infinigon, lawful female centaur Undead Slayer -------#### ------------- |<...%.,,,########|...........| |.....|##,,,,,,,,,........@...| -----|- #########|............ ###,# ------.------ #.,,# ###,### #,,%`# -.--- |...| |.|.| -+- |...| >. |>{.|##################|#.# |{...,,,,,,,,,,,,,,,,,,-.# -----##################--- [Infinigon the Eliminator] St14 Dx10 Co10 In9 Wi10 Ch6 UndCenFemLaw+X S532 Dlvl:2 $6 HP-3(62) Pw34(34) AC2 Xp4/119 T429 Latest messages # s: unknown extended command. # You sit down. You are hit by a pendulum! You hear the howling of the CwnAnnwn... [-4 -> 5] Warning: HP low! You're pushed back! Do you really want to step into that pendulum trap? [yn] (n) You are hit by a pendulum! [-3 -> 2] Warning: HP low! You're pushed back! Do you really want to step into that pendulum trap? [yn] (n) You escape a pendulum trap. # You sit down. You are hit by a pendulum! You die... Your inventory Weapons a - a blessed +0 wooden stake (weapon in hand) {8} b - an uncursed +0 silver spear (alternate weapon; not wielded) {12} c - 5 uncursed +0 silver daggers {20} Armor d - an uncursed +0 helmet (being worn) {20} e - an uncursed +0 chain mail (being worn) {120} Comestibles f - 5 blessed cloves of garlic {0} g - 5 blessed sprigs of wolfsbane {0} h - 4 uncursed holy wafers {0} r - an uncursed passivity lichen corpse {20} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} q - a blessed scroll of healing {0} s - a sticky cursed scroll of mana {0} Potions i - 4 potions of holy water {0} Wands p - an uncursed wand of make visible (0:-1) {0} Tools j - an uncursed oil lamp {0} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 14 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: fear resistance You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 101 Ring identification only worked 4 times out of 30 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 86% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 77% Armor drop chance was reduced to 94% Food drop chance was reduced to 91% The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: short sword (turn 54) The following skill became untrainable if you tried to train it too early: long sword (turn 605) The following skill became untrainable after a while: lightsaber (turn 35184) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 46661) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56630 Monster spawn increase reached its maximum at turn 126367 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6525272 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: very old stone dragon (freq bonus 48) The monster species that spawned more often: petty moaning spirit (freq bonus 10) The monster species that spawned more often: evil force patch (freq bonus 8) The monster species that spawned more often: snuffed corpse-candle (freq bonus 6) The monster species that spawned more often: troglodyte (freq bonus 18) The monster species that spawned more often: sludge force patch (freq bonus 9) The monster species that spawned more often: water snake (freq bonus 14) The monster species that spawned more often: Joker Black (freq bonus 16) The monster species that spawned more often: porter magnetic fungus (freq bonus 16) The monster species that spawned more often: Lisa's girl sneaker (freq bonus 3) The monster species that spawned more often: superschool speaker (freq bonus 16) The monster species that spawned more often: cutpurse (freq bonus 10) The monster species that spawned more often: annoyed ogre (freq bonus 4) The monster species that spawned more often: black death (freq bonus 24) The monster species that spawned more often: petty Uruk-hai (freq bonus 10) The monster species that spawned more often: magic patch (freq bonus 6) The monster species that spawned more often: dim growth (freq bonus 20) The monster species that spawned more often: eliminate stereotyped (freq bonus 6) The monster species that spawned more often: frequently underestimate (freq bonus 24) The monster species that spawned more often: rock edge giant (freq bonus 16) The monster trait that was more common: monsters of tiny size (freq bonus 3) The monster trait that was more common: monsters that can fly (freq bonus 3) The monster species that never randomly spawned: wapiti newest coopting polkaing The monster species that never randomly spawned: desaturated unicorn The monster species that never randomly spawned: really dangerous warp fungus The monster species that never randomly spawned: wood elf warrior The monster species that never randomly spawned: coffin nail The monster species that never randomly spawned: reaper warp fungus The monster species that never randomly spawned: death wing The monster species that never randomly spawned: pornography plumier The monster species that never randomly spawned: circle clan The monster species that never randomly spawned: Extra Fleecy Bundle The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: ring mail ((null)) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: dilithium crystal (white) The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: dilithium crystal (white) The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: implant of impossibility (corporal) The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 8) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 16) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 9) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 29) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 39) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 6) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 10) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 10) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 5) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 14) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 16) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: felt-tip marker ((null)) The RNG hath decreed that this item was always generated cursed: stormy cloak (storm coat) The RNG hath decreed that this item was always generated cursed: conglomerate pick ((null)) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this item was always generated cursed: implant of ages (miocene) The RNG hath decreed that this item was always generated cursed: hold air (deep blue) The RNG hath decreed that this item was always generated cursed: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this trap was always invisible: miscast trap The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 5) Next attribute increase check would have come at turn 445 Strength training was 2 Dexterity training was 7 Wisdom training was 0 Constitution training was 25 You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having regeneration (0) You were aware of the presence of something You were warned of undead You had 998 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seeker, Osiris and Seth Your deity was Seeker The version you were playing was: Unix SlashEMExtended Version 2.2.2 (cf436c8) - last build Sun May 20 17:59:29 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status turn undead 4X Prepared(0) weapon practice 4X Prepared(0) invoke deity 4 R Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (orange visored helmet) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (wide metal helm) * skullcap (twisted visor helmet) * flack helmet (meteoric helmet) * crystal helm (engraved helmet) * mining helm (great helmet) * field helm (kitchen hat) * helm of safeguard (narrow helmet) * war hat (bluy helmet) * plasteel gloves (white gloves) * leather gloves (parked gloves) * gauntlets of safeguard (shitty gloves) * gauntlets of plugsuit (nonexistant gloves) * commander gloves (polnish gloves) * field gloves (spiky gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (stroking boots) * field boots (velcro sandals) * boots of safeguard (hugging boots) Scrolls scroll of healing (TOUCH ELF MAYBE BURN) scroll of mana (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) scroll of phase door (NOW YOU SEE IT) scroll of standard id (NV4 DISP DLL BSOD) scroll of cure (ABJ LBH SHPXRQ HC LBH FUVGGL PHAG) * scroll of extra healing (PHIOPHAO BELECHAS AAA EEE EEE L S S S N N) * scroll of greater mana restoration (SPORKHACK ASCENSION) Potions potion of water (clear) potion of oil (reddish) Wands wand of make visible (beaded) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 mimic ants (1 created) an acid blob a phasing acid blob 0 jackals (1 created) 0 kittens (1 created) 0 jermlaines (10 created) 4 pack kobolds 0 little arsebirths (1 created) a mynock a goblin 0 mega goblins (1 created) 0 little wild pigs (1 created) a packer rat a field mouse (2 created) a passivity lichen 0 golden growths (1 created) a brown pudding 0 white snakes (1 created) 0 yakuza members (1 created) 0 shopkeepers (1 created) a minighost (2 created) a newt a gecko 0 novice light walls (2 created) 0 gem troves (1 created) 0 health troves (1 created) 41 creatures born. 15 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 15 times You killed 13 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (21 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (1 of 20) techniques [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (35 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye infinigon the Undead Slayer... You died in The Dungeons of Doom on dungeon level 2 with 532 points, and 6 pieces of gold, after 429 moves. Killer: pendulum You were level 4 with a maximum of 62 hit points when you died. You reached the 102nd place on the top 10000 list. No Points Name Hp [max] 1 35659804 Tariru-Fen-Inc-Fem-Neu (Wish) ascended to demigoddess-hood. 626 [655] 2 31013326 Tariru-Pal-Nag-Fem-Law (Art) ascended to demigoddess-hood. 594 [633] 3 4109571 AmyBSOD-Sco-Her-Mal-Neu died in The Subquest on level 30 [max 51]. Killed by a splash of venom. - [352] 100 600 engelson-Roc-Moo-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (lizard). - [49] 101 533 Goreval-Sai-Dra-Mal-Neu turned to stone in The Dungeons of Doom on level 2. Petrified by a bashing a petrifying monster. 3 [49] *102 532 infinigon-Und-Cen-Fem-Law died in The Dungeons of Doom on level 2. Killed by a pendulum. - [62] 103 529 engelson-Dru-Sov-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (armed panther). - [38] 104 526 BSOD2-Pol-Bas-Fem-Law died in The Gnomish Mines on level 4. Killed by a monster (mutant human), while sleeping. - [31]