Unix NetHack Version 3.7.0-10 Work-in-progress - last build Mon Jan 20 13:45:56 2020 (005cefe5c6655e9802600f929af203f6cc634106,branch:3.7-hdf). Game began 2020-01-21 16:25:46, ended 2020-02-15 18:10:33. hilliance, chaotic male human Wizard ----------------------------------------------------------------------------- |....$......|$..|.......|.....|.|....|....|))[%|..............|....|........| |--------.|.|.|.|----.|.|.---.|.|....|....|./[)|..............|....|....)...| |...<..$..|...|$|.....|.|.|.|`|.|....|....|..))|--```-+-------|....`.....*..| |.------------|.|.-----.|.|.|.|.|....|....|%=))|./............-....`........| |^..|.........|...|.....|*|*..|.|....`....|..%%|..............|....|...!....| |.|.---.-------.-----.---.|----.--.-```-+----|--....-------...--------`-+---| |.|...|.........|...|.....|.................[.......|.....|.................| |.---.|.--------|.|.|--.---.---.......@.............|.._..|...........=.^...| |...|.|...|*....|.|.|..$|..$|.|)--|----````-.---....|...(.|...----------|---| |----[|.---.---.|.|.---.|.---.|.|....|...4|....|....---+---...|.*...)|......| |.....|.|`..|.|$..|...|.|.|...|.|...1`1...|....|..............|^.*%%%|......| |.------|.---.-------.---.|.|.|.|---```---------....`-----....-.[%[[.|......| |.|.....|.|....$....|.....|.|$|.|..................`...|.|....|...%=(|......| |.|.---.|.|.-----.----------|.|.|---------|-```--+---..|.|....|---------|---| |...|.|...|.|...|...........|.|.|....|.......`......|(.|.-....|.[...........| |.---.-------.|.-----.-----.|.|.|....+.......|......|..(.|....|.>...........| |........!....|.......|.......|.|....|.......|...)..|..(.|....|.............| ----------------------------------------------------------------------------- Hilliance the Enchanter St:25 Dx:18 Co:18 In:18 Wi:18 Ch:14 Chaotic Dlvl:38 $:1288 HP:156(156) Pw:204(205) AC:-15 Xp:14/81674 T:24805 Burdened Deaf Latest messages: You see here a large mimic corpse. You see here a slippery cloak. What do you want to use or apply? [a-ceg-lswyACDGHKMNQ-TVYZ or ?*] w You produce a strange, sharp vibration. What do you want to use or apply? [a-ceg-lswyACDGHKMNQ-TVYZ or ?*] w You produce a strange, sharp vibration. You stop. Burp is in the way! You swap places with Burp. A mysterious force prevents you from teleporting! Pick an object. What do you want to use or apply? [a-ceg-lswyACDGHKMNQ-TVYZ or ?*] w You produce a strange, sharp vibration. Burp drops an arrow. Burp bites the vampire bat. Burp swallows the vampire bat. Burp expels it. It turns into a vampire. The vampire misses! The vampire misses! The magic-absorbing blade probes the vampire! The magic-absorbing blade stuns the vampire! Burp picks up an arrow. Burp bites the vampire. Burp swallows the vampire. The vampire is destroyed! Restoring save file... Hello hilliance, the human Wizard, welcome back to NetHack! Your movements are slowed slightly because of your load. What do you want to use or apply? [a-ceg-lswyACDGHKMNQ-TVYZ or ?*] b Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 1288 gold pieces Amulets z - an uncursed amulet of life saving (being worn) t - the blessed Eye of the Aethiopica Weapons P - a rustproof +0 athame E - the rustproof +6 Magicbane (weapon in hand) Armor O - an uncursed rustproof +0 helm of brilliance (being worn) n - a blessed rustproof +4 pair of gauntlets of power (being worn) I - a blessed burnt +1 pair of speed boots (being worn) J - a cursed +0 pair of water walking boots o - an uncursed burnt +1 cloak of magic resistance (being worn) L - a blessed +3 silver dragon scale mail (being worn) Rings m - an uncursed ring of fire resistance d - an uncursed ring of free action (on left hand) x - an uncursed ring of poison resistance W - an uncursed ring of polymorph B - a cursed -1 ring of protection Wands g - a wand of cancellation (0:8) c - a wand of cancellation (0:1) V - a wand of cold (0:4) N - a wand of death (0:1) a - a wand of digging (0:8) Z - a wand of digging (0:5) Q - a wand of fire (0:4) D - a wand of fire (0:2) y - a wand of light (0:11) e - a wand of lightning (0:5) i - a wand of lightning (0:4) A - a wand of probing (0:7) Y - a wand of speed monster (0:3) H - a wand of striking (0:4) j - a wand of teleportation (0:2) M - a wand of undead turning (0:3) Tools b - a blessed bag of holding containing 136 items C - the Bell of Opening (0:3) (alternate weapon; not wielded) R - the uncursed Candelabrum of Invocation (7 of 7 candles attached) s - an uncursed magic lamp l - an uncursed magic whistle w - an uncursed magic whistle S - the blessed greased Master Key of Thievery k - an uncursed skeleton key G - 4 cursed tallow candles K - a blessed tinning kit (0:62) T - an uncursed towel h - a blessed +0 unicorn horn Gems/Stones F - 2 uncursed fluorite stones X - an uncursed luckstone Contents of the bag of holding: 7458 gold pieces a cursed amulet of change an uncursed amulet of reflection an uncursed amulet versus poison a blessed +5 quarterstaff an uncursed +0 pair of gauntlets of fumbling a cursed -1 pair of water walking boots an uncursed +0 mummy wrapping an uncursed slime mold an uncursed cram ration an uncursed cream pie 13 uncursed food rations 5 uncursed fortune cookies an uncursed lembas wafer 7 uncursed lumps of royal jelly an uncursed pear 5 uncursed tripe rations 5 uncursed lichen corpses 2 uncursed lizard corpses an uncursed scroll of amnesia a cursed scroll of amnesia 3 blessed scrolls of blank paper 7 uncursed scrolls of blank paper 2 cursed scrolls of blank paper an uncursed scroll of charging an uncursed scroll of confuse monster 2 cursed scrolls of confuse monster a blessed scroll of create monster 2 uncursed scrolls of create monster an uncursed scroll of destroy armor 3 uncursed scrolls of earth a blessed scroll of enchant weapon an uncursed scroll of enchant weapon an uncursed scroll of gold detection a blessed scroll of identify 2 uncursed scrolls of identify 2 cursed scrolls of identify an uncursed scroll of light an uncursed scroll of magic mapping a blessed scroll of remove curse 2 uncursed scrolls of taming 2 uncursed scrolls of teleportation 4 cursed scrolls of teleportation an uncursed spellbook of blank paper an uncursed spellbook of blank paper an uncursed spellbook of create familiar a cursed spellbook of create monster an uncursed spellbook of detect food an uncursed spellbook of detect monsters an uncursed spellbook of detect monsters an uncursed spellbook of detect treasure a blessed spellbook of force bolt an uncursed spellbook of healing an uncursed spellbook of levitation an uncursed spellbook of light an uncursed spellbook of light an uncursed spellbook of magic missile an uncursed spellbook of sleep an uncursed spellbook of slow monster an uncursed spellbook of slow monster an uncursed spellbook of teleport away 3 uncursed potions of booze an uncursed potion of enlightenment an uncursed potion of extra healing a cursed potion of extra healing 2 uncursed potions of fruit juice an uncursed potion of full healing a cursed potion of full healing an uncursed potion of gain energy a blessed potion of gain level an uncursed potion of hallucination a blessed potion of healing 3 uncursed potions of healing a cursed potion of invisibility an uncursed potion of levitation an uncursed potion of object detection 3 uncursed potions of oil 2 uncursed potions of