### NetHack 3.6.1 config # junethack K2 OPTIONS=symset:IBMgraphics OPTIONS=roguesymset:RogueIBM #OPTIONS=symset:DECgraphics OPTIONS=ascii_map #OPTIONS=role:Ranger,race:Elf,gender:female,align:chaotic #OPTIONS=role:Knight,race:Human,gender:male,align:lawful #OPTIONS=role:Priest,race:Human,gender:male,align:neutral #OPTIONS=role:Rogue,race:Orc,gender:male,align:chaotic #OPTIONS=role:Monk,gender:male,align:neutral #OPTIONS=role:Archeologist,race:Gnome,gender:male,align:neutral #OPTIONS=role:Valkyrie,race:Human,align:lawful OPTIONS=role:Wizard,race:Human,gender:male,align:neutral #OPTIONS=role:Samurai,race:Human,gender:male,align:lawful #OPTIONS=role:Healer,race:Human,gender:male #OPTIONS=role:Barbarian,race:Human,gender:male,align:chaotic #OPTIONS=role:Caveman,race:Dwarf,gender:male,align:lawful #OPTIONS=role:Tourist,race:Human,gender:male,align:neutral OPTIONS=dogname:Koa,catname:Ed,horsename:Farrah,fruit:raspberry OPTIONS=autopickup,pickup_types:$"=/!?+* OPTIONS=packorder:")[%?+/=!(*0_` OPTIONS=nolegacy,verbose,autoquiver,autodig,nonews,pushweapon,pickup_thrown OPTIONS=showscore,color,toptenwin,use_inverse,time,showexp,number_pad:1,lit_corridor,hilite_pet OPTIONS=nopet OPTIONS=!sparkle,!cmdassist,!lootabc,!hilite_pile,!implicit_uncursed,pile_limit:10 OPTIONS=boulder:` OPTIONS=dark_room,menu_objsyms,perm_invent,hitpointbar OPTIONS=sortloot:loot OPTIONS=msghistory:30 OPTIONS=pickup_burden:stressed OPTIONS=autoopen,use_darkgray OPTIONS=msg_window:combination OPTIONS=suppress_alert:3.3.1 # hilite_status - allowed colors are black, red, green, brown, blue, magenta, cyan, gray, orange, lightgreen, yellow, lightblue, lightmagenta, lightcyan, and white. OPTIONS=statushilites OPTIONS=hilite_status: hitpoints-max/green&normal OPTIONS=hilite_status: hitpoints/100%/green&normal OPTIONS=hilite_status: hitpoints/<100%/lightgreen&normal OPTIONS=hilite_status: hitpoints/<76%/yellow&normal OPTIONS=hilite_status: hitpoints/<51%/orange&normal OPTIONS=hilite_status: hitpoints/<26%/red&normal OPTIONS=hilite_status: hitpoints/<11%/black&normal OPTIONS=hilite_status: power-max/green&normal OPTIONS=hilite_status: power/100%/green&normal OPTIONS=hilite_status: power/<100%/lightgreen&normal OPTIONS=hilite_status: power/<76%/yellow&normal OPTIONS=hilite_status: power/<51%/orange&normal OPTIONS=hilite_status: power/<26%/red&normal OPTIONS=hilite_status: power/<11%/black&normal OPTIONS=hilite_status: gold/always/yellow&normal OPTIONS=hilite_status: hunger/satiated/brown&normal OPTIONS=hilite_status: hunger/hungry/orange&normal OPTIONS=hilite_status: hunger/weak/red&normal OPTIONS=hilite_status: hunger/fainting/black&normal OPTIONS=hilite_status: hunger/fainted/black&normal OPTIONS=hilite_status: condition/conf/orange&normal OPTIONS=hilite_status: condition/stun/red&normal OPTIONS=hilite_status: condition/blind/black&normal OPTIONS=hilite_status: condition/deaf/cyan&normal OPTIONS=hilite_status: condition/foodpois/lightgreen&normal OPTIONS=hilite_status: condition/termill/lightgreen&normal OPTIONS=hilite_status: condition/slime/lightgreen&normal OPTIONS=hilite_status: condition/hallu/magenta&normal OPTIONS=hilite_status: condition/strngl/red&normal OPTIONS=hilite_status: condition/stone/brown&bold OPTIONS=hilite_status: condition/movement/lightblue&normal OPTIONS=hilite_status: carrying-capacity/burdened/yellow&normal OPTIONS=hilite_status: carrying-capacity/stressed/orange&normal OPTIONS=hilite_status: carrying-capacity/strained/red&normal OPTIONS=hilite_status: carrying-capacity/overtaxed/red&normal OPTIONS=hilite_status: carrying-capacity/overloaded/black&normal OPTIONS=menucolors MENUCOLOR=" blessed .