jt, chaotic male dwarven Valkyrie --------------------------- |.............).......K@>.. |....................KKdK.| -----------.-----.--+------ #,# ###### #,, #,,,,# #,# ####,# ######,, #,####,,,,,,,# #,,,,#,,,,#### ####,,,## #,,,,# #######,,-.------- ######,,,,,,,#|.......| #,,,,,,#######|.......| --|---------- |<......+ |...........| --------- |**********(| ------------- [Jt the Fighter] St13 Dx11 Co12 In6 Wi3 Ch8 ValDwaMalCha S3194 Dlvl:2 $0 HP45(45) Pw2(2) AC9 Xp7/665 T1085 Vmt Latest messages You attack thin air. You see here a looking glass {0}. You see here 2 cream pies {0}. m - 2 cream pies {0}. What do you want to eat? [mAF or ?*] Blecch! Rotten food! You feel like you're going to throw up. The large dog drops 36 gold pieces. There is an altar to Loki (chaotic) here. Use #offer to make a sacrifice. You see here a heavy conundrum ball {3300}. There is an altar to Loki (chaotic) here. Use #offer to make a sacrifice. You see here a heavy conundrum ball {3300}. # Are you sure you want to pray? [yn] (n) You begin praying to Loki. You are feeling mildly nauseated. You finish your prayer. The voice of Loki booms: "Thou hast angered me." Suddenly, a bolt of lightning strikes you! You fry to a crisp. Your inventory Weapons a - an uncursed very corroded +1 dwarvish spear (weapon in hand) {12} b - 5 uncursed rusty corroded +0 daggers {20} l - an uncursed +0 rubber hose {8} n - an uncursed +1 club {12} o - an uncursed +0 rubber hose {8} p - an uncursed +2 club {12} q - an uncursed +0 two-handed sword {60} r - an uncursed +0 rifle {12} s - 2 cursed -2 knives {4} u - an uncursed +0 tsurugi {24} w - 19 uncursed +0 flimsy darts {0} y - the blessed -1 mace named The Rod of Dis {12} Armor c - an uncursed rusty corroded +3 dwarvish roundshield {40} j - an uncursed +0 studded leather armor {80} Comestibles m - 5 uncursed cream pies {0} A - a cursed carrot {0} F - an uncursed undead naga hatchling corpse {500} Scrolls f - 5 uncursed scrolls of mana {0} g - 3 heavily cursed scrolls of phase door {0} h - 2 uncursed burnt scrolls of standard id {0} z - an uncursed scroll of healing {0} Spellbooks x - a blessed spellbook of endure heat (6:0) {0} Tools d - 2 cursed very burnt +0 torches (alternate weapon; not wielded) {40} Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: half spell damage You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 310 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 16 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 143 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 93% chance Musable item generation frequency had a negative bias of 20% Wand drop chance was reduced to 39% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 70% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: body spells (turn 6) The following skill became untrainable if you tried to train it too early: body armor (turn 66) The following skill became untrainable after a while: morning star (turn 24032) The following skill couldn't be trained before a certain turn number is reached: whip (turn 20210) Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 20211 Monster spawn increase reached its maximum at turn 226791 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 11156160 The monster class that cannot be genocided was snake The monster class that was spawned more often: humanoid (freq bonus 4) The monster species that spawned more often: grantable scourer (freq bonus 42) The monster species that spawned more often: darndest faked (freq bonus 5) The monster species that spawned more often: vulnerability turret (freq bonus 28) The monster species that spawned more often: magic platypus (freq bonus 36) The monster species that spawned more often: white snake (freq bonus 32) The monster species that spawned more often: Nelly's elegant pump (freq bonus 7) The monster species that spawned more often: radiant patch (freq bonus 12) The monster species that spawned more often: undead mahou shoujo (freq bonus 18) The monster species that spawned more often: Mehrunes (freq bonus 7) The monster species that spawned more often: fryer chainlike (freq bonus 12) The monster species that spawned more often: undead templar (freq bonus 42) The monster species that spawned more often: tempera launderer (freq bonus 10) The monster species that spawned more often: pillowy ladler (freq bonus 20) The monster species that spawned more often: ass birth child (freq bonus 14) The monster species that spawned more often: hyperextension membranously (freq bonus 60) The monster species that spawned more often: unidentified kobold shaman (freq bonus 20) The monster species that spawned more often: sludge growth (freq bonus 7) The monster species that spawned more often: hydra centaur (freq bonus 15) The monster species that spawned more often: farting man (freq bonus 12) The monster species that spawned more often: elemental (freq bonus 80) The monster trait that was more common: monsters of tiny size (freq bonus 2) The monster trait that was more common: monsters that howl at the moon (freq bonus 4) The monster species that never randomly spawned: werexan The monster species that never randomly spawned: gigantic generator The monster species that never randomly spawned: critically injured thief The monster species that never randomly spawned: giant uranium dragonfly The monster species that never randomly spawned: princess clicks The monster species that never randomly spawned: Maugneshnaagar The monster species that never randomly spawned: flame giant The monster species that never randomly spawned: goff The monster species that never randomly spawned: chemical force patch The monster species that never randomly spawned: acidic mushroom The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: elasthan chain ((null)) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: thorns (crepuscle) The RNG hath decreed that this item was never generated: implant of butchery (scarlet) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 18) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 21) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 30) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 16) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 4) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 9) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 10) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 4) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 5) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: hyper blue stone (gray) The RNG hath decreed that this item was always generated cursed: halberd (angled poleaxe) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this trap was always invisible: covetousness trap The RNG hath decreed that this trap was generated more often: bones trap (freq bonus 3) Next attribute increase check would have come at turn 3258 Strength training was 50 Dexterity training was 47 Wisdom training was 50 Constitution training was 37 You were cold resistant You were nauseated (13) You were punished You were heterosexual You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You had automatic searching You had infravision You had 1409 points of nutrition remaining You were stealthy You were fast You were very unlucky (-9) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Loki The version you were playing was: Unix SlashEMExtended Version 2.2.2 (1187e70) - last build Fri Jun 15 20:15:44 2018. Loki was extremely angry with you (22) You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status weapon practice 7X Prepared(0) rage eruption 7 R Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) Discoveries Weapons * dwarvish spear (stout spear) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * dwarvish roundshield (large round shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (complete helmet) * sedge hat (aluminium helmet) * skullcap (secret helmet) * flack helmet (eternal helmet) * crystal helm (steel helmet) * mining helm (organic helmet) * field helm (meteoric helmet) * helm of safeguard (engraved helmet) * war hat (yellow helmet) * plasteel gloves (white gloves) * leather gloves (tar gloves) * gauntlets of safeguard (grey-shaded gloves) * gauntlets of plugsuit (princess gloves) * commander gloves (inka gloves) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (roller boots) * field boots (pink sneakers) * boots of safeguard (heroine mocassins) Scrolls scroll of healing (ULULULULOHH) scroll of mana (CORONATION CULMINATION) scroll of phase door (PALIM PALIM) scroll of standard id (WHY IS THERE NO FUCKING PROMPT) scroll of cure (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) * scroll of extra healing (JUMPING UP AND DOWN TO NUMBED ENEMY) * scroll of greater mana restoration (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) scroll called BBQ monster read (BBQ BBQ) Spellbooks spellbook of endure heat (colorglad) Potions potion called confusion (sparkling) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 putties (1 created) a soldier ant a large beetle a jackal 0 little dogs (1 created) a dog a floating eye a dretch 0 imps (1 created) a deimonidaine a rothe a rabbit 0 scavengers (1 created) a passchuck a millipede a swarm centipede a specific bug a porter lichen 0 blink molds (1 created) a shrieker 0 gnome watchers (1 created) 6 New Kops (8 created) a low minator 7 kestrels 2 Kops 13 Keystone Kops (14 created) a Succubus Kop (2 created) an Uniform Kop a killer kop 2 Kop Sergeants (3 created) 2 Uniform Sergeants a Policeman Sergeant a Warder Sergeant (2 created) an Undead Sergeant 3 RNG Sergeants (4 created) 0 Kop Lieutenants (1 created) 0 Warder Lieutenants (1 created) a RNG Lieutenant a Warder Kaptain a petty kop kaptain a koldier a Kop Kommissioner an undead naga hatchling 0 northpole monkeys (1 created) 2 orc zombies (4 created) a karakasa 0 shopkeepers (1 created) a minighost (3 created) a shadow 25 flying rogues 6 beauties 4 earth demons 0 hata-matas (1 created) a twen a gecko a giant emerald frog a glacier fern spore 0 novice medium walls (2 created) 131 creatures born. 107 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 8 times You eaten food with animal by-products 7 times You eaten meat 3 times You have communicated with the gods 27 times You prayed to the gods 23 times You hit with a wielded weapon 89 times You killed 50 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 5 times Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (8 of 20) shield [Basic] (max Master) (50 of 160) body armor [Unskilled] (max Expert) (6 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (4 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (3 of 20) petkeeping [Basic] (max Expert) (82 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (109 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Farvel jt the Valkyrie... You died in The Dungeons of Doom on dungeon level 2 with 3194 points, and 0 pieces of gold, after 1085 moves. Killer: the wrath of a deity (Loki) You were level 7 with a maximum of 45 hit points when you died. You reached the 83rd place on the top 10000 list. No Points Name Hp [max] 1 35659804 Tariru-Fen-Inc-Fem-Neu (Wish) ascended to demigoddess-hood. 626 [655] 2 31013326 Tariru-Pal-Nag-Fem-Law (Art) ascended to demigoddess-hood. 594 [633] 3 30770207 Tariru-Arc-Esp-Mal-Cha (Art-Geno) ascended to demigod-hood. 527 [560] 81 3270 Goreval-Act-Bre-Fem-Neu died in The Dungeons of Doom on level 3. Killed by a monster (Traffic Kop). - [40] 82 3212 AmyBSOD-Tra-Uni-Mal-Cha was poisoned in The Gnomish Mines on level 6 [max 8]. Poisoned by a weaum zombie. 60 [60] *83 3194 jt-Val-Dwa-Mal-Cha died in The Dungeons of Doom on level 2. Killed by the wrath of a deity (Loki). 45 [45] 84 3114 AmyBSOD-Fem-Mai-Fem-Law died in The Dungeons of Doom on level 6. Killed by a monster (baby blood dragon). - [40] 85 2898 Goreval-Val-Sov-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (petty shadow ogre). - [77]