jt, lawful male angelic Archeologist --------------------------------------------- ........|.....|.....|.....|.....|.....|.....| |.......|..)..|.....|.....|.....|.....|.....| ########|.......|.....|.....|.....|.....|.....|.....| #,%,,,,,........---%-----.-----.-----.-----.-----.-----+----- -----+---- #%######|..................................%......#..@`....H...........| #,# |..................%.........^%.....%.%...................H....| #%# |.......---.-----|-----+-----.-----|-----.-----.-----+-----+---- -----%----- |.......|..[..|.....| |.....|.?.))|.....| . |....%....| |.......|.....|.....| |.....|.?..)|.....| !. |....%....| |.......|.....|.....| |.....|...%.|.....| .| |.........| |.......-------------------------------------------------------- |.........| |...........%..................................................| |.........| |..............................................................| |.........| |.......---+----------------------------|----,.----------------| |.........| |.......|..................[...............|...................| |.........| |.......|..................................-...................| |.........| |.......|.................................%|................>..| |.........| |.......|..................................|...................| ----------- ---------------------------------------------------------------- [Jt the Exhumer] St13 Dx6 Co9 In11 Wi7 Ch4 ArcAngMalLaw S25625 Min:7 $0 HP-6(133) Pw88(88) AC-4 Xp10/6247 T3050 Latest messages [-9 -> 23] Warning: HP low! You are hit by the 2nd arrow! [-5 -> 18] Warning: HP low! You are hit by the 3rd arrow! [-4 -> 14] Warning: HP low! Some text has been burned into the floor here. Use "r." to read it. The pupil picks up 3 arrows {0}. Some text has been burned into the floor here. Use "r." to read it. "What do you want?" "Do the world a favour---jump out of the 20th story of the Uni-Center!" "*uck off!" "Bugger off!" The maen fire giant throws a boulder! You are hit by a boulder! You die... Your inventory Weapons a - an uncursed rotted +2 bullwhip {8} f - 4 uncursed +0 arrows {0} n - 3 uncursed poisoned +0 knives {6} q - 38 uncursed +0 shuriken {1} v - 20 uncursed +0 frag grenades {0} A - an uncursed +0 crossbow {20} B - 23 uncursed +0 blaster bolts {0} C - 15 uncursed +2 darts {0} E - 15 uncursed +0 crossbow bolts (in quiver) {0} M - an uncursed +0 aklys {7} N - a blessed +0 shotgun {15} Armor b - an uncursed +0 leather jacket {12} c - an uncursed +0 fedora (being worn) {2} s - an uncursed +0 pair of silver gauntlets {4} I - an uncursed +0 pair of gauntlets of reflection (being worn) {4} L - an uncursed +0 elven mithril-coat {60} O - an uncursed +0 helm of telepathy {20} R - the ! uncursed +0 yellow spell cloak named A Reason To Live {4} S - an uncursed +0 nurse uniform {3} T - an uncursed +0 pair of water walking boots (being worn) {8} U - an uncursed +0 swimsuit (being worn) {2} V - an uncursed +0 helm of discovery {20} W - an uncursed +0 pair of fumble boots {8} X - an uncursed +0 tar chain mail (being worn) {120} Y - a cursed -1 helm of storms {20} Z - a cursed -1 cloak of conflict (being worn) {4} Comestibles d - 2 uncursed food rations {0} o - an uncursed tin of hap snake meat {0} p - an uncursed cream pie {0} K - an uncursed partly eaten food ration {1} Scrolls w - an uncursed scroll of charging {0} F - an uncursed finalized scroll of identify {0} Spellbooks # - an uncursed spellbook of throne gamble (3:5) {0} t - an uncursed spellbook of message (0:1) {0} Rings r - an uncursed ring of sustain ability called sustain ability? {0} G - a blessed +2 ring of increase accuracy {0} J - a cursed -3 ring of protection {0} Q - a cursed +1 ring of increase accuracy {0} Wands e - an uncursed wand of extra healing (0:0) {0} m - a * uncursed wand of make invisible called crashbug vanish (0:3) {0} u - an uncursed wand of undead turning called wormwood E? (0:7) {0} z - an uncursed wand of lightning (0:13) {0} D - an uncursed wand of healing called poured E? (0:0) {0} P - a blessed wand of acid (0:0) {0} Tools g - an uncursed towel {0} h - an uncursed corroded +0 pick-axe (weapon in hand) {32} i - an uncursed tinning kit (4:37) {0} j - an uncursed sack {145} l - an uncursed