### UnNetHack 5.3.1 config # junethack hothraxxa #OPTIONS=IBMgraphics,ascii_map ## Curses interface (disable windowtype:tty) OPTIONS=windowtype:curses OPTIONS=cursesgraphics OPTIONS=align_status:bottom OPTIONS=align_message:top OPTIONS=windowborders:3 OPTIONS=petattr:I OPTIONS=statuslines:3 # Set terminal window for same dimensions OPTIONS=term_cols:150 OPTIONS=term_rows:50 OPTIONS=perm_invent OPTIONS=dogname:Fudd,catname:Foo,horsename:Fugger,fruit:bitcoin,pettype:dog OPTIONS=autopickup,pickup_types:$"=/!?+ OPTIONS=packorder:")[%?!=+/(*0_` OPTIONS=nolegacy,verbose,autoquiver,autodig,nonews,pickup_thrown,quiver_fired OPTIONS=!showscore,color,toptenwin,use_inverse,time,showrace,showweight,invweight,showexp,number_pad:1,lit_corridor,hilite_pet OPTIONS=!sparkle,!cmdassist,!lootabc,!pushweapon OPTIONS=rest_on_space OPTIONS=boulder:0 OPTIONS=showbuc,showborn OPTIONS=sortloot:loot OPTIONS=paranoid_hit,paranoid_quit,paranoid_remove OPTIONS=msghistory:250 OPTIONS=autoopen,hitpointbar OPTIONS=msg_window:combination OPTIONS=suppress_alert:3.3.1 OPTIONS=pickup_burden:unburdened # UnNetHack specific OPTIONS=show_dgn_name OPTIONS=nohint OPTIONS=sanity_check OPTIONS=statuscolors # Valid colors are: black, blue, brown, cyan, gray, green, lightblue, lightcyan, lightgreen, lightmagenta, magenta, none, orange, red, white, yellow # Hitpoints and power STATUSCOLOR=hp%100=green,hp%75=yellow,hp%50=orange STATUSCOLOR=hp%25=red,hp%10:black STATUSCOLOR=pw%100=green,pw%75=yellow,pw%50:orange,pw%25:red,pw%10:black # Carry and hunger status STATUSCOLOR=burdened:yellow,stressed:orange,strained:red STATUSCOLOR=overtaxed:red,overloaded:black STATUSCOLOR=satiated:brown,hungry:orange,weak:red STATUSCOLOR=fainting:black,fainted:black # Mental/Health/Other status STATUSCOLOR=hallu:magenta,conf:orange,stun:red STATUSCOLOR=ill:lightgreen,foodpois:lightgreen,slime:lightgreen STATUSCOLOR=held:red,blind:black STATUSCOLOR=gold:yellow OPTIONS=menucolors # Inventory menu colors MENUCOLOR=" blessed .*"=lightblue MENUCOLOR=" holy .*"=lightblue MENUCOLOR=" cursed .*"=red MENUCOLOR=" named cursed.*"=red MENUCOLOR=" unholy .*"=red MENUCOLOR=" \(being worn\)"=gray&underline MENUCOLOR="(rusty|burnt|rotted|corroded) .*\(being worn\)"=brown&underline MENUCOLOR=" uncursed .*"=white MENUCOLOR=" uncursed .* \(being worn\)"=white&underline MENUCOLOR=" blessed .* \(being worn\)"=lightblue&underline MENUCOLOR=" uncursed .* \(wielded in right (hand|foreclaw)\)"=white&underline MENUCOLOR=" uncursed .* \(wielded in left (hand|foreclaw)\)"=white&underline MENUCOLOR=" blessed .* \(wielded in right (hand|foreclaw)\)"=lightblue&underline MENUCOLOR=" blessed .* \(wielded in left (hand|foreclaw)\)"=lightblue&underline MENUCOLOR=" uncursed .* \(weapon in (hands|foreclaws)\)"=white&underline MENUCOLOR=" uncursed .