paralysis a cursed potion of paralysis an uncursed potion of see invisible 2 uncursed potions of speed a potion of holy water 6 uncursed potions of water 3 potions of unholy water a cursed ring of aggravate monster an uncursed ring of cold resistance an uncursed ring of free action an uncursed -2 ring of increase accuracy an uncursed +0 ring of increase damage an uncursed ring of levitation an uncursed ring of polymorph an uncursed ring of slow digestion a wand of cold (0:2) a wand of create monster (0:13) a wand of digging (0:8) a wand of digging (0:6) a wand of digging (0:5) a wand of digging (0:5) a wand of fire (0:4) a wand of fire (0:4) a wand of light (0:12) a wand of lightning (0:7) a wand of magic missile (0:7) a wand of magic missile (0:6) a wand of magic missile (0:6) a wand of magic missile (0:4) a wand of make invisible (0:4) a wand of polymorph (0:7) a wand of sleep (0:8) a wand of sleep (0:2) a wand of speed monster (0:6) a wand of striking (0:8) a wand of teleportation (0:7) a wand of teleportation (0:0) a wand of wishing (1:2) an uncursed wooden flute an uncursed brass lantern an uncursed credit card an expensive camera (0:81) a greased magic marker (0:8) a magic marker (1:5) an uncursed magic whistle an uncursed mirror a +0 pick-axe an uncursed skeleton key an uncursed tin opener a +0 unicorn horn 4 uncursed wax candles an uncursed agate stone 2 uncursed amethyst stones 4 uncursed emeralds an uncursed jasper stone 2 uncursed jet stones an uncursed opal 7 uncursed rubies an uncursed touchstone Hilliance the Wizard's attributes: Background: You were an Enchanter, a level 14 male human Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in Gehennom, on level 38. You entered the dungeon 24805 turns ago. You had 81674 experience points, 78326 more were needed to attain level 15. Basics: You had all 156 hit points. You had 204 out of 205 energy points (spell power). Your armor class was -15. Your wallet contained 1288 zorkmids. Autopickup was off. Final Characteristics: Your strength was 25 (base:18/07, innate limit:18/100). Your dexterity was 18 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 18 (limit:18). Your charisma was 14 (limit:18). Final Status: You were deaf. You were burdened; movement was slightly slowed. You were wielding a dagger. You had basic skill with dagger and could have enhanced that. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You were cold resistant. You were shock resistant. You were poison resistant. You saw invisible. You were telepathic. You were warned. You were invisible to others. You were stealthy. You could teleport. You had teleport control. You had a small defense bonus (+5). You were warded. You took half physical damage. You took half spell damage. You were very fast. You had reflection. You had free action. Your life would have been saved. You were extremely lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You survived. Vanquished creatures: Orcus Vlad the Impaler Medusa a master lich 5 silver dragons a red dragon a white dragon a blue dragon a green dragon 2 minotaurs the Dark One a baluchitherium a pit fiend a sandestin 2 titanotheres a disenchanter 15 vampire lords 2 skeletons a shopkeeper 2 prisoners a captain 4 shades 5 liches 2 ice devils a nalfeshnee 3 lurkers above 3 frost giants 2 ettins a golden naga 13 vampires 5 lieutenants a watch captain 22 ghosts a rogue a wizard a queen bee 2 winged gargoyles 5 giant mimics 4 long worms an ogre king an ice troll 2 rock trolls a flesh golem a hezrou 4 bone devils 4 large mimics a wumpus a couatl 4 stalkers 3 air elementals a fire elemental a hill giant 11 xorns 9 giant zombies 6 sergeants