infinigon, lawful male mimic Fighter -- --- |.---.-- |...@h.| |..M'Z.-- ---.......| |.........--- ---...........| -- -............<...| |................-- -.......|.......-- -.......---..|.... |........ ---|..... --.....-- --..!.. -....h |.....| ..... --...-- |>..... ...| ---.--- -..| -- --- [Infinigon the Mars] St8 Dx7 Co12 In4 Wi5 Ch8 FigMimMalLaw S17426 Min:9 $0 HP-5(121) Pw53(53) AC10 Xp9/3798 T2553 Par Latest messages Warning: HP low! The ghoul claws you! [-4 -> 16] Warning: HP low! The hobbit veteran hits you! You hear the howling of the CwnAnnwn... [-4 -> 12] Warning: HP low! The karakasa stings you! [-1 -> 12] Warning: HP low! The elf mummy claws you! [-5 -> 7] Warning: HP low! The hobbit veteran hits you! [-6 -> 1] Warning: HP low! The karakasa misses. The elf mummy claws you! You die... Your inventory Weapons a - a blessed +3 short sword {12} o - 3 uncursed +0 orcish spears {36} p - an uncursed rusty +0 orcish short sword {12} q - 2 uncursed rusty +0 orcish daggers {8} r - an uncursed rusty +0 short sword {12} t - an uncursed rusty +0 knife {2} u - an uncursed +0 club {12} L - a blessed +0 pistol {8} M - 18 uncursed +0 bullets {0} Armor F - an uncursed +0 cartridge of having a horror {20} Q - an uncursed +0 dwarvish iron helm {16} R - a blessed +3 dwarvish cloak {4} Comestibles f - 3 uncursed pancakes {0} g - 4 uncursed candy bars {0} m - 6 uncursed cream pies {0} B - 13 uncursed slime molds {0} Scrolls b - a cursed scroll of mana {0} d - an uncursed scroll of magic mapping {0} e - an uncursed scroll of remove curse {0} i - 6 uncursed scrolls of mana {0} j - an uncursed scroll of phase door {0} l - an uncursed scroll of cure {0} s - 2 cursed scrolls of healing {0} w - a blessed scroll of standard id {0} x - an uncursed scroll of acquirement {0} P - an uncursed scroll of scare monster {0} Spellbooks H - an uncursed spellbook of jumping (0:4) {0} Potions I - a cursed potion of blood {0} K - an uncursed potion of gain energy {0} Rings A - the uncursed ring of sustain ability named Magic Signet {0} Wands c - an uncursed wand of polymorph (0:-2) {0} k - an uncursed wand of striking (0:12) {0} y - a * uncursed wand of bugging (0:19) {0} z - an uncursed wand of undead turning (0:1) {0} D - a * uncursed wand of healing (0:5) {0} Tools C - a cursed can of grease (0:14) {0} E - a * uncursed chemistry set (0:4) {20} G - an uncursed magic whistle {0} J - an uncursed bag of tricks (2:20) {5} N - an uncursed skeleton key {0} S - an uncursed +0 pick-axe {32} T - an uncursed tinning kit (0:82) {0} U - an uncursed oil lamp {0} W - an uncursed oil lamp {0} Gems n - an uncursed +0 worthless piece of teal glass {1} O - an uncursed +0 worthless piece of radiant glass {1} V - a cursed +0 healthstone Final attributes You were piously aligned Your alignment was 23 Your max alignment was 23 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 187 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 43% Potion drop chance was reduced to 83% Armor drop chance was reduced to 67% Food drop chance was reduced to 92% The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: dart (turn 3) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 10) The following skill became untrainable after a while: flail (turn 18279) The following skill couldn't be trained before a certain turn number is reached: flail (turn 54343) Number of artifacts generated was 2 Number of fake artifacts generated was 2 Monster spawn increase started at turn 43362 Monster spawn increase reached its maximum at turn 229943 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2706392 The monster class that cannot be genocided was vampire The monster class that was spawned more often: Keystone Kop (freq bonus 4) The monster species that spawned more often: mirror mold (freq bonus 7) The monster species that spawned more often: armed migo queen (freq bonus 5) The monster species that spawned more often: jiggling blob (freq bonus 14) The monster species that spawned more often: biologist reappoint (freq bonus 18) The monster species that spawned more often: illusion weaver (freq bonus 8) The monster species that spawned more often: master mimic (freq bonus 6) The monster species that spawned more often: little spying rat (freq bonus 36) The monster species that spawned more often: zombified lion (freq bonus 33) The monster species that spawned more often: flying monkey (freq bonus 10) The monster species that spawned more often: greedy nymph (freq bonus 10) The monster species that spawned more often: ice statue (freq bonus 12) The monster species that spawned more often: ice growth (freq bonus 20) The monster species that spawned more often: hidden kobold (freq bonus 30) The monster species that spawned more often: acidic force fungus (freq bonus 30) The monster species that spawned more often: agate warp fungus (freq bonus 18) The monster species that spawned more often: petty angband horror (freq bonus 15) The monster species that spawned more often: animated stiletto