Unix NetHack Version 3.7.0-28 Work-in-progress - last build Tue Dec 8 03:06:00 2020 (fa59a2230a5a30f858ea8909bdb46017b3b4c83b,branch:3.7-hdf). Game began 2020-12-07 22:48:14, ended 2020-12-11 21:12:13. jt, lawful male human Priest --------- |.......| |.......| ------ |..._...| |.... |.......| --..--------- | |.......| | --...|.D.....| |. ----.---- .| ...---...4|..A@.A@| |.....%%......| .....@....A-.A.@.A@|5 ........-----....[....--- .....---....|.......| 5 .......-- -----|----- ..... --.%4|.......| ---+---- --...%.. --%-- --.5---------4 |...--------........ ---.0. |.$. |.........|......... ....... ----- -------...--....%... ....... |....--..%%.. -...... ---...----|----..0... |........%%...... --------------- Jt the Curate St:18/16 Dx:18 Co:18 In:19 Wi:22 Ch:17 Lawful Astral Plane $:0 HP:243(255) Pw:162(261) AC:-28 Xp:16/387163 T:40208 Latest messages: The Angel of Venus swings her long sword. The Angel of Venus misses! The Angel of Venus misses! The Angel of Venus casts a spell at you! You are hit by a shower of missiles! The missiles bounce off! "Eat slime and die!" The priestess of Moloch picks up a leather hat. The priestess of Moloch puts on a leather hat. The priestess of Moloch picks up a wand. The invisible priest of Moloch picks up a mace. "Run away! Live to flee another day!" "Twixt thy cousin and thee, Medusa is the prettier." The priestess of Moloch zaps herself with a wand of make invisible! The priestess of Moloch's body takes on a strange transparency. You hear a chugging sound. The renegade Angel of Mercury zaps you with a magic missile! The magic missile whizzes by you! The magic missile hits the invisible priestess of Moloch! The magic missile bounces! The magic missile hits the invisible priestess of Moloch! "Mercy! Dost thou wish me to die of laughter?" The Angel of Mars wields a blessed long sword! The Angel of Mars zaps you with a magic missile! The magic missile whizzes by you! The magic missile hits the renegade Angel of Mercury. But it reflects from the renegade Angel of Mercury's shield! The magic missile whizzes by you! The magic missile hits the Angel of Mars. The Angel of Moloch zaps you with a magic missile! The magic missile hits the renegade Angel of Mercury. But it reflects from the renegade Angel of Mercury's shield! The magic missile hits the Angel of Moloch. The invisible priestess of Moloch picks up a large shield. The invisible priestess of Moloch removes a small shield and puts on a large shield. The invisible priestess of Moloch picks up a potion. The invisible priest of Moloch picks up a small shield. There is a high altar to Mercury (lawful) here. What do you want to sacrifice? [h or ?*] h You offer the Amulet of Yendor to Mercury... An invisible choir sings, and you are bathed in radiance... The voice of Mercury rings out: "Mortal, thou hast done well!" "In return for thy service, I grant thee the gift of Immortality!" You ascend to the status of Demigod... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want a list of species genocided and extinct? [ynq] (y) y Do you want to see your conduct and achievements? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Amulets G - a blessed amulet of life saving y - a blessed amulet of reflection (being worn) Weapons a - the blessed +7 Grayswandir (weapon in hand) Armor R - the blessed rustproof +4 Mitre of Holiness (being worn) H - a blessed thoroughly burnt +3 pair of leather gloves z - a blessed +5 pair of speed boots (being worn) b - a blessed fireproof +5 robe (being worn) V - a blessed +3 gray dragon scale mail (being worn) Comestibles Z - a lizard corpse Spellbooks Q - the Book of the Dead Potions s - 2 blessed potions of full healing Rings F - a blessed ring of conflict S - a blessed ring of free action (on right hand) Wands v - a wand of cold (0:6) I - a wand of cold (0:5) P - a wand of death (0:6) x - a wand of death (0:2) d - a wand of digging (0:6) C - a wand of digging (0:5) m - a wand of digging (0:2) E - a wand of light (0:10) O - a wand of lightning (0:3) T - a wand of probing (0:6) J - a wand of secret door detection (0:13) K - a wand of striking (0:5) X - a wand of teleportation (0:6) Y - a wand of teleportation (0:6) o - a wand of teleportation (0:2) Tools j - a blessed bag