a barbed devil 3 vrocks 12 wargs 13 small mimics 2 warhorses a xan 4 ettin mummies an ogre lord 5 trolls a sasquatch an erinys a marilith 3 gelatinous cubes 6 flaming spheres 2 shocking spheres 2 large cats 3 tigers 3 gargoyles a dwarf king 9 tengu 2 ochre jellies a leocrotta an energy vortex 2 stone giants 5 elf mummies 2 human mummies 3 red nagas 2 pit vipers 29 wraiths 12 ettin zombies 2 Grey-elves 35 soldiers 4 watchmen 2 succubi 2 horned devils 2 incubi 3 chameleons 2 giant beetles 3 quivering blobs 5 cockatrices 9 wolves 5 winter wolf cubs a lynx 11 giant spiders a scorpion 3 horses 3 black lights 31 vampire bats a forest centaur 2 gnome kings an orc mummy 2 dwarf mummies 2 ogres a brown pudding 5 rust monsters 6 owlbears 3 yetis a gold golem a werewolf 6 Green-elves 4 lizards a dingo 2 dogs a housecat 5 jaguars 2 dwarf lords 5 white unicorns a gray unicorn 3 dust vortices 32 ravens 2 plains centaurs 2 gnome mummies 2 snakes 6 apes 22 human zombies 4 Woodland-elves 6 soldier ants 6 fire ants 2 bugbears 3 lemures 6 quasits 3 water nymphs 3 mountain nymphs 2 Uruk-hai an orc shaman 5 rock piercers a rock mole 4 ponies a fog cloud 2 shriekers 2 violet fungi 15 gnome lords 6 gnomish wizards 5 kobold mummies 2 gray oozes a barrow wight 8 elf zombies 11 ghouls a straw golem a paper golem 14 giant ants a little dog 7 floating eyes a kitten 23 dwarves 5 homunculi a kobold shaman 14 hill orcs 13 rothes 2 rabid rats 2 centipedes 11 giant bats 4 monkeys 10 orc zombies 12 dwarf zombies a wererat a werejackal 7 iguanas 33 killer bees 2 coyotes 9 hobbits 6 manes 3 hobgoblins 11 giant rats 10 cave spiders 3 yellow molds 52 gnomes a garter snake 11 gnome zombies 9 geckos 6 jackals 3 foxes 8 goblins a sewer rat 7 grid bugs 7 bats 10 lichens 11 kobold zombies 16 newts 997 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You read items or engraved 93 times. You engraved Elbereth 6 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used 2 wishes (1 for an artifact). The Dungeons of Doom: levels 1 to 28 Level 1: "$" Level 2: A general store, a fountain. Stairs down to The Gnomish Mines. Level 3: A scroll shop, some fountains, a grave. Level 4: "$" Level 5: Some fountains. Level 6: A general store, a grave. Level 7: Many fountains. Oracle of Delphi. Level 8: A fountain. Stairs up to Sokoban, level 7. Level 9: Level 10: A general store. Level 11: A grave. Level 12: An altar to Anhur, a grave. Level 13: A sink. Summoned by Neferet the Green. Portal to The Quest. Level 14: An altar. Level 15: An untended shop, a fountain. Level 16: A primitive area. Level 17: Level 18: A temple, some fountains. Level 19: A fountain. Level 20: Level 21: A fountain. Level 22: A throne. Level 23: A fountain. Level 24: A grave. Level 25: Many trees. Level 26: Level 27: Level 28: A throne, a fountain. The castle. Gehennom: levels 29 to 39 Level 29: A temple, many graves. Valley of the Dead. Level 37: Level 38: <- You were here. Some shops, an altar, many graves. Level 39: Stairs up to Vlad's Tower, level 38. The Gnomish Mines: levels 3 to 10 Level 3: Level 4: Level 5: Level 6: Many shops, a temple, many fountains. Level 7: Level 8: Level 9: Level 10: A fountain. The Quest: levels 1 to 5 Level 1: Given quest by Neferet the Green. Level 2: Level 3: Level 4: Level 5: A temple to Anhur. Sokoban: levels 7 up to 4 Level 4: Solved. Level 5: Solved. Level 6: Solved. Level 7: Solved. Vlad's Tower: levels 38 up to 36 Level 36: Level 37: Level 38: Goodbye hilliance the Wizard... You quit in Gehennom on dungeon level 38 with 189548 points, and 8746 pieces of gold, after 24805 moves. You were level 14 with a maximum of 156 hit points when you quit.