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[Jt the Investigator] St7 Dx4 Co11 In7 Wi15 Ch10 ArcAngMalLaw S2718 Dlvl:6 $0 HP-3(100) Pw83(83) AC7 Xp8/1479 T780 Brd Latest messages The ice troll thrusts a single-edged polearm. You are hit by a single-edged polearm! [-3 -> 24] The weretroll is startled for a moment. You miss the weretroll. (3x) The weretroll is startled for a moment. (2x) You hit the weretroll. You miss the weretroll. (2x) The ice troll wields a double-headed axe {48}! The ice troll wields a single-edged polearm {32}! The ice troll thrusts a single-edged polearm. You are hit by a single-edged polearm! [-9 -> 16] Warning: HP low! The weretroll swings his flail. The weretroll hits you! [-13 -> 3] Warning: HP low! The weretroll claws you! You die... Your inventory Weapons a - a blessed +2 bullwhip (weapon in hand) {8} G - an uncursed +0 flail {7} Armor c - an uncursed +0 fedora (being worn) {2} v - an uncursed +0 banded mail (being worn) {160} A - an uncursed +1 bunny ear {1} Comestibles d - 3 uncursed food rations {0} s - an uncursed tripe ration {0} B - 2 uncursed pears {0} Scrolls f - an uncursed scroll of enchant weapon {0} g - an uncursed scroll of proof weapon {0} m - 3 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Spellbooks e - a blessed spellbook of detect monsters (6:2) {0} Wands F - a * cursed wand of sleep called crystal stop moving (0:0) {0} Tools i - an uncursed tinning kit (0:3) {0} j - an uncursed sack {37} l - 2 uncursed +0 torch (708)'s {40} Gems k - an uncursed +0 touchstone Iron balls w - an uncursed +0 heavy iron ball {1200} Contents of the sack: an uncursed +0 pick-axe {32} Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 1 sins You could not have this property at all: technicality You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 177 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 84% chance Musable item generation frequency had a negative bias of 1% Ring drop chance was reduced to 84% Wand drop chance was reduced to 66% Implant drop chance was reduced to 94% Potion drop chance was reduced to 86% Armor drop chance was reduced to 60% Tool drop chance was reduced to 71% Food drop chance was reduced to 83% Monster death drops spawned with only 97% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: form V (Shien) The following skill became untrainable if you tried to train it too early: saber (turn 3) The following skill became untrainable if you tried to train it too early: chaos spells (turn 480) The following skill became untrainable after a while: spear (turn 23256) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 10713) Heavy curses were more common by 2% Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 52345 Monster spawn increase reached its maximum at turn 150421 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2426070 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: Lemmy (freq bonus 4) The monster species that spawned more often: very old plain dragon (freq bonus 16) The monster species that spawned more often: phasing tengu (freq bonus 54) The monster species that spawned more often: Rhan-Tegoth (freq bonus 12) The monster species that spawned more often: ass troll (freq bonus 6) The monster species that spawned more often: sadistic girl (freq bonus 4) The monster species that spawned more often: undead convict (freq bonus 48) The monster species that spawned more often: winterized motorist (freq bonus 8) The monster species that spawned more often: life seeker (freq bonus 12) The monster species that spawned more often: wood troll (freq bonus 18) The monster species that spawned more often: aquatic bear (freq bonus 6) The monster species that spawned more often: sane force patch (freq bonus 6) The monster species that spawned more often: Prince in Yellow (freq bonus 8) The monster species that spawned more often: time jelly (freq bonus 4) The monster species that spawned more often: Minator Kop (freq bonus 6) The monster species that spawned more often: undead hyper doll (freq bonus 20) The monster species that spawned more often: cave creeper (freq bonus 12) The monster species that spawned more often: centaur shaman (freq bonus 12) The monster species that spawned more often: huge rock mole (freq bonus 16) The monster species that spawned more often: lethe warp fungus (freq bonus 4) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 10) The monster trait that was more