# Shortcut OPTIONS=role:wiz,race:elf,align:cha,gender:fem # Conducts OPTIONS=blind OPTIONS=deaf OPTIONS=nobones,pettype=none # New options OPTIONS=notutorial,hitpointbar # Basic OPTIONS=fruit:soul,number_pad:0,boulder:0,hilite_pet,packorder:0_`"=[)(?!/+%*,DECGraphics,norest_on_space,nosparkle,nonews,nolegacy,verbose,nocmdassist,extmenu,pushweapon,noautoquiver,autodig,use_inverse,safe_pet,showscore,sortpack,nostandout,msg_window:c,time,showexp,lit_corridor,color,menu_headings:inverse,menu_last_page:>,menu_previous_page:< # From un OPTIONS=msghistory:100 OPTIONS=dark_room OPTIONS=autoopen #OPTIONS=pilesize:1 OPTIONS=!popup_dialog OPTIONS=windowborders:2 #OPTIONS=paranoid_remove OPTIONS=splash_screen #OPTIONS=showdmg #### autopickup {{{ # autopickup needs to be on for pickup_types or autopickup_exception to have any effect(?) OPTIONS=autopickup OPTIONS=pickup_burden:unencumbered #OPTIONS=pickup_types:$"?!=/ OPTIONS=pickup_types:$"?!=/ # < yes pickup, > no pickup # (mnemonic: item goes upstairs into your inventory, downstairs onto the floor) # # uncomment this to make it so that only exceptions pick up stuff # AUTOPICKUP_EXCEPTION=">.*" # autopickup_exception="<.*&&.*" autopickup_exception=">.*!!.*" autopickup_exception=">.*corpse.*" autopickup_exception=">.*trice.*" autopickup_exception=">.*wand of.*(.*:0).*" AUTOPICKUP_EXCEPTION=">.*scare monster.*" AUTOPICKUP_EXCEPTION=">.*corpse.*" AUTOPICKUP_EXCEPTION=">.*huge chunk of meat" AUTOPICKUP_EXCEPTION=">.*imitation.*" AUTOPICKUP_EXCEPTION="<.*Amulet of Yendor named.*" # }}} #### menucolors {{{ OPTIONS=menucolors #Colors: black, red, green, brown, blue, magenta, cyan, gray, orange, #lightgreen, yellow, lightblue, lightmagenta, lightcyan, white. #Attributes: none, bold, dim, underline, blink, inverse. #lower = more important # items with identified enchantment MENUCOLOR=" \([0-9]:.*\)"=yellow MENUCOLOR=" \+[0-9] "=red MENUCOLOR=" -[0-9] "=yellow # BUC MENUCOLOR=" blessed "=lightblue MENUCOLOR=" holy "=lightcyan MENUCOLOR=" cursed "=red MENUCOLOR=" unholy "=red MENUCOLOR=" uncursed "=cyan # lit lamps MENUCOLOR=" (lit)"=yellow # invocation artifacts #MENUCOLOR=" silver bell"=lightmagenta #MENUCOLOR=" Bell of Opening"=lightmagenta #MENUCOLOR=" candelabrum"=lightmagenta #MENUCOLOR=" papyrus spellbook"=lightmagenta #MENUCOLOR=" Book of the Dead"=lightmagenta # cursed invocation artifacts #MENUCOLOR=" cursed silver bell"=orange&underline #MENUCOLOR=" cursed Bell of Opening"=orange&underline #MENUCOLOR=" cursed candelabrum"=orange&underline #MENUCOLOR=" cursed papyrus spellbook"=orange&underline #MENUCOLOR=" cursed Book of the Dead"=orange&underline # items in use MENUCOLOR=" \(weapon in .*\)"=brown MENUCOLOR=" \(wielded.*\)"=brown MENUCOLOR=" \(being worn\)"=brown MENUCOLOR=" \(embedded in your skin\)"=brown MENUCOLOR=" \(on left .*\)"=brown MENUCOLOR=" \(on right .