blindfold {0} x - an uncursed tin whistle {0} y - a cursed tin whistle {0} H - an uncursed +0 torch (796) {20} Gems k - an uncursed +0 touchstone Contents of the sack: an uncursed spellbook of create familiar (0:3) {0} a cursed finalized scroll of remove curse {0} an uncursed finalized scroll of sinking {0} an uncursed finalized scroll of trap creation {0} an uncursed scroll of remove curse {0} an uncursed scroll of gain mana {0} an uncursed +0 club {12} an uncursed +0 elven broadsword {30} an uncursed +0 elven bow {12} an uncursed +0 anti drinker helmet {20} an uncursed +0 dented pot {4} an uncursed +0 pair of high boots {8} an uncursed +0 glaive {32} the cursed -8 sling named A Christmas Carol {2} a cursed +0 noob pollax {20} an uncursed potion of see invisible {0} 3 uncursed scrolls of identify {0} an uncursed finalized scroll of earth {0} 2 uncursed potions of water {0} 2 uncursed finalized potions of paralysis {0} an uncursed finalized spellbook of dream eater (0:3) {0} an uncursed spellbook of cure glib (0:3) {0} a blessed scroll of healing {0} a blessed spellbook of knock (0:3) {0} an uncursed scroll of cure {0} 2 uncursed scrolls of standard id {0} 3 uncursed scrolls of phase door {0} 6 uncursed scrolls of mana {0} 8 uncursed scrolls of healing {0} an uncursed finalized scroll of ash {0} an uncursed finalized scroll of reverse identify {0} 277 gold pieces {0} Final attributes You were piously aligned Your alignment was 23 Your max alignment was 23 You carried 0 sins You could not have this property extrinsically: stealth Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 54 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 112 Monsters only dropped their musable items with 43% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 78% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 96% Tool drop chance was reduced to 80% Food drop chance was reduced to 86% Monster death drops spawned with only 86% chance The following skill was limited to basic proficiency: chaos spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: short sword (turn 12) The following skill became untrainable after a while: attack spells (turn 51762) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 59982) Number of artifacts generated was 2 Number of fake artifacts generated was 7 Monster spawn increase started at turn 50171 Monster spawn increase reached its maximum at turn 144618 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 932679 The monster class that cannot be genocided was naga The monster class that was spawned more often: eye or sphere (freq bonus 4) The monster species that spawned more often: disgusting force patch (freq bonus 18) The monster species that spawned more often: albino mold (freq bonus 30) The monster species that spawned more often: wally with the brolly (freq bonus 12) The monster species that spawned more often: water fungus (freq bonus 60) The monster species that spawned more often: healing colony (freq bonus 28) The monster species that spawned more often: dani jelle (freq bonus 18) The monster species that spawned more often: bind demon (freq bonus 10) The monster species that spawned more often: young green dragon (freq bonus 8) The monster species that spawned more often: ancient multi-hued jelly (freq bonus 48) The monster species that spawned more often: asian trapper (freq bonus 20) The monster species that spawned more often: hedrow warrior (freq bonus 32) The monster species that spawned more often: end-all earth elemental (freq bonus 16) The monster species that spawned more often: +1 nm wall (freq bonus 5) The monster species that spawned more often: clockwork espion (freq bonus 18) The monster species that spawned more often: gecko mummy (freq bonus 18) The monster species that spawned more often: worst junior lawyer (freq bonus 6) The monster species that spawned more often: controller permamimic (freq bonus 30) The monster species that spawned more often: crowfeet disarticulation (freq bonus 120) The monster species that spawned more often: polonium imp (freq bonus 10) The monster species that spawned more often: needle monster (freq bonus 5) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 12) The monster trait