sandal (freq bonus 18) The monster species that spawned more often: gigantic wraith (freq bonus 10) The monster species that spawned more often: benediction fauve (freq bonus 28) The monster species that spawned more often: subsequential dadaism symposia folksier (freq bonus 16) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 1) The monster trait that was more common: monsters that rattle with their bones (freq bonus 6) The monster species that never randomly spawned: stooge thing The monster species that never randomly spawned: giant pink jellyfish The monster species that never randomly spawned: black stalk The monster species that never randomly spawned: undetected modernity The monster species that never randomly spawned: leprechaun chairman The monster species that never randomly spawned: gemini rickets The monster species that never randomly spawned: umbra warp patch The monster species that never randomly spawned: clock warp patch The monster species that never randomly spawned: manga lady The monster species that never randomly spawned: shark tenpura The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: aurora beam (alarming) The RNG hath decreed that this item was never generated: identify (KERNOD WEL) The RNG hath decreed that this item was never generated: troll leather armor ((null)) The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: process card ((null)) The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 11) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 17) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 37) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 41) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 9) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 14) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: lag stone (gray) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: filtering stone (gray) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: autocursing (gentle) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of portation (gravity cloak) The RNG hath decreed that this trap was always invisible: flood trap The RNG hath decreed that this trap was generated more often: glyph of massive damage (freq bonus 1) Next attribute increase check would have come at turn 3642 Strength training was 50 Dexterity training was 50 Wisdom training was 50 Constitution training was 50 You were paralyzed (-5) You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You were prevented from having corrosivity (0) You had 1886 points of nutrition remaining You aggravated monsters You could survive without air You were polymorphing You were fast Your luck was zero You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Selene The version you were playing was: Unix SlashEMExtended Version 2.2.2 (cf436c8) - last build Sun May 20 17:59:29 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status berserk 9X Prepared(0) appraisal 9 R Prepared(0) panic digging 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) concentrating 6X Prepared(0) iron skin 2X Prepared(0) disarm 1 O Prepared(0) Discoveries Artifacts Magic Signet [unaligned ring of sustain ability] Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (less helmet) * sedge hat (masked helmet) * skullcap (greenery helmet) * flack helmet (green bowel) * crystal helm (guzzle helmet) * mining helm (long-hair helmet) * field helm (narrow helmet) * helm of safeguard (wide metal helm) * war hat (engraved helmet) * plasteel gloves (white gloves) * leather gloves (parked gloves) * gauntlets of safeguard (boxing gloves) * gauntlets of plugsuit (warped gloves) * commander gloves (natural gloves) * field gloves (nondescript gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (radiant heels) * field boots (buckled boots) * boots of safeguard (irregular boots) cartridge of having a horror (strip bandana) Scrolls scroll of magic mapping (ADOM CRASHES AND ERASES YOUR SAVEGAME) scroll of remove curse (NO TNILCYR ALLIK) scroll of healing (HZLRC KSTSBD MPFNG) scroll of mana (MOSSOFMAREILON STOMAFILLIA SPENSEWEED) scroll of phase door (KARSUS) scroll of standard id (WHO CARES) scroll of cure (AMICHAMCHOU CHOUCHAO CHEROEI OUEIACHO ODOU PROSEIOGGES) * scroll of extra healing (BANDSMAN GROOMS LUCK) * scroll of greater mana restoration (TYPE OF ICE BLOCK HAEHAEHAEHAEHAEHAEHAE) scroll of acquirement (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) scroll of enchant weapon (BBQ BBQ) scroll of punishment (IGNORE SHELL BLOC RING) scroll of scare monster (VITIO SUS) Spellbooks spellbook of jumping (unavailable) Potions potion of speed (squishy) potion of blood (blood-red) potion of gain energy (emerald) Rings ring of sustain ability (bright) Wands wand of polymorph (pine) wand of bugging (cracked) wand of healing (immediate) wand of striking (platinum) wand of undead turning (fake) Tools chemistry set (box of obscure-looking glass devices) bag of tricks (bag) magic whistle (whistle) skeleton key (key) oil lamp (lamp) Gems worthless