*"=green MENUCOLOR=" holy .*"=green MENUCOLOR=" cursed .*"=red MENUCOLOR=" unholy .*"=red MENUCOLOR=" uncursed .*"=white MENUCOLOR=" blessed .* \(being worn\)"=lightgreen MENUCOLOR=" blessed .* \(weapon in (hand|foreclaw)\)"=lightgreen MENUCOLOR=" blessed .* \(weapon in hands|foreclaws\)"=lightgreen MENUCOLOR=" cursed .* \(being worn\)"=orange MENUCOLOR=" cursed .* \(weapon in (hand|foreclaw)\)"=orange MENUCOLOR=" cursed .* \(weapon in hands|foreclaws\)"=orange MENUCOLOR=" blessed .* \(on (left|right) hand\)"=lightgreen MENUCOLOR=" blessed .* \(on (left|right) foreclaw\)"=lightgreen MENUCOLOR=" blessed .* \(at the ready\)"=lightgreen MENUCOLOR=" cursed .* \(on (left|right) hand\)"=orange MENUCOLOR=" cursed .* \(on (left|right) foreclaw\)"=orange MENUCOLOR=" cursed .* \(at the ready\)"=orange MENUCOLOR=" blessed .* \(alternate weapon; not wielded\)"=lightgreen MENUCOLOR=" blessed .* \(wielded in other (hand|foreclaw)\)"=lightgreen MENUCOLOR=" cursed .* \(alternate weapon; not wielded\)"=orange MENUCOLOR=" cursed .* \(wielded in other (hand|foreclaw)\)"=orange MENUCOLOR=" gold piece"=yellow MENUCOLOR=" Amulet of Yendor"=lightmagenta MENUCOLOR=" wand .*[^!]canc"=yellow MENUCOLOR=" [1-7][*]"=black # Food Conducts # vegan MENUCOLOR="(food |cram |K-|C-)ration|gunyoki"=lightcyan MENUCOLOR="lembas wafer|melon|carrot|tins? .* spinach"=lightcyan MENUCOLOR=" oranges?( named.*)?$"=lightcyan MENUCOLOR=" pears?( named.*)?$"=lightcyan MENUCOLOR=" (apple|banana|kelp|eucalyptus|garlic|wolfsbane)"=lightcyan MENUCOLOR=" (raspberry|raspberries|brain)"=lightcyan MENUCOLOR="(tins? of )?(gelatinous cube|acid blob|quivering blob)( corpse)?"=lightcyan MENUCOLOR="(tins? of )?(blue|spotted|ochre) jelly( corpse)?"=lightcyan MENUCOLOR="(tins? of )?lichen|shrieker|violet fungus|(brown|yellow|green|red) mold( corpse)?"=lightcyan # vegetarian MENUCOLOR="egg|pancake|fortune cookie|candy bar|royal jelly|cream pie"=lightblue MENUCOLOR="(tin of )?brown pudding|gray ooze( corpse)?"=lightblue ## Always pick these: AUTOPICKUP_EXCEPTION="<.*Amulet of Yendor*" AUTOPICKUP_EXCEPTION="<.*Candelabrum of Invocation*" AUTOPICKUP_EXCEPTION="<.*candelabrum*" AUTOPICKUP_EXCEPTION="<.*Bell of Opening*" AUTOPICKUP_EXCEPTION="<.*silver bell*" AUTOPICKUP_EXCEPTION="<.*Book of the Dead*" AUTOPICKUP_EXCEPTION="<.*papyrus spellbook*" AUTOPICKUP_EXCEPTION="<.*magic lamp*" AUTOPICKUP_EXCEPTION="<.*wand of wishing*" AUTOPICKUP_EXCEPTION="<.*wand of death*" AUTOPICKUP_EXCEPTION="<.*wand of polymorph*" AUTOPICKUP_EXCEPTION="<.*dilithium crystal*" AUTOPICKUP_EXCEPTION="<.*diamond*" AUTOPICKUP_EXCEPTION="<.*ruby*" AUTOPICKUP_EXCEPTION="<.*jacinth*" AUTOPICKUP_EXCEPTION="<.*sapphire*" AUTOPICKUP_EXCEPTION="<.*black opal*" AUTOPICKUP_EXCEPTION="<.*emerald*" AUTOPICKUP_EXCEPTION="<.*detonation*" AUTOPICKUP_EXCEPTION="<.*thirsty*" AUTOPICKUP_EXCEPTION="<.*vorpal*" ## Don't pick these: AUTOPICKUP_EXCEPTION=">.*cheap plastic imitation of the Amulet of Yendor*" AUTOPICKUP_EXCEPTION=">.*worthless piece of*" AUTOPICKUP_EXCEPTION=">.* stone*" AUTOPICKUP_EXCEPTION=">.*loadstone*" AUTOPICKUP_EXCEPTION=">.*rock*" AUTOPICKUP_EXCEPTION=">.*chunk*" AUTOPICKUP_EXCEPTION=">.*meatball*" AUTOPICKUP_EXCEPTION=">.*scare monster*" AUTOPICKUP_EXCEPTION=">.