Unix EvilHack Version 0.3.0-0 Beta - last build Tue Apr 16 13:44:09 2019 (282895b754d9ff6613cb1de55f95d435c949e602,branch:master). Game began 2019-04-16 20:42:04, ended 2019-04-16 20:53:35. jt, lawful female dwarven Archeologist ---- |..-- --- -...| } --->. |..--...-- } |.... -^....... ----- } --- |.--- .........--.|^-- ...}------@- |.- ......^...... .........%..--.. ............. ...)}.......f... ............- ---}}......|.--. .......<......------ }} .... } -.....---........... } --.---- |-......-.-- --- -..--... ... ... } } } } } }}}} } }} } } } }}}}} } }} } }}} }}}}} } }} }}} } } }}}}}}} } }}} }}}}} Jt the Field Worker St:11 Dx:13 Co:14 In:14 Wi:16 Ch:7 Lawful Dlvl:4 $:0 HP:0(27) Pw:6(6) AC:9 Xp:3/50 T:1501 Latest messages: You make an opening in the wall. What do you want to use or apply? [ae-huF or ?*] ? Never mind. What do you want to adjust? [a-ikloqrt-zABD-G or ?*] h Adjust letter to what [hjmnpsCH-Z] (? see used letters)? j Moving: j - an empty uncursed sack. What do you want to use or apply? [ae-gjuF or ?*] j You put 445 gold pieces into the sack. You put a scroll labeled DAIYEN FOOELS into the sack. You put an uncursed scroll labeled JUYED AWK YACC into the sack. You put an uncursed scroll labeled MAPIRO MAHAMA DIROMAT into the sack. You put a scroll labeled VE FORBRYDERNE into the sack. You put an uncursed dark blue spellbook into the sack. You put a fizzy potion into the sack. You descend the stairs. You climb up the stairs. You climb up the stairs. You hear some noises in the distance. Talk to whom? (in what direction) j The kitten is eating noisily. You see here 2 wooden daggers. You have a little trouble lifting 2 wooden daggers. Continue? [ynq] (q) y You have a little trouble lifting I - 2 wooden daggers. Your movements are slowed slightly because of your load. You drop 4 cursed daggers. You drop a cursed corroded dagger. Your movements are now unencumbered. You see here a blue gem. J - a blue gem. You hear some noises in the distance. You swap places with your kitten. You see here a thonged club. K - a thonged club. A cloud of gas puts you to sleep! You dream that you hear some noises. The orc zombie scratches you! The orc zombie bites! You dream that you feel deathly sick. The orc zombie scratches you! You dream that you feel much worse. The orc zombie bites! Your hat blocks the attack to your head. The orc zombie is destroyed! Your kitten grows up into a housecat. You die from your illness. Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Weapons w - 3 +0 arrows x - a +0 copper bow A - 3 +0 daggers z - a +0 elven dagger B - a +0 gold dagger q - a +0 wooden dagger (at the ready) I - 2 +0 wooden daggers K - a +1 aklys a - a +2 bullwhip (alternate weapon; not wielded) Armor c - an uncursed +0 fedora (being worn) b - a blessed +0 leather jacket (being worn) Comestibles d - 2 uncursed food rations G - 2 uncursed food rations v - an uncursed fortune cookie Tools F - an empty uncursed bag of holding j - an uncursed sack containing 7 items u - a can of grease (0:5) e - a +0 pick-axe (weapon in hand) f - a tinning kit (0:36) Gems/Stones t - an uncursed jasper stone J - an uncursed worthless piece of blue glass g - an uncursed touchstone Contents of the sack: 445 gold pieces an uncursed scroll of destroy armor an uncursed scroll of enchant armor an uncursed scroll of enchant weapon an uncursed scroll of magic mapping an uncursed spellbook of cure blindness a cursed potion of object detection Jt the Archeologist's attributes: Background: You were a Field Worker, a level 3 female dwarven Archeologist. You were lawful, on a mission for Quetzalcoatl who was opposed by Camaxtli (neutral) and Huhetotl (chaotic). You were in the Gnomish Mines, on level 4. You entered the dungeon 1501 turns ago. You had 50 experience points. Basics: You had 0 out of 27 hit points. You had all 6 energy points (spell power). Your armor class was 9. Your wallet was empty. Autopickup was on for '"$?=/' plus thrown. Final Characteristics: Your strength was 11 (limit:18/100). Your dexterity was 13 (limit:20). Your constitution was 14 (limit:20). Your intelligence was 14 (limit:16). Your wisdom was 16 (limit:16). Your charisma was 7 (limit:16). Final Status: You were unencumbered. You were wielding a pick-axe. You had basic skill with pick-axe. Final Attributes: You were devoutly aligned. You had infravision. You were stealthy. You were fast. You are dead. Vanquished creatures: a shrieker an orc zombie an acid blob 2 hobbits 2 large kobolds a giant rat 8 gnomes 5 gnome zombies a gecko 2 jackals 2 goblins 4 grid bugs a lichen 3 kobold zombies 4 newts 38 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were illiterate. You never engraved Elbereth. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 3 Level 1: Some fountains. Level 2: An altar. Stairs down to The Gnomish Mines. Level 3: The Gnomish Mines: levels 3 to 6 Level 3: Level 4: <- You were here. Final resting place for you, zombified by an orc zombie, while sleeping. Level 5: Level 6: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | jt | | 445 Au | | zombified by an | | orc zombie | | | | | | 2019 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye jt the Archeologist... You were poisoned in The Gnomish Mines on dungeon level 4 with 851 points, and 445 pieces of gold, after 1501 moves. You were level 3 with a maximum of 27 hit points when you were poisoned.