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[Jt the Field Worker] St10 Dx7 Co11 In5 Wi7 Ch4 ArcAngMalLaw S1041 Dlvl:5 $0 HP-1(61) Pw55(55) AC10 Xp5/166 T273 Latest messages # You sit on the opulent throne. You feel somehow out of place... # You sit on the opulent throne. You feel somehow out of place... # You sit on the opulent throne. You feel somehow out of place... What do you want to use or apply? [ah-l or ?*] You put 11 gold pieces {0} into the sack. # You sit on the opulent throne. You feel somehow out of place... # You sit on the opulent throne. A voice echoes: "By thy Imperious order, Sire..." What monster do you want to genocide? [type the name] Wiped out all archeologists. Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} s - an uncursed +0 rubber hose {8} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {0} r - an uncursed cram ration {0} Scrolls f - an uncursed finalized scroll of random enchantment {0} g - an uncursed scroll of remove curse {0} m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} t - an uncursed scroll of confuse monster {0} Spellbooks e - a blessed spellbook of detect food (0:5) {0} Tools h - an uncursed +0 pick-axe (weapon in hand) {32} i - a * uncursed tinning kit (7:6) {0} k - an uncursed sack {5} l - an uncursed magic marker (1:12) {0} Gems j - an uncursed +0 touchstone Contents of the sack: 11 gold pieces {0} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 9 Book drop chance was reduced to 93% Scroll drop chance was reduced to 87% Potion drop chance was reduced to 64% Armor drop chance was reduced to 83% Tool drop chance was reduced to 91% Monster death drops spawned with only 80% chance The following skill could not be trained at all: lightsaber The following skill was limited to skilled proficiency: elemental spells The following skill became untrainable if you tried to train it too early: implants (turn 20) The following skill became untrainable if you tried to train it too early: protection spells (turn 26) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 47529) Heavy curses were more common by 45% Number of artifacts generated was 1 Number of fake artifacts generated was 7 Monster spawn increase started at turn 36955 Monster spawn increase reached its maximum at turn 80429 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2316341 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: jumping kraken (freq bonus 48) The monster species that spawned more often: prenatally untoward (freq bonus 18) The monster species that spawned more often: sling banger (freq bonus 60) The monster species that spawned more often: sudo-migo (freq bonus 6) The monster species that spawned more often: black error (freq bonus 16) The monster species that spawned more often: rock inhabitant (freq bonus 3) The monster species that spawned more often: Gamabunta (freq bonus 8) The monster species that spawned more often: Baalzebub (freq bonus 24) The monster species that spawned more often: shrub thorn (freq bonus 4) The monster species that spawned more often: rock giant (freq bonus 18) The monster species that spawned more often: very old shimmering dragon (freq bonus 16) The monster species that spawned more often: trap force patch (freq bonus 12) The monster species that spawned more often: arduous lich (freq bonus 36) The monster species that spawned more often: porter cursed fungus (freq bonus 12) The monster species that spawned more often: house ant (freq bonus 30) The monster species that spawned more often: pile of extremely dirty coins (freq bonus 8) The monster species that spawned more often: advertize globetrotter (freq bonus 12) The monster species that spawned more often: ecofriendly researcher (freq bonus 10) The monster species that spawned more often: Sauron the Imprisoned (freq bonus 8) The monster species that spawned more often: hunter bee (freq bonus 12) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 4) The monster trait that was more common: monsters that love to collect gems (freq bonus 2) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster trait that was more common: monsters that have weapon attacks (freq bonus 4) The monster species that never randomly spawned: undead cook The monster species that never randomly spawned: Miska The monster species that never randomly spawned: sideliner frolic The monster species that never randomly spawned: sloppy spore The monster species that never randomly spawned: stand user The monster species that never randomly spawned: gater devil The monster species that never randomly spawned: gifrann The monster species that never randomly spawned: momentary cyst The monster species that never randomly spawned: broken bulb The monster species that never randomly spawned: traitor The RNG hath decreed that this item was never generated: gnomish suit (little blue vest) The RNG hath decreed that this item was never generated: club ((null)) The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was never generated: implant of memory (astral) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: lootcut (cleaved) The RNG hath decreed that this item was never generated: shuriken (throwing star) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: sound effect helmet (musical helmet) The RNG hath decreed that this item was never generated: silver bullet ((null)) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 7) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 3) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 29) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 13) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 4) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 25) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 104) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 65) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 4) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 5) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 4) The RNG hath decreed that this item was always generated cursed: evencore cloak (odd hull cloak) The RNG hath decreed that this item was always generated cursed: red spell heels (lolita boots) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: commander suit (black men's suit) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this item was always generated cursed: PETA-compliant shirt ((null)) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak) The RNG hath decreed that this trap was always invisible: monster cube The RNG hath decreed that this trap was generated more often: pet trap (freq bonus 1) Trap randomization happened for 1 in 792 traps Next attribute increase check would have come at turn 1184 Strength training was 14 Dexterity training was 17 Wisdom training was 1 Constitution training was 11 Your sanity was 0 You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were suffering from very slight contamination. (8) You saw invisible You had infravision You had 1709 points of nutrition remaining You were stealthy You could fly You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl The version you were playing was: Unix SlashEMExtended Version 2.5.0 (38dc258) - last build Tue May 28 12:56:31 2019. You could have safely prayed (57) You are dead Spells known in the end Name Level Category Fail Memory a - detect food 2 divine 2% 98% Techniques known in the end Name Level Status research 5X Prepared(0) dazzle 5 R Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) turn undead 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Scrolls scroll of random enchantment (ALLEGED HAPPY END) scroll of remove curse (HCALIEN WOUWOU) scroll of healing (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of mana (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) scroll of phase door (PRIME DOT ZIP) scroll of standard id (LEGEND OF FH BREATH OF THE DANK) scroll of cure (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) * scroll of extra healing (MUQIN BENDAN XI WO DE JIBA) * scroll of greater mana restoration (YOU WILL DIE A SLOW SLOW DEATH) scroll of confuse monster (MORE IS MORE) Spellbooks spellbook of detect food (complete) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 6 Level 5: <- You are here Vanquished creatures 0 canermines (1 created) 0 little dogs (1 created) 0 manaxplode spores (1 created) 0 unfair eyes (1 created) 0 space goblins (1 created) 0 redshirts (1 created) 0 hobbit gentlemen (1 created) 0 wanter demons (1 created) 0 minigaters (1 created) 0 whnases (1 created) 0 small group kobolds (1 created) 0 small kappas (1 created) 0 kobold loads (1 created) a mynock (4 created) 0 mini mimics (3 created) a tuski mimic Merle (0 times) 0 hill orcs (1 created) 0 baby wild boars (1 created) a sewer rat 0 tiny lurkers (1 created) 0 maggots (1 created) 0 bitter maggots (1 created) 0 pink shyguys (1 created) 0 myus (1 created) 0 contaminated bugs (2 created) a boom light 0 chaffinches (1 created) 0 Rame Ducks (1 created) a fat bat 0 scholars (1 created) 0 lichens (1 created) 0 ungenomolds (1 created) a small sounder 0 brown growths (1 created) a red growth a gnomish wizard 2 Keystone Warders (3 created) 0 creep mummies (1 created) 0 ant mummies (1 created) a rat mummy 0 sanity mummies (1 created) 0 blob mummies (1 created) 0 curse mummies (1 created) 0 drey elf mummies (1 created) 0 small nagas (1 created) 0 wimpy naga hatchlings (1 created) an eekbesu (3 created) 0 gray force oozes (1 created) 0 rattlesnakes (1 created) 0 hap snakes (1 created) 0 shamble walks (2 created) 0 grid xorns (1 created) 0 wood bear cubs (1 created) 0 ant zombies (1 created) 0 dog zombies (1 created) 0 actual miner zombies (1 created) 0 elf zombies (1 created) a wood golem 0 elderly gentlemen (1 created) 0 shopkeepers (7 created) 0 prisoners (4 created) 0 aligned priests (1 created) 0 watchmen (5 created) 0 watch captains (1 created) 0 immoshades (1 created) 0 eh ghosts (2 created) 0 confined ghosts (1 created) 0 bus (2 created) 0 baby boos (1 created) 0 bu twos (2 created) 0 lesser phantoms (1 created) 0 turto fish (1 created) 0 swim hatas (1 created) 0 hata-hatas (1 created) 0 wet hatas (1 created) 0 rouge jellyfish (1 created) 0 oyster mussles (1 created) 0 floating fish (1 created) 0 thick jellyfish (1 created) 0 piles of worthless coins (2 created) 0 coins from the dirt (4 created) 0 mascoins (2 created) 0 coins from the depths (4 created) 0 green play figures (3 created) 0 piles of pennies (4 created) 0 piles of copper coins (7 created) 0 piles of dimes (1 created) 0 piles of slimmer coins (3 created) 0 gully play figures (3 created) 0 piles of silver coins (1 created) 0 tanja machine infantries (1 created) 0 piles of mover coins (2 created) 0 low gurglers (1 created) 145 creatures born. 13 creatures vanquished. 1 boss born. 0 bosses vanquished. Genocided species: archeologists 1 species genocided. Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 23 times You killed 13 monsters You read items or engraved 1 time You genocided 1 type of monster You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (34 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (29 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye jt the Archeologist... You were genocided in The Dungeons of Doom on dungeon level 5 with 1040 points, and 11 pieces of gold, after 273 moves. Killer: imperious order You were level 5 with a maximum of 61 hit points when you were genocided. You reached the 288th place on the top 10000 list. No Points Name Hp [max] 1 35659804 Tariru-Fen-Inc-Fem-Neu (Wish) ascended to demigoddess-hood. 626 [655] 2 31013326 Tariru-Pal-Nag-Fem-Law (Art) ascended to demigoddess-hood. 594 [633] 3 30770207 Tariru-Arc-Esp-Mal-Cha (Art-Geno) ascended to demigod-hood. 527 [560] 286 1070 winsalot-Psi-Wra-Mal-Cha died in The Dungeons of Doom on level 4. Killed by an elven arrow. - [24] 287 1058 winsalot-Psi-Ins-Mal-Cha quit in The Dungeons of Doom on level 3. 18 [20] *288 1040 jt-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 5 [max 6]. Killed by an imperious order. - [61] 289 1038 winsalot-Acu-Dev-Mal-Cha died in The Dungeons of Doom on level 4. Killed by carrying live explosives. - [61] 290 1023 AmyBSOD-Wan-Ang-Fem-Law died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (giant aangel of Larry Koopa), while praying unsuccessfully. - [48]