Unix NetHack Version 3.7.0-88 Work-in-progress - last build Aug 21 2023 04:08:40 (b68ccb3e4f8f5dcb83e1e40b1ff56e7dffd4cd28,branch:master). Game began 2023-08-23 22:42:43, ended 2023-08-24 21:08:30. horga, chaotic male human Priest -------- ....[..| --.---.--- |.| |...| |.--| e.|...| -.---.| |.Z...| -----.| |.| |.| |.| --- --.| ... |...| -.---.--| |``.....| --------- Horga the Adept St:16 Dx:12 Co:18 In:8 Wi:17 Ch:9 Chaotic Dlvl:10 $:76 HP:0(70) Pw:99(99) AC:-3 Xp:8/2187 T:11966 Latest messages: Something is written here in the dust. You read: "El|ere?h". Something is written here in the dust. You read: "_ bc e?r". G - an uncursed scroll labeled GARVEN DEH. You see here an uncursed plate mail. What do you want to put on? [lpBP or ?*] P You are now wearing a blindfold. You can't see any more. What do you want to remove? [P or ?*] P You were wearing an uncursed blindfold. You can see again. You see here an uncursed plate mail. You hit the floating eye! You are frozen by the floating eye's gaze! The human zombie hits! The human zombie hits! The human zombie hits! The human zombie hits! The human zombie just misses! The human zombie hits! The human zombie hits! The human zombie hits! The human zombie hits! The human zombie hits! The human zombie hits! The human zombie hits! The human zombie misses! The human zombie hits! The human zombie hits! The human zombie hits! The human zombie misses! The human zombie hits! The human zombie hits! The human zombie misses! The human zombie hits! The human zombie just misses! The human zombie hits! The human zombie hits! The human zombie hits! The human zombie hits! The human zombie hits! The human zombie hits! The human zombie hits! The human zombie hits! The human zombie hits! The human zombie misses! The human zombie hits! You die... Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 76 gold pieces Amulets p - an uncursed amulet of flying Weapons C - 9 uncursed poisoned +0 darts (at the ready) T - a blessed rusty +1 mace (weapon in hand) Armor j - a blessed +0 dwarvish iron helm (being worn) n - an uncursed +0 pair of leather gloves (being worn) e - a blessed +1 pair of speed boots (being worn) o - an uncursed +1 small shield (being worn) t - a blessed +1 dwarvish cloak (being worn) S - an uncursed +0 mummy wrapping F - an uncursed +1 leather armor (being worn) Comestibles D - 2 uncursed food rations z - an uncursed pancake f - 2 uncursed sprigs of wolfsbane i - 4 uncursed tripe rations r - an uncursed tin of broiled large kobold meat I - an uncursed egg X - an uncursed cockatrice egg Z - an uncursed lichen corpse L - 2 uncursed lizard corpses Scrolls G - an uncursed scroll of identify Rings l - an uncursed ring of levitation Wands J - an uncursed wand of create monster (0:13) d - an uncursed wand of lightning named -1 (0:3) E - an uncursed wand of magic missile named -2 (0:3) h - an uncursed wand of make invisible (0:5) Q - an uncursed wand of polymorph (0:6) A - an uncursed wand of polymorph named -1 (0:4) R - an uncursed wand of striking named -1 (0:3) Tools b - an uncursed oilskin sack containing 25 items P - an uncursed blindfold w - an uncursed leash s - an uncursed magic whistle B - an uncursed pair of lenses x - an uncursed +0 pick-axe k - an uncursed skeleton key M - an uncursed tin whistle Gems/Stones g - 2 uncursed worthless pieces of black glass q - 2 uncursed worthless pieces of white glass v - an uncursed worthless piece of yellow glass y - 2 uncursed worthless pieces of yellowish brown glass Contents of the oilskin sack: 4289 gold pieces a cursed scroll of confuse monster a blessed scroll of create monster an uncursed scroll of create monster a cursed scroll of create monster an uncursed scroll of enchant armor an uncursed scroll of genocide a cursed scroll of gold detection a cursed scroll of identify 2 uncursed scrolls of teleportation an uncursed potion of extra healing 2 uncursed potions of healing an uncursed potion of oil an uncursed ring of levitation an uncursed chrysoberyl stone an uncursed dilithium crystal an uncursed jade stone an uncursed worthless piece of black glass 4 uncursed worthless pieces of blue glass 4 uncursed worthless pieces of orange glass 4 uncursed worthless pieces of red glass 7 uncursed worthless pieces of violet glass an uncursed worthless