of holding containing 110 items e - an empty sack k - a bugle U - the Bell of Opening (0:2) M - the Candelabrum of Invocation (7 of 7 candles attached) f - a magic marker (1:40) g - a pair of lenses (being worn) q - a cursed skeleton key w - a stethoscope B - a moist towel u - a blessed +0 unicorn horn Gems/Stones t - a chrysoberyl stone A - a cursed citrine stone l - a dilithium crystal n - a jasper stone c - a jet stone i - an obsidian stone W - an opal r - a blessed luckstone Contents of the bag of holding: 172 gold pieces a blessed amulet of magical breathing a +0 aklys a blessed +1 mace the cursed -2 Trollsbane a blessed +1 elven leather helm a +0 pair of jumping boots a +0 cloak of protection an apple 2 carrots a clove of garlic a cram ration 7 eucalyptus leaves a K-ration 3 lembas wafers a lump of royal jelly 3 sprigs of wolfsbane a gargoyle egg a cockatrice egg 2 lizard corpses 2 cursed scrolls of blank paper a cursed scroll of create monster 3 scrolls of destroy armor a blessed scroll of earth a scroll of earth a cursed scroll of earth 4 blessed scrolls of enchant weapon a cursed scroll of genocide 15 scrolls of identify 3 scrolls of magic mapping 6 blessed scrolls of remove curse 8 scrolls of scare monster a scroll of scare monster 2 scrolls of taming a cursed scroll of teleportation 5 blessed potions of full healing 6 potions of object detection a blessed potion of paralysis 2 potions of paralysis 2 potions of restore ability 16 potions of holy water 4 potions of unholy water a ring of cold resistance a -2 ring of gain constitution a +2 ring of gain strength a blessed ring of levitation a ring of levitation a ring of poison resistance a ring of poison resistance a ring of polymorph a ring of polymorph control a ring of polymorph control a ring of polymorph control a +1 ring of protection a ring of protection from shape changers a ring of protection from shape changers a ring of regeneration a ring of searching a ring of slow digestion a ring of stealth a blessed ring of teleport control a ring of teleport control a ring of teleportation a wand of cold (0:3) a wand of cold (0:2) a wand of cold (0:2) a wand of create monster (0:14) a wand of create monster (0:11) a wand of create monster (0:8) a wand of create monster (0:1) a wand of death (0:5) a wand of death (0:0) a wand of death (0:0) a wand of digging (0:5) a wand of digging (0:5) a wand of digging (0:3) a cursed wand of digging (0:4) a wand of fire (0:0) a cursed wand of fire (0:5) a wand of light (0:15) a wand of light (0:13) a wand of light (0:12) a wand of light (0:1) a wand of lightning (0:8) a wand of lightning (0:4) a wand of lightning (0:2) a wand of make invisible (0:3) a wand of polymorph (0:3) a wand of probing (0:5) a wand of probing (0:5) a wand of slow monster (0:8) a wand of slow monster (0:6) a wand of slow monster (0:6) a wand of speed monster (0:7) a wand of striking (0:3) a wand of teleportation (0:6) a wand of teleportation (0:4) a wand of teleportation (0:0) a wand of teleportation (0:0) a wand of undead turning (0:4) a wand of wishing named castle (1:3) a +0 unicorn horn 2 amber stones a black opal 2 diamonds 2 fluorite stones an obsidian stone 2 opals 2 rubies a sapphire Jt the Priest's attributes: Background: You were a Curate, a level 16 human Priest. You were lawful, on a mission for Mercury who was opposed by Venus (neutral) and Mars (chaotic). You were in the endgame, on the Astral Plane. You entered the dungeon 40208 turns ago. You had 387163 experience points, 252837 more were needed to attain level 17. Basics: You had 243 out of 255 hit points. You had 162 out of 261 energy points (spell power). Your armor class was -28. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 18/16 (limit:18/100). Your dexterity was 18 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 19 (base:15, innate limit:18). Your wisdom was 22 (base:18, innate limit:18). Your charisma was 17 (limit:18). Final Status: You were not hungry. You were unencumbered. You were wielding a saber. You had basic skill with saber. Final Attributes: You were the Hand of Elbereth. You were piously aligned. You were magic-protected. You were fire resistant. You were cold resistant. You were sleep resistant. You were disintegration-resistant. You were shock resistant. You were poison resistant. You resisted hallucinations. You saw invisible. You were warned. You were stealthy. You had a moderate defense bonus (+8). You were protected. You were very fast. You had reflection. You had free action. You were extremely lucky. You had extra luck. Good luck did not time out for you. You survived. Vanquished creatures: Orcus Yeenoghu Juiblex the Wizard of Yendor (7 times) Pestilence (thrice) Famine Vlad the Impaler an arch-lich a high priest a mastodon Medusa a kraken 5 iron golems 3 master liches 2 storm giants a glass golem 2 balrogs Nalzok a purple worm 3 silver dragons 4 red dragons 2 orange dragons 2 black dragons 2 blue dragons 2 green dragons a yellow dragon 15 minotaurs 4 jabberwocks a baluchitherium 4 Angels 5 demiliches 3 stone golems a master mind flayer 4 pit fiends a sandestin a hell hound 3 displacer beasts a titanothere 3 guardian nagas 4 genetic engineers 3 disenchanters 18 vampire lords 3 skeletons 24 aligned priests 2 captains 5 shades 8 liches 2 clay golems 4 nurses 3 ice devils a nalfeshnee a lurker above an Aleax a frost giant 5 ettins 2 black puddings 45 vampires 3 lieutenants a watch captain 115 ghosts a valkyrie 2 queen bees a winged gargoyle a mind flayer 12 giant mimics a long worm 6 zruties 5 fire giants 7 ogre kings an ice troll 3 rock trolls 10 umber hulks 5 Elvenkings 2 doppelgangers 4 hezrous 9 bone devils 11 large mimics 3 wumpuses 3 fire vortices a couatl 5 stalkers 5 air elementals 8 fire elementals 4 earth elementals 15 water elementals a giant mummy a black naga 4 xorns 31 giant zombies 14 elf-lords 7 sergeants 5 barbed devils 5 vrocks 8 salamanders 9 wargs 5 winter wolves 2 hell hound pups 13 small mimics a glass piercer 2 warhorses 5 steam vortices 13 xans 6 ettin mummies 5 ogre lords 4 quantum mechanics 12 trolls a sasquatch a wood golem 3 erinyes 4 mariliths a djinni 7 sharks an electric eel 2 gelatinous cubes 4 pyrolisks 4 large dogs 2 freezing spheres 4 flaming spheres 4 shocking spheres a large cat 6 tigers 9 gargoyles 2 tengu 6 ochre jellies 5 leocrottas 4 energy vortices 2 mountain centaurs 3 elf mummies 4 human mummies 2 red nagas 3 green slimes 4 pit vipers 8 cobras 146 wraiths 3 carnivorous apes 50 ettin zombies 2 leather golems 9 Grey-elves 34 soldiers 4 watchmen 8 succubi 5 horned devils 12 incubi 6 chameleons 4 crocodiles 9 giant beetles 5 quivering blobs 5 cockatrices 4 wolves 7 winter wolf cubs a lynx 2 panthers 3 gremlins 2 spotted jellies 58 leprechauns 4 iron piercers 2 mumakil 5 giant spiders 3 scorpions 4 horses 2 ice vortices 4 black lights 6 vampire bats 2 forest centaurs 6 gnome kings 2 dwarf mummies 8 ogres 6 rust monsters 8 owlbears 5 yetis 3 gold golems 3 werewolves 4 Green-elves 2 piranha 8 giant eels 8 lizards an acolyte 2 chickatrices a dingo a dog 3 housecats 5 jaguars 2 dwarf lords 2 blue jellies 2 black unicorns 3 dust vortices 24 ravens 2 plains centaurs a Kop Kaptain 6 gnome mummies 9 snakes 6 water moccasins 2 apes 123 human zombies 4 rope golems 6 Woodland-elves 17 soldier ants 16 fire ants 6 bugbears 2 imps 11 lemures 5 quasits 4 wood nymphs 4 water nymphs a mountain nymph 16 Mordor orcs 12 Uruk-hai an orc shaman 5 rock piercers 5 rock moles 2 ponies 2 fog clouds 11 yellow lights 3 shriekers 2 violet fungi 13 gnome lords 8 gnomish wizards 3 kobold mummies 2 golden naga hatchlings 8 gray oozes 5 barrow wights 50 elf zombies 51 ghouls a straw golem 2 paper golems 3 jellyfish 13 giant ants 4 little dogs 10 floating eyes 4 kittens 15 dwarves a homunculus 2 kobold lords 7 kobold shamans 26 hill orcs 20 rothes 3 rabid rats 4 centipedes 2 giant bats 2 monkeys 64 orc zombies 55 dwarf zombies 3 wererats 4 werejackals 12 iguanas 30 killer bees 7 acid blobs 6 coyotes 3 gas spores 8 hobbits 12 manes 3 large kobolds 13 hobgoblins 9 giant rats 10 cave spiders 2 brown molds 5 yellow molds 2 green molds 2 red molds 54 gnomes 27 garter snakes 46 gnome zombies 12 geckos 12 jackals 2 foxes 4 kobolds 8 goblins 3 sewer rats 8 grid bugs 6 lichens 57 kobold zombies 17 newts 2292 creatures vanquished. Genocided or extinct species: master mind flayers wraiths (extinct) human zombies (extinct) erinyes (extinct) 1 species genocided. 