# This is an example nethackrc file for UnNetHack 5.3.1. You should edit # this file to meet your play style needs. # Available editors: rnano or virus via the terminal, or see our web-based RC Editor # at https://www.hardfought.org/nethack/rcedit ## The default config with minor mods -- replacing this all... #OPTIONS=windowtype:tty #OPTIONS=showexp,showscore,time,color #OPTIONS=!autodig,fruit:sublime mold,boulder:0 #OPTIONS=autopickup,pickup_thrown,pickup_types:$"=!? #OPTIONS=utf8graphics ### Curses interface (be sure to disable windowtype:tty) ## OPTIONS=windowtype:curses #OPTIONS=align_status:bottom #OPTIONS=align_message:top #OPTIONS=windowborders:3 #OPTIONS=petattr:I ## Set terminal window for same dimensions #OPTIONS=term_cols:124 #OPTIONS=term_rows:32 ##-------------------------- OPTIONS=pickup_burden:unencumbered OPTIONS=autopickup,pickup_thrown,!pickup_dropped OPTIONS=pickup_types:$ OPTIONS=packorder:)["=%?!/+(*`0_ OPTIONS=sortloot:full OPTIONS=boulder:0,fruit:sublime mold OPTIONS=!pushweapon,quiver_fired,!autoquiver,!autodig # Interface OPTIONS=color,!hitpointbar,invweight OPTIONS=showexp,showweight,showscore,time OPTIONS=msghistory:30,msg_window:full OPTIONS=number_pad:0,use_inverse,lit_corridor OPTIONS=cmdassist,!lootabc,nolegacy,verbose,!nonews OPTIONS=showbuc,hilite_pet,sparkle OPTIONS=paranoid_hit,paranoid_quit,paranoid_remove,paranoid_trap #OPTIONS=show_dgn_name # invalid? # Choice of tty or curses interface #OPTIONS=windowtype:tty OPTIONS=windowtype:curses OPTIONS=UTF8graphics #OPTIONS=IBMGraphics OPTIONS=cursesgraphics # Curses OPTIONS=align_status:bottom,align_message:top,windowborders:3 OPTIONS=term_cols:100,term_rows:32 OPTIONS=petattr:I,!splash_screen OPTIONS=!mouse_support,!popup_dialog,!perm_invent ### STATUS COLORS ### OPTIONS=statuscolors # Hit points STATUSCOLOR=hp%100:green,hp%75:yellow,hp%50:orange STATUSCOLOR=hp%33:red,hp%20:red&inverse,hp%10:red&inverse&blink # Power STATUSCOLOR=pw%100:green,pw%75:yellow,pw%50:orange STATUSCOLOR=pw%25:red,pw%10:red&inverse # Carry STATUSCOLOR=burdened:yellow,stressed:orange,strained:red&bold STATUSCOLOR=overtaxed:red&inverse,overloaded:red&inverse # Hunger STATUSCOLOR=satiated:yellow,hungry:orange,weak:red&inverse STATUSCOLOR=fainting:red&inverse,fainted:red&inverse&blink # Mental/health/other STATUSCOLOR=hallu:magenta,conf:orange&inverse,stun:orange&inverse STATUSCOLOR=ill:red&inverse,foodpois:red&inverse,slime:lightgreen&inverse STATUSCOLOR=blind:yellow&bold,held:yellow&inverse # Elbereth STATUSCOLOR=Elbereth:lightcyan ### MENU COLORS ### OPTIONS=menucolors MENUCOLOR=" blessed"=green MENUCOLOR=" uncursed"=yellow MENUCOLOR=" cursed"=red MENUCOLOR=" holy"=green MENUCOLOR=" unholy"=red ## Worn/wielded #MENUCOLOR="\(being worn\)"=gray&inverse #MENUCOLOR=" blessed .*\(being worn\)"=green&inverse #MENUCOLOR=" uncursed .*\(being worn\)"=yellow&inverse #MENUCOLOR=" cursed .*\(being worn\)"=red&inverse #MENUCOLOR="\(weapon in hand\)"=gray&inverse #MENUCOLOR=" blessed .*\(weapon in hand\)"=green&inverse #MENUCOLOR=" uncursed .*\(weapon in hand\)"=yellow&inverse #MENUCOLOR=" cursed .*\(weapon in hand\)"=red&inverse #MENUCOLOR="\(wielded in other hand\)"=gray&inverse #MENUCOLOR=" blessed .*\(wielded in other hand\)"=green&inverse #MENUCOLOR=" uncursed .*\(wielded in other hand\)"=yellow&inverse #MENUCOLOR=" cursed .*\(wielded in other hand\)"=red&inverse MENUCOLOR=" blessed .*(being worn|weapon in hand|wielded in other|on left hand|on right hand)"=green&inverse MENUCOLOR=" uncursed .*(being worn|weapon in hand|wielded in other|on left hand|on right hand)"=yellow&inverse MENUCOLOR=" cursed .*(being worn|weapon in hand|wielded in other|on left hand|on right hand)"=red&inverse # Highlight dangerous items. Also works for unidentified items if # "holding", "tricks", or "canc" is in name. MENUCOLOR="(canc|CANC)"=magenta MENUCOLOR=" bag .*(tricks|TRICKS)"=magenta MENUCOLOR=" bag .*(holding|HOLDING|BOH)"=magenta&inverse # Other menu colors ############## don't think this is working MENUCOLOR="\(lit\)"=cyan&inverse # User menu coloring ######### .......... bring in later maybe ### MONSTER COLORS ### ### Many of these are to really highlight the scarier creatures. ### Many are to make them easier to see, e.g. dark blue anywhere is hard to see. MONSTERCOLOR=baby electric dragon:bright blue MONSTERCOLOR=electric dragon:bright blue MONSTERCOLOR=blue jelly:bright blue MONSTERCOLOR=captain:cyan MONSTERCOLOR=chillbug:yellow #careful to not make it close to ice color MONSTERCOLOR=cobra:cyan MONSTERCOLOR=disenchanter:bright magenta MONSTERCOLOR=dwarf king:bright cyan MONSTERCOLOR=dwarf lord:cyan MONSTERCOLOR=electric eel:bright magenta MONSTERCOLOR=ettin mummy:bright blue MONSTERCOLOR=ettin zombie:bright green MONSTERCOLOR=floating eye:bright cyan MONSTERCOLOR=giant eel:bright magenta MONSTERCOLOR=gnome lord:green MONSTERCOLOR=guard:bright blue MONSTERCOLOR=jellyfish:brown MONSTERCOLOR=Keystone Kop:gray MONSTERCOLOR=Kop Sergeant:red MONSTERCOLOR=locust:bright magenta MONSTERCOLOR=minotaur:cyan # so it won't look like an ettin MONSTERCOLOR=mordor orc:cyan MONSTERCOLOR=pit viper:bright blue MONSTERCOLOR=quasit:bright blue MONSTERCOLOR=shocking sphere:cyan MONSTERCOLOR=soldier and:bright cyan MONSTERCOLOR=steam vortex:bright cyan MONSTERCOLOR=storm giant:bright cyan MONSTERCOLOR=titan:bright cyan MONSTERCOLOR=vampire lord:green MONSTERCOLOR=water elemental:bright blue MONSTERCOLOR=water demon:cyan MONSTERCOLOR=water nymph:cyan