piece of white glass 3 uncursed worthless pieces of yellowish brown glass an uncursed touchstone Horga the Priest's attributes: Background: You were an Adept, a level 8 human Priest. You were chaotic, on a mission for Kos who was opposed by Issek (lawful) and Mog (neutral). You were in the Gnomish Mines, on level 10. You entered the dungeon 11966 turns ago. You had 2187 experience points, 373 more were needed to attain level 9. Basics: You had 0 out of 70 hit points. You had all 99 energy points (spell power). Your armor class was -3. Your wallet contained 76 zorkmids, and you had 4289 more stashed away in your pack. Autopickup was on for '$?!/="*' plus thrown, with exceptions. Final Characteristics: Your strength was 16 (limit:18/100). Your dexterity was 12 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 8 (limit:18). Your wisdom was 17 (peak:18, limit:18). Your charisma was 9 (limit:18). Final Status: You were not hungry. You were unencumbered. You were wielding a mace. You had expert skill with mace. Final Attributes: You were piously aligned. You were cold resistant. You were telepathic. You were invisible. You had a small defense bonus (+2). You were warded. You were very fast. You are dead. Miscellaneous: You never encountered a bones level. Total elapsed playing time was 2 hours, 57 minutes and 13 seconds. Major events: Turn 1: horga the chaotic human Priest entered the dungeon 564: entered the Gnomish Mines 1095: found Ogresmasher in a shop 2163: attained the rank of Acolyte (level 3) 3151: reached Mine Town 5406: attained the rank of Adept (level 6) 9069: entered Sokoban 11966: killed by a human zombie, while frozen by a floating eye's gaze Vanquished creatures: a vampire a watch captain a large mimic a warg a small mimic a large dog a shocking sphere a dwarf ruler a tengu a carnivorous ape a leather golem 4 watchmen a chameleon a winter wolf cub a lynx 4 leprechauns 3 giant spiders a black light 3 gnome rulers 2 brown puddings a yeti 4 lizards a dingo a dwarf leader 2 dust vortices 2 plains centaurs a gnome mummy 4 water moccasins 2 wood nymphs a Mordor orc 3 Uruk-hai 6 rock piercers 2 rock moles 2 ponies 2 fog clouds 3 yellow lights 3 shriekers a violet fungus 13 gnome leaders 4 gnomish wizards a kobold mummy an elf zombie 2 giant ants a little dog 4 floating eyes 2 kittens 16 dwarves 2 homunculi a kobold leader 24 hill orcs 7 rothes a rabid rat a centipede a giant bat 5 monkeys a wererat 2 werejackals 4 iguanas 4 killer bees 2 acid blobs 4 coyotes a gas spore 3 hobbits 2 manes a large kobold 2 hobgoblins 5 giant rats a cave spider 2 green molds 54 gnomes 17 garter snakes 4 gnome zombies 4 geckos 10 jackals a fox 2 kobolds 6 goblins 13 grid bugs a bat 6 lichens 4 kobold zombies 11 newts 325 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You read items or engraved 100 times. You engraved Elbereth 60 times. You never genocided any monsters. You never polymorphed an object. You used no wishes. You did not violate any of the special Sokoban rules. Achievements: You entered the Gnomish Mines. You entered a shop. You attained the rank of Acolyte. You entered Minetown. You entered a temple. You attained the rank of Adept. You entered Sokoban. The Dungeons of Doom: levels 1 to 13 Level 1: "dig" Level 2: A fountain. Stairs down to The Gnomish Mines. Level 3: A fountain, a grave. Level 4: A general store, a fountain. Level 5: "vault" A fountain. Level 6: "vault" A fountain. Level 7: "potions" A fountain, some graves. Level 8: A fountain. Level 9: "oracle" Level 10: "vault" Stairs up to Sokoban, level 9. Level 11: Level 12: "vault" An altar to Kos. Level 13: The Gnomish Mines: levels 3 to 10 Level 3: Level 4: Level 5: Many shops, a temple to Kos, some fountains, a sink. Level 6: Level 7: Level 8: Level 9: Level 10: <- You were here. Final resting place for you, killed by a human zombie, while frozen by a floating eye's gaze. Sokoban: Level 9: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | horga | | 4365 Au | | killed by a | | human zombie | | | | | | 2023 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye horga the Priest... You died in The Gnomish Mines on dungeon level 10 with 13327 points, and 4365 pieces of gold, after 11966 moves. You were level 8 with a maximum of 70 hit points when you died.