k2, chaotic male senser Locksmith ------------ ------# |......$..<| |.....`# |..........+ |....|,######## |.....$....| |.....,,,,,,,,# |).......... ------#######,# ----.------- #,# ##,# #,## #,,,# #,,----.----- ----- ##@|............... #,r..............| ##|............... ---------------- [K2 the Key User] St15 Dx14 Co9 In4 Wi6 Ch6 LocSenMalCha S0 Dlvl:1 $0 HP0(16) Pw4(4) AC7 Xp1/0 T251 Latest messages [-1 -> 5] The wild rabbit misses. The wild rabbit just misses! The wild rabbit bites you! [-1 -> 4] The wild rabbit bites you! [-1 -> 3] Warning: HP low! The wild rabbit just misses! The wild rabbit bites you! [-1 -> 2] Warning: HP low! The wild rabbit misses. (2x) The wild rabbit bites you! You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! The wild rabbit misses. The wild rabbit bites you! You die... Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 12 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: fear factor You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 89 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 52% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 27% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 56) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 89415 Monster spawn increase reached its maximum at turn 117508 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 592434 The monster class that cannot be genocided was light The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: giant raccoon (freq bonus 48) The monster species that spawned more often: gnome mystic (freq bonus 4) The monster species that spawned more often: gargantuan rat (freq bonus 12) The monster species that spawned more often: kajoe (freq bonus 8) The monster species that spawned more often: crepuscule mimic (freq bonus 18) The monster species that spawned more often: orange jelly (freq bonus 6) The monster species that spawned more often: water spore (freq bonus 4) The monster species that spawned more often: egoxan (freq bonus 12) The monster species that spawned more often: pink patch (freq bonus 20) The monster species that spawned more often: unrelieved riffler maligned cerebrum (freq bonus 36) The monster species that spawned more often: autodialing armory (freq bonus 8) The monster species that spawned more often: whnas (freq bonus 3) The monster species that spawned more often: spitting lizard (freq bonus 15) The monster species that spawned more often: nether vortex (freq bonus 12) The monster species that spawned more often: wager specimen (freq bonus 6) The monster species that spawned more often: playpen abysmally shining confusedly renovating (freq bonus 6) The monster species that spawned more often: giant mind flayer (freq bonus 24) The monster species that spawned more often: super nerd (freq bonus 3) The monster species that spawned more often: upstream timpani (freq bonus 56) The monster species that spawned more often: Alexia (freq bonus 9) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 1) The monster trait that was more common: monsters that mutter cantrips (freq bonus 16) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 1) The monster trait that was more common: monsters that have infravision (freq bonus 6) The monster trait that was more common: monsters that spawn in large groups (freq bonus 4) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 1) The monster trait that was more common: monsters that have kick attacks (freq bonus 1) The monster trait that was more common: monsters that are humanoid (freq bonus 3) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster species that never randomly spawned: sludge vortex The monster species that never randomly spawned: mirkwood ogre The monster species that never randomly spawned: mosquito defensor The monster species that never randomly spawned: catchment groggery The monster species that never randomly spawned: Jonas the Schizo Autist The monster species that never randomly spawned: daddy longlegs The monster species that never randomly spawned: red centipede The monster species that never randomly spawned: translucent mold The monster species that never randomly spawned: teethfish The monster species that never randomly spawned: iceblock jelly The RNG hath decreed that this item was never generated: tron boots (balanced boots) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: amulet of peace (inka) The RNG hath decreed that this item was never generated: course javelin ((null)) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit) The RNG hath decreed that this item was never generated: evencore cloak (odd hull cloak) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 18) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 9) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 8) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 2) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 7) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 2) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 62) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this item was always generated cursed: finger of death (stained) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: summon undead (black) The RNG hath decreed that this item was always generated cursed: hydra bow ((null)) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: lag trap (freq bonus 2) Next attribute increase check would have come at turn 338 Strength training was 4 Dexterity training was 2 Wisdom training was 2 Constitution training was 13 You were prevented from having manaleech (0) You were prevented from having an increased fear factor (0) You had automatic searching You had 1249 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nuada, Dagda and Morrigan Your deity was Morrigan The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a) - last build Fri Dec 8 02:58:20 2017. You could not have safely prayed (316) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (BERRYTOWNS NEXT TOP MODEL) scroll of mana (BYE BITCH) scroll of phase door (WE WILL ELIMINATE YOU AND YOUR WEIRD GIRLS) scroll of standard id (ARCHEPHRENEPSOU PHIRIGX) scroll of cure (PUTO FER LO) Wands wand of opening (burnable) wand of locking (metal) Tools skeleton key (key) sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Master) (22 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye k2 the Locksmith...