that was more common: monsters that can be genocided (freq bonus 4) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 18) The monster trait that was more common: silent monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 8) The monster species that never randomly spawned: advert scholarly mightily naturopathy tossing bray nonlethal The monster species that never randomly spawned: hentai octopus The monster species that never randomly spawned: kung-fu girl The monster species that never randomly spawned: stun trove The monster species that never randomly spawned: maud agent The monster species that never randomly spawned: grandpa The monster species that never randomly spawned: appurtenance cinched The monster species that never randomly spawned: soul killer shaman The monster species that never randomly spawned: rewiring regathered The monster species that never randomly spawned: snow girl The RNG hath decreed that this item was never generated: multibeam (eternal) The RNG hath decreed that this item was never generated: boss visor ((null)) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: implant of remedy (brutal) The RNG hath decreed that this item was never generated: cure stun (fat) The RNG hath decreed that this item was never generated: hairclip ((null)) The RNG hath decreed that this item was never generated: vaporize (illgotten) The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 21) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 6) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 29) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 3) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 15) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 25) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 92) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 3) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of fast decay (zombified cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sia boots (princess pumps, freq bonus 2) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 9) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 6) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: charging (buzzing) The RNG hath decreed that this item was always generated cursed: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was always generated cursed: robe of randomness (cyan robe) The RNG hath decreed that this item was always generated cursed: noob pollax ((null)) The RNG hath decreed that this item was always generated cursed: implant of redemption (shrewd) The RNG hath decreed that this item was always generated cursed: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was always generated cursed: amulet of real screwery (mech-tech) The RNG hath decreed that this item was always generated cursed: radar (everlasting) The RNG hath decreed that this item was always generated cursed: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this trap was always invisible: wendy trap The RNG hath decreed that this trap was generated more often: sanity increase trap (freq bonus 2) Trap randomization happened for 1 in 412 traps Next attribute increase check would have come at turn 3402 Strength training was 50 Dexterity training was 50 Wisdom training was 38 Constitution training was 50 Your sanity was 4 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You saw invisible You had automatic searching You had infravision You had 1162 points of nutrition remaining You were stealthy You caused conflict You could fly You could walk on water You could swim You had reflection You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl The version you were playing was: Unix SlashEMExtended Version 2.5.0 (38dc258) - last build Thu Apr 25 11:32:23 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 90% b - cure glib 6 healing 98% 72% c - dream eater 7 enchant 99% 81% Techniques known in the end Name Level Status research 10X Reloading(724) dazzle 10 R Prepared(0) appraisal 10 R Prepared(0) panic digging 10 R Prepared(0) phase door 10 R Prepared(0) turn undead 10 R Prepared(0) invoke deity 10 R Prepared(0) disarm 2 O Prepared(0) Discoveries Artifacts A Reason To Live [unaligned yellow spell cloak] Weapons shuriken (throwing