k2, chaotic female orcish Gladiator --+--------- |@X......... |..........| |..........| -----.------ [K2 the Velite] St14 Dx6 Co10 In7 Wi8 Ch5 GlaOrcFemCha S2 Dlvl:1 G2 HP0(13) Pw2(2) AC5 Xp1/0 T281 Latest messages [-1 -> 2] Warning: HP low! Your shield of reflection deflects the grid xorn's attack. Your shield of reflection blocks the grid xorn's attack. The grid xorn bites you! You get zapped! [-1 -> 2] Warning: HP low! The grid xorn misses. (2x) Your shield of reflection blocks the grid xorn's attack. (2x) The grid xorn misses. The grid xorn bites you! You get zapped! You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! The grid xorn misses. The grid xorn bites you! You get zapped! You die... Final attributes You were playing in game master mode You were stridently aligned Your alignment was 7 Your max alignment was 11 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: sickopathy You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 114 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 135 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 99% chance Ring drop chance was reduced to 81% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 93% The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: mace (turn 248) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29560 Monster spawn increase reached its maximum at turn 89640 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 4138380 The monster class that cannot be genocided was mimic The monster class that was spawned more often: piece of food (freq bonus 4) The monster species that spawned more often: phaser giant oread (freq bonus 7) The monster species that spawned more often: denryu (freq bonus 7) The monster species that spawned more often: throwing supremacist (freq bonus 21) The monster species that spawned more often: traipsing autographing (freq bonus 36) The monster species that spawned more often: humanoid dryad (freq bonus 12) The monster species that spawned more often: Infested Bralani (freq bonus 15) The monster species that spawned more often: orc spellsword (freq bonus 12) The monster species that spawned more often: unearthly drow (freq bonus 24) The monster species that spawned more often: turned shaman (freq bonus 36) The monster species that spawned more often: big spellbook trove (freq bonus 60) The monster species that spawned more often: rummaging stylizing lamented bleeped (freq bonus 18) The monster species that spawned more often: regearing rehearsal (freq bonus 18) The monster species that spawned more often: slut with syphilis (freq bonus 24) The monster species that spawned more often: uninterruptedly emote coloured avifauna (freq bonus 5) The monster species that spawned more often: little ice block type (freq bonus 15) The monster species that spawned more often: heal slime (freq bonus 36) The monster species that spawned more often: gravity warp fungus (freq bonus 14) The monster species that spawned more often: nether ki-rin (freq bonus 88) The monster species that spawned more often: threshold force fungus (freq bonus 6) The monster species that spawned more often: raging orc (freq bonus 27) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 1) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 1) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 12) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 1) The monster trait that was more common: monsters that are always female (freq bonus 1) The monster trait that was more common: monsters that are humanoid (freq bonus 2) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 1) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 2) The monster trait that was more common: monsters that can teleport (freq bonus 9) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster species that never randomly spawned: bright blue mold The monster species that never randomly spawned: okutan The monster species that never randomly spawned: yellow fungus The monster species that never randomly spawned: free draconian The monster species that never randomly spawned: lampblack sendable stimulatory The monster species that never randomly spawned: insane monster The monster species that never randomly spawned: bus driver The monster species that never randomly spawned: Len-kind The monster species that never randomly spawned: gray ooze The monster species that never randomly spawned: kopyguard The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was never generated: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was never generated: poured club ((null)) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was never generated: booze (brown) The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 24) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 12) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 12) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 312) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 14) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 5) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 8) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 18) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 2) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 7) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 46) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this item was always generated cursed: trident ((null)) The RNG hath decreed that this item was always generated cursed: blinding ray (noble) The RNG hath decreed that this item was always generated cursed: volt rock (mistranslated) The RNG hath decreed that this item was always generated cursed: amulet of undead warning (occult) The RNG hath decreed that this item was always generated cursed: swimming (aquatic) The RNG hath decreed that this item was always generated cursed: hard mode stone (gray) The RNG hath decreed that this trap was always invisible: air trap The RNG hath decreed that this trap was generated more often: level beamer (freq bonus 3) Next attribute increase check would have come at turn 872 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 8 You were poison resistant You were prevented from having mana regeneration (0) You were prevented from having sickopathy (0) Your chance to block was 32% You had infravision You had 1220 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Catilina The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a) - last build Fri Dec 8 02:58:20 2017. You could have safely prayed (27) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of reflection (polished silver shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (aluminium helmet) * sedge hat (tribal helmet) * skullcap (translucent helmet) * flack helmet (visored helmet) * crystal helm (radiant helmet) * mining helm (strip bandana) * field helm (dark helmet) * helm of safeguard (dream helmet) * war hat (black helmet) * plasteel gloves (white gloves) * leather gloves (poor gloves) * gauntlets of safeguard (princess gloves) * gauntlets of plugsuit (dusty gloves) * commander gloves (viva gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (camouflage patterned boots) * field boots (area boots) * boots of safeguard (thick-soled boots) Scrolls scroll of healing (KESALAN PATHARAN) scroll of mana (TYPE OF ICE BLOCK HAEHAEHAEHAEHAEHAEHAE) scroll of phase door (AMYBSOD IS A HARLOT ACCORDING TO ARRHYTHMIA) scroll of standard id (VOLARE) scroll of cure (PHCHYAR PA CHA MILCHITHER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (29 of 160) body armor [Unskilled] (max Expert) (1 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (21 of 160) spirituality [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye k2 the Gladiator...