* \(wielded in (hands|foreclaws)\)"=white&underline MENUCOLOR=" blessed .* \(wielded in (hands|foreclaws)\)"=lightblue&underline MENUCOLOR=" blessed .* \(weapon in (hands|foreclaws)\)"=lightblue&underline MENUCOLOR=" cursed .* \(being worn\)"=orange&underline MENUCOLOR=" cursed .* \(wielded in right (hand|foreclaw)\)"=orange&underline MENUCOLOR=" cursed .* \(wielded in left (hand|foreclaw)\)"=orange&underline MENUCOLOR=" cursed .* \(wielded in (hands|foreclaws)\)"=orange&underline MENUCOLOR=" \(on (left|right) hand\)"=gray&underline MENUCOLOR=" \(on (left|right) foreclaw\)"=gray&underline MENUCOLOR=" uncursed .* \(on (left|right) hand\)"=white&underline MENUCOLOR=" uncursed .* \(on (left|right) foreclaw\)"=white&underline MENUCOLOR=" blessed .* \(on (left|right) hand\)"=lightblue&underline MENUCOLOR=" blessed .* \(on (left|right) foreclaw\)"=lightblue&underline MENUCOLOR=" blessed .* \(at the ready\)"=lightblue MENUCOLOR=" uncursed .* \(tethered weapon in (hand|foreclaw)\)"=white&underline MENUCOLOR=" cursed .* \(tethered weapon in (hand|foreclaw)\)"=orange&underline MENUCOLOR=" blessed .* \(tethered weapon in (hand|foreclaw)\)"=lightblue&underline MENUCOLOR=" uncursed .* \(weapon in (hand|foreclaw)\)"=white&underline MENUCOLOR=" cursed .* \(weapon in (hand|foreclaw)\)"=orange&underline MENUCOLOR=" blessed .* \(weapon in (hand|foreclaw)\)"=lightblue&underline MENUCOLOR=" cursed .* \(wielded\)"=orange&underline MENUCOLOR=" blessed .* \(wielded\)"=lightblue&underline MENUCOLOR=" Stormbringer \(weapon in (hand|foreclaw)\)"=lightmagenta&underline MENUCOLOR=" Stormbringer \(wielded\)"=lightmagenta&underline MENUCOLOR=" Cleaver \(weapon in (hand|foreclaw)\)"=lightmagenta&underline MENUCOLOR=" Cleaver \(wielded\)"=lightmagenta&underline MENUCOLOR=" cursed .* \(on (left|right) hand\)"=orange&underline MENUCOLOR=" cursed .* \(on (left|right) foreclaw\)"=orange&underline MENUCOLOR=" cursed .* \(at the ready\)"=orange MENUCOLOR=" uncursed .* \(wielded in other (hand|foreclaw)\)"=white&underline MENUCOLOR=" blessed .* \(wielded in other (hand|foreclaw)\)"=lightblue&underline MENUCOLOR=" cursed .* \(alternate weapon; not wielded\)"=orange MENUCOLOR=" cursed .* \(wielded in other (hand|foreclaw)\)"=orange&underline MENUCOLOR=" Amulet of Yendor"=lightmagenta MENUCOLOR="potions? (of|called) water"=blue MENUCOLOR="blessed potions? (of|called) water"=blue&bold MENUCOLOR=" cursed potions? (of|called) water"=red&bold MENUCOLOR=" gold piece"=yellow MENUCOLOR="cancellation|CANCELLATION"=magenta&underline MENUCOLOR="vanisher"=magenta MENUCOLOR="RODNEY|RODSTER|RODDERS"=orange&bold MENUCOLOR="bag of tricks"=magenta&underline MENUCOLOR="c(hi|o)ckatrice (corpse|egg)"=yellow&underline MENUCOLOR=":0"=brown MENUCOLOR="named empty"=brown MENUCOLOR="unpaid"=white&inverse MENUCOLOR=" [1-9]% "=yellow MENUCOLOR=" [12][0-9]% "=yellow MENUCOLOR=" [3-5][0-9]% "=brown MENUCOLOR=" [6-8][0-9]% "=orange MENUCOLOR=" 9[0-9]% "=red MENUCOLOR=" 100% "=red MENUCOLOR="Amulet of Yendor named MY PRECIOUSSSS"=magenta&bold ## Always pick these: AUTOPICKUP_EXCEPTION="<.