infinigon, chaotic male ghast Poison Mage -------### |.....-,,# |.....|,,# |.<...+,#- ..| |.....|,......+ -----.-,#....-- #,# ...| -.----,# ---- ---....|,, ######## |.......,, ,,,,,,,###########,# |......|## #,,,,,,,,,,,,,,,,,@, |.....>|#########$#,# ######,,,,=,,, -.# ---....-,,,,,,,,,,,,# ------#########,### [Infinigon the Poison Mixer] St7 Dx12 Co9 In16 Wi14 Ch7 PoiGhaMalCha S93 Dlvl:1 $5 HP-2(21) Pw27(36) AC9 Xp2/22 T106 Brd Latest messages You are blasted by the whistle named The Golden Whistle of Nora's power! [-4 -> 14] You produce a strange whistling sound. What do you want to use or apply? [eghnA or ?*] You are blasted by the magic whistle named The Golden Whistle of Nora's power! [-4 -> 10] You produce a strange whistling sound. What do you want to use or apply? [eghnA or ?*] You are blasted by the magic whistle named The Golden Whistle of Nora's power! [-3 -> 7] You produce a strange whistling sound. What do you want to use or apply? [eghnA or ?*] You are blasted by the magic whistle named The Golden Whistle of Nora's power! [-4 -> 4] Warning: HP low! You produce a strange whistling sound. You hear a door open. What do you want to use or apply? [eghnA or ?*] You are blasted by the magic whistle named The Golden Whistle of Nora's power! You die... Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in hands) {24} Armor b - an uncursed +1 poisonous cloak {4} Comestibles c - an uncursed pack jackal corpse {300} d - an uncursed kobold corpse {400} o - an uncursed sewer rat corpse {20} p - an uncursed newt corpse {10} r - an uncursed low ooze corpse {500} s - an uncursed ant corpse {10} Scrolls f - an uncursed scroll of enchant weapon {0} t - 5 uncursed scrolls of healing {0} u - 4 uncursed scrolls of mana {0} v - 3 uncursed scrolls of phase door {0} w - 2 uncursed scrolls of standard id {0} x - an uncursed scroll of cure {0} Spellbooks j - a blessed spellbook of confuse monster (0:1) {0} k - a blessed spellbook of protection (1:0) {0} l - a blessed spellbook of cure blindness (0:3) {0} m - a blessed spellbook of poison blast (0:1) {0} Potions e - an uncursed potion of oil {0} Rings i - a * blessed +9 ring of gain wisdom (on right hand) {0} Wands g - an uncursed wand of poison (0:3) {0} h - an uncursed wand of venom scattering (1:0) {0} Tools n - an uncursed oil lamp {0} A - the uncursed magic whistle named The Golden Whistle of Nora {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: acid resistance You could not have this property intrinsically: quad attacks Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 22 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 63% chance Scroll drop chance was reduced to 96% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 64% Tool drop chance was reduced to 79% Food drop chance was reduced to 88% The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: enchantment spells (turn 30) The following skill became untrainable if you tried to train it too early: body spells (turn 1197) The following skill became untrainable after a while: broadsword (turn 50248) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 28866) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 74538 Monster spawn increase reached its maximum at turn 258627 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 5955576 The monster class that cannot be genocided was dragon The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: giant bat (freq bonus 18) The monster species that spawned more often: very annoying fish (freq bonus 4) The monster species that spawned more often: undead naga hatchling (freq bonus 6) The monster species that spawned more often: green mushroom patch (freq bonus 6) The monster species that spawned more often: werepanther (freq bonus 12) The monster species that spawned more often: heinously import (freq bonus 10) The monster species that spawned more often: wolf chieftain (freq bonus 6) The monster species that spawned more often: angband horror (freq bonus 40) The monster species that spawned more often: oblivion knight (freq bonus 14) The monster species that spawned more often: Bitchy Lara's hugging boot (freq bonus 3) The monster species that spawned more often: giant ant (freq bonus 6) The monster species that spawned more often: tawdriest tightest bop swimmingly snappily (freq bonus 42) The monster species that spawned more often: submachine nymph (freq bonus 6) The monster species that spawned more often: bright blue stalk (freq bonus 9) The monster species that spawned more often: Haku, the River Dragon (freq bonus 8) The monster species that spawned more often: abnormal mold (freq bonus 24) The monster species that spawned more often: disintegrator (freq bonus 36) The monster species that spawned more often: appurtenance cinched (freq bonus 12) The monster species that spawned more often: musk ox (freq bonus 4) The monster species that spawned more often: petty gold viper (freq bonus 12) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 2) The monster species that never randomly spawned: owl bear The monster species that never randomly spawned: galvanized gelatinize nickelodeon outspelling The monster species that never randomly spawned: polyvinyl subatomic The monster species that never randomly