold MENUCOLOR="wand .* wishing"=blue&bold MENUCOLOR="blessed scroll .* scare monster"=blue&bold MENUCOLOR="uncursed scroll .* scare monster"=blue MENUCOLOR=" cursed scroll .* scare monster"=orange #invocation items MENUCOLOR=" (Bell of Opening\|silver bell\|Candelabrum of Invocation\|candelabrum\|Book of the Dead\|papyrus spellbook)"=magenta #money MENUCOLOR=" gold piece"=yellow ## Auto Pickup OPTIONS=autopickup,pickup_types:$?!/=",pickup_thrown AUTOPICKUP_EXCEPTION="