Unix NetHack Version 3.6.3-1 Work-in-progress - last build Fri May 31 23:40:44 2019 (9805d6d4a21f4b191d0f3e33b01177d7d862dfc8,branch:hardfought). Game began 2019-06-01 09:52:42, ended 2019-06-02 16:35:06. jt, chaotic male orcish Wizard ----- A ...| @ B A ---------..-- ------ A @ D |.......|.A.-- --...... & A D @ |..TNw..|....---....A... @@ @ A@ @ |.@@@@A.-@.A..-....)..... A B @@ @@A @@ |..D.E..|..A@---....@.... @ @ AA @ @|.A.q...|...-- --A..%)..- A @ D @ @---------..-- ----%---- A ...| -)/.------- A A @ A ----- ...%.....)[.| & M .......@...%- A &....@.......- ............- q .......... ----- Jt the Enchanter St:18/50 Dx:18 Co:18 In:20 Wi:20 Ch:16 Chaotic Astral Plane $:0 HP:171(189) Pw:94(205) AC:-37 Xp:17/652573 T:34982 Satiated Latest messages: The magic missile hits the priestess of Thoth! The priest of Ptah wields a mace! Pestilence moves the priest of Moloch out of the way! The high priest drinks a potion of speed! The high priest is suddenly moving faster. You feel the amulet draining your energy away. Where do you want to jump? (For instructions type a '?') The high priest intones: "Pilgrim, you enter a sacred place!" The Angel of Thoth drinks a potion of speed! The Angel of Thoth is suddenly moving faster. You hear a chugging sound. The priestess of Ptah wields a mace! The Angel of Thoth zaps you with a magic missile! The magic missile hits the high priest of Anhur! The magic missile whizzes by you! The priestess of Thoth turns to flee. The priestess of Thoth wields a mace! The golden haze around you becomes less dense. There is a high altar to Anhur (chaotic) here. What do you want to use or apply? [achjl-qsu-xzABHIKLRTUW or ?*] l You produce a strange whistling sound. The Olog-hai swings her long sword at the priestess of Thoth. The Olog-hai hits the priestess of Thoth. The Olog-hai hits the priestess of Thoth. The Olog-hai bites the priestess of Thoth. The guardian naga bites the priestess of Thoth. The priestess of Thoth is frozen by the guardian naga. The guardian naga squeezes the priestess of Thoth. The Angel of Thoth wields a long sword! The priestess of Ptah turns to flee. Please move the cursor to an unknown object. (For instructions type a '?') @ a human or elf (peaceful high priest) [seen: normal vision, infravision, monster detection] More info about "high priest"? [yn] (n) n Pick an object. There is a high altar to Anhur (chaotic) here. What do you want to sacrifice? [f or ?*] f You offer the Amulet of Yendor to Anhur... An invisible choir sings, and you are bathed in radiance... The voice of Anhur booms: "Mortal, thou hast done well!" "In return for thy service, I grant thee the gift of Immortality!" You ascend to the status of Demigod... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want a list of extinct species? [ynq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Amulets O - a blessed amulet of life saving (being worn) Q - the blessed Eye of the Aethiopica Weapons E - the blessed rustproof +7 Magicbane (weapon in hand) Armor G - a blessed greased rustproof +4 helm of brilliance (being worn) N - a blessed fireproof +4 pair of leather gloves (being worn) b - a blessed greased fireproof +4 pair of water walking boots (being worn) t - a blessed greased fireproof +4 cloak of magic resistance (being worn) S - a blessed +4 Hawaiian shirt (being worn) X - a blessed greased +5 silver dragon scale mail (being worn) Comestibles C - an uncursed K-ration Z - a blessed lizard corpse Scrolls D - an uncursed scroll of create monster Spellbooks e - the blessed Book of the Dead Rings V - a cursed ring of aggravate monster F - a blessed ring of free action (on right hand) i - a blessed +1 ring of increase damage d - a blessed +1 ring of protection (on left hand) J - an uncursed +1 ring of protection g - a blessed ring of protection from shape changers Wands L - a wand of cancellation (0:5) s - a wand of cold (0:7) h - a blessed wand of death named Orcus, probably empty (1:7) v - a wand of digging (0:8) K - a wand of digging (0:8) R - a wand of digging (0:2) z - a wand of fire (0:6) I - a