star) aklys (thonged club) elven broadsword (runed broadsword) elven bow (runed bow) glaive (single-edged polearm) Armor nurse uniform (white dress) helm of telepathy (bluy helmet) helm of discovery (padded helmet) silver gauntlets (moth-bitten gloves) gauntlets of reflection (riding gloves) yellow spell cloak (etheric cloak) water walking boots (persian boots) fumble boots (side gore boots) helm of storms (greenery helmet) cloak of conflict (mantle of coat) anti drinker helmet (frequent helmet) high boots (jackboots) Scrolls scroll of reverse identify (NOGROKO) scroll of ash (EZGAMEEZLIFE) scroll of healing (INNOCENCE PETRIFIED SKIN) scroll of mana (THX FEMMY) scroll of phase door (BEHOLDERS ARE SUPPOSED TO BE WARNING LEVEL 2) scroll of standard id (COCKATRICE CORPSES ARE DELICIOUS) scroll of cure (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI) * scroll of extra healing (ON TIMON TIME ON TIME) * scroll of greater mana restoration (AURE ENTULUVA) scroll of ice (LAST AUX SPROING) scroll of charging (HLY HLS) scroll of identify (FALLBACK PANICBUTTON GETOUTOFJAILCARD) scroll of remove curse (RITSCHRATSCHRITSCHRATSCH) scroll of sinking (BYE BITCH) scroll of trap creation (PEDULI SING JALMO SIMBOL PANGAN) scroll of gain mana (JOLTEON JOESTAR) scroll of earth (THE SOW STUPID JESPER GOT BEATEN UP) Spellbooks spellbook of knock (light cyan) spellbook of cure glib (winged) spellbook of dream eater (pressing) spellbook of throne gamble (antichrist) spellbook of message (satisfied) spellbook of create familiar (sexual) Potions potion called sickness (foaming) potion of enlightenment (peculiar) potion of gain level (finicky) potion of extra healing (alchemical) potion called confusion (spiritual) potion called stunning (turbulent) potion of see invisible (effervescent) potion of water (clear) potion of paralysis (humour) Rings ring of sustain ability called sustain ability? (finger-jamming) ring of increase accuracy (glittery) ring of protection (shiny) Wands wand of undead turning called wormwood E? (wormwood) wand of lightning (beaming) wand of healing called poured E? (poured) wand of extra healing (birch) wand of make invisible called crashbug vanish (crashbug) wand of acid (weathered) wand of digging (paper) Tools * sack (bag) tin whistle (whistle) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 2: (vault) The Gnomish Mines: levels 5 to 8 Level 7: <- You are here Vanquished creatures a memant 0 giant grasshoppers (1 created) a blat 0 shader acid blobs (1 created) a scruffy little dog (2 created) a large weasel 0 little dogs (1 created) a racoon dog drunker a small gas spore 0 dutons (1 created) 0 bloodshot eyes (1 created) a younger cat sister a kitten 0 cat clouds (1 created) 0 trermlaines (2 created) 0 gobhoblins (1 created) 0 space goblins (1 created) a telehobbit 0 midgety dwarves (2 created) 0 dufflepuds (1 created) 0 dwarf thieves (2 created) 0 duergar thieves (1 created) 0 bugbears (1 created) a dwarf lord 0 dwarf lord mutants (1 created) 0 low mind flayers (1 created) a zaptrooper 0 large mind suckers (1 created) a rapold a green lemming 2 baby mimics a mynock (2 created) 0 tuski mimics (1 created) a mimic (2 created) 0 small flying permamimics (1 created) a large mimic 0 demimondaines (1 created) 0 naiads (1 created) 0 mare nymphs (1 created) a goblin an orc 0 rock piercers (2 created) 2 large rothes an eevee 0 enormous rats (1 created) 0 spikespiders (1 created) 0 spiderlings (1 created) 0 metallic red centipedes (1 created) a tunnel spider a starter lurker 0 teleporters (1 created) 0 demolitions experts (1 created) 0 white unicorn foals (1 created) 3 yellow worm masses (1 created) 4 grid bugs a grounded parrot (2 created) 0 sparrows (1 created) 0 nightingales (1 created) a large bat (3 created) a bird 0 sized bats (1 created) 0 running emus (1 created) 0 giant owls (1 created) 0 tiny pseudodragons (1 created) 0 wimpy cyan dragons (1 created) 0 young adult orange dragons (1 created) 0 invisible badguys (1 created) a nold (0 created) a spore lichen (0 created) an undefined creature 0 immobile warp patches (1 created) a brown mold a slow patch (0 created) 0 false growths (1 created) 0 creeping spores (1 created) a freezing mucus (0 created) 