piece of teal glass (teal) worthless piece of radiant glass (radiant) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 9 Level 9: <- You are here Vanquished creatures 9 soldier ants 0 blats (1 created) an acid blob a fuel barrel a giant snail 2 jackals an ae 0 shock hound pups (1 created) an ego gas spore a duton 0 kittens (1 created) 0 hobbit veterans (1 created) a wimp a group hobbit a dwarven child 0 dwarves (1 created) an army dwarf a dwarf thief (3 created) a mutant human a blue yeek a large hobbit 2 bugbears 0 hobbit lords (2 created) a hobbit bandit a hobbit wizard a player dolgsman a zaptrooper a high ping bastard 0 deep dwarves (1 created) 2 nibelungs a bugbear chieftain 0 Bear-Mans (1 created) a fighter imp (2 created) 2 kobolds 0 hidden kobolds (1 created) a small kobold a gizard 0 leprechauns (1 created) a mynock (2 created) 0 petit mimics (1 created) 0 small mimics (2 created) a dryad a goblin a marine goblin 0 thick goblin fighters (1 created) 0 sewer rats (1 created) a pack rat 7 GRs an eevee a ferret a cave spider a yellow centipede a metroid a larva (2 created) 4 maggots a bug a bat (2 created) a chaffinch a Rame Duck an emu a sylphie 0 lichens (1 created) a porter lichen (0 created) a brown patch 0 yellow mushrooms (1 created) 0 pale spores (1 created) 4 sub-gnomes (5 created) 9 gnomes (13 created) a gnome stalker 2 gnome thieves a petty gnome thief a little grey alien a panotty 5 intermediate gnomes a gnome guard (2 created) 9 gnome lords (14 created) 0 gnome watchers (3 created) 5 gnomish wizards (8 created) an angsty gnome (2 created) 0 deep gnomes (1 created) 0 deep force gnomes (3 created) 0 deep gnome diggers (2 created) 0 armor gnomes (1 created) 0 lower gnome priests (1 created) 2 New Kops (3 created) 2 Kop Sergeants a Kop Lieutenant a freemason initiate an adom mummy 0 newt mummies (1 created) 0 gecko mummies (1 created) a kobold mummy a tasloi mummy a gnome mummy a hobbit mummy 0 orc mummies (1 created) 0 elf mummies (2 created) a human mummy (2 created) a baby ogre a minor ogre 0 space orcs (1 created) 0 ogre shamans (1 created) a low ooze a gray ooze (2 created) an armadillo 0 rattlesnakes (1 created) 3 chasing garter snakes a house snake a copper snake a vampiroid a grid xorn (2 created) a kobold zombie 2 gnome zombies a gecko zombie 2 bound spirits an orc zombie 0 dwarf zombies (1 created) 0 elf zombies (1 created) a human zombie a zombie 0 grave diggers (1 created) 0 drow zombies (1 created) 0 ghouls (1 created) 0 karakasas (1 created) 0 leather golems (1 created) a friendly adventurer 0 shopkeepers (6 created) 0 aligned priests (1 created) 0 watchmen (4 created) 0 watch captains (1 created) 0 minighosts (1 created) a tortoise (4 created) 0 hata-hatas (1 created) 0 large eels (1 created) a jellyfish 0 babelfish (1 created) 0 goldfish (1 created) 0 winged eels (1 created) 0 visor piranhas (1 created) 11 piles of copper coins 10 piles of silver coins 2 piles of killer coins a floor grue a health trove 262 creatures born. 171 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 13 times You eaten food with animal by-products 10 times You eaten meat 10 times You have communicated with the gods 33 times You never prayed to the gods You hit with a wielded weapon 153 times You killed 168 monsters You read items or engraved 19 times You never genocided any monsters You never polymorphed an object You changed form 4 times You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (40 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (22 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Expert) (46 of 160) devices [Basic] (max Master) (37 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Skilled] (max Expert) (173 of 540) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (2 of 20) Goodbye infinigon the Fighter... You died in The Gnomish Mines on dungeon level 9 with 17426 points, and 0 pieces of gold, after 2553 moves. Killer: a monster (elf mummy), while paralyzed by a monster attack You were level 9 with a maximum of 121 hit points when you died. You reached the 35th place on the top 10000 list. No Points Name Hp [max] 1 35659804 Tariru-Fen-Inc-Fem-Neu (Wish) ascended to demigoddess-hood. 626 [655] 2 31013326 Tariru-Pal-Nag-Fem-Law (Art) ascended to demigoddess-hood. 594 [633] 3 4109571 AmyBSOD-Sco-Her-Mal-Neu died in The Subquest on level 30 [max 51]. Killed by a splash of venom. - [352] 33 17747 winsalot-Bin-Ins-Mal-Cha quit in The Gnomish Mines on level 7. 31 [107] 34 17535 winsalot-Pri-Ins-Fem-Cha died in The Dungeons of Doom on level 49 [max 50]. Killed by a blast of lightning. - [92] *35 17426 infinigon-Fig-Mim-Mal-Law died in The Gnomish Mines * on level 9. Killed by a monster (elf mummy), while paralyzed by a monster attack. - [121] 36 17057 AmyBSOD-Kur-Trp-Fem-Law was poisoned in The Dungeons of Doom on level 2. Poisoned by a red spell sickness. 89 [89] 37 16832 tubs-Jed-Spe-Mal-Neu died in The Dungeons of Doom on level 6. Killed by a monster (invisible stalker). - [77]