infinigon, neutral male maian Murderer ###,########################################################################### ##--------#########################################################-----------# #--......--############----------###########################,,#####|.........|# #|.........,###########|........|####################--------,####--.........|# #|........|,#--------#,.....>...|####################|......|,,,,,-..........|# #|........+,#|......|,,|........|######----------###,.......|#####|.......{..|# #--......--,#|.......,,+........|######|..}G.}.}|###,|......|#####|..........|# ##-.------#,#|......|,#-------.--######|.}}TT}}}|##,,|...----#####----.-------# ###,######,,#------.-,######,,,#######,+.}CTT.}..,,,#|...|##########,,,######## ###,######,,,,,,,,,,,,###,,,,#########,|G.h@C...|####-.-.-######-------------## ###,######,#####,,,,###--.---#########,----------#####,,,#######|...........|## #--+--####,####,,######|....|#########,,,##############,,,,#####|...........|## #|...|##,,,##,,,#######|....|###########,,#############---|--###|...........|## #|...|##,----+------###|....|############,#############|....|###|...........|## #|...|##,|.........|###|....|#####-------,#############|....|###|...........|## #|...|##,..........|###|.....,,,,,|.....|,#############|....|##,-........<..|## #|...|###|.........+,,#------####,|.....+,######----###|.#..|##,-------------## #|...|###|.........|#############,|.....|#######|g.|###|#....,,,############### #-----###-----------##############-------#######|..|###|#...|################## ################################################----###------################## ############################################################################### [Infinigon the Dangerous Criminal] St14 Dx12 Co8 In15 Wi8 Ch11 MurMaiMalNeu S366 Dlvl:2 $22 HP0(28) Pw26(26) AC-14 Xp3/71 T506 Latest messages The flying troll bites you! [-8 -> 7] Your cloak of luck negation blocks the mid centaur's attack. The mid centaur misses. The plains centaur misses. Your cloak of luck negation deflects the plains centaur's attack. Unknown command ' '. (3x) What do you want to read? [o-sxyLMOP or ?*] As you read the scroll, it disappears. A stream of lava surges through the area! The timid troll thrusts a hilted polearm. You are almost hit by a hilted polearm. The agrotroll thrusts her vulgar polearm. Your cloak of luck negation blocks the agrotroll's attack. The agrotroll claws you! [-4 -> 3] Warning: HP low! The agrotroll bites you! You feel that monsters are aware of your presence. You die... Your inventory Amulets n - a cursed amulet of poison warning (being worn) {0} Weapons a - a cursed -9 sniper rifle (weapon in hands) {20} b - 4 cursed +10 shotgun shells {0} d - 20 blessed -4 knives (alternate weapon; not wielded) {40} S - an uncursed +0 shotgun {15} V - an uncursed +0 orcish spear {12} W - a blessed +1 orcish dagger {4} X - an uncursed +0 orcish dagger {4} Armor e - a cursed -5 striped shirt (being worn) {5} f - a cursed -10 cyan dragon scale mail (being worn) {20} g - a * cursed +3 helm of thirst (being worn) {20} h - a cursed +2 pair of undroppable gloves (being worn) {4} k - a cursed +0 cloak of luck negation (being worn) {4} l - a cursed +5 pair of boots of weakness (being worn) {8} Comestibles C - 5 cursed fortune cookies {0} Y - 2 uncursed asian pears {0} Scrolls y - a cursed scroll of growth {0} L - 4 uncursed scrolls of healing {0} M - 4 uncursed scrolls of mana {0} O - 2 uncursed scrolls of standard id {0} P - an uncursed scroll of cure {0} Spellbooks q - a cursed spellbook of darkness (0:20) {0} r - a cursed spellbook of aggravate monster (0:20) {0} s - a cursed spellbook of stun self (0:20) {0} Potions B - 3 uncursed potions of urine {0} Rings o - a cursed ring of sustain ability (on left hand) {0} p - a cursed -2 ring of gain intelligence (on right hand) {0} Wands t - an uncursed wand of remove resistance (0:5) {0} u - an uncursed wand of amnesia (0:39) {0} v - an uncursed wand of starvation (0:4) {0} T - an uncursed wand of objection (0:3) {0} Tools j - a cursed can of grease (0:1) {0} I - a cursed tin whistle {0} J - a * cursed mirror {0} Gems c - 11 cursed -6 rocks {0} i - a cursed -20 DSTW stone m - a cursed -10 healthstone U - a blessed +0 worthless piece of green glass {1} Final attributes You have transgressed Your alignment was -41 Your max alignment was -3 You carried 16 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 152 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 6 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 44% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 44% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 95% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: pick-axe (turn 1) The following skill became untrainable if you tried to train it too early: occult spells (turn 980) The following skill became untrainable after a while: pick-axe (turn 23455) The following skill couldn't be trained before a certain turn number is reached: searching (turn 65766) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66590 Monster spawn increase reached its maximum at turn 121944 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1318296 The monster class that cannot be genocided was troll The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: man from mars (freq bonus 10) The monster species that spawned more often: crochet bursted (freq bonus 36) The monster species that spawned more often: tree fungus (freq bonus 24) The monster species that spawned more often: Linus the Cat (freq bonus 13) The monster species that spawned more often: air death (freq bonus 12) The monster species that spawned more often: freemason grand chancellor (freq bonus 28) The monster species that spawned more often: prearranging acetaminophen (freq bonus 24) The monster species that spawned more often: flapbat (freq bonus 48) The monster species that spawned more often: turbojet splendider (freq bonus 24) The monster species that spawned more often: bronze firebird (freq bonus 14) The monster species that spawned more often: Spill Kop (freq bonus 144) The monster species that spawned more often: Pinocchio (freq bonus 12) The monster species that spawned more often: healer (freq bonus 6) The monster species that spawned more often: conventionalizing harvard (freq bonus 8) The monster species that spawned more often: bare comfortable (freq bonus 32) The monster species that spawned more often: unhandled exception (freq bonus 16) The monster species that spawned more often: solid colony (freq bonus 15) The monster species that spawned more often: petro fungus (freq bonus 3) The monster species that spawned more often: very manuscript (freq bonus 18) The monster species that spawned more often: bleeding laser (freq bonus 12) The monster trait that was more common: monsters whose attacks banish you (freq bonus 6) The monster trait that was more common: monsters of medium size (freq bonus 1) The monster trait that was more common: monsters that are neuter (freq bonus 4) The monster trait that was more common: monsters that cannot pick up items (freq bonus 1) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 6) The monster species that never randomly spawned: Succubus Kaptain The monster species that never randomly spawned: bank robber The monster species that never randomly spawned: gamer The monster species that never randomly spawned: rng horror The monster species that never randomly spawned: arctic wonderer The monster species that never randomly spawned: mini chickatrice The monster species that never randomly spawned: satan bug The monster species that never randomly spawned: large pseudo rat The monster species that never randomly spawned: zombie warrior The monster species that never randomly spawned: Sabine The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was never generated: bulletproof chainwhip ((null)) The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: enchant (legit) The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was never generated: nastiness (forking) The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 45) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 15) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 2) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 6) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 92) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 67) The RNG hath decreed that this item was always generated cursed: helm of jamming (radio helmet) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this item was always generated cursed: water bolt (accusory) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: implant of cheating (maroon) The RNG hath decreed that this item was always generated cursed: battering ram (candy) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this trap was always invisible: paranoia trap The RNG hath decreed that this trap was generated more often: nadja trap (freq bonus 3) Next attribute increase check would have come at turn 2000 Strength training was 11 Dexterity training was 4 Wisdom training was 7 Constitution training was 25 You were resistant to fear You were punished You had a strong sense of