2 sub-gnomes 2 back pews a gnome 0 gnome stalkers (1 created) 0 normal gnomes (1 created) 0 san gnomes (2 created) a gnome thief (3 created) 0 petty gnome thieves (1 created) an intermediate gnome a feel gnome (2 created) 2 gnome lords (6 created) a crosslord 0 group gnome lords (2 created) 0 gnomish wizards (1 created) a grope lord 0 grabbers (1 created) 0 packers (1 created) 0 angsty gnomes (1 created) a cowardly lady (2 created) a deep gnome digger 0 gnome queens (1 created) a giant child (2 created) 0 small glesses (1 created) 0 small throwers (1 created) 0 maen fire giants (2 created) a miter a New Kop a low grab kop 0 Kop Lieutenants (1 created) a sanity mummy a bat mummy a newt mummy a gecko mummy 0 chicken mummies (1 created) a human mummy (2 created) 0 spammer mummies (1 created) a snide naga 0 neppers (1 created) a baby ogre a bum beggar 2 snakers 0 full vipers (1 created) 0 sanoids (1 created) a maeins 0 weremonkeys (1 created) a rat zombie a dog zombie a dwarf zombie 2 human zombies (4 created) a gombie a weaum zombie 0 zombiemen (1 created) 0 skeletons (1 created) 0 kasa-obakes (2 created) 0 karakasas (1 created) a human adventurer 0 friendly adventurers (1 created) 0 drunkards (1 created) an annoying idiot a beginner merc a weremonkey (0 created) 79 pupils (85 created) 14 teachers (21 created) 0 item masters (2 created) The principal 0 shopkeepers (6 created) 0 aligned priests (1 created) 0 watchmen (3 created) 0 watch captains (2 created) a flying demon 0 turto fish (1 created) 0 swim hatas (2 created) 0 tortoises (1 created) 0 hata-hatas (2 created) 0 redfish (1 created) 0 oyster mussles (1 created) 0 drowner eels (1 created) 0 rouge fish (1 created) 0 pikes (1 created) 0 large eels (2 created) 0 thick jellyfish (1 created) 0 malfunctioning babelfish (1 created) 0 giant crayfish (1 created) 0 splashfish (1 created) 0 grayfish (1 created) Lea (0 times) 0 deep carps (1 created) 0 sea eels (1 created) 0 harr fish (1 created) 0 poliwags (1 created) 0 electric eels (2 created) 0 rhaumbusuns (1 created) a little saurus 2 novice light walls 0 +2 nm barricades (1 created) a +4 nl cutoff a lau wall a biem turret 0 slowing turrets (1 created) a small item trove 325 creatures born. 183 creatures vanquished. 2 bosses born. 1 boss vanquished. Voluntary challenges You eaten 12 times You eaten food with animal by-products 9 times You eaten meat 9 times You were an atheist You never prayed to the gods You hit with a wielded weapon 270 times You killed 175 monsters You read items or engraved 19 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (17 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (26 of 160) devices [Basic] (max Grand Master) (31 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) techniques [Unskilled] (max Expert) (3 of 20) memorization [Unskilled] (max Expert) (13 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Skilled] (max Legendary) (266 of 540) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (1 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (28 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (25 of 160) Goodbye jt the Archeologist... You died in The Gnomish Mines on dungeon level 7 with 25598 points, and 277 pieces of gold, after 3050 moves. Killer: a boulder You were level 10 with a maximum of 133 hit points when you died. You reached the 79th place on the top 10000 list. No Points Name Hp [max] 1 35659804 Tariru-Fen-Inc-Fem-Neu (Wish) ascended to demigoddess-hood. 626 [655] 2 31013326 Tariru-Pal-Nag-Fem-Law (Art) ascended to demigoddess-hood. 594 [633] 3 30770207 Tariru-Arc-Esp-Mal-Cha (Art-Geno) ascended to demigod-hood. 527 [560] 77 28129 AmyBSOD-Wiz-Rod-Mal-Cha died in The Quest on level 19. Killed by a monster (Intermediate Kop), while praying unsuccessfully. - [98] 78 26702 jt-Val-Ang-Fem-Law died in The Dungeons of Doom on level 7. Slime trap. 155 [155] *79 25598 jt-Arc-Ang-Mal-Law died in The Gnomish Mines on level 7 [max 8]. Killed by a boulder. - [133] 80 25510 winsalot-Che-Bur-Mal-Cha died in The Dungeons of Doom on level 3 [max 10]. Killed by a monster (Shami-Amourae). - [147] 81 24666 AmyBSOD-Sco-Lvl-Fem-Cha died in The Dungeons of Doom on level 7. Killed by a monster (superdog). - [89]