*\)"=brown MENUCOLOR=" \(in use\)"=brown # potentially dangerous if mixed MENUCOLOR=" holding"=orange MENUCOLOR=" cancellation"=orange MENUCOLOR=" tricks"=orange # Spell failure rates #MENUCOLOR=" 0%"=lightcyan #MENUCOLOR=" [1-9]%"=lightgreen #MENUCOLOR=" 1[0-9]%"=green #MENUCOLOR=" 2[0-4]%"=green #MENUCOLOR=" 2[5-9]%"=brown #MENUCOLOR=" [34][0-9]%"=brown #MENUCOLOR=" [56][0-9]%"=red #MENUCOLOR=" 7[0-4]%"=red #MENUCOLOR=" 7[5-9]%"=orange #MENUCOLOR=" [89][0-9]%"=orange #MENUCOLOR=" 100%"=orange&underline # my colors MENUCOLOR="called #"=magenta # MENUCOLOR=">*wand of*\(*:0\)*"=black MENUCOLOR=" <<*"=black MENUCOLOR=" %%*"=orange # }}} # manual startscum #MENUCOLOR=".*"=gray MENUCOLOR="detect monsters"=yellow&inverse MENUCOLOR="slow digestion"=yellow&inverse MENUCOLOR="ring of polymorph"=green&inverse MENUCOLOR="ring of polymorph control"=green&inverse MENUCOLOR="leather drum"=brown&inverse MENUCOLOR="tooled horn"=brown&inverse #### statuscolors {{{ #OPTIONS=statuscolors ## HP #STATUSCOLOR=hp%100:green #STATUSCOLOR=hp%66:yellow #STATUSCOLOR=hp%50:orange #STATUSCOLOR=hp%33:red&bold #STATUSCOLOR=hp%15:red&inverse #STATUSCOLOR=hp%0:red&inverse&blink ## Pw #STATUSCOLOR=pw%100:green #STATUSCOLOR=pw%66:yellow #STATUSCOLOR=pw%50:orange #STATUSCOLOR=pw%33:red&bold ## Carry #STATUSCOLOR=burdened:yellow #STATUSCOLOR=stressed:orange #STATUSCOLOR=strained:red&bold #STATUSCOLOR=overtaxed:red&inverse #STATUSCOLOR=overloaded:red&inverse&blink ## Hunger #STATUSCOLOR=satiated:yellow #STATUSCOLOR=hungry:orange #STATUSCOLOR=weak:red&bold #STATUSCOLOR=fainting:red&inverse #STATUSCOLOR=fainted:red&inverse&blink ## Mental #STATUSCOLOR=hallu:yellow #STATUSCOLOR=conf:orange #STATUSCOLOR=slow:orange #STATUSCOLOR=stun:red&bold ## Health #STATUSCOLOR=ill:red&inverse #STATUSCOLOR=foodpois:red&inverse #STATUSCOLOR=slime:red&inverse ## Other #STATUSCOLOR=held:red&inverse #STATUSCOLOR=blind:red&inverse ## }}} #### statushilites {{{ OPTIONS=statushilites OPTIONS=hilite_status: hitpoints-max/green&normal OPTIONS=hilite_status: hitpoints/100%/green&normal OPTIONS=hilite_status: hitpoints/<100%/lightgreen&normal OPTIONS=hilite_status: hitpoints/<76%/yellow&normal OPTIONS=hilite_status: hitpoints/<51%/orange&normal OPTIONS=hilite_status: hitpoints/<26%/red&normal OPTIONS=hilite_status: hitpoints/<11%/black&normal # }}} #### Curses Settings {{{ # default values in parentheses # Enable curses windowport (false) OPTIONS=windowtype:curses OPTIONS=cursesgraphics # To use new NH4-style status window (true) # set !classic_status # Not yet implemented in 3.6.1 OPTIONS=!classic_status # Window borders (3) # 1 - always draw borders # 2 - never draw borders # 3 - draw borders if terminal is big enough OPTIONS=windowborders:3 # Set terminal window for same dimensions # Adjust these variables to your liking OPTIONS=term_cols:120 OPTIONS=term_rows:32 # use colour in non-map areas (true) OPTIONS=guicolor # Display inventory window permanently on right of screen (false) OPTIONS=perm_invent # Window alignment (msg:top, status:bottom) # note: align_status:left/right displays a more verbose window, arranged vertically # this is only partially implemented in 3.6.1 and is buggy # it will be fixed soon OPTIONS=align_message:top OPTIONS=align_status:bottom # }}}