*spellbook of*" ## Message types # displacing pets. hide the message. MSGTYPE=hide "You swap places with your *" # items on floor #MSGTYPE=norep "You see here *" #MSGTYPE=norep "You see here a *" #MSGTYPE=norep "You see here an *" # Miscellaneous MSGTYPE=hide "You descend the stairs" MSGTYPE=hide "You climb up the stairs" MSGTYPE=norep "Your sacrifice is consumed *" MSGTYPE=hide "You open the *" MSGTYPE=hide "You carefully open *" MSGTYPE=norep "A tower of flame erupts *" MSGTYPE=hide "You start digging." MSGTYPE=hide "You hit the rock with all your might." MSGTYPE=hide "You displaced *" MSGTYPE=stop "You wrest one last charge from the worn-out wand" MSGTYPE=hide "Something is engraved here on the headstone." MSGTYPE=hide " tastes terrible!" MSGTYPE=hide "The golden haze around you becomes less dense." MSGTYPE=norep "The Book of the Dead glows a strange dark red, but remains intact." MSGTYPE=hide "A mysterious force prevents the *" MSGTYPE=hide "Unknown command *" # emergencies MSGTYPE=stop "The (couatl.*eel|kraken) swings itself around you!" MSGTYPE=stop "The python grabs you!" MSGTYPE=stop "You don't feel very well." MSGTYPE=stop "You are turning a little *" MSGTYPE=stop "Your limbs are getting oozy." MSGTYPE=stop "Your skin begins to peel away." MSGTYPE=stop "You are turning into a green slime." MSGTYPE=stop " hits you with the (cockatrice|chickatrice) corpse." MSGTYPE=stop "You are slowing down." MSGTYPE=stop "Your limbs are stiffening." MSGTYPE=stop "It constricts your throat!" MSGTYPE=stop "You find it hard to breathe." MSGTYPE=stop "You're gasping for air." MSGTYPE=stop "Your blood is having trouble reaching your brain." MSGTYPE=stop "You can no longer breathe." MSGTYPE=stop "You're turning blue." MSGTYPE=stop "Your consciousness is fading." MSGTYPE=stop "You feel deathly sick." MSGTYPE=stop "You feel much worse." MSGTYPE=stop "You feel even worse." MSGTYPE=stop " reaches out, and you feel fever and chills." MSGTYPE=stop " reaches out, and your body shrivels." # vibrating square MSGTYPE=stop "You feel a strange vibration *" # enhance MSGTYPE=stop "You feel more confident *" # status effects MSGTYPE=stop "You feel hungry." MSGTYPE=stop "You are beginning to feel hungry." MSGTYPE=stop "You are getting the munchies." MSGTYPE=stop "You feel weak now." MSGTYPE=stop "You still have the munchies." MSGTYPE=stop "You feel weak." MSGTYPE=stop "You are beginning to feel weak." MSGTYPE=stop "The munchies are interfering with your motor capabilities." MSGTYPE=stop " needs food, badly!" MSGTYPE=stop "You only feel hungry now." MSGTYPE=stop "You now have a lesser case of the munchies." MSGTYPE=stop "You faint from lack of food." MSGTYPE=stop "You regain consciousness." MSGTYPE=stop "You die from starvation." MSGTYPE=stop "You die from hunger and exhaustion." MSGTYPE=stop "You feel deathly sick." MSGTYPE=stop "You feel even worse." MSGTYPE=stop "You feel much worse." MSGTYPE=stop "You die from your illness." MSGTYPE=stop "You feel feverish." # (potential) inventory cursing MSGTYPE=stop "You feel a malignant aura surround *" # near-death MSGTYPE=stop "You hear the howling of the CwnAnnwn..." MSGTYPE=stop ", your life force is running out" MSGTYPE=stop ", all your powers will be lost..." MSGTYPE=stop "You hear the wailing of the Banshee..." MSGTYPE=stop " is about to die." # hit messages (help stop deaths from riding movement keys) MSGTYPE=stop " bites!" MSGTYPE=stop " hits!" MSGTYPE=stop " kicks!" MSGTYPE=stop " butts!" MSGTYPE=stop " stings!" MSGTYPE=stop " touches *" MSGTYPE=stop " tentacles suck you!" MSGTYPE=stop "You are hit by *" # Nurse MSGTYPE=norep " nurse hits!" MSGTYPE=hide " nurse hits! (I hope you don't mind.)" SYMBOLS=S_ghost:X