thirst. (0) You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: You could not drop items. (0) You had the following problem: Your potions didn't always work. (0) You had not decided on your sexuality yet You were prevented from drunken boxing (0) You were prevented from having contamination resistance (0) You were aware of the presence of poisonous monsters You had automatic searching You had 1252 points of nutrition remaining You aggravated monsters You could teleport You had fixed abilities You were extremely unlucky (-10) You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Marfa The version you were playing was: Unix SlashEMExtended Version 2.2.2 (cf436c8) - last build Sun May 20 17:59:29 2018. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 0% 95% b - aggravate monster 4 body 90% 295% c - stun self 3 healing 86% 195% Techniques known in the end Name Level Status appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Amulets amulet of poison warning (gravel) Weapons orcish spear (crude spear) orcish dagger (crude dagger) Armor helm of thirst (fish bowl) undroppable gloves (inka gloves) cloak of luck negation (barley cloak) boots of weakness (ski heels) Scrolls scroll of flood (BREATH WEAPON 1 USED) scroll of lava (MAYBE NUMBED CANNT DO OR SNORING BY HIT) scroll of growth (BREADANDBUTTER POPGUN NUKE) scroll of barrhing (THE BEST NONSLEX VARIANTS ARE GRUNT FOURK AND DNETHACK) scroll of lockout (FORGETABOUTIT) scroll of healing (LITTLE INJURED DOUBLE PAY) scroll of mana (RAKIMONTRARAR) scroll of phase door (NOUS DEVONS GAGNER NOTRE RACE) scroll of standard id (ARCHEPHRENEPSOU PHIRIGX) scroll of cure (AMY GOT A SADO MASSOGE BY HER ROOMMATE) * scroll of extra healing (I AM VERY DISGUSTED WITH THE TRASHY MAN) * scroll of greater mana restoration (ZESE PLASHCH) Spellbooks spellbook of darkness (incessant) spellbook of aggravate monster (hardcover) spellbook of stun self (unseen) Potions potion of urine (aquamarine) Rings ring of sustain ability (Elbereth-inscribed) ring of gain intelligence (cheap) Wands wand of remove resistance (brass) wand of amnesia (redwood) wand of starvation (platonic) wand of teleportation (bristly) wand of objection (oak) Tools tin whistle (whistle) mirror (looking glass) Gems DSTW stone (gray) healthstone (gray) worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a parrot chick 0 jackals (1 created) 0 mini gremlins (1 created) a hobbit 0 bugbears (1 created) a jelly a normal jelly (0 created) 2 pack kobolds (6 created) 0 large kobolds (1 created) a goblin (2 created) a submarine goblin 0 sewer rats (1 created) 0 drains rats (1 created) a rabbit 0 thrushes (1 created) 0 weak crows (1 created) 0 mid centaurs (1 created) 0 plains centaurs (1 created) 0 shaded lichens (1 created) 0 gnomes (1 created) 0 intermediate gnomes (1 created) 0 kestrels (1 created) a low speeze 0 river moccasins (2 created) 0 agrotrolls (1 created) 0 flying trolls (1 created) 0 timid trolls (2 created) 0 weary pilgrims (1 created) 0 heretics (1 created) 0 shopkeepers (1 created) an iguana 0 crude turrets (1 created) a disintegration trove 0 health troves (1 created) 41 creatures born. 12 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 5 times You eaten food with animal by-products 4 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 12 times You killed 11 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (12 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye infinigon the Murderer... You died in The Dungeons of Doom on dungeon level 2 with 364 points, and 22 pieces of gold, after 506 moves. Killer: a monster (agrotroll) You were level 3 with a maximum of 28 hit points when you died. You reached the 115th place on the top 10000 list. No Points Name Hp [max] 1 35659804 Tariru-Fen-Inc-Fem-Neu (Wish) ascended to demigoddess-hood. 626 [655] 2 31013326 Tariru-Pal-Nag-Fem-Law (Art) ascended to demigoddess-hood. 594 [633] 3 4109571 AmyBSOD-Sco-Her-Mal-Neu died in The Subquest on level 30 [max 51]. Killed by a splash of venom. - [352] 113 397 winsalot-Psi-Ins-Mal-Cha died in The Dungeons of Doom on level 2. Killed by trying to remove an implant. - [7] 114 394 winsalot-Psi-Ins-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (hallucinogen-distorted inducting doggie). - [16] *115 364 infinigon-Mur-Mai-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (agrotroll). - [28] 116 363 AmyBSOD-Cam-Amn-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (panther), while praying unsuccessfully. - [32] 117 363 winsalot-Psi-Iro-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (Ravenous Bugblatter Beast Of Traal). - [19]