3 species extinct. Voluntary challenges: You read items or engraved 104 times. You engraved Elbereth 5 times. You genocided 1 type of monster. You used 4 wishes. You did not wish for any artifacts. You did not violate any of the special Sokoban rules. Achievements: You entered the Gnomish Mines. You attained the rank of Acolyte. You entered Sokoban. You attained the rank of Adept. You entered Minetown. You entered a shop. You entered a temple. You completed the Gnomish Mines. You attained the rank of Priest. You defeated Medusa. You completed Sokoban. You attained the rank of Curate. You attained the rank of Canon. You had the Bell of Opening. You entered Gehennom. You had the Candelabrum of Invocation. You had the Book of the Dead. You gained access to Moloch's Sanctum. You read from a Discworld novel. You reached the Elemental Planes. You reached the Astral Plane. You delivered the Amulet of Yendor. You ascended! The Elemental Planes: Astral Plane: <- You are here. Some temples. Plane of Water: Plane of Fire: Plane of Air: Plane of Earth: The Dungeons of Doom: levels 1 to 25 Level 1: Some fountains. Level 2: Stairs down to The Gnomish Mines. Level 3: "stash" A fountain, a sink. Level 4: A fountain. Level 5: "vault" A fountain. Level 6: Many fountains. Oracle of Delphi. Level 7: A fountain. Stairs up to Sokoban, level 6. Level 8: "vault" A sink. Level 9: A bookstore, some fountains. Level 10: A weapon shop. Level 11: A fountain. Level 12: A fountain. Portal to The Quest. Level 13: Level 14: Level 15: "vault" An altar to Mercury, a sink, a grave. Level 16: A temple. Level 17: A potion shop, many fountains, a sink. Level 18: A primitive area. Level 19: Level 20: Level 21: A fountain, a sink. Level 22: A grave. Level 23: Many trees. Level 24: Level 25: A throne, a fountain. The castle (play 5-note tune to open or close drawbridge). Connection to Gehennom. Gehennom: levels 26 to 49 Level 26: A temple, many graves. Valley of the Dead. Level 27: Level 28: Level 29: "Juiblex" A fountain. Level 30: Level 31: Level 32: "Asmodeus" Level 33: Level 34: "Baalzebub" Level 35: Level 36: Level 37: "Orcus" Some shops, an altar, some graves. Stairs up to Vlad's Tower, level 36. Level 38: "Wizard of Yendor" Level 39: Level 40: Level 41: Level 42: Level 43: Level 44: Level 45: Level 46: "wizard portal" Level 47: Level 48: Level 49: A temple, many graves. Moloch's Sanctum. The Gnomish Mines: levels 3 to 10 Level 3: Level 4: A grave. Final resting place for Karnac-Pri-Hum-Mal-Neu, killed by a crossbow bolt. Level 5: Final resting place for Karnac-Pri-Hum-Mal-Neu, killed by a boulder. Level 6: Many shops, a temple, some fountains. Level 7: Level 8: A grave. Final resting place for Karnac-Pri-Hum-Mal-Neu, killed by a magic missile. Level 9: Level 10: The Quest: levels 1 to 6 Level 1: A temple, many trees. Completed quest for the Arch Priest. Level 2: Many graves. Level 3: A temple, many graves. Level 4: Many graves. Level 5: Many graves. Level 6: Sokoban: levels 6 up to 3 Level 3: Solved. Level 4: Solved. Level 5: Solved. Level 6: Solved. Vlad's Tower: levels 36 up to 34 Level 34: Level 35: Level 36: Goodbye jt the Demigod... You went to your reward with 2206160 points, Grayswandir (worth 8000 zorkmids and 20000 points) Trollsbane (worth 200 zorkmids and 500 points) The Candelabrum of Invocation (worth 5000 zorkmids and 12500 points) The Book of the Dead (worth 10000 zorkmids and 25000 points) The Mitre of Holiness (worth 2000 zorkmids and 5000 points) The Bell of Opening (worth 5000 zorkmids and 12500 points) 3 opals (worth 2400 zorkmids), 2 diamonds (worth 8000 zorkmids), 2 rubies (worth 7000 zorkmids), 2 amber stones (worth 2000 zorkmids), 2 fluorite stones (worth 800 zorkmids), 2 obsidian stones (worth 400 zorkmids), 1 dilithium crystal (worth 4500 zorkmids), 1 sapphire (worth 3000 zorkmids), 1 black opal (worth 2500 zorkmids), 1 citrine stone (worth 1500 zorkmids), 1 jet stone (worth 850 zorkmids), 1 chrysoberyl stone (worth 700 zorkmids), 1 jasper stone (worth 500 zorkmids), 1 amulet of life saving (worth 150 zorkmids), 1 amulet of reflection (worth 150 zorkmids), 1 amulet of magical breathing (worth 150 zorkmids), and 172 pieces of gold, after 40208 moves. You were level 16 with a maximum of 255 hit points when you ascended.