Unix xNetHack Version 0.2.0-0 Beta - last build Mon Jun 4 16:43:41 2018. (a1452c5d2eda7911d6bf4834afc1b330b52efe75,branch:master) Game began 2018-06-07 20:18:30, ended 2018-06-07 23:21:13. jt, chaotic male elven Wizard -------------- |............| ----------- ####-............| 0..........| # #|.....{......| #|.........| ##### #-----.-------- ##..........| ------- ## ## ######## ###|.........| |......### ## # ## ---|------- |.....| # # 0###### ## ##-......# ############# ) ## # # |.....|## ######## --|-.- # # # #### -------#######------# |....| # # ## # # |.....# |....| ----- ### # # # ## |....| |....| |....#### # # ### #####.....| |....| |.b@| ## # --|------ # |....| |....| |_N.@####-----# |.......|### ------ ------ ----- #-..>|# |......{|# |)...# |.......-# ----- --------- Jt the Magician St:11 Dx:13 Co:15 In:20 Wi:15 Ch:7 Chaotic Dlvl:9 $:0 HP:49(69) Pw:158(158) AC:-6 Xp:10/5355 T:15611 Latest messages: You are frozen by the gelatinous cube! You can move again. You hit the gelatinous cube. You hit the gelatinous cube. You are frozen by the gelatinous cube! The gelatinous cube touches you! The gelatinous cube touches you! The gelatinous cube just misses! You can move again. You hit the gelatinous cube. You are frozen by the gelatinous cube! The gelatinous cube touches you! The gelatinous cube misses! The gelatinous cube touches you! You can move again. You hit the gelatinous cube. You are frozen by the gelatinous cube! You can move again. You hit the gelatinous cube. You are frozen by the gelatinous cube! You can move again. You hit the gelatinous cube. You are frozen by the gelatinous cube! The gelatinous cube misses! You can move again. You hit the gelatinous cube. You are frozen by the gelatinous cube! The gelatinous cube touches you! You can move again. There is a staircase up here. You see here a cockatrice corpse. You have a little trouble lifting a cockatrice corpse. Continue? [ynq] (q) q The succubus introduces herself to you as Aliss. You feel very attracted to Aliss. Aliss murmurs in your ear, while helping you undress. "Take off your cloak; it's in the way." You feel that monsters no longer have difficulty pinpointing your location. "Shall I remove your suit, sweetheart?" [yn] (n) n "Take off your boots; let me rub your feet." "Take off your gloves; they're too clumsy." "Shall I remove your shield, sweetheart?" [yn] (n) n "Shall I remove your helm, dear?" [yn] (n) n "You're such a nice guy; I wish..." Touching a cockatrice corpse is a fatal mistake. You turn to stone... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Amulets U - an uncursed amulet of reflection (being worn) Weapons v - a +0 elven dagger (weapon in hand) Armor N - an uncursed +0 dwarvish helm (being worn) G - an uncursed +0 pair of gloves Y - an uncursed +0 pair of low boots w - a blessed +2 large shield (being worn) R - an uncursed +0 cloak of displacement b - an uncursed +0 cloak of magic resistance L - an uncursed +0 mithril dwarvish chain mail (being worn) Comestibles z - an uncursed eucalyptus leaf c - 2 uncursed food rations M - 2 uncursed fortune cookies Z - an uncursed lizard corpse t - 2 uncursed slime molds Rings p - a cursed -1 ring of gain constitution A - an uncursed -4 ring of increase damage T - a cursed ring of polymorph m - a cursed ring of shock resistance Wands s - a wand of create monster (0:3) B - a wand of fire (0:6) W - a wand of striking (0:0) F - a wand of teleportation (0:2) Tools P - a drum of earthquake (0:4) g - an uncursed leather drum j - an uncursed sack containing 9 items q - an uncursed skeleton key H - an uncursed towel u - a +0 unicorn horn Gems/Stones e - an uncursed amethyst stone i - an uncursed luckstone Q - an uncursed worthless piece of black glass r - an uncursed worthless piece of blue glass D - 2 uncursed worthless pieces