spawned: RNGed Kop The monster species that never randomly spawned: purple naga hatchling The monster species that never randomly spawned: sweet soul The monster species that never randomly spawned: predicted irregularity The monster species that never randomly spawned: chimera snake The monster species that never randomly spawned: Aballino The monster species that never randomly spawned: Pinky The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: condome ((null)) The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was never generated: clockwise stone (gray) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: implant of fast repair (arcing) The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was never generated: novice hammer ((null)) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 24) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 61) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 16) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 10) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 21) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 8) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 18) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 3) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 8) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 10) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 20) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 18) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 35) The RNG hath decreed that this item was always generated cursed: bean ((null)) The RNG hath decreed that this item was always generated cursed: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this item was always generated cursed: katana (samurai sword) The RNG hath decreed that this item was always generated cursed: implant of bile (pure) The RNG hath decreed that this item was always generated cursed: lion cloak (barley cloak) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: antiprayer stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: eater trap (freq bonus 2) Next attribute increase check would have come at turn 1255 Strength training was 3 Dexterity training was 1 Wisdom training was -3 Constitution training was 5 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having polymorph control (0) You had 1436 points of nutrition remaining You could survive without air You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.2.2 (cf436c8) - last build Sun May 20 17:59:29 2018. You could not have safely prayed (1272) You are dead Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 99% b - protection 1 protect 0% 99% c - cure blindness 2 healing 0% 99% d - poison blast 4 attack 19% 349% Techniques known in the end Name Level Status reinforce memory 2X Prepared(0) sigil of control 2X Prepared(0) sigil of tempest 2X Prepared(0) sigil of discharge 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (black cloak) Scrolls scroll of enchant weapon (SO LIEBER FLAUSCHIGER REGEN) scroll of healing (XIAO CAOMEI WO DE BAOBEI) scroll of mana (TOESTOMPING IS SUPER SEXY) scroll of phase door (ABDA) scroll of standard id (OH MY GOD EVERYTHING IS WRITTEN IN ALL CAPS) scroll of cure (DEATH TO CLEANERS) * scroll of extra healing (WE ARE ALL INFECTED BY THE MESHERA) * scroll of greater mana restoration (LOOK EN WITH EYES TO LOW ATTACK) Spellbooks spellbook of confuse monster (acidic) spellbook of protection (glowing) spellbook of cure blindness (distant) spellbook of poison blast (unavailable) Potions potion of oil (amber) Rings ring of gain wisdom (durable) Wands wand of poison (deformed) wand of venom scattering (buzzing) Tools oil lamp (lamp) magic whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 ants (1 created) 0 kobolds (1 created) a goblin 0 visor sewer rats (2 created) 0 spore lichens (1 created) 3 orange molds (0 created) 0 venom fungi (1 created) 7 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (23 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (25 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (64 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye infinigon the Poison Mage... You died in The Dungeons of Doom on dungeon level 1 with 93 points, and 5 pieces of gold, after 106 moves. Killer: touching an artifact (The Golden Whistle of Nora) You were level 2 with a maximum of 21 hit points when you died. You reached the 154th place on the top 10000 list. No Points Name Hp [max] 1 35659804 Tariru-Fen-Inc-Fem-Neu (Wish) ascended to demigoddess-hood. 626 [655] 2 31013326 Tariru-Pal-Nag-Fem-Law (Art) ascended to demigoddess-hood. 594 [633] 3 4109571 AmyBSOD-Sco-Her-Mal-Neu died in The Subquest on level 30 [max 51]. Killed by a splash of venom. - [352] 152 95 AmyBSOD-Fem-Mai-Fem-Law died in The Dungeons of Doom on level 2. Killed by an arrow. - [16] 153 93 Goreval-Cav-Sok-Fem-Cha quit in The Dungeons of Doom on level 2. 20 [20] *154 93 infinigon-Poi-Gha-Mal-Cha died in The Dungeons of * Doom on level 1. Killed by touching an artifact (The Golden Whistle of Nora). - [21] 155 82 AmyBSOD-Sco-Lvl-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a freezing cloud. - [12] 156 81 AmyBSOD-Sco-Lvl-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a heap of shit. - [16]