*Amulet of Yendor*" AUTOPICKUP_EXCEPTION="<.*Candelabrum of Invocation*" AUTOPICKUP_EXCEPTION="<.*candelabrum*" AUTOPICKUP_EXCEPTION="<.*Bell of Opening*" AUTOPICKUP_EXCEPTION="<.*silver bell*" AUTOPICKUP_EXCEPTION="<.*Book of the Dead*" AUTOPICKUP_EXCEPTION="<.*papyrus spellbook*" AUTOPICKUP_EXCEPTION="<.*magic lamp*" AUTOPICKUP_EXCEPTION="<.*lamp called magic*" AUTOPICKUP_EXCEPTION="<.*wand of wishing*" AUTOPICKUP_EXCEPTION="<.*wand of death*" AUTOPICKUP_EXCEPTION="<.*wand of polymorph*" AUTOPICKUP_EXCEPTION="<.*dilithium crystal*" AUTOPICKUP_EXCEPTION="<.*diamond*" AUTOPICKUP_EXCEPTION="<.*ruby*" AUTOPICKUP_EXCEPTION="<.*jacinth*" AUTOPICKUP_EXCEPTION="<.*sapphire*" AUTOPICKUP_EXCEPTION="<.*opal*" AUTOPICKUP_EXCEPTION="<.*garnet*" AUTOPICKUP_EXCEPTION="<.*chrysoberyl*" AUTOPICKUP_EXCEPTION="<.*emerald*" AUTOPICKUP_EXCEPTION="<.*citrine*" AUTOPICKUP_EXCEPTION="<.*jet*" AUTOPICKUP_EXCEPTION="<.*amber*" AUTOPICKUP_EXCEPTION="<.*amethyst*" AUTOPICKUP_EXCEPTION="<.*fluorite*" AUTOPICKUP_EXCEPTION="<.*jade*" AUTOPICKUP_EXCEPTION="<.*obsidian*" AUTOPICKUP_EXCEPTION="<.*agate*" AUTOPICKUP_EXCEPTION="<.*aquamarine*" AUTOPICKUP_EXCEPTION="<.*turquoise*" AUTOPICKUP_EXCEPTION="<.*detonation*" AUTOPICKUP_EXCEPTION="<.*thirsty*" AUTOPICKUP_EXCEPTION="<.*vorpal*" AUTOPICKUP_EXCEPTION="<.*valuable*" AUTOPICKUP_EXCEPTION="<.*horn *" AUTOPICKUP_EXCEPTION="<.*lembas*" AUTOPICKUP_EXCEPTION="<.*marker*" ## Don't pick these: AUTOPICKUP_EXCEPTION=">.*cheap plastic imitation of the Amulet of Yendor*" AUTOPICKUP_EXCEPTION=">.*worthless*" AUTOPICKUP_EXCEPTION=">.* stone*" AUTOPICKUP_EXCEPTION=">.*loadstone*" AUTOPICKUP_EXCEPTION=">.*rock*" AUTOPICKUP_EXCEPTION=">.*chunk*" AUTOPICKUP_EXCEPTION=">.*meatball*" AUTOPICKUP_EXCEPTION=">.*scare monster*" AUTOPICKUP_EXCEPTION=">.*soft*" AUTOPICKUP_EXCEPTION=">.*empty*" AUTOPICKUP_EXCEPTION=">.*ochre jelly*" AUTOPICKUP_EXCEPTION=">.*blue jelly*" AUTOPICKUP_EXCEPTION=">.*corpse*" ## Message types # displacing pets. hide the message. MSGTYPE=hide "You swap places with your *" # items on floor #MSGTYPE=norep "You see here *" #MSGTYPE=norep "You see here a *" #MSGTYPE=norep "You see here an *" # Miscellaneous MSGTYPE=hide "You descend the stairs" MSGTYPE=hide "You climb up the stairs" MSGTYPE=norep "Your sacrifice is consumed *" MSGTYPE=hide "You open the *" MSGTYPE=hide "You carefully open *" MSGTYPE=norep "A tower of flame erupts *" MSGTYPE=hide "You start digging." MSGTYPE=hide "You hit the rock with all your might." MSGTYPE=hide "You displaced *" MSGTYPE=hide "Something is engraved here on the headstone." MSGTYPE=hide "* tastes terrible!" MSGTYPE=hide "The golden haze around you becomes less dense." MSGTYPE=norep "The Book of the Dead glows a strange dark red, but remains intact." MSGTYPE=norep "A mysterious force prevents the *" MSGTYPE=norep "You hear a sound reminiscent of an elephant stepping on a peanut." MSGTYPE=norep "You hear a sound reminiscent of a seal barking." MSGTYPE=hide "Unknown command *" # emergencies MSGTYPE=stop "The (couatl|.*eel|kraken) swings itself around you!" MSGTYPE=stop "The python grabs you!" MSGTYPE=stop "You don't feel very well." MSGTYPE=stop "You are turning a little *" MSGTYPE=stop "Your limbs are getting oozy." MSGTYPE=stop "Your skin begins to peel away." MSGTYPE=stop "You are turning into a green slime." MSGTYPE=stop " hits you with the (cockatrice|chickatrice) corpse." MSGTYPE=stop "You are slowing down." MSGTYPE=stop "Your limbs are stiffening." MSGTYPE=stop "It constricts your throat!" MSGTYPE=stop "You find it hard to breathe." MSGTYPE=stop "You're gasping for air." MSGTYPE=stop "Your blood is having trouble reaching your brain." MSGTYPE=stop "You can no longer breathe." MSGTYPE=stop "You're turning blue." MSGTYPE=stop "Your consciousness is fading." MSGTYPE=stop "You feel deathly sick." MSGTYPE=stop "You feel much worse." MSGTYPE=stop "You feel even worse." MSGTYPE=stop "You feel feverish." MSGTYPE=stop " reaches out, and you feel fever and chills." MSGTYPE=stop " reaches out, and your body shrivels." MSGTYPE=stop " chuckles." MSGTYPE=stop "You slow down." MSGTYPE=stop " yourself slowing down" MSGTYPE=stop "Your quickness feels less natural." MSGTYPE=stop "The shimmering globe around you is starting to fade." MSGTYPE=stop " steals *" MSGTYPE=stop " stole *" MSGTYPE=stop "You feel a malignant aura surround *" MSGTYPE=stop "You hear the howling of the CwnAnnwn..." MSGTYPE=stop ", your life force is running out" MSGTYPE=stop ", all your powers will be lost..." MSGTYPE=stop "You hear the wailing of the Banshee..." MSGTYPE=stop " is about to die." MSGTYPE=stop "Nothing happens." MSGTYPE=stop "You wrest .*" MSGTYPE=stop "You feel hungry." MSGTYPE=stop "You are beginning to feel hungry." MSGTYPE=stop "You are getting the munchies." MSGTYPE=stop "You feel weak now." MSGTYPE=stop "You still have the munchies." MSGTYPE=stop "You feel weak." MSGTYPE=stop "You are beginning to feel weak." MSGTYPE=stop "The munchies are interfering with your motor capabilities." MSGTYPE=stop " needs food, badly!" MSGTYPE=stop "You feel more confident *" # Nurse MSGTYPE=norep "* nurse hits!" MSGTYPE=hide "* nurse hits! (I hope you don't mind.)" #Monster symbols MONSTERS=097 098 099 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 065 066 067 068 069 070 071 072 073 074 075 076 077 078 079 080 081 082 083 084 085 086 087 088 089 090 064 088 039 038 059 058 126 093