common: monsters whose attacks time you (freq bonus 1) The monster trait that was more common: monsters that have beam attacks (freq bonus 1) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 1) The monster trait that was more common: monsters that hiss (freq bonus 4) The monster trait that was more common: monsters that eat stone (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 6) The monster species that never randomly spawned: banishing jiminy The monster species that never randomly spawned: time wort The monster species that never randomly spawned: giant group permamimic The monster species that never randomly spawned: garo master The monster species that never randomly spawned: Microsoft employee The monster species that never randomly spawned: gruffest precluded The monster species that never randomly spawned: hurtful spirit The monster species that never randomly spawned: tasloi shaman The monster species that never randomly spawned: sokjil The monster species that never randomly spawned: sceptral arbitrating The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: helm of full nutrition (brick helmet) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was generated more often: amulet of enemy saving (undertow, freq bonus 16) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 497) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 20) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 18) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 6) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 6) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 11) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 7) The RNG hath decreed that this item was generated more often: noob pollax ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: spell retain cloak (inalish cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 11) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 9) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 10) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 39) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 94) The RNG hath decreed that this item was always generated cursed: create monster (maple) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: levitation (cyan) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: implant of admiration (fierce) The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes) The RNG hath decreed that this item was always generated cursed: bombing (exciting) The RNG hath decreed that this trap was always invisible: numbness trap The RNG hath decreed that this trap was generated more often: DSTW trap (freq bonus 23) Trap randomization happened for 1 in 504 traps Trap difficulty was increased by 23 Next attribute increase check would have come at turn 1050 Strength training was 43 Dexterity training was 49 Wisdom training was -1 Constitution training was 38 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were level-drain resistant You were magic-protected You were punished You had the following amount of cash stored in the bank: 10 You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You were prevented from having technicality (0) You saw invisible You had infravision You had 1730 points of nutrition remaining You were stealthy You could fly You were a weretroll You were fast You were lucky (4) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl The version you were playing was: Unix SlashEMExtended Version 2.4.2 (b8b0e2a) - last build Sun Dec 23 20:58:05 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 55% 293% Techniques known in the end Name Level Status research 8X Prepared(0) dazzle 8 R Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) turn undead 8 R Prepared(0) invoke deity 8 R Prepared(0) Discoveries Armor bunny ear (headpiece) Scrolls scroll of enchant weapon (SMIRITELNAYA RUBASHKA) scroll of proof weapon (SLEX IS VERY POPULAR IN RUSSIA) scroll of healing (IO SORO IO NEBOUTOSOUALETH AKTIOPHI ERESCHIGAL) scroll of mana (YITH GETS ONESHOT BY A MOTHERFUCKING BABY) scroll of phase door (CONE ALACIO) scroll of standard id (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) scroll of cure (BEST OF GERMAN GUTMENSCH) * scroll of extra healing (RAIN FALL FROM SKY) * scroll of greater mana restoration (BANDSMAN GROOMS LUCK) Spellbooks spellbook of detect monsters (chartreuse) Potions potion of speed (murky) potion called puce deli (puce) Wands wand of sleep