wand of fire (0:5) H - a wand of secret door detection (0:13) c - a wand of sleep (0:5) a - a wand of sleep named empty (0:0) T - a blessed wand of teleportation (0:7) B - a wand of teleportation (0:7) A - a wand of teleportation (0:6) W - a wand of teleportation (0:0) Tools j - a blessed greased bag of holding containing 93 items p - an uncursed greased sack containing 2 items U - the Bell of Opening (0:2) m - a can of grease (0:19) n - the uncursed Candelabrum of Invocation (7 candles, lit) l - a blessed magic whistle o - an uncursed oil lamp q - a blessed skeleton key w - a blessed stethoscope x - a blessed towel u - a blessed +0 unicorn horn Gems/Stones P - an uncursed diamond r - an uncursed emerald k - an uncursed jet stone Y - an uncursed worthless piece of blue glass M - a blessed luckstone Contents of the bag of holding: a blessed amulet of reflection an uncursed amulet of unchanging a poisoned +0 dart a +1 athame a +0 athame 10 +0 daggers the blessed rustproof +0 Cleaver the rustproof +0 Fire Brand a cursed +0 dunce cap an uncursed +0 pair of levitation boots an uncursed +0 cloak of magic resistance an uncursed +0 cloak of protection an uncursed +0 mummy wrapping a blessed fireproof +0 robe an uncursed +0 set of gray dragon scales an uncursed apple an uncursed fortune cookie 4 uncursed K-rations an uncursed lump of royal jelly an uncursed pear an uncursed sprig of wolfsbane a blessed tin of chameleon meat a blessed tin of floating eye meat an uncursed tin of mind flayer meat an uncursed tin of nurse meat an uncursed lizard corpse 3 blessed scrolls of blank paper 15 uncursed scrolls of blank paper 3 cursed scrolls of blank paper 2 blessed scrolls of earth an uncursed scroll of earth 2 uncursed scrolls of enchant weapon 3 uncursed scrolls of fire 3 uncursed scrolls of genocide 3 uncursed scrolls of identify an uncursed scroll of light an uncursed scroll of magic mapping a blessed scroll of scare monster a blessed scroll of scare monster 2 blessed scrolls of teleportation an uncursed spellbook of charm monster 5 blessed potions of full healing an uncursed potion of full healing a cursed potion of full healing a blessed potion of levitation an uncursed potion of object detection a blessed potion of paralysis a blessed potion of restore ability an uncursed potion of speed a cursed potion of speed 13 potions of holy water 2 uncursed potions of water 5 potions of unholy water an uncursed ring of cold resistance an uncursed ring of conflict an uncursed ring of conflict an uncursed ring of invisibility an uncursed ring of polymorph an uncursed ring of slow digestion an uncursed ring of slow digestion an uncursed ring of teleport control a wand of digging (0:7) a wand of digging (0:3) a wand of enlightenment (0:9) a wand of fire (0:6) a wand of fire (0:6) a wand of lightning (0:6) a wand of lightning (0:5) a cursed wand of lightning (0:3) a wand of secret door detection (0:4) a wand of sleep (0:7) a wand of sleep (0:5) a wand of sleep (0:3) a wand of speed monster (0:7) a wand of striking (0:6) a wand of teleportation (0:4) a wand of teleportation named probably empty (0:0) a wand of undead turning (0:6) a wand of undead turning (0:4) a wand of wishing named castle (1:1) an uncursed bugle a magic marker (1:42) a blessed tinning kit (0:44) an uncursed agate stone an uncursed amethyst stone an uncursed diamond 4 uncursed emeralds 2 uncursed fluorite stones 5 uncursed jasper stones 5 uncursed rubies an uncursed worthless piece of blue glass 2 uncursed worthless pieces of green glass an uncursed worthless piece of yellow glass Contents of the sack: 2 blessed scrolls of remove curse a potion of holy water Jt the Wizard's attributes: Background: You were an Enchanter, a level 17 male orcish Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the endgame, on the Astral Plane. You entered the dungeon 34982 turns ago. You had 652573 experience points. Basics: You had 171 out of 189 hit points. You had 94 out of 205 energy points (spell power). Your armor class was -37. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 18/50 (limit:18/50). Your dexterity was 18 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 20 (base:16, innate limit:16). Your wisdom was 20 (base:16, innate limit:16). Your charisma was 16 (limit:16). Final Status: You were satiated. You were unencumbered. You were wielding a dagger. You had expert skill with dagger. Final Attributes: You were the Glory of Arioch. You were piously aligned. You were magic-protected. You were fire resistant. You were cold resistant. You were sleep resistant. You were disintegration-resistant. You were shock resistant. You were poison resistant. You could recognize detrimental food. You saw invisible. You were telepathic. You were warned. You had infravision. You were sensing the presence of monsters. You were stealthy. You could teleport. You had teleport control. You could walk on water. You had a moderate defense bonus (+9). You were guarded. You took half spell damage. You were very fast. You had reflection. You had free action. Your life would have been saved. You were extremely lucky. You had extra luck. Good luck did not time out for you. You survived. Vanquished creatures: Asmodeus Baalzebub Orcus Juiblex the Wizard of Yendor (4 times) Famine Vlad the Impaler 6 arch-liches a high priest 2 mastodons Medusa 7 krakens 3 iron golems 5 master liches 2 titans 2 glass golems 4 balrogs 2 purple worms 2 gray dragons a silver dragon 6 red dragons 3 white dragons an orange dragon 2 black dragons a green dragon 4 yellow dragons 7 minotaurs a jabberwock the Dark One 3 baluchitheria 10 Angels 3 demiliches 6 stone golems 4 master mind flayers 4 Olog-hai 3 Nazgul 6 pit fiends a sandestin 4 hell hounds 3 titanotheres 4 trappers 2 disenchanters 25 vampire lords 5 skeletons the Oracle 22 aligned priests 9 captains 6 shades 8 liches 2 clay golems 4 nurses 4 ice devils 4 nalfeshnees 3 lurkers above an Aleax a frost giant 8 ettins 3 golden nagas 4 black puddings 28 vampires 4 lieutenants 41 ghosts a wizard a queen bee a winged gargoyle 4 mind flayers 10 giant mimics 6 long worms 5 zruties 5 fire giants 3 ogre kings 2 rock trolls 8 umber hulks 4 flesh golems 8 Elvenkings 12 hezrous 2 bone devils 7 large mimics 4 fire vortices 6 couatls 7 stalkers 10 air elementals 7 fire elementals 5 earth elementals 12 water elementals 5 hill giants 5 giant mummies a black naga 14 xorns 15 giant zombies 8 elf-lords 12 sergeants 9 barbed devils 5 vrocks 5 salamanders 15 wargs 5 winter wolves 2 hell hound pups 13 small mimics a glass piercer 6 warhorses 6 steam vortices 9 xans an ettin mummy 4 ogre lords 6 quantum mechanics 10 trolls 5 sasquatches a wood golem 3 erinyes 5 mariliths 2 djinn 5 sharks 6 electric eels 8 gelatinous cubes 3 pyrolisks a large dog 6 freezing spheres 4 flaming spheres 6 shocking spheres 2 large cats a tiger 10 gargoyles 4 dwarf kings 10 tengu 7 ochre jellies 14 leocrottas 5 energy vortices a mountain centaur 6 stone giants 4 elf mummies 3 human mummies a red naga a green slime 4 pythons 6 pit vipers 6 cobras 41 wraiths 2 carnivorous apes 16 ettin zombies 3 leather golems 5 Grey-elves 53 soldiers 4 watchmen 4 succubi 4 horned devils 10 incubi 5 chameleons 4 crocodiles 2 giant beetles 4 quivering blobs 12 cockatrices 17 wolves 11 winter wolf cubs 3 lynxes a panther 13 gremlins 3 spotted jellies 43 leprechauns 3 orc-captains 4 iron piercers 3 mumakil 8 giant spiders 4 scorpions 3 horses 3 ice vortices a baby long worm 3 black lights 45 vampire bats a forest centaur 4 gnome kings 2 orc mummies 4 dwarf mummies 3 ogres 2 brown puddings 7 rust monsters 8 owlbears 8 yetis 5 gold golems a werewolf 5 Green-elves 5 piranha 19 giant eels 13 lizards a chickatrice 2 dingoes 3 dogs 5 housecats 6 jaguars 4 dwarf lords 2 blue jellies 3 white unicorns 2 gray unicorns a black unicorn 8 dust vortices 12 ravens 4 plains centaurs a gnome mummy 6 snakes 5 apes 24 human zombies 2 rope golems a Woodland-elf 4 soldier ants 67 fire ants 8 bugbears 8 imps 3 lemures 7 quasits 4 wood nymphs 2 water nymphs 2 mountain nymphs 3 Mordor orcs 4 Uruk-hai 2 orc shamans 5 rock piercers 4 rock moles 2 ponies 