k2, neutral female snail Murderer ###,,,,,,######### g #####------####### #####|*...|####### #####|....|####### Z --- --- -- ##,},....Fr####### ..,........ ,,,##...)@|####### | #####|....|####### #####|.)..|####### #####------####### ################## ################## t [K2 the Knife Killer] St14 Dx13 Co13 In12 Wi6 Ch5 MurSnlFemNeu S4 Dlvl:1 G0 HP-1(20) Pw11(11) AC-15 Xp1/1 T311 Wea Latest messages You hear a crunching sound. Your cloak of luck negation deflects the squirrelhorn's attack. The squirrelhorn misses. Unknown command ' '. (10x) The squirrelhorn misses. Your cloak of luck negation deflects the squirrelhorn's attack. Your cloak of luck negation blocks the squirrelhorn's attack. The squirrelhorn misses. The squirrelhorn butts you! [-1 -> 10] The squirrelhorn misses. Unknown command ' '. (8x) The squirrelhorn butts you! [-1 -> 6] The squirrelhorn misses. (2x) The squirrelhorn kicks you! [-1 -> 5] Your cloak of luck negation deflects the squirrelhorn's attack. Your cloak of luck negation blocks the squirrelhorn's attack. You pass away due to being too weak. Your inventory Amulets n - a cursed amulet of poison warning (being worn) {0} Weapons a - a cursed -9 sniper rifle (weapon in hands) {20} d - 17 blessed -4 knives (alternate weapon; not wielded) {34} Armor e - the cursed -5 striped shirt named Lesson with DJ Leutkak (being worn) {5} f - a cursed -10 cyan dragon scale mail (being worn) {20} g - a cursed +0 helm of bad alignment (being worn) {20} h - a cursed +2 pair of undroppable gloves (being worn) {4} k - a cursed +0 cloak of luck negation (being worn) {4} l - a cursed +5 pair of boots of weakness (being worn) {8} Comestibles C - 5 cursed fortune cookies {0} Scrolls w - an uncursed scroll of flood {0} x - an uncursed scroll of lava {0} y - an uncursed scroll of growth {0} z - an uncursed scroll of barrhing {0} A - an uncursed scroll of lockout {0} K - 5 uncursed scrolls of healing {0} L - 4 uncursed scrolls of mana {0} M - 3 uncursed scrolls of phase door {0} N - 2 uncursed scrolls of standard id {0} O - an uncursed scroll of cure {0} Spellbooks q - a cursed spellbook of darkness (0:20) {0} r - a cursed spellbook of aggravate monster (0:20) {0} s - a cursed spellbook of stun self (0:20) {0} Wands t - an uncursed wand of remove resistance (0:9) {0} u - an uncursed wand of amnesia (0:9) {0} v - an uncursed wand of starvation (0:-1) {0} Rings o - a cursed ring of sustain ability (on left hand) {0} p - a cursed +2 ring of gain intelligence (on right hand) {0} Potions B - 3 uncursed potions of urine {0} Tools j - a cursed tinning kit (2:1) {0} I - a cursed tin whistle {0} J - a cursed mirror {0} Gems i - a cursed -20 stone of cursing m - a cursed -10 healthstone Final attributes You were playing in game master mode You have transgressed Your alignment was -50 Your max alignment was -7 You carried 16 sins You could not have this property at all: corrosivity You could not have this property extrinsically: hallu party You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 112 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 22 Gem identification only worked 100 times out of 308 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 19% chance Monsters only dropped their equipment with 71% chance Musable item generation frequency had a negative bias of 10% Ring drop chance was reduced to 81% Wand drop chance was reduced to 35% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 89% Monster death drops spawned with only 92% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: lance (turn 9) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 35268 Monster spawn increase reached its maximum at turn 192920 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1144017 The monster class that cannot be genocided was zombie The monster class that was spawned more often: vampire (freq bonus 5) The monster species that spawned more often: evasive hill orc (freq bonus 18) The monster species that spawned more often: doctrine sanguine (freq bonus 36) The monster species that spawned more often: porter flying dwarf (freq bonus 7) The monster species that spawned more often: latin six girl (freq bonus 84) The monster species that spawned more often: inscrutability tuned (freq bonus 21) The monster species that spawned more often: contamination mold (freq bonus 14) The monster species that spawned more often: great nalfeshnee (freq bonus 28) The monster species that spawned more often: acid hound (freq bonus 28) The monster species that spawned more often: fine waddle (freq bonus 6) The monster species that spawned more often: teacher shadow (freq bonus 54) The monster species that spawned more often: unattractive whore (freq bonus 42) The monster species that spawned more often: Azista (freq bonus 14) The monster species that spawned more often: Radio Kchief (freq bonus 42) The monster species that spawned more often: watch kieutenant (freq bonus 14) The monster species that spawned more often: Dislexor (freq bonus 21) The monster species that spawned more often: antelope (freq bonus 8) The monster species that spawned more often: evasive vampire (freq bonus 6) The monster species that spawned more often: Pitworm (freq bonus 88) The monster species that spawned more often: kobold boss (freq bonus 21) The monster species that spawned more often: sweet sister (freq bonus 7) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 16) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 2) The monster trait that was more common: monsters that shriek (freq bonus 8) The monster trait that was more common: monsters that have breath attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 1) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 1) The monster trait that was more common: monsters whose attacks create traps (freq bonus 2) The monster species that never randomly spawned: accumulative galvanically The monster species that never randomly spawned: Albert The monster species that never randomly spawned: kopkeeper The monster species that never randomly spawned: irresistible