called crystal stop moving (crystal) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 6 Level 6: <- You are here Vanquished creatures 0 phasing acid blobs (1 created) 2 jackals (3 created) 2 pack jackals 0 little dogs (1 created) 0 small gas spores (2 created) 0 porter floating eyes (1 created) 0 land urchins (1 created) 0 jermlaines (1 created) a hobbit lord 0 dwarf lords (1 created) 0 small group kobolds (2 created) 0 large kobolds (1 created) a baby mimic (2 created) a mini mimic a petit mimic a permamimic a thick goblin fighter a timid goblin 0 iron piercers (2 created) 0 silky anteaters (1 created) 0 child boars (1 created) 0 mine giant rats (1 created) 0 rabbits (1 created) 0 white centipedes (1 created) 0 man eating plants (1 created) 0 green killer tomatoes (1 created) 0 little lurkers (1 created) 0 larvae (1 created) an insect swarm 0 lightbringers (1 created) 0 will-o'-teh-wisps (1 created) a giant force bat an airborne parrot 0 lichens (1 created) a porter lichen (0 created) 2 stalking lichens a colony lichen (2 created) 0 wouwou beggars (3 created) 0 sucker colonies (1 created) 0 sub-gnomes (1 created) 0 gnomes (1 created) a small giant a pw stealer 0 mummies (1 created) 0 newt mummies (1 created) 0 black naga hatchlings (1 created) 0 guardian naga hatchlings (1 created) 0 yellow naga hatchlings (1 created) a tiny troll (2 created) 0 hc beggars (5 created) 0 petty hc beggars (7 created) a little troll 0 weretrolls (1 created) 0 ice trolls (1 created) 0 bootcamp wights (1 created) 0 kobold zombies (1 created) 0 kappa zombies (1 created) 0 elf zombies (1 created) a human zombie a gastly 0 biker gang members (1 created) 0 werelichens (1 created) 0 smirking sneak thieves (1 created) 0 shopkeepers (6 created) 0 prisoners (4 created) 0 aligned priests (1 created) 0 watchmen (5 created) 0 watch captains (1 created) a minighost (2 created) 0 immoshades (1 created) a hata-hata a hata-mata 0 floating fish (2 created) 0 lick trouts (1 created) 0 jellyfish (1 created) 0 babelfish (1 created) 0 brassfish (1 created) a piranha (2 created) 0 newts (2 created) 0 colorless mushroom patches (8 created) 0 poison creepers (1 created) 0 batman plants (1 created) 0 pi plants (2 created) 0 dungeon fern spores (2 created) 0 blazing fern spores (2 created) 0 burning fern spores (1 created) 0 grey mushroom patches (1 created) 0 silver mushroom patches (2 created) 0 clear mewlips (1 created) 0 eggmen (2 created) 0 lime killer tomatoes (1 created) 0 shrieker mushroom patches (3 created) 0 goombas (1 created) 0 bloody killer tomatoes (1 created) 0 mercury mushroom patches (1 created) 0 flying goombas (1 created) 0 petty killer tomatoes (1 created) 0 mem grues (1 created) 0 low gurglers (1 created) 150 creatures born. 28 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 3 times You eaten meat 3 times You have communicated with the gods 5 times You never prayed to the gods You hit with a wielded weapon 57 times You killed 29 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (22 of 160) devices [Basic] (max Grand Master) (24 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (5 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (21 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (76 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye jt the Archeologist... You died in The Dungeons of Doom on dungeon level 6 with 2718 points, and 0 pieces of gold, after 780 moves. Killer: a monster (weretroll) You were level 8 with a maximum of 100 hit points when you died. You reached the 168th place on the top 10000 list. No Points Name Hp [max] 1 35659804 Tariru-Fen-Inc-Fem-Neu (Wish) ascended to demigoddess-hood. 626 [655] 2 31013326 Tariru-Pal-Nag-Fem-Law (Art) ascended to demigoddess-hood. 594 [633] 3 30770207 Tariru-Arc-Esp-Mal-Cha (Art-Geno) ascended to demigod-hood. 527 [560] 166 2776 AmyBSOD-Fem-Mai-Fem-Law died in The Dungeons of Doom on level 2. Killed by touching an artifact (Stormbringer). - [16] 167 2768 winsalot-Pri-Dev-Mal-Cha died in The Dungeons of Doom on level 4. Killed by a monster (arcadian contaminator). - [81] *168 2718 jt-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 6. Killed by a monster (weretroll). - [100] 169 2683 xgamer-Fir-Cen-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (ogre shadow thief). - [60] 170 2608 Leeroy-Tha-Dop-Mal-Law was poisoned in The Dungeons of Doom on level 3 [max 4]. Poisoned by a rotted thalmor corpse. 48 [58]