8 fog clouds 10 yellow lights 2 shriekers a violet fungus 18 gnome lords 11 gnomish wizards 4 kobold mummies a red naga hatchling 4 gray oozes 5 barrow wights 17 elf zombies 9 ghouls 2 straw golems 5 paper golems 3 jellyfish 3 baby crocodiles 11 giant ants a little dog 8 floating eyes 3 kittens 29 dwarves 4 homunculi 2 kobold shamans 8 hill orcs 11 rothes 2 rabid rats 3 centipedes 12 giant bats 8 monkeys 23 orc zombies 17 dwarf zombies 2 wererats 8 iguanas 14 killer bees an acid blob a coyote 3 gas spores 11 hobbits 11 manes 4 large kobolds 6 hobgoblins 17 giant rats 4 cave spiders a brown mold a yellow mold 3 green molds 5 red molds 76 gnomes 4 garter snakes 15 gnome zombies 6 geckos 21 jackals 3 foxes 5 kobolds 6 goblins 4 sewer rats 10 grid bugs 12 bats 9 lichens 15 kobold zombies 9 newts 1910 creatures vanquished. Extinct species: erinyes (extinct) 1 species extinct. Voluntary challenges: You read items or engraved 114 times. You never engraved Elbereth. You never genocided any monsters. You never polymorphed an object. You never changed form. You used 4 wishes. You did not wish for any artifacts. The Elemental Planes: Astral Plane: <- You are here. A temple to Anhur. Plane of Water: Plane of Fire: Plane of Air: Plane of Earth: The Dungeons of Doom: levels 1 to 27 Level 1: A fountain, a sink. One way stairs up to The Elemental Planes. Level 2: "vault" A sink. Level 3: Stairs down to The Gnomish Mines. Level 4: Level 5: A fountain. Level 6: Oracle of Delphi. Level 7: Some fountains. Stairs up to Sokoban, level 6. Level 8: Level 9: An altar to Anhur. Level 10: Level 11: A very big room. Level 12: Level 13: Portal to The Quest. Level 14: A fountain. Level 15: A general store. Level 16: A primitive area. Level 17: Level 18: Many fountains. Level 19: Level 20: A fountain. Level 21: Level 22: Level 23: An altar, a fountain. Level 24: Level 25: Level 26: Level 27: A fountain. The castle (play notes "DECCG" to open or close drawbridge). Connection to Gehennom. Gehennom: levels 28 to 50 Level 28: A temple, many graves. Valley of the Dead. Level 29: Level 30: Level 31: Level 32: Level 33: "Juiblex" A fountain. Level 34: Level 35: "Baalzebub" Level 36: Level 37: Level 38: Level 39: Level 40: "Orcus" Some shops, an altar, many graves. Stairs up to Vlad's Tower, level 39. Level 41: Level 42: Level 43: Level 44: Level 45: Level 46: "wizard portal" Level 47: Level 48: Level 49: "vibrating square" Level 50: A temple, many graves. Moloch's Sanctum. The Gnomish Mines: levels 4 to 12 Level 4: Level 5: Level 6: Some shops, a temple, some fountains, a sink. Level 7: Level 8: Level 9: Level 10: Level 11: Level 12: The Quest: levels 1 to 6 Level 1: Completed quest for Neferet the Green. Level 2: Level 3: Level 4: Level 5: Level 6: A temple to Anhur. Sokoban: levels 6 up to 3 Level 3: Solved. Level 4: Solved. Level 5: Solved. Level 6: Solved. Vlad's Tower: levels 39 up to 37 Level 37: Level 38: Level 39: Goodbye jt the Demigod... You and the water elemental and the purple worm and the guardian naga and the Olog-hai and the red dragon went to your reward with 1904058 points, The Book of the Dead (worth 10000 zorkmids and 25000 points) Fire Brand (worth 3000 zorkmids and 7500 points) Cleaver (worth 1500 zorkmids and 3750 points) The Candelabrum of Invocation (worth 5000 zorkmids and 12500 points) Magicbane (worth 3500 zorkmids and 8750 points) The Eye of the Aethiopica (worth 4000 zorkmids and 10000 points) The Bell of Opening (worth 5000 zorkmids and 12500 points) 5 rubies (worth 17500 zorkmids), 5 emeralds (worth 12500 zorkmids), 5 jasper stones (worth 2500 zorkmids), 5 worthless pieces of colored glass, 2 diamonds (worth 8000 zorkmids), 2 fluorite stones (worth 800 zorkmids), 1 jet stone (worth 850 zorkmids), 1 amethyst stone (worth 600 zorkmids), 1 agate stone (worth 200 zorkmids), 1 amulet of life saving (worth 150 zorkmids), 1 amulet of unchanging (worth 150 zorkmids), 1 amulet of reflection (worth 150 zorkmids), and 0 pieces of gold, after 34982 moves. You were level 17 with a maximum of 189 hit points when you ascended.