warp fungus The monster species that never randomly spawned: bloody lawyer The monster species that never randomly spawned: bitter soul The monster species that never randomly spawned: translucent mushroom The monster species that never randomly spawned: baselessly jockey The monster species that never randomly spawned: minimalist The monster species that never randomly spawned: hello kitty The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was never generated: compost chain ((null)) The RNG hath decreed that this item was never generated: yatagan ((null)) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)) The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: tar star ((null)) The RNG hath decreed that this item was never generated: message (pen-written) The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 18) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 22) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 6) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 8) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 7) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 13) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 20) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 67) The RNG hath decreed that this item was always generated cursed: cloak of paralysis (red cloak) The RNG hath decreed that this item was always generated cursed: root password detection (XYZZY) The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: cloak of totter (birthcloth) The RNG hath decreed that this item was always generated cursed: cure stun (fat) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this trap was always invisible: unequipping trap The RNG hath decreed that this trap was generated more often: statue trap (freq bonus 2) Next attribute increase check would have come at turn 860 Strength training was 0 Dexterity training was 1 Wisdom training was 0 Constitution training was 2 You were resistant to fear You were punished You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: Your inventory gradually filled up with cursed items. (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: You could not drop items. (0) You had the following problem: Your maximum alignment decreased over time. (0) You were prevented from hallu partying (0) You were prevented from having corrosivity (0) You were aware of the presence of poisonous monsters You were clairvoyant (0) You had 194 points of nutrition remaining You aggravated monsters You had fixed abilities You were unlucky (-1) You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Marfa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a) - last build Fri Dec 8 02:58:20 2017. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 44% 97% b - aggravate monster 4 body 90% 297% c - stun self 3 healing 90% 197% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of poison warning (perpetual) Armor helm of bad alignment (twisted visor helmet) undroppable gloves (fighting gloves) cloak of luck negation (viva cloak) boots of weakness (street boots) Scrolls scroll of flood (GO AWAY) scroll of lava (CUTME) scroll of growth (GROUP SING MAKE MORE DAMAGED) scroll of barrhing (I AM THE KING) scroll of lockout (EN SNORING HEALTHITS LOWERED) scroll of healing (GRASS MUD HORSE) scroll of mana (NORBERT DUANE MICHAEL) scroll of phase door (FROBOZZ MAGIC SCROLL CO) scroll of standard id (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) scroll of cure (THE GIAGGOSTUONO) Spellbooks spellbook of darkness (marvelous) spellbook of aggravate monster (disintegrating) spellbook of stun self (goofy) Wands wand of remove resistance (quartz) wand of amnesia (cornered) wand of starvation (obscure) Rings ring of sustain ability (volcanic) ring of gain intelligence (mages guild) Potions potion of urine (yerba mate) Tools tin whistle (whistle) mirror (looking glass) Gems stone of cursing (gray) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 fuel barrels (1 created) 0 jackals (1 created) 0 stoats (1 created) 0 evasive jermlaines (1 created) 0 goblins (1 created) 0 sewer rats (3 created) 0 drains rats (1 created) 0 rabbits (1 created) 0 black rats (1 created) 0 GRs (1 created) 0 squirrelhorns (1 created) 0 ferret kits (1 created) 0 giant field mice (1 created) 0 metal moles (1 created) 0 black metroids (1 created) 0 vultures (1 created) a grid xorn 0 gnome zombies (1 created) 0 minighosts (1 created) 0 energy troves (1 created) 22 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Skilled] (max Supreme Master) (160 of 540) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Skilled) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Basic) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Skilled) (20 of 160) martial arts [Basic] (max Skilled) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Basic) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Skilled) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Skilled) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Skilled) (20 of 160) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Basic) (0 of 20) divination spells [Unskilled] (max Basic) (0 of 20) enchantment spells [Unskilled] (max Basic) (0 of 20) protection spells [Unskilled] (max Basic) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Basic) (0 of 20) elemental spells [Unskilled] (max Basic) (0 of 20) chaos spells [Unskilled] (max Basic) (0 of 20) matter spells [Unskilled] (max Basic) (0 of 20) Goodbye k2 the Murderer... You died in The Dungeons of Doom on dungeon level 1 with 4 points, and 0 pieces of gold, after 311 moves. Killer: fatal weakness You were level 1 with a maximum of 20 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 898 Tangles-Sex-Ske-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (Mr. Iskenderun, the shopkeeper). - [39] 2 28 Tangles-Sai-Mai-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (cat mummy). - [18] * 3 4 k2-Mur-Snl-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [20] 4 2 k2-Gla-Orc-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (grid xorn). - [13]