of green glass k - 3 uncursed worthless pieces of red glass V - an uncursed worthless piece of violet glass J - an uncursed worthless piece of white glass l - an uncursed worthless piece of yellow glass o - a cursed worthless piece of yellow glass Contents of the sack: an uncursed scroll of amnesia a cursed scroll of create monster an uncursed scroll of destroy armor 3 uncursed scrolls of earth a blessed scroll of enchant armor a blessed scroll of enchant weapon 2 uncursed scrolls of identify an uncursed scroll of stinking cloud an uncursed scroll of teleportation Jt the Wizard's attributes: Background: You were a Magician, a level 10 male elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). Final Characteristics: You had 49 hit points (max:69). You had 158 magic power (max:158). Your armor class was -6. You had 5355 experience points. You entered the dungeon 15611 turns ago. Your strength was 11 (peak:17, limit:18). Your dexterity was 13 (limit:18). Your constitution was 15 (limit:16). Your intelligence was 20 (limit:20). Your wisdom was 15 (limit:20). Your charisma was 7 (limit:18). Final Status: You were unencumbered. You were wielding a dagger. Final Attributes: You were piously aligned. You were cold resistant. You were sleep resistant. You had infravision. You had a small defense bonus (+3). You were protected. You had reflection. You were extremely lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: 2 giant mimics a large mimic 5 wargs 3 small mimics a xan a quantum mechanic a wood golem a pyrolisk a large dog 2 large cats a tiger a leocrotta a soldier 3 watchmen 2 giant beetles 3 cockatrices 4 wolves a lynx 3 leprechauns 3 lizards a mumak a giant spider a horse a black light a vampire bat an orc mummy 2 owlbears 3 yetis a chickatrice a dingo a housecat 3 jaguars 2 dwarf lords a gray unicorn 3 ravens a plains centaur 3 apes 2 human zombies 3 soldier ants a fire ant an imp 2 wood nymphs a mountain nymph 2 Uruk-hai an orc shaman 4 rock piercers 2 ponies a fog cloud a yellow light 3 shriekers 3 gnome lords 3 gnomish wizards a kobold mummy a red naga hatchling a guardian naga hatchling a gray ooze a barrow wight a ghoul a straw golem 6 giant ants 2 little dogs 4 floating eyes 3 kittens 7 dwarves 3 kobold lords 5 kobold shamans 4 iguanas 6 rothes a rabid rat a centipede a giant bat a monkey 8 orc zombies 5 dwarf zombies a wererat 4 killer bees 5 acid blobs 3 coyotes 5 hobbits 3 manes 2 large kobolds 7 geckos a hobgoblin 4 giant rats 2 cave spiders 2 brown molds a yellow mold a green mold 2 red molds 26 gnomes 5 jackals a fox 3 kobolds 6 newts a goblin 10 sewer rats 7 grid bugs 2 bats 7 lichens a kobold zombie 273 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You never touched an artifact. You used no wishes. The Dungeons of Doom: levels 1 to 10 Level 1: A fountain. Level 2: A fountain. Stairs down to The Gnomish Mines. Level 3: A fountain. Level 4: Level 5: A general store, a sink. Level 6: Many fountains. Oracle of Delphi. Level 7: A general store, a fountain. Stairs up to Sokoban, level 6. Level 8: "vault" Level 9: <- You were here. An altar to Anhur, some fountains. Final resting place for you, petrified by a cockatrice corpse. Level 10: A fountain. The Gnomish Mines: levels 3 to 6 Level 3: Level 4: Level 5: Many shops, a temple, some fountains. Level 6: Sokoban: levels 6 up to 3 Level 3: Solved. Level 4: Solved. Level 5: Solved. Level 6: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | jt | | 0 Au | | petrified by a | | cockatrice | | corpse | | | | 2018 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye jt the Wizard... You turned to stone in The Dungeons of Doom on dungeon level 9 with 15342 points, and 0 pieces of gold, after 15611 moves. You were